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snapper 21

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Everything posted by snapper 21

  1. How much beer to I have to buy for a modern Korea? Is this an update on Edwards terrain which came with the Korean war update? The one thing I really like about that Korean terrain is that you get a bit of Japan, Russia and China. Giving the option in campaigns for other nations to poke there noses in. And also I have from somewhere a winter version, which looks good with CA_Starys heavy snowfall mod. Wrench will there be more Japanese airfields on the map? Cheers Snapper 21
  2. Great looking skin! Cheers Snapper 21
  3. I know its only a letter but I do love the C. Thanks for a great mod. Cheers Snapper 21
  4. Thanks Silverbolt was under the impression they went on special pylons. Cheers Snapper 21
  5. Hi FastCargo Did you ever put FLIR pods on your Hornet C? If you did could you post your weapons and data files? Cheers Snapper 21
  6. Well my Wings Over The Pacific already has your F-4EJ, F-4EJ Kai and F-15CJ skins in it, a well dressed bunch of aircraft. Looking forward to the Korean Phantoms. Another cheeky question , were you thinking of skinning a Korean RF-4C? Cheers Snapper 21
  7. Now thats beautiful, have you got any D's in the USAF SEA Cammo scheme with Korean markings?
  8. I found some at AVSIM, I am starting to think there is nothing in the F-4 history that has not been covered by the modders and skinners around here.
  9. Hi Doghouse Yes I did look there, but will check again in case I missed them Cheers Snapper 21
  10. Hi does anybody know if there any South Korean skins for the F-4 Phantom D and E versions? Cheers Snapper 21
  11. Seeing that the Brilliant Falklands Mod could do with one, I hope you find the time for the Type 22. And is that all three batches of the Leanders? Good to see you are back in the ship building. Cheers Snapper 21
  12. Hinchinbrookes navy grows again, lovely looking ship. Hope you will release it Cheers Snapper 21
  13. Hi rebel ryder I am trying to contact you by pm about your North Vietnam regular soldier, but it wont let me send. Could I have your email so I can send you a request? Cheers Snapper 21
  14. Hi comrpnt Thanks for the info. Had a look at wov targets, there is only an activation year, tried a inactivation year but the airbase I created didn't go away! This was all in single mission, but as I was placing it on the game map, campaign should be in theory the same. WOI does have an InactiveDate field so maybe in the next patch Anyway, have been playing around with the current game, if I didn't have the red square, could i find the trucks?
  15. Now thats cool, every weapon in its own folder. Thanks Mirage Factory for another Quality Product. Cheers Snapper 21
  16. Hi comrpnt On your target area you have the following lines ActiveDate=04/01/1965 InactiveDate=04/30/1965 Have not seen these before only "ActiveDate=1965". Have you used your format for campaigns? Because I noticed in the target.ini places like Khe Sanh are only target areas. If your way works then places like Khe Sanh could be built on the map and wouldnt get in the way of other campaigns. Just a thought. Cheers Snapper 21
  17. Hi All Have been looking through the WOV targets ini, and looking at the map in Le Missionneur trying to find my way around Vietnam. While I could easily find airfields and harbours etc there were some targets listed that I had no idea where they were. Now I hope that someone is not going to tell me there is an easier way of doing this( ), but I have created a mission in Le Missionneur with each of the 124 targets marked by a ZPU-4. So if you are trying to find Kontum, because it is a friendly target area near Pleiku then this is the job for you. Please let someone find this useful! The Best way to use this mission is to open it in Le Missionneur then click on the "Choose units to show/hide" icon 4th in from the top right turn off all missions. Then find the location required in the list on the left hand side of the window under ground missions right click and make it visible. By the way has anyone got the VIETNAMSEA_MAP2.BMP from WOV with the nation borders drawn on it? This would make my life so much easier! Cheers Snapper 21 The Mission, Just copy all below into notepad save it as Positions.txt then click on the file name and change to Positions.msn // ### Mission created with editor "Le Missionneur" version "". ### [MissionHeader] AircraftType= MissionMap=VietnamSEA MissionType= StartTime=10:30:00 StartDate=05/15/1968 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=2 EnemyAirDefenseActivity=2 PlayerMissionID=-1 PlayerPositionID= MissionNumber=1234 