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snapper 21

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Everything posted by snapper 21

  1. In the targets.INI there is a line, NumSquadrons=3. Which I take as, in a campaign the maximun number of squadrons I can have flying from that airfield is 3. Is there any reason why I can't edit that line to 5? Or does it reference to another file and changing it will give me problems? Thanks for your help Snapper 21
  2. http://www.korean-war.com/USNavy/USNavyShips.html Try this. Cheers Snapper21
  3. So I have had an idea of adding pesky commie intruders into a campaign. Took Column5s An-2 Colt, made it NIGHT_ONLY and made strike,CAS and Armed recon its main missions. I also reduced its ceiling to 762 for low level. It uses a loadout of 4 FAB50s. I was going to use Paratroopers with an explosive value of a 500 pounder but could not get past the gigantic soldier. Have only tried this in single missions at the mo because I am still trying to put the campaign together. It looks quite good, but in strike missons you do get 12 planes flying in formation at low level, which does not look that realistic. The only way I can think to get round this is to limit the max aircraft in the campaign data to 4 or less and have multiple units. Anyway thought I would share the intruder idea, think it could be used in a European WW2 scenario etc. Cheers Snapper 21
  4. Hi PACMAN Yes had thought about F-4EJ and F-15CJ, will have them doing CAP and Intercept missions from Japan. Don't think they would deploy to Korea or escort or strike missions. Cheers Snapper 21
  5. I remember seeing a post somewhere about a problem with paratroopers from the weaponspack coming out gigantic. I have searched but can't find the fix, can anybody help? Cheers Snapper21 Reason for edit, You Can't add 1.3 tons of paratroopers to a AN-12 and expect it to fly right!!
  6. Yeah I used to have Red Phoenix, wish I hadn't got rid of it. If I remember correctly F-16As against MiG23 and Russian MiG 29s
  7. This is going to be my first campaign, so I haven’t a clue when it will be ready. Also I don’t skin or model so I will only use what is out there. It will be for WOE. The Campaign will be called “A Last Desperate Act” The Timeline is this 2nd of August 1990 Iraq invades Kuwait 17th January 1991 after the world has watched in awe at the build up of the Coalition forces the air war begins. And now my campaign starts. Early morning 18th January 1991. In a last desperate act, while the eyes of the world are focused on the skies over the Persian Gulf, Kim II-sung unleashes the might of his North Korean armed forces in one last attempt to unify Korea. Unit List (So Far) ROKAF 102 TFS (F-5E) 103 TFS (F-5E) 111 TFS (F-5E) http://forum.combatace.com/index.php?autom...oad&id=2874 131 TRS (RF-4C) 110 TFS (F-4D) 151 TFS (F-4D) 152 TFS (F-4E) 153 TFS (F-4E) http://forum.combatace.com/index.php?autom...oad&id=7319 161 TFS (F-16C) 162 TFS (F-16C) http://forum.combatace.com/index.php?autom...oad&id=4907 USAF 35 FS (F-16C) 86 FS (F-16C) 80 FS (F-16C) 12 FS (F-15C) 44 FS (F-15C) 67 FS (F-15C) 13 FS (F-16C) 14 FS (F-16C) RAAF 1 Squadron (F-111C) 3 Squadron (F/A-18A) As I said, I have only just started. So I am a long way from getting it finished. There will be no self installer; you may have to download the files needed yourself. But if you’re interested I will post the campaign files when I am eventually finished. Any thoughts or ideas, greatly appreciated. Cheers Snapper 21 (Cut N Shut Modder)
  8. http://forum.combatace.com/index.php?autoc...p;showfile=3329
  9. Hi Monty A big thank you for these gunships. The skys over Vietnam are filling up very nicely, unless you are looking up that is! Cheers Snapper 21
