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FastCargo

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Everything posted by FastCargo

  1. Interesting...especially the drag coeff numbers. FastCargo
  2. I've seen WWI replicas flying before at airshows. Usually they're so light they can be classified as ultralights. Also, those hills look REALLY familiar...that wouldn't happen to be in Northern California around the Santa Rosa area would it? FastCargo PS Nope, just answered my own question. Looks like an airshow somewhere in Australia...unless the RAAF decided to fly a bunch of stuff over the pond...
  3. HellFire/Brimstone updated. Only a new readme...will help those who haven't downloaded it yet. FastCargo
  4. ALARM updated. Better detail on the skin. FastCargo
  5. Tacit Rainbow updated. Built in plyon resized to more realistic dimensions. FastCargo
  6. Gents, since my child load factor has doubled, my time has become more limited. So, before I start a big project (no, I am not going to tell you what it is), I'm going to clean up my old projects that I had released already. Sort of 'shoulda, woulda, coulda' stuff. Some require new LODs, new textures, or just new readmes. With that in mind, up first is the Pave Knife: Found a few new pictures on the net (on a Czech Republic website no less) that had nice pictures of the laser emitting area of the pod. So I decided, along with the texture improvement, to rebuild the front end to encase the 'channel and bubble'. However, the texture on the USAF pod is a compromise. Reasoning: It appears that when the pod is in use, the sensor rotates from all the way up (so the laser is underneath the 'canoe' fairing on the top of the pod) to all the way down, like you see in the screenshots. No big deal for the USN version...it's white all over. However, in the USAF version of the pod, when the laser is 'stowed', the pod is all white underneath, all camo up top. HOWEVER, when the laser is deployed, the front of the pod rotates...which means that the front colors are reversed. On a USAF pod in other words, when working, you see a camo colored 'canoe' over a white top/camo bottom nose...then halfway down the length of the pod, the colors are switched to the camo top/white bottom. Frankly, it's A) ass backwards (typical USAF logic) and B) silly looking. So I decided to make the colors arrangement as you see it. It's not 'correct', but it looks a whole lot better. Check this thread for updates. FastCargo
  7. The real thing. There have been attempts throughout history to do a practical flying car. They have all been failures...usually because the vehicle ended up not doing either function well... FastCargo
  8. I used to play AA a LOT but I got tired of the rampant cheating and 'tards. I wonder if my account even still exists... Oh wait! Hey, I'm still there...37 honor even...though all my stats have been dropped due to playing before version 2.7.... FastCargo (B1T38B737DC10)
  9. Well, between the other things I have going on right this second, I decided to test out using an 'attachment angle of 180 degrees in the other direction' idea. First, took the MF F-16 ADF and reversed one of the tip rails with a data.ini edit: Then took it out on a CAP, and turned the radar off (so it wouldn't get any cues from the radar for slaving it's seeker). Gave it a shot: I figured the effects might initially look like this...after all, the missile is traveling in the wrong direction...at first. But guess what? then: Now, it doesn't hit anything...but not for lack of trying, check out the AIM-9X: Here is the very interesting part...at the debrief screen, it says I took a shot at one of my wingmen. It did this every time I attempted a shot when a wingman would be in the 'general area' of it's seeker. So, it's trying to make the intercept. These are the stock Weapons Pack missiles by the way, they are not altered in any way. What I'm saying is...I think it CAN be done. Just alter a stock missile weapondata.ini entry. Don't try using the radar...I think that would just screw it up. FastCargo
  10. Well, the reason it wasn't fielded is what Jug said...plus a couple of other factors. One, you have to make the missile fly in the wrong direction and not tumble, overcome it's initial velocity, then reaccelerate to a decent velocity to be able to manuver to kill your target. Or just have a missile use your HMS cue, come off the rail and make a hard, 40+ G turn (like AIM-9Xs do). Sounds a lot easier for the second option. As far as in game...heck, anyone tried mounting a missile, just turn the attachment angle 180 degrees out in the data.ini file? FastCargo
  11. New weapon released/improved upon: Expect to see a few platforms to carry these...not just helos... FastCargo - HWG
  12. View File FIM-92 Air to Air Stinger and Missile Rack Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. Capun - For helping me troubleshoot and fix some errors...that's 3 I owe you now! To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07) Notes and limitations: The weapons stations where you want to carry the missile must have 2IR and IRM as allowable types. The Stinger is a very small, short range IR missile...to be used in self defense. Mainly against similiarly armed opponents. Don't be thinking this is something to go on the offense with... This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 6 Nov 07 Submitter FastCargo Submitted 11/07/2007 Category Single Ordnance Files
  13. 785 downloads

    Version 1.0 Thanks to the following folks: TK - For the ThirdWire series of sims. Bunyap and Wpnssgt - For the original Weapons Pack. Mustang - For the great video tutorials. Capun - For helping me troubleshoot and fix some errors...that's 3 I owe you now! To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672 Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07) Notes and limitations: The weapons stations where you want to carry the missile must have 2IR and IRM as allowable types. The Stinger is a very small, short range IR missile...to be used in self defense. Mainly against similiarly armed opponents. Don't be thinking this is something to go on the offense with... This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 6 Nov 07
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