AdjustStartPosition=FALSE AdjustBaseWaypoint=FALSE [Weather] WeatherType= WeatherAlt= WeatherThickness= HasHighLayer= HighLayerAlt= FogAmount= ContrailAlt= StartWindSpeed= StartWindDirection= WindGustingAmount= [GroundMission001] GroundObjectType=ZPU-4 Name=A Shau Alignment=FRIENDLY FormationType=Single Heading=0 Position=592000.00,504000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission002] GroundObjectType=ZPU-4 Name=An Loc Alignment=FRIENDLY FormationType=Single Heading=0 Position=548000.00,236000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission003] GroundObjectType=ZPU-4 Name=Bac Giang Alignment=ENEMY FormationType=Single Heading=0 Position=516000.00,808000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission004] GroundObjectType=ZPU-4 Name=Bac Mai Alignment=ENEMY FormationType=Single Heading=0 Position=496000.00,790000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission005] GroundObjectType=ZPU-4 Name=Bai Thuong Alignment=ENEMY FormationType=Single Heading=0 Position=478000.00,714000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission006] GroundObjectType=ZPU-4 Name=Ban Me Thout Alignment=FRIENDLY FormationType=Single Heading=0 Position=624000.00,292000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission007] GroundObjectType=ZPU-4 Name=A Shau Alignment=FRIENDLY FormationType=Single Heading=0 Position=168000.00,372000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission008] GroundObjectType=ZPU-4 Name=Beihai Alignment=ENEMY FormationType=Single Heading=0 Position=710000.00,822000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission009] GroundObjectType=ZPU-4 Name=Ben Loi Alignment=ENEMY FormationType=Single Heading=0 Position=492000.00,620000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission010] GroundObjectType=ZPU-4 Name=Ben Tre Alignment=FRIENDLY FormationType=Single Heading=0 Position=534000.00,116000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission011] GroundObjectType=ZPU-4 Name=Bien Hoa Alignment=FRIENDLY FormationType=Single Heading=0 Position=586000.00,216000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission012] GroundObjectType=ZPU-4 Name=Binh Thuy Alignment=FRIENDLY FormationType=Single Heading=0 Position=472000.00,164000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission013] GroundObjectType=ZPU-4 Name=Cam Ranh Alignment=FRIENDLY FormationType=Single Heading=0 Position=696000.00,248000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission014] GroundObjectType=ZPU-4 Name=Can Tho Alignment=FRIENDLY FormationType=Single Heading=0 Position=459200.00,166883.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission015] GroundObjectType=ZPU-4 Name=Cat Bi Alignment=ENEMY FormationType=Single Heading=0 Position=550000.00,780000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission016] GroundObjectType=ZPU-4 Name=Chau Phu Alignment=FRIENDLY FormationType=Single Heading=0 Position=452000.00,146000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission017] GroundObjectType=ZPU-4 Name=Chu Lai Alignment=FRIENDLY FormationType=Single Heading=0 Position=672000.00,454000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission018] GroundObjectType=ZPU-4 Name=Cu Chi Alignment=FRIENDLY FormationType=Single Heading=0 Position=542000.00,194000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission019] GroundObjectType=ZPU-4 Name=Da Lat Alignment=FRIENDLY FormationType=Single Heading=0 Position=652000.00,236000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission020] GroundObjectType=ZPU-4 Name=Da Nang Alignment=FRIENDLY FormationType=Single Heading=0 Position=640938.00,491749.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission021] GroundObjectType=ZPU-4 Name=Dac To Alignment=FRIENDLY FormationType=Single Heading=0 Position=620000.00,414000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission022] GroundObjectType=ZPU-4 Name=Dien Bien Phu Alignment=ENEMY FormationType=Single Heading=0 Position=306000.00,848000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission023] GroundObjectType=ZPU-4 Name=Don Muang Alignment=FRIENDLY FormationType=Single Heading=0 Position=214000.00,376000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission024] GroundObjectType=ZPU-4 Name=Dong Ern Alignment=ENEMY FormationType=Single Heading=0 Position=474000.00,784000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission025] GroundObjectType=ZPU-4 Name=Dong Hoi Alignment=ENEMY FormationType=Single Heading=0 Position=536000.00,584000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission026] GroundObjectType=ZPU-4 Name=Dong Suong Alignment=ENEMY FormationType=Single Heading=0 Position=488000.00,784000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission027] GroundObjectType=ZPU-4 