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Everything posted by FastCargo
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Lexx, correct the following if I'm wrong. In addition, Lexx's changes usually require alteration of the following: [NearSceneClip] FarClipDistance=250.0 //NearClipDistance=0.1 NearClipDistance=1.2 <----- this line here. This can cause some odd effects depending on your system...and can also 'break' your other aircraft in terms of the cockpit view. I had to abandon my cockpit plans for the T-38 based on the changes I was seeing. Again, this is my own experience. Unless I'm missing something...feel free to correct me there Lexx... FastCargo
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CombatAce Needs Your Help!
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
CoolHand, Okay bud, you're in charge of those articles. Thank you! FastCargo -
CombatAce Needs Your Help!
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Gocad, Cool...I know besides the knowledge base, that there are a couple of threads that explain it (adding carriers) in a different way. Use whatever you need to rewrite or alter the articles. Basically, try to make your article very new guy friendly. Assume the reader will have a knowledge of the basic directory structure and what an INI file is. Thank you! FastCargo -
CombatAce Needs Your Help!
FastCargo replied to FastCargo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Caesar, Great! Could you start with a 'Definition of Terms' article? Basically, things like what's a CAT file, CAT extractor, INI files (just what they are), ThirdWire, skins, TGAs, BMPs, etc. Make the definitions relevant to the TW series in particular. Thanks! FastCargo -
Well, since there were a few questions about a 'over the shoulder' shot, I figured I'd give it a shot... Now, the sim cannot mimic a LOAL type profile...so the only way to even get close is to give the missile a >180 degree gimbal limit and a high FOV. In addition, to reduce the turn radius, I cut down the booster acceleration, increased the duration...but then increased the sustainer acceleration. The idea is that the missile would make a tight turn off the rail...then accelerate once it was going in the direction it wanted to. I used a Python 4 missile as the basis...making a puesdo Python 5. Results...even a worse track record than the backward Archer. What was typically happening is the missile would make an initial bid, but after a fixed amount of pulling, would eventually go into a loop...and just loop around until it ran out of duration or hit the ground. The target would typically pump out flares initially, like you'd expect, but then eventually stop...though occasionally starting again. This may have been a reaction to passing through the missile sensors' range while it was in it's loop. The most consistent results I would get would be firing just before the target passed my 3/9 line. Usually the results were better at that point. But if the target was already past that? I think out of the dozens of attempts, I MIGHT have gotten one kill out of it. Here's some pics of a typical successful intercept: Typically, this is where I could get a good intercept. The 'over the shoulder' trail. Another view. Just before the kill. Note how much the missile is wobbling at terminal phase. That wobbling was pretty consistent with a successful intercept...not sure why, because you typically didn't see that coming off the rail. There will be no mod release of this...it's really just weapons exploration and not really anything useful since the AI won't take that much advantage of it. FastCargo
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Reminds me of this story (oldie but goodie): http://www.foxnews.com/story/0,2933,286847,00.html Dude, even at 72 years old, I wouldn't want to mess with this guy...he just looks like he could rip your head off... Some video: http://www.youtube.com/watch?v=mafN9E6AR2Q Don't mess with seniors man... FastCargo
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Alrighty y'all! Wrench and I are going to reorganize and clean up the knowledge base to make it more friendly for new guys and old heads. But we can't do it alone. We need your help. Here is the proposed layout: - Thirdwire Knowledge Base -- For Those New to ThirdWire Sims (including Strike Fighters/Wings Over Vietnam/Wings Over Europe/Wings Over Israel/First Eagles) --- Definition of Terms --- Meaning of Acronyms --- Directory Structure --- Basic Operation ---- Menus Overview ---- INI Files ---- CAT Files --- Useful Links -- Running the basic sim --- Patches/Service Packs --- Multiplayer --- FAQs and Issues -- Beginner Modding --- Adding Aircraft ---- Adding Aircraft Skins --- Adding Terrains -- Intermediate Modding --- Adding Campaigns --- Adding Weapons --- Adding Carriers to Campaigns --- Modding Terrains/Enviroments --- Basic Aircraft Modding (INI, Skins, Weapon Hardpoints) -- Advanced Modding (don't need painful detail...more like links to tutorials..or copy of tutorials that already exist). --- Creating/Modding Campaigns --- Creating Single Missions --- Creating Aircraft/Cockpits -- Specific Fixes for Modded Installs --- Aircraft --- Cockpit --- Enviromental --- Misc So what can you do? We need folks for the following: Writing articles and/or cleaning up existing ones. Searching for fixes that are embedded in threads so we can consolidate them. Screenshots of directories. Though there are a lot of old heads here with a lot of knowledge, we would like some of the newer guys to write articles...because it's fresher in your mind what you were trying to learn about when you got into the ThirdWire series of sims. I plan to make this thread a sticky. Please post if you rewrite articles, find fixes in threads, etc. You will of course get partial or full credit on any article you write or rewrite/update. The more people who can contribute, the faster this can get done and the easier it will be for Wrench and myself. FastCargo
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I had played around with this before, but decided to get a bit more serious about it. Could a 'rear facing' missile work? Tweaked my Su-33 mod...mounting the 2 wingtip missiles backwards. Also, added a new version of the Archer...only thing I changed was acceleration and duration of the launch boost. Screenshots: Initial launch - scenario was 1v1 against F-15D ACTIVE. Another view of the launch. My shot is tracking...however, there's bad news... From another viewpoint...again, the missile is tracking, but it was wobbling...a lot. Closing... Got him! But, there is a disadvantage to a rear firing missile... Did several experiments with the following results. It does work...but isn't very reliable. I only got track with 50% of my shots, and only a kill with 25% my shots. This was with a stock weaponspack missile...however, the best performance I got was doubling the initial acceleration, and compensated by halfing the duration. So the missile has to pretty much punch hard off the rail so it heads in the proper direction quickly. Also, as you can see, there are disadvantages of targeting someone behind you... And finally, the AI doesn't take advantage of this capability...tried it with me as the F-15 and put myself behind the Su-33. No luck...gave him multiple chances with me as the 'duck'. Anyway, a interesting distraction. FastCargo
