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FastCargo

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Everything posted by FastCargo

  1. Give that man a cigar! If anyone thinks an aircraft the size of an F-22 can be made radar invisible at less than a 1/4 mile...you REALLY need to hit the books on radar theory, especially when dealing with high power radar, because you ain't got the whole picture. And Typhoids explanation was dead on the money. As much as we sometimes complain about the application of 'jointness', it really has paid dividends in the real world. B-1s right now are the darlings of commanders on the ground in the sandbox...the ultimate in close air support. Why? Because it follows one of the basics of warfare...getting there 'fastest with the mostest'. What Bones have been doing is going into orbit over the battlefied with a buttload of JDAMs, and staying on station for HOURS. Someone calls, they 'sweep and smoke', haul ass over to where they're needed, drop as much or as little as the on scene commander needs, then go back to holding to wait for the next call. All without needing to hit a tanker. Think of it...a BOMBER doing close air support for Marine FACs...such a thing was considered too unwieldy even 15 years ago. As much as we would love our preferred service to be able to do it all, it really doesn't make fiscal sense anymore. FastCargo
  2. That last picture is Brimstone 3-pack rails...NOT M-299Ls. They are not meant to carry Hellfires. They shouldn't even be an option because they are RAF only. FastCargo
  3. Wrench, Had the 'glowing ball' thing one time...never did figure out what the hell caused it...was wierd!!! And yep, I've hit the edge of the map a few times... FastCargo
  4. I am a Yankee Air Pirate. With the D.T.s and the bloodshot eyeballs. My nerves are all rundown from bombing downtown, from SAM breaks and bad bandit calls. A Yankee Air Pirate, a Yankee Air Pirate, A Yankee Air Pirate am I. A Yankee Air Pirate, a Yankee Air Pirate, If I don't get my hundred, I'll die. I've carried iron bombs on the outboards, Flown high CAP for F one oh thuds. I've sniveled a counter, or two, once or twice, and sweated my own rich red blood. A Yankee Air Pirate, a Yankee Air Pirate, A Yankee Air Pirate am I. A Yankee Air Pirate, a Yankee Air Pirate, If I don't get my hundred, I'll die. I've been downtown to both bridges, from Tai Dai, Po Kep and Pho Yen. And if you ask me, then I'm sure you can see there ain't no place up there I ain't been. A Yankee Air Pirate, a Yankee Air Pirate, A Yankee Air Pirate am I. A Yankee Air Pirate, a Yankee Air Pirate, If I don't get my hundred, I'll die. ---------------------------------------------- I'm a Thud Driver, I love my plane. It is my body. I am it's brain. My Thunderchief loves me. And I love her too. But I get the creeps, with only one seat, and one engine too. She's faster than lightening, it says on her dials. To get a Thud airborne, takes only two miles. She's packed with transistors, black boxes, diodes. But stay alert, because you might get hurt, when she explodes. She totes more bombs, than a B seventeen. My F one oh five, has a gun and she's mean. If I get my hundred, and I'm still alive, I'll have no grief, goodbye Thunderchief, my F one oh five. -------------------------------------- Oh lord, I've got tales that I can tell, Oh lord, what it's like down in hell, Oh lord, I've got tales that I can tell, I've got tales that I can tell oh lord. I know, what it's like to sit and wait, I know, misery of unknown fate, Don't know, whether I'll come back today, I've got tales that I can tell oh lord. I've seen lonliness, and fear and pain, I've seen, brave and daring deeds insane, I've seen, blood flow but not in vain, I've got tales that I can tell oh lord. I've felt, pity deep within my heart, I've seen, mother's sons blown apart, I've seen, Satan's wicked firey darts, I've got tales that I can tell oh lord. I've felt, fire and thunder in the sky, I've known, men who weren't afraid to die, I've seen, men take eagle's wings and fly. I've got tales that I can tell oh lord. Oh lord, I've got tales that I can tell, Oh lord, what it's like down in hell, Oh lord, I've got tales that I can tell, I've got tales that I can tell oh lord. ---------------------------------------------------- Lyrics by Dick Jonas, former Vietnam F-4 fighter pilot, of his album FSH Vol 1.
