Jump to content

FastCargo

ADMINISTRATOR
  • Posts

    8,142
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by FastCargo

  1. No problem, glad you got it fixed! FastCargo
  2. Okay, a two part question. First, I understand the skin is not showing for the AGM-114A? Did you check that the AGM-114A.bmp file is in your Strike Fighters/Objects/Weapons directory? I know, stupid question but I need to ask. And, did you do a substitute install or a overwrite install? Second, is the rack for the Brimstone not showing? Or the skin for the rack for the Brimstone not showing? FastCargo
  3. Yep, exactly correct. You need to add one. Pretty easy to do, I had to do that myself. I just copied one from an aircraft that already had an internal laser designator. FastCargo
  4. Typhoid, I was wondering if you had any inside dope on those HUD captures...no one seems to have the definite poop on the actual context. And no one seems to be offering up "Hey, that was me" either. FastCargo
  5. I was thinking the same thing...at that point it's just a REALLY short runway. FastCargo
  6. Let me guess, you think this based on 2 screen captures of a F-18 Hornet HUD with an F-22 in it's sights, right? Where have I heard that before. Sigh... FastCargo
  7. Correct. Yep, that's an old version of the rack. In the readme, I stated: "For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack." Also, in the readme I detailed instructions on how to substitute using the nicer racks included in this weapons package instead of the old ones. The dedicated TOW racks (the ones with the 'figure 8' tubes) still need to be replaced (along with the TOW missile). But that's for another time and another release. FastCargo
  8. The AGM-142 is the size of a small car. It's not meant to be put on a helicopter...and definitely not meant to be used on a HellFire rack! You're trying to use the whole helicopter's load capacity to carry ONE missile. I think you've got your missiles mixed up. FastCargo
  9. What? You didn't get TF2???? :) FastCargo
  10. There is another reason. Loadouts. The engine uses the loadout.inis to arm the aircraft in theatre during a mission (aircraft you are not flying). If the loadout.inis specify weapons that did not exist for the year you are flying, the aircraft will not have any weapons at all. This can be an issue for aircraft that have been around for a long time. FastCargo
  11. View File AGM-142 for SFP1/WOV/WOE (Version 1.1) ************************ NOTE! NOTE! NOTE! *************************************** This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below. Please read this readme carefully to note the new changes! ************************ NOTE! NOTE! NOTE! *************************************** Version 1.1 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07) Notes and limitations: The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles. Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111. I have included the paint template for the missile if you want to tweak the paint scheme. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 14 Oct 07 Submitter FastCargo Submitted 10/14/2007 Category Single Ordnance Files  
  12. 1,234 downloads

