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Everything posted by FastCargo
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Oh yea!!!! Hopefully we won't have to rebuild ALL the weapons... FastCargo
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"Where's Kosovo?" "There he is!" FastCargo
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Russo UK's (fictional) Sukhoi Prototype
FastCargo replied to Fubar512's topic in Sci-Fi/Anime/What If Forum
I need to be clear here...there is nothing that says you CAN'T have canards and tailplanes in the TW engine...visually AND aerodynamically. FastCargo -
Off hand, I'd say no. Vertical stabs typically (I won't say all the time) have very little to no influence on roll rates or pitch nose track for normal manuevering, which most of ACM consists of. You could stomp some rudder while doing an aileron roll, which might give you the tiniest bit more roll...but usually just induces an additional yaw vector. Where it comes more into play are things such as high alpha/post stall. Twin verticals/rudders tend to be less occluded by the airflow coming off the wings/fuselage and so can have more authority. This might be useful if you're right at the limit and need that last bit for a kill. Or to help prevent entering a spin. However, the F-5, though certainly not a slouch, isn't exactly known for it's high alpha capabilities...nor is it particularly spin-prone. I suspect the twin outboard canted vertical stabs were designed for the same reason it has romboid intakes...to increase it's low observable qualities. FastCargo
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Russo UK's (fictional) Sukhoi Prototype
FastCargo replied to Fubar512's topic in Sci-Fi/Anime/What If Forum
Canards can easily work in the TW engine. The question is if you can make a 'stable' design with them. It all comes down to the ini values. An example: I can make 'virtual' canards in my fake Su-33 addon that will have the same aerodynamic properties as the real thing, including movement, etc...but you won't see any visual movement. Similarly, I can take Marcelos Su-33 (if I had it), and make the front canards move in the proper direction, but not have any aerodynamic effect because there are no airfoil values assigned to them in the data.ini. So what you see in videos and what the aircraft is doing aerodynamically aren't necessarily related. FastCargo -
There's been various conspiricy theories over the years (CIA, USAF, USSR, etc) over what killed the Arrow. In the end, what killed it is what killed a lot of aircraft over the years...money and politics. It's sad really...that one aircraft loss pretty much killed the Canadian aerospace industry. Hell, we should have bought some once we killed the F-108... FastCargo
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BTDT. Add the entry: ENGINE_TOGGLE=(Whatever key you want to shut off the engines) to your .ini file in the Controls directory. Save and you're done. And yes, it works. FastCargo
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Actually, what works is just get rid of the actual .shd file reference line. The [shadow] entry itself still has to be in there. These 2 lines: ShadowLOD= ShadowType= Comment them out and you're good to go. Your entry should look like this: [shadow] CastShadow=TRUE //ShadowLOD= //ShadowType= ShadowCastDist=10000 MaxVisibleDistance=800 FastCargo
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Well, I don't know, I have a store and the fees were pretty cheap. Maybe bandwidth based? FastCargo Heck ya! You already have the paint scheme! :) FastCargo
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I'd be inclined to agree with ya...as broadband becomes more and more prevelant, there's no reason to. Not like CDs aren't a dime a dozen...make multiple backups if you're paranoid about losing it. And for him...it's great. All the money (except for minor hosting fees and Paypal account), goes to his company. FastCargo