  5. There's just been some confusion is all. Various factors contributed to it. No more speculation is necessary or desired. This thread is wandering way off topic. There are 2 B-1 projects that we know of. One belongs to Marcelo and is governed by his schedule, desire, and status of recovery from his hardware issues. The other is from mikewhl, who no one has heard from in a long while, so it's status is unknown. That was the question, and it has now been answered. Any other posts that attempt to 'stir the pot' - intentional or not - will be evaluated on a case by case basis. And if the post is determined to be malicious in nature, the poster will find himself taking a vacation of indeterminate length from Combatace. FastCargo
  6. As I suspected. Those are not the racks and missiles that I built. Did you confirm that my models are in your Objects/Weapons directory? Did you follow the readme explicitly? Did you add the weapons properly to the weaponsdata.ini as per the readme AND run the weapons editor as per the knowledge base? Did you adjust your loadout.ini in your AH-1W directory as listed in this thread? FastCargo
  7. I was thinking about doing something like that myself...now that newer computers can do much higher detail LODs. Plus it would be nice to have models that don't need skins based on work that's no longer free to modify. FastCargo
  8. Peter, Thanks for the info! Sounds like a lot of the 'under the hood' stuff has been improved. FastCargo
  9. If jammers were always effective, you'd never need to carry expendables. There is no such thing as a 100% effective jammer (unless you count destroying the SAM missile complex). And how big was your squad? 4, 8, 12, 16? Heck, 2 out of 16 in a Linebacker campaign? I'd say you're doing pretty good! Others here may have better options for ya though. FastCargo
  10. Actually, the parachute is only a visual effect. It's not a retarded weapon in terms of flight profile...just in terms of actually hitting the target. FastCargo
  11. Your question is not clear. Do you want to modify another plane to make a J-10 (I'm not smart on Chinese aircraft)? Do you want to build an entirely new model? Do you just want to tweak certain parts? Or just a new paint job? Be specific...otherwise, we can't help you. FastCargo
  12. Hey, forget everything I just said. Got a MUCH simpler way for you to make your Popeye's available. Go into the Weapondata.ini file and look for both entries for the AGM-142 missiles. Look for this line: Exported=FALSE Change it to: Exported=TRUE Save the Weapondata.ini, go into the Weapon Editor and do the standard dance. That's it, you should be able to load 'em up! Just checked it with my F-111C, worked like a champ. FastCargo
  13. Same way you do with any other aircraft. Be in search mode, then when you get a blip, put the cursor on him. Then lock him up and wait til you get the 'lockon' circle. Then fire...and pray. I just did it right now to make sure it can be done. The Demon does not have a 'boresight' or 'air combat' mode for it's air to air radar...every lock has to be done manually. Check page 3 in the WOE manual or page 6 in the WOV manual. Usually, the default keys are Home/Shift+Home for radar target cycling and Insert for Lock On Selected Target. FastCargo
  14. Coming along: This has been one of the hardest models yet to get to animate properly, while looking correct doing it (solved the 'chute issue though...woohoo!). All that's left is skinning...and trying to make it smarter! For some strange reason, the MOAB is coming out dumb as toast, even though I patterned its ini entry after many a JDAM. I'm not sure if it has something to do with the carrier aircraft, ejection sequence, or something is missing in the weapon entry. Also, to let you guys know, I'm not an effects, guy, so right now, the weapon only uses the VeryLargeBombEffect visual effect. It's got the proper amount of explosive force...you just won't see a nuclear style cloud. Now, if someone wants to do an UltraLargeBombEffect....be my guest! More work ahead... FastCargo
  15. I was wondering about that. I have a picture of the MOAB right outside the USAF armament museum in that exact scheme. FastCargo
  16. Okay, the AGM-142A/B are only USAF weapons, to make Aussie versions, you have to make new weapondata.ini entries (basically change the Nationname and AttachmentType to Australia). Also, if you want to mount them on the F-111, you have to make sure the weapon stations can take that kind of weapon (EOGB) and that the AGM-142 doesn't exceed any limits that the weapon station on the F-111 has (ie diameter, loadlimit, lengthlimit, etc). If so, you have to edit the F-111 weapon stations to be able to take the AGM-142. FastCargo
