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FastCargo

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Everything posted by FastCargo

  1. Gentlemen, Keep this thread within the boundries (so to speak) of the original question... A friendly reminder. FastCargo
  2. I wonder who the pilot was. I've got a bud in the HANG who I went to pilot training with. In fact, last time I checked, he was the SQ/CC of the unit and was scheduled to get checked out in the F-22 in preparation to get them in 2011. FastCargo
  3. Reference this thread: http://forum.combatace.com/index.php?showtopic=22053 It will get you started. If it was easy, anyone could do it. FastCargo
  4. Damn it, you guys would bring this up...now you've got me experimenting... If you can't build new models...you can modify current ones. Remove parts, then add 'fake' parts... Lets say a remove a vertical tail... And the horizontal tail...then add the V rudders... FastCargo
  5. Nah, you're fine. I'm sorry, I shouldn't have snapped at you...I'm a little (actually a LOT) tired today. The wiki entry I read was that the IRST was moved for visibility reasons, though it did mention the refueling probe in the same sentence. Anyway, for those interested, making parts disappear is actually pretty easy with just ini entries (assuming you have the OUT file handy). However, to put new parts in requires new LODs depending on the method used. FastCargo
  6. Well, whatever. Do you want it in the right place or not? FastCargo
  7. No, the canards can't be linked. The loadout has nothing to do with the mod. The canards and extra pylons are not weapons. FastCargo
  8. Why, yes, yes you are correct. I guess I'll have to fix that...after all, the Su-33 IRST is actually off to one side so the pilot can see over the nose easier... FastCargo
  9. Can't leave well enough alone... Notice anything missing? We'll see how sharp eyed you Flanker fans are... FastCargo
  10. Some of the bros also said the big advantage of the Sparrow in the post 9-11 world is that you can have it 'go stupid' after launch if you had the wrong target (such as a airliner)...vs a Slammer that'll do the 'mad dog' thing... FastCargo
  11. GASCAN, The Su-33 facsimile is released...check the release forum. FastCargo
  12. Dels, Awesome work as always...can't wait! FastCargo
  13. I've heard the same thing from some buds who are former F-14 pilots. The Viper is simply vicious in a close fight. I'd imagine a Mirage 2000-5 would be about the same in close. During Red Flag, the M2k5 pilots were pretty much even in close in fights with the OPFOR Vipers. Which made for some funny ACMI reviews...'Wagon train' dogfights... FastCargo
  14. Oh THAT's awesome! My wife would love that billboard. Hey, she loves Bambi...with just the right amount of demi-glaus. FastCargo
  15. 3,449 downloads

    THIS MOD DOES NOT HAVE ANY AIRCRAFT IN IT - YOU MUST HAVE THE LISTED AIRCRAFT TO BE ABLE TO USE THIS MOD!!!! Su-33 mod readme for the TW series. Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Marcelo - For the excellent Su-27. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08) Marcfighters excellent Su-27 located here: http://marcfighters.combatace.com/Aircrafts.htm Drdoyos Navy Flanker Skins (Optional): http://forum.combatace.com/index.php?autom...p;showfile=5241 Notes and limitations. These are only visual changes, no changes were made to the flight model other than the addition of independent control thrust vectoring. The Su-33 loadout.ini wasn't changed (I didn't have time), but the data, cockpit and avionics inis have been changed to allow the carrage of AG weapons, including the Moskit ASM missile. The canards and pylons will pattern their colors after the bmps you put in the Aircraft folder...which means they won't change if you use a different texture and so might look weird. This whole thing was done as a lark, to take a break from my T-38 and weapons work. As such, I am pretty much done with dealing with it...so don't expect a whole lot of support from me for this one. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute this file only, everything else belongs to someone else and is not freely redistributable. FastCargo 08 Sep 08
  16. View File JSOW for the TW series Readme for JSOW for SFP1/WOV/WOE (Version 1.0) ********************************* Version 1.0 Original Release ******************************** Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08) Notes and limitations: Your aircraft will need to have EOGB on the weapon station in order to be carried. Also, the JSOW is 4 meters long, so you may need to check your weapon station limitations to make sure you can carry it. The JSOW is a GPS guided glide bomb with about a 75km max range at altitude. It comes in 3 versions - the A model which is a cluster munition, mainly against soft targets, the B model which is anti armor cluster, and the C model which has a 500 lb class explosive warhead. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo Submitter FastCargo Submitted 01/28/2008 Category Single Ordnance Files  
  17. 1,036 downloads

    Readme for JSOW for SFP1/WOV/WOE (Version 1.0) ********************************* Version 1.0 Original Release ******************************** Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08) Notes and limitations: Your aircraft will need to have EOGB on the weapon station in order to be carried. Also, the JSOW is 4 meters long, so you may need to check your weapon station limitations to make sure you can carry it. The JSOW is a GPS guided glide bomb with about a 75km max range at altitude. It comes in 3 versions - the A model which is a cluster munition, mainly against soft targets, the B model which is anti armor cluster, and the C model which has a 500 lb class explosive warhead. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo
  18. Download it from Thirdwire directly. www.thirdwire.com FastCargo
  19. Addons complete...just need to make a readme (installation will be not be as easy as your normal drag and drop) and upload. Also, for those who haven't figured it out yet...these are modifications of existing aircraft...not new aircraft. FastCargo
  20. Uh yeah, it was a nuclear bomb and a fuel tank. FastCargo
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