Name=Gia Lam Alignment=ENEMY FormationType=Single Heading=0 Position=508000.00,796000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission028] GroundObjectType=ZPU-4 Name=Hai Duong Alignment=ENEMY FormationType=Single Heading=0 Position=532000.00,788000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission029] GroundObjectType=ZPU-4 Name=Haikou Alignment=ENEMY FormationType=Single Heading=0 Position=780000.00,722000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission030] GroundObjectType=ZPU-4 Name=Haiphong Alignment=ENEMY FormationType=Single Heading=0 Position=546000.00,782000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission031] GroundObjectType=ZPU-4 Name=Hanoi Alignment=ENEMY FormationType=Single Heading=0 Position=502000.00,796000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission032] GroundObjectType=ZPU-4 Name=Hoa Lac Alignment=ENEMY FormationType=Single Heading=0 Position=482000.00,794000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission033] GroundObjectType=ZPU-4 Name=Hoi An Alignment=FRIENDLY FormationType=Single Heading=0 Position=648000.00,478000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission034] GroundObjectType=ZPU-4 Name=Hong Gai Alignment=ENEMY FormationType=Single Heading=0 Position=578000.00,790000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission035] GroundObjectType=ZPU-4 Name=Hue Alignment=FRIENDLY FormationType=Single Heading=0 Position=604688.00,518567.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission036] GroundObjectType=ZPU-4 Name=Kep Alignment=ENEMY FormationType=Single Heading=0 Position=518000.00,814000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission037] GroundObjectType=ZPU-4 Name=Kham Duc Alignment=FRIENDLY FormationType=Single Heading=0 Position=614000.00,454000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission038] GroundObjectType=ZPU-4 Name=Khe Phat Alignment=ENEMY FormationType=Single Heading=0 Position=506000.00,602000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission039] GroundObjectType=ZPU-4 Name=Khe Sanh Alignment=FRIENDLY FormationType=Single Heading=0 Position=558000.00,542000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission040] GroundObjectType=ZPU-4 Name=Kien An Alignment=ENEMY FormationType=Single Heading=0 Position=538000.00,776000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission041] GroundObjectType=ZPU-4 Name=Kontum Alignment=FRIENDLY FormationType=Single Heading=0 Position=628000.00,394000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission042] GroundObjectType=ZPU-4 Name=Nakhon Ratchasima Alignment=FRIENDLY FormationType=Single Heading=0 Position=298000.00,504000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission043] GroundObjectType=ZPU-4 Name=Lang Vei Alignment=FRIENDLY FormationType=Single Heading=0 Position=556000.00,520000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission044] GroundObjectType=ZPU-4 Name=Long Xuyen Alignment=FRIENDLY FormationType=Single Heading=0 Position=478000.00,160000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission045] GroundObjectType=ZPU-4 Name=My Tho Alignment=FRIENDLY FormationType=Single Heading=0 Position=489302.00,159840.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission046] GroundObjectType=ZPU-4 Name=Na Son Alignment=ENEMY FormationType=Single Heading=0 Position=330000.00,844000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission047] GroundObjectType=ZPU-4 Name=Nakhon Phanom Alignment=FRIENDLY FormationType=Single Heading=0 Position=326000.00,640000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission048] GroundObjectType=ZPU-4 Name=Nam Dinh Alignment=ENEMY FormationType=Single Heading=0 Position=518000.00,758000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission049] GroundObjectType=ZPU-4 Name=Nha Trang Alignment=FRIENDLY FormationType=Single Heading=0 Position=698000.00,282000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission050] GroundObjectType=ZPU-4 Name=Ninh Binh Alignment=ENEMY FormationType=Single Heading=0 Position=508000.00,746000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission051] GroundObjectType=ZPU-4 Name=Phan Rang Alignment=FRIENDLY FormationType=Single Heading=0 Position=690000.00,224000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission052] GroundObjectType=ZPU-4 Name=Phan Thiet Alignment=FRIENDLY FormationType=Single Heading=0 Position=632000.00,188000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission053] GroundObjectType=ZPU-4 Name=Phnom Penh Alignment=FRIENDLY FormationType=Single Heading=0 Position=434000.00,224000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission054] GroundObjectType=ZPU-4 