  10. Hi Def modding, loving the F3
  11. Brilliant mod, hours of gameplay in this. Thanks for all the teams hard work. Cheers Snapper 21
  12. This is not a MOD its a whole game!! Brilliant, a big thanks to the whole team for all there hard work and effort.
  13. Can I just say, having seen the Raven in the screenshot thread. She is beautiful
  14. Its good to hear its still a wip, am looking forward to this one. Cheers Snapper 21
  15. Hi Wrench Just wondering how your Korean mod is going? Cheers Snapper 21
  16. HI WDH I built a CJ, dont know how accurate it is, but any help let me know. Couple of things, I used KF-16C Blk 32/52 as a start, and it seems that any F-16c skin will fit these as long as you add the noz3 .bmp for the afterburner nozzle from the KF-16c skin into the F-16CJ skin. The loadouts I use Loadout[01].WeaponType=AIM-120C Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-120C Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[14].WeaponType=GBU-12D Loadout[14].Quantity=1 Loadout[15].WeaponType=GBU-12D Loadout[15].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 Loadout[13].WeaponType=ALQ-184(V)2 Loadout[13].Quantity=1 Loadout[18].WeaponType=LIGHTNINGPOD Loadout[18].Quantity=1 [sEAD] Loadout[01].WeaponType=AIM-120C Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-120C Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-9L Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[11].WeaponType=F16WTank Loadout[11].Quantity=1 Loadout[12].WeaponType=F16WTank Loadout[12].Quantity=1 Loadout[13].WeaponType=ALQ-184(V)2 Loadout[13].Quantity=1 Loadout[16].WeaponType=AGM-88C Loadout[16].Quantity=1 Loadout[17].WeaponType=AGM-88C Loadout[17].Quantity=1 Loadout[18].WeaponType=HTS_POD Loadout[18].Quantity=1 And the weapon staions [station1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.774,0.20, 0.196 AttachmentAngles=0.0,-2.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station2] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.855,0.40,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName=Station2 PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station3] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.76,0.55,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,TER,LGB AttachmentType=NATO,USAF ModelNodeName=Station3_WWP PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station3_AAM] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.76,1.10,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2000 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName=Station3_AAM PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station4] SystemType=WEAPON_STATION StationID=9 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.765,1.0,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,TER,LGB AttachmentType=NATO,USAF ModelNodeName=Station4_WWP PylonMass=72.58 PylonDragArea=0.02 [station4F] SystemType=WEAPON_STATION StationID=11 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.765,1.285,-0.218 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=FT NoJettisionTank=TRUE AttachmentType=NATO,USAF ModelNodeName=Station4_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station5] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,1.8,-0.775 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=997.9 AllowedWeaponClass=FT,NUC,EP NoJettisionTank=TRUE AttachmentType=NATO,USAF ModelNodeName=Station5 PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16CTank [station6] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.765,1.0,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,TER,LGB AttachmentType=NATO,USAF ModelNodeName=Station6_WWP PylonMass=72.58 PylonDragArea=0.02 [station6F] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.765,1.285,-0.20 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=FT NoJettisionTank=TRUE AttachmentType=NATO,USAF ModelNodeName=Station6_FP PylonMass=72.58 PylonDragArea=0.02 FuelTankName=F16WTank [station7] SystemType=WEAPON_STATION StationID=8 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.76,0.55,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 AllowedWeaponClass=BOMB,RP,TER,LGB AttachmentType=NATO,USAF ModelNodeName=Station7_WWP PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station7_AAM] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.76,1.10,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2000 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName=Station7_AAM PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station8] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=3.855,0.40,-0.236 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName=Station8 PylonMass=72.58 PylonDragArea=0.02 AllowedWeaponName= [station9] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.774,0.20, 0.196 AttachmentAngles=0.0,-2.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=NATO,USAF ModelNodeName= PylonMass=72.58 PylonDragArea=0.02 [station3_EOGR] SystemType=WEAPON_STATION StationID=14 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,0.55,-0.142 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 RackLimitInsideOnly=TRUE RackLimitOutsideOnly=FALSE AllowedWeaponClass=EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Station3_WWP PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=L-117 LaunchRailHeight=0.297 DiameterLimit= LengthLimit= [station7_EOGR] SystemType=WEAPON_STATION StationID=15 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,0.55,-0.142 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=2000 RackLimitInsideOnly=TRUE RackLimitOutsideOnly=FALSE AllowedWeaponClass=EOGR,TLR AttachmentType=NATO,USAF ModelNodeName=Station7_WWP PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=R-117 LaunchRailHeight=0.297 DiameterLimit= LengthLimit= [station3_ARM] SystemType=WEAPON_STATION StationID=16 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.75,0.55,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=ARM AttachmentType=NATO,USAF ModelNodeName=Station3_WWP PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=L-118 LaunchRailHeight=0.203 DiameterLimit= LengthLimit= [station7_ARM] SystemType=WEAPON_STATION StationID=17 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.75,0.55,-0.218 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=ARM AttachmentType=NATO,USAF ModelNodeName=Station7_WWP PylonMass=72.58 PylonDragArea=0.02 LaunchRailNodeName=R-118 LaunchRailHeight=0.203 DiameterLimit= LengthLimit= [RightChin] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.654,3.783,-0.529 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=LP,EP,DP,DLP AttachmentType=NATO,USAF ModelNodeName=HTSPylon PylonMass= PylonDragArea=0.02 DiameterLimit=0.4 LengthLimit=2.6 Hope this helps Cheers Snapper 21
  17. Hi Marcelo Beautiful looking plane, when you are ready please share with us. An while I am here thanks for the Flanker Cheers Snapper 21
  18. Hi TeTET First off I think what you are trying to achieve with Steel Tiger will add so much to the game. I hope this is just the beginning of adding more targets to the map. The reason you are getting trucks in the sea, is because you are using two of the old shipping routes from VietnamSEA map as truck routes. Now it would be cool if these shipping routes were down South and we could get Sampans using them! Thanks for a great mod Snapper 21
  19. Hi TeTee and malibu43 Am playing Steel tiger with a modified Rolling thunder by malibu43. Using Green Hell 2 I am having good times hunting trucks down the trail. I was just wondering what was happening with Steel Tiger? And also if I was to add lots more truck routes and stops to the map in Laos and Cambodia to my normal WOV map do you reckon this will effect the outcome of the normal campaigns? Cheers Snapper21
  20. Brilliant looking mod, any chance Dave could post a pic of the ground objects folder? Cheers Snapper 21
  21. I think I read in a post somewhere which I can't find anymore, that you can't have more than 3 cargo ships in your ground objects folder. So my question is, is this true and are there anymore restrictions on numbers for say troops, tanks and trucks etc? Thanks for your reply Snapper 21
  22. One quick question, are these files to use with TETETs mod? Cheers Snapper 21
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