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Doing some more contrast/compare I found this in the AIRCRAFTOBJECT.INI in WOI: [GunData] AllowUnjamAttempt=FALSE [stallModel] //default post-stall data for modern airfoil, for old aircraft data.ini files without stall data StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.014,-0.029,-0.047,-0.064,-0.060,-0.052,-0.035,-0.015,0.000,0.019,0.055,0.104,0.155,0.224,0.236,0.234,0.230,1.000,0.254,0.249,0.255,0.233,0.185,0.131,0.082,0.042,0.010,-0.015,-0.035,-0.052,-0.060,-0.064,-0.047,-0.029,-0.014,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.124,0.171,0.227,0.293,0.368,0.451,0.562,0.689,0.826,0.937,1.019,1.143,1.783,1.000,1.783,1.143,1.019,0.937,0.826,0.689,0.562,0.451,0.368,0.293,0.227,0 .171,0.124,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.234,-0.220,-0.209,-0.191,-0.175,-0.164,-0.150,-0.137,-0.126,-0.119,-0.112,-0.110,-0.108,-0.103,-0.068,-0.014,0.000,0.000,0.000,0.000,0.000,-0.014,-0.068,-0.103,-0.108,-0.110,-0.112,-0.119,-0.126,-0.137,-0.150,-0.164,-0.175,-0.191,-0.209,-0.220,-0.234 Interesting info here. I guess the new FMs with WOI can include customized stall data. I thought that's why some of the 3rd party aircraft I had been playing seemed a little funky at the edge (I actually put the F-22 into a flat spin...but got out of it with classic anti-spin controls). Also, like someone else mentioned...guns can jam...neat! And some other stuff: [Control081] Name=UNJAM_GUN Type=SINGLE_EVENT [Control082] Name=RELOAD_GUN Type=SINGLE_EVENT [Control083] Name=ENGINE_TOGGLE Type=SINGLE_EVENT [Control084] Name=REARM_WEAPONS Type=SINGLE_EVENT Man, maybe people will stop bitching about turning off the engines now... FastCargo
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Well, so far in my testing: Terrains seem to work right way. Enviromental mods seem unchanged. No Weapon or Gun mods will work right now. Aircraft are hit or miss right now. Main thing might be cockpit guage issues...ie any cockpits that use stock WOV/WOE/SFP1 textures, specifically from aircraft that are not covered at all by the stock WOI sim (F-105, F-8, F-100, F-104 to name a few) may not have textures. FastCargo
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Unfortunately, no. FastCargo
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Uh, don't add a weaponspack...it's not compatible with WOI. You won't have any weapons if you try...I already tried myself... FastCargo
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Yep, my Germany terrain works fine...also, while testing...check this out: The enviroment mods still work, including the 'Hollywood' style explosions, Siberian Sun mod, clouds, etc.... And can verify 3rd party aircraft...check out the F-5F on the flight line while my F-22 takes off. FastCargo
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I gotta tell ya...so far, the AI seems to be a LOT more aggressive in WOI. So far, just doing single missions while I add my mods from WOE, these guys seem to have a LOT more 'fangs out' attitudes. I'm afraid to attempt the 'Uber AI mod' now. Also, so far my Enviromental addons have worked fine...I'll post a few screenshots... FastCargo
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Good news so far: I've tested a few freeware aircraft...no strangeness so far: Will test other stuff later...was hard to fight with 3 month old asleep on my shoulder... Definitely a performance hit though close to airfields...shadows and parked aircraft I'd imagine... FastCargo PS Hey, wait! Clouds on the horizon? Is that new for a stock install...been so long since I had a stock install I don't remember...
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I'll tell ya in half an hour...downloading now... :). FastCargo
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Up at the online store!!! Go get it! FastCargo
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How do I change instrument's location and size?
FastCargo replied to ordway's topic in Mods/Skinning Discussion
Lexx, Thanks for the reply. Actually, I was heading upward from 0.02 when I abandoned the attempt. The problem was I was getting flashing textures on external views...but that was only a minor thing. The MAJOR thing was that by pulling the NearClipDistance so close, it was causing other models (Su-27, F-15, etc) to start showing stuff they shouldn't (double HUDs, etc). I couldn't release my T-38 (and F-5s) with the assumption that everyone would have to fix all their other models to see my cockpit correctly. So I didn't abandon the T-38/F-5s...I just have to change how I'm going to do the cockpit models now. I had hoped to save some work by using the external model...but that's not going to work. It also means a back seat option will be harder to do than originally planned. FastCargo