Name=Phu Bai Alignment=FRIENDLY FormationType=Single Heading=0 Position=614000.00,510000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission055] GroundObjectType=ZPU-4 Name=Phu Cat Alignment=FRIENDLY FormationType=Single Heading=0 Position=700000.00,362000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission056] GroundObjectType=ZPU-4 Name=Phu Ly Alignment=ENEMY FormationType=Single Heading=0 Position=504000.00,770000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission057] GroundObjectType=ZPU-4 Name=Phu Tho Alignment=ENEMY FormationType=Single Heading=0 Position=462000.00,820000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission058] GroundObjectType=ZPU-4 Name=Phuc Yen Alignment=ENEMY FormationType=Single Heading=0 Position=512000.00,816000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission059] GroundObjectType=ZPU-4 Name=Pleiku Alignment=FRIENDLY FormationType=Single Heading=0 Position=632000.00,366000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission060] GroundObjectType=ZPU-4 Name=Quang Ngai Alignment=FRIENDLY FormationType=Single Heading=0 Position=678000.00,440000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission061] GroundObjectType=ZPU-4 Name=Quang To Alignment=ENEMY FormationType=Single Heading=0 Position=490000.00,748000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission062] GroundObjectType=ZPU-4 Name=Quang Tri Alignment=FRIENDLY FormationType=Single Heading=0 Position=574000.00,538000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission063] GroundObjectType=ZPU-4 Name=Qui Nhon Alignment=FRIENDLY FormationType=Single Heading=0 Position=702000.00,360000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission064] GroundObjectType=ZPU-4 Name=Quon Lang Alignment=ENEMY FormationType=Single Heading=0 Position=456000.00,668000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission065] GroundObjectType=ZPU-4 Name=Saigon Alignment=FRIENDLY FormationType=Single Heading=0 Position=562000.00,174000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission066] GroundObjectType=ZPU-4 Name=Sanya Alignment=ENEMY FormationType=Single Heading=0 Position=720000.00,632000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission067] GroundObjectType=ZPU-4 Name=Son Tay Alignment=ENEMY FormationType=Single Heading=0 Position=484000.00,804000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission068] GroundObjectType=ZPU-4 Name=Takhli Alignment=FRIENDLY FormationType=Single Heading=0 Position=176000.00,520000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission069] GroundObjectType=ZPU-4 Name=Tan Son Nhut Alignment=FRIENDLY FormationType=Single Heading=0 Position=562000.00,202000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission070] GroundObjectType=ZPU-4 Name=Tay Ninh Alignment=FRIENDLY FormationType=Single Heading=0 Position=520000.00,196000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission071] GroundObjectType=ZPU-4 Name=Thai Nguyen Alignment=ENEMY FormationType=Single Heading=0 Position=500000.00,826000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission072] GroundObjectType=ZPU-4 Name=Thanh Hoa Alignment=ENEMY FormationType=Single Heading=0 Position=497438.00,721624,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission073] GroundObjectType=ZPU-4 Name=Tuy Hoa Alignment=FRIENDLY FormationType=Single Heading=0 Position=704000.00,314000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission074] GroundObjectType=ZPU-4 Name=U Tapao Alignment=FRIENDLY FormationType=Single Heading=0 Position=216000.00,292000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission075] GroundObjectType=ZPU-4 Name=Ubon Alignment=FRIENDLY FormationType=Single Heading=0 Position=397000.00,524000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission076] GroundObjectType=ZPU-4 Name=Udon Thani Alignment=FRIENDLY FormationType=Single Heading=0 Position=274000.00,676000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission077] GroundObjectType=ZPU-4 Name=Uong Bi Alignment=ENEMY FormationType=Single Heading=0 Position=548000.00,794000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission078] GroundObjectType=ZPU-4 Name=Vientiane Alignment=FRIENDLY FormationType=Single Heading=0 Position=232000.00,702000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission079] GroundObjectType=ZPU-4 Name=Viet Tri Alignment=ENEMY FormationType=Single Heading=0 Position=476000.00,812000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission080] GroundObjectType=ZPU-4 Name=Vinh Alignment=ENEMY FormationType=Single Heading=0 Position=483438.00,669812.