  17. First, congrats on getting accepted to the Academy (though I wonder, don't cadets usually start in the summer)? Second, it's been a while since I've played with F4:AF...but I'm pretty sure to sustain that amount of G within the parameters you specified, the aircraft has to be 'clean'. Is there any ordinance hanging (other than the wingtip Sidewinders) when you're trying to do this? FastCargo
  18. Debating on how to color it. Also, trying to find out how to make edges show but not faces, so the parachute looks like a parachute and not a teardrop. FastCargo
  19. I might do the the Popeye Lite because it's a simple scaling exercise. I'm not sure about the data pod though...just because the sim doesn't seem to model data pod operations, so it would be a bit of work for something that's basically a shape. FastCargo
  20. If you have a screenshot, that would help...I suspect I know what the problem is, but I need to see a screenshot first. FastCargo
  21. Alrighty folks, a few people seem to be having problems, so I'm going to post parts of my data and ini files to help you get going. First, for the AH-1W data file, find the following sections, and cut/paste (changes noted in BOLD, however, do a line by line check to make sure nothing else was changed): [Nose] ParentComponentName=Fuselage ModelNodeName= ShowFromCockpit=FALSE DamageRating=DAMAGED MassFraction=0.1 HasAeroCoefficients=FALSE SystemName[001]=Pilot SystemName[002]=CoPilot SystemName[003]=ChainGun SystemName[004]=LaserDesignator [WeaponStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.4395,0.2050,1.2699 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=500.0 AllowedWeaponClass=RP,RCKT,EOGR,WGR,LGR,ATR,TLR AttachmentType=USAF,USN,USMC ModelNodeName= PylonMass=25 [WeaponStation2] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.4300,0.2050,1.2563 AttachmentAngles=0.0,0.0,0.0 DiameterLimit=0.50 LengthLimit=2.5 LoadLimit=500.0 AllowedWeaponClass=RP,RCKT,EOGR,WGR,LGR,ATR,TLR AttachmentType=USAF,USN,USMC ModelNodeName= PylonMass=25 [WeaponStation3] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.8558,0.0910,1.1897 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 DiameterLimit=0.50 LengthLimit=2.5 AllowedWeaponClass=RP,RCKT,GP,EOGR,WGR,LGR,ATR,TLR AttachmentType=USAF,USN,USMC ModelNodeName= PylonMass=25 [WeaponStation4] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.8672,0.0910,1.1947 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500.0 DiameterLimit=0.50 LengthLimit=2.5 AllowedWeaponClass=RP,RCKT,GP,EOGR,WGR,LGR,ATR,TLR AttachmentType=USAF,USN,USMC ModelNodeName= PylonMass=25 [LaserDesignator] ReferenceName=AVQ-23 SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,0.125000,0.000000 CameraYaw=0.000000 CameraPitch=-30.000000 CameraRoll=0.000000 SightTexture=avq23sight1.tga EODisplayFlags=268697600 SeekerRange=27.000000 SeekerGimbleLimit=180.000000 SeekerNodeName=SeekerHead SearchFOV=0.000000 SearchTexture= For the loadout.ini: Loadout[01].WeaponType=AGM-114A (or AGM-114F) Loadout[01].Quantity=4 Loadout[01].Racktype=M-279 (or M-299) If you want the L model, then it's this: Loadout[01].WeaponType=AGM-114L Loadout[01].Quantity=4 Loadout[01].Racktype=M-299L If you want the 2 pack, A or F-model, then it's this: Loadout[01].WeaponType=AGM-114A (or AGM-114F) Loadout[01].Quantity=2 Loadout[01].Racktype=M-272 If you want the 2 pack, L-model, then it's this: Loadout[01].WeaponType=AGM-114L Loadout[01].Quantity=2 Loadout[01].Racktype=M-272L Note the differences folks! Use the loadout.ini (and make sure you have the right YEAR) to get the missiles you want...but use the proper rack! From the weapon release thread: FastCargo
  22. I believe you are correct. I remember seeing a picture when I was doing research that showed 2 Popeyes on one wing, and a data pod (which looked a lot like a wing fuel tank) on the other wing. The data pod seemed quite large if I remember correctly...about the size and shape of 200 gallon fuel tank. I was just too lazy to make one...plus there really wasn't a whole lot of info on the pod. 100 miles? Cripes...that's some range there! FastCargo
  23. Odd, in both cases a skin isn't showing. I would recommend redownloading the addon, and verify all the files exist in the Objects/Weapons directory included with the addon, then copying the .LOD and .BMP files over to your install, overwriting the ones already there. There is absolutely no reason the skins shouldn't be showing. The only thing I can think of was that the .bmps got corrupted. FastCargo
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