    ************************ NOTE! NOTE! NOTE! *************************************** This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below. Please read this readme carefully to note the new changes! ************************ NOTE! NOTE! NOTE! *************************************** Version 1.1 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07) Notes and limitations: The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles. Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111. I have included the paint template for the missile if you want to tweak the paint scheme. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 14 Oct 07
  13. Released. FastCargo
  14. Okay, make sure you read the second post in the weapon release thread: http://forum.combatace.com/index.php?showtopic=22679 It talks about which weapons use which racks. Also, capun's post here specified a line to add: Loadout[01].WeaponType=AGM-114 Loadout[01].Quantity=4 Loadout[01].RackType=M299 <----- This line here...VERY important. Use the weapon rack names specified instead of this one. Example, if you want to use AGM-114Fs, your loadout.ini points should read something like this: Loadout[01].WeaponType=AGM-114F Loadout[01].Quantity=4 Loadout[01].RackType=M-299 Loadout[02].WeaponType=AGM-114F Loadout[02].Quantity=4 Loadout[02].RackType=M-299 Loadout[03].WeaponType=AGM-114F Loadout[03].Quantity=4 Loadout[03].RackType=M-299 Loadout[04].WeaponType=AGM-114F Loadout[04].Quantity=4 Loadout[04].RackType=M-299 Try that...it should work. I've been trying to figure out myself why the program doesn't let you load them on it's own... FastCargo
  15. Any technology can eventually be superceded, that's pretty much a given. The F-22 isn't meant to be the end all be all...it's just the end all be all RIGHT NOW. It's a technological jump that will take a while for anyone to match. Examples of this exist throughout aviation history (and even eariler). We simply adapt and transition to the next leap. If the ABL becomes more efficient and stronger, fighters may not be an option anymore because it'll knock them from the sky 'Star Wars' style. Or be used as a super giant lidar to defeat stealth. Or plamsa based stealth. Etc, etc, etc... FastCargo
  16. Bwhahaha...Butterfly alert! :) Thanks for the info...I knew about the 'map' one from someone at SimHQ who brought it to my attention and asked me to comment on it. Yep, it's the freeware T-38 that originally was for FS2002 that I repainted using the template they provided and that I fly around in FSX. FastCargo
  17. Of course, had you fully read the readme, you would have noticed this line: "Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided." FastCargo
  18. Soulfreak, No one wants that aircraft more than me...I would love a 'backseat' flying option. FastCargo
  19. Another reason to fly BUFFs... Will release both clear and solid nose versions. FastCargo
  20. Capun, No problem, I owe you for your help eariler. Obviously 68mm refers to the diameter...what length of rocket do you need? FastCargo
  21. Alright guys, couple of minor issues for the upload. One, I just found in the Weapondata.ini an old entry from the Weapons Pack. [WeaponData829] TypeName=M299 FullName=M299 ModelName=LAU Mass=50.000000 Diameter=0.000000 Length=0.000000 AttachmentType=USAF NationName=USAF StartYear=1955 EndYear=2020 Availability=2 BaseQuantity=25 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=6 WeaponsRackType=ATR NumWeapons=4 LoadLimit=60.000000 LengthLimit=1.500000 MaxFuelAmount=0.000000 Attachment01Position=0.142000,0.000000,-0.185000 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.142000,0.000000,-0.185000 Attachment02Angle=0.000000,0.000000,0.000000 Attachment03Position=0.142000,0.000000,-0.486000 Attachment03Angle=0.000000,0.000000,0.000000 Attachment04Position=-0.142000,0.000000,-0.486000 Attachment04Angle=0.000000,0.000000,0.000000 Now, though this should not conflict what you put into the pack, this rack has no LOD file with that name. So it may cause problems. I would recommend substituting this entry with the one from the bottom of your Weaponsdata.ini: [WeaponData829] TypeName=M-299L FullName=HellFire 4-Pack (Late) ModelName=HellFire4Rail Mass=66.000000 Diameter=0.178000 Length=1.600000 AttachmentType=USN NationName=USMC StartYear=1995 EndYear=2020 Availability=2 BaseQuantity=25 Exported=TRUE ExportStartYear=1995 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=6 WeaponsRackType=TLR NumWeapons=4 LoadLimit=50.000000 LengthLimit=1.800000 MaxFuelAmount=0.000000 Attachment01Position=0.170200,0.140500,-0.050700 Attachment01Angle=0.000000,0.000000,0.000000 Attachment02Position=-0.170200,0.140500,-0.050700 Attachment02Angle=0.000000,0.000000,0.000000 Attachment03Position=0.127600,0.140500,-0.335600 Attachment03Angle=0.000000,0.000000,0.000000 Attachment04Position=-0.127600,0.140500,-0.335600 Attachment04Angle=0.000000,0.000000,0.000000 One less issue to worry about. Also, I didn't specify which racks go with which weapons. Brimstone - Brimstone 3-pack AGM-114A - M-272, M-279, M-299 AGM-114F - M-272, M-279, M-299 AGM-114L - M-272L, M-299L The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files. FastCargo
  22. View File HellFire and BrimStone for SFP1/WOV/WOE (Version 1.1) ******************************** Version 1.1 Updates ***************************** 1. Readme Updated. ******************************** Version 1.0 Original Release ******************** Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07) Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc) Notes and limitations: I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine. Here is which racks go with which weapons: Brimstone - Brimstone 3-pack AGM-114A - M-272, M-279, M-299 AGM-114F - M-272, M-279, M-299 AGM-114L - M-272L, M-299L The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files. Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided. Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white. For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack. The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 11 Oct 07 Submitter FastCargo Submitted 10/11/2007 Category Single Ordnance Files  
  23. 2,039 downloads

    ******************************** Version 1.1 Updates ***************************** 1. Readme Updated. ******************************** Version 1.0 Original Release ******************** Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07) Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc) Notes and limitations: I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine. Here is which racks go with which weapons: Brimstone - Brimstone 3-pack AGM-114A - M-272, M-279, M-299 AGM-114F - M-272, M-279, M-299 AGM-114L - M-272L, M-299L The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files. Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided. Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white. For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack. The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 11 Oct 07
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..