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission081] GroundObjectType=ZPU-4 Name=Vinh Long Alignment=FRIENDLY FormationType=Single Heading=0 Position=502000.00,124000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission082] GroundObjectType=ZPU-4 Name=Vinh Son Alignment=ENEMY FormationType=Single Heading=0 Position=532000.00,612000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission083] GroundObjectType=ZPU-4 Name=Vung Tau Alignment=FRIENDLY FormationType=Single Heading=0 Position=582000.00,158000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission084] GroundObjectType=ZPU-4 Name=Yen Bai Alignment=ENEMY FormationType=Single Heading=0 Position=442000.00,834000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission085] GroundObjectType=ZPU-4 Name=Dixie Station Alignment=FRIENDLY FormationType=Single Heading=0 Position=720000.00,176000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission086] GroundObjectType=ZPU-4 Name=Yankee Station Alignment=FRIENDLY FormationType=Single Heading=0 Position=592000.00,618000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission087] GroundObjectType=ZPU-4 Name=Bien Hoa Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=584000.00,216000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission088] GroundObjectType=ZPU-4 Name=Binh Thuy Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=480000.00,172000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission089] GroundObjectType=ZPU-4 Name=Cam Ranh Bay Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=698000.00,252000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission090] GroundObjectType=ZPU-4 Name=Chu Lai Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=664000.00,458000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission091] GroundObjectType=ZPU-4 Name=Da Nang Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=636000.00,492000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission092] GroundObjectType=ZPU-4 Name=Don Muang Airport Alignment=FRIENDLY FormationType=Single Heading=0 Position=174000.00,380000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission093] GroundObjectType=ZPU-4 Name=Hue Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=600000.00,522000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission094] GroundObjectType=ZPU-4 Name=Korat RTAFB Alignment=FRIENDLY FormationType=Single Heading=0 Position=298000.00,496000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission095] GroundObjectType=ZPU-4 Name=Nakhon Phanom RTAFB Alignment=FRIENDLY FormationType=Single Heading=0 Position=324000.00,640000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission096] GroundObjectType=ZPU-4 Name=Nha Trang Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=694000.00,280000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission097] GroundObjectType=ZPU-4 Name=Phan Rang Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=686000.00,224000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission098] GroundObjectType=ZPU-4 Name=Phu Cat Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=696000.00,366000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission099] GroundObjectType=ZPU-4 Name=Pleiku Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=630000.00,366000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission100] GroundObjectType=ZPU-4 Name=Takhli RTAFB Alignment=FRIENDLY FormationType=Single Heading=0 Position=174000.00,520000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission101] GroundObjectType=ZPU-4 Name=Tan Son Nhut Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=560000.00,202000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission102] GroundObjectType=ZPU-4 Name=Tuy Hoa Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=706000.00,310000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission103] GroundObjectType=ZPU-4 Name=U Tapao RTAFB Alignment=FRIENDLY FormationType=Single Heading=0 Position=208000.00,296000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission104] GroundObjectType=ZPU-4 Name=Ubon RTAFB Alignment=FRIENDLY FormationType=Single Heading=0 Position=404000.00,520000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission105] GroundObjectType=ZPU-4 Name=Udorn RTAFB Alignment=FRIENDLY FormationType=Single Heading=0 Position=272000.00,676000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission106] GroundObjectType=ZPU-4 Name=Vung Tau Air Base Alignment=FRIENDLY FormationType=Single Heading=0 Position=586000.00,162000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission107] GroundObjectType=ZPU-4 Name=Bac Mai Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=498000.00,790000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission108] GroundObjectType=ZPU-4 Name=Bai Thuong Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=486000.00,718000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission109] GroundObjectType=ZPU-4 Name=Ben Loi Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=492000.00,620000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission110] GroundObjectType=ZPU-4 Name=Cat Bi Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=552000.00,786000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission111] GroundObjectType=ZPU-4 Name=Dien Bien Phu Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=308000.00,848000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission112] GroundObjectType=ZPU-4 Name=Dong Hoi Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=538000.00,586000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission113] GroundObjectType=ZPU-4 Name=Dong Suong Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=490000.00,784000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission114] GroundObjectType=ZPU-4 Name=Gia Lam Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=512000.00,796000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission115] GroundObjectType=ZPU-4 Name=Hoa Lac Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=484000.00,794000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission116] GroundObjectType=ZPU-4 Name=Kep Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=520000.00,814000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission117] GroundObjectType=ZPU-4 Name=Khe Phat Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=508000.00,602000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission118] GroundObjectType=ZPU-4 Name=Kien An Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=542000.00,766000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission119] GroundObjectType=ZPU-4 Name=Na Son Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=332000.00,844000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission120] GroundObjectType=ZPU-4 Name=Noi Bai Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=498000.00,804000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission121] GroundObjectType=ZPU-4 Name=Quang To Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=496000.00,748000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission122] GroundObjectType=ZPU-4 Name=Quon Lang Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=456000.00,668000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission123] GroundObjectType=ZPU-4 Name=Vinh Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=488000.00,678000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE [GroundMission124] GroundObjectType=ZPU-4 Name=Yen Bai Airfield Alignment=ENEMY FormationType=Single Heading=0 Position=444000.00,834000.00,2500.000000 RandomChance=100 Size=1 Speed=0. Nation= Texture= StartTime=0 StaticMission=TRUE NavalObject=FALSE Carrier=FALSE
  18. Thanks Czech6 looks like I have some reading to do Cheers Snapper 21
  19. I was thinking the truck routes would be joined by truck parks, this would mean placing a few huts together with maybe a few AA guns on the map. One question how do armed recon missions work? Does the game work out the waypoints to the trucks or the truck route. Would a long truck route mean you had to do a bit of hunting?
  20. I have a question for the campaign and terrain gurus that hang around here, would it be possible to create the Ho Chi Minh trails in WOV? Have been looking at the VIETNAMSEA_MOVEMENT.INI and comparing it to the names on the VIETNAMSEA_MAP2.BMP, and as far as I can see no truck routes come anywhere near South Vietnam. So I am thinking that frontlines could be a problem? Any thoughts or ideas would be very welcome. Cheers Snapper 21
  21. Thanks for your reply Fubar Cheers Snapper 21
  22. Hi was just wondering if anybody had tried in a campaign to give ground units multiple types of vehicles? [GroundUnit012] GroundObjectType=M60A1, M3A1 (THIS BIT HERE) UnitName=7th ROCA Div ForceID=1 Nation=Taiwan BaseArea=Port Tainan RandomChance=100 StartObjects=31 MaxObjects=60 Experience=50 Morale=80 Supply=80 Intelligence=80 Does any combination of commas or colons or any other computer speak work? Just thought that maybe if there was a way then ground attack could get more interesting Cheers Snapper 21
  23. Thanks Longestpants, I did have a E1 zip downloaded don't know where from but that had only one aircraft in it. Cheers for the info Snapper 21
  24. Hi, I have been looking for the Fokker E1A but can only find the E1. Can anyone point me in the right direction? Cheers Snapper 21
  25. Yes I have Bunyaps weapons pack, I can select and load the kh-58's they just don't load automatically. Snapper 21
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