Jump to content

gterl

+MODDER
  • Posts

    867
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by gterl

  1. I'm glad you like it....by the way....I'm still adding/changing stuff on it - Railwaybridges - More ships - Various ground objects - Small aerodromes (like in the 'Flanders' topic) - A second Italian map with the Piave river as frontline
  2. Finally finished a small personal project. I always wanted a small type of airfield. The big square ones are ok, but that was not always the reality. My inspiration came from the TV (70s) series 'Wings', which features a BE2 squadron and its pilots. Me...I'm happy with the result - Added texture - Defined a 'small airfield ini' - Placed the wonderfull ground objects available here Here we go chaps! Hope you like the result. ...more to follow
  3. Still a long way to go Adding bridges everywhere (not only the big ones as in the above screenies, but also the small ones)....ongoing The cliffs do look good on the screenies but flying above them...well I'm still not too much impressed. Problem is finding the right spot where to change from grass to chalk....ongoing Added already a lot more of AAA...ongoing Adding more stationary ships...ongoing Adding sightseeing spots (churches, castles, etc.)...ongoing Adding more 'no mans land' and changing to a less fix pattern...done Adding more forests...ongoing Changing the water color (ocean, straight o' Dover, not the lakes)...to do Adding a least one airfield in England (training, testbed for ground objects, etc.)...done Improving the Zeppelin aerodromes with more ground objects....to do etc. etc. it never ends.....and by changing stuff in Flanders I find new things to change/add in Italy....ohhh my
  4. looking good, love the camera
  5. Windsock Datafile 70 Let me know if you need further pictures, details, etc. rgds gt
  6. F.4 only ...sorry http://www.finemodelworks.com/arizona-models/reference/Thumbs/Aircraft/Great_Britain/Martinsyde/Martinsyde.html
  7. Just a small update: - Currently adding rivers (and flattening the riverbeds on the height-map) - Adding more static stuff (new objects from Geezer) - Ships now static as objects (otherwise are showing up on landroutes as 'trucks') - Adding bit of sight-seeing (castles, houses, farms) - Added one airfield in Blighty (just for the fun of it) and a couple of towns, small islands, etc. Upcoming: - Bridges (ahhh everywhere) - Bunkers (ahhhh everywhere) - More sightseeing - Static airships (in the air, apart from the ones on the airfields on the German part) - Static truck convoys - More forests & small / short rivers
  8. First of all thank you for the fine collection of objects. But...the bmp's for the standing pilots are missing (should be 'Standing Winter_Pilot copy.bmp') and the map (bmp) they're holding. I know it's tedious stuff to compile, but could you pls provide those missing pieces? thx in advance rgds
  9. not really....just a couple of changes here and there
  10. Works perfectly and it's definitely a great addition! Thank you
  11. View File Planing Maps Hi Everyone I always thought that the planing maps needed a bit of a more 'historical' (oldish) touch. Here are three planing maps for the following terrains: - Flanders - Verdun - Cambrai Installation: 1) Make a backup copy of your existing planing maps (only overwrite if asked if you've already a backup) 2) Drop the files (*.bmp) into the respective terrain folders, like (..\First Eagles\Terrain\Flanders, ...\First Eagles\Terrain\wwiVerdun, etc.) If you don't like....well just delete and replace with the old ones! Cheers gterl Submitter gterl Submitted 01/26/2014 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
  12. Version 1.0

    159 downloads

    Hi Everyone I always thought that the planing maps needed a bit of a more 'historical' (oldish) touch. Here are three planing maps for the following terrains: - Flanders - Verdun - Cambrai Installation: 1) Make a backup copy of your existing planing maps (only overwrite if asked if you've already a backup) 2) Drop the files (*.bmp) into the respective terrain folders, like (..\First Eagles\Terrain\Flanders, ...\First Eagles\Terrain\wwiVerdun, etc.) If you don't like....well just delete and replace with the old ones! Cheers gterl
  13. View File Castillac SPAD XII Hi and now something completely different! Taken out of a comic strip (btw, highly recomendet -> ). A rather special skin for the SPAD XII (the one with the cannon, which can be found here on combatace). Installation: - Drop whole folder 'Edelweiss' in the SPAD_XII folder (..\objects\Aircraft\SPAD_XII) - Add the lines below into your SPAD_XII.ini at the bottom, of course change the XXX to the next number [TextureSetXXX] <-- Change number Directory=Edelweiss Name=Castillac Nation=FRANCE Squadron=unknown Specular=0.400000 Glossiness=0.300000 Reflection=0.100000 cheers gterl Submitter gterl Submitted 01/25/2014 Category Spad Skins
      • 1
      • Like
  14. FE can produce stuff similar to paintings
  15. Version 1.0

    86 downloads

    Hi and now something completely different! Taken out of a comic strip (btw, highly recomendet -> ). A rather special skin for the SPAD XII (the one with the cannon, which can be found here on combatace). Installation: - Drop whole folder 'Edelweiss' in the SPAD_XII folder (..\objects\Aircraft\SPAD_XII) - Add the lines below into your SPAD_XII.ini at the bottom, of course change the XXX to the next number [TextureSetXXX] <-- Change number Directory=Edelweiss Name=Castillac Nation=FRANCE Squadron=unknown Specular=0.400000 Glossiness=0.300000 Reflection=0.100000 cheers gterl
  16. Fantastic stuff !!!!!! Simply stunning!
  17. Great work there, congratulations!!!! Looks superb!! I guess you're using a train LOD as truck and within the movements.ini you're 'following' the train-tracks. Correct? If so, isn't there a risk that you're either find a) trucks running on rails or b) trains running on streets? Just wondering, AFAI there are just two routetypes (Ground_Attack or TRUCK)....is there more? ...nonetheless fantastic work!! rgds gt
  18. View File FE Menu Sound Here's a bit of drama for the FE (Gold or 2) Menu. Works best with Guitarclassic55's menu add-on. Theme: Palladio (K. Jenkins) with a bit of WW1 drama Installation: - Download & unrar into temp directory - Make copy of your existing files (sound files within 'sound' and 'flight' folders) - Copy/overwrite with extracted files Hope you like it Submitter gterl Submitted 01/03/2014 Category First Eagle - General Files - Sound Mods
      • 1
      • Like
  19. Version 1.0

    111 downloads

    Here's a bit of drama for the FE (Gold or 2) Menu. Works best with Guitarclassic55's menu add-on. Theme: Palladio (K. Jenkins) with a bit of WW1 drama Installation: - Download & unrar into temp directory - Make copy of your existing files (sound files within 'sound' and 'flight' folders) - Copy/overwrite with extracted files Hope you like it
  20. still playing....now finally with cliffs (not perfect, but at least better than without)
  21. look really really good!! but pls note: not all the forst looked the same.....sorry to be so nitpicking anyway...can't wait for this terrain!!!
  22. Thx soo much, looks great! Already downloaded and tested....work great and looks even better! Next project a 'Lohner' ?? :-)
  23. ...just digging this one out. Question/Situation: - I'm having ships in the objects-folder (out of the North-Sea terrain) - Ship's show up (randomly) on my movements.ini truck routes ....of course on land, like on the first pic in the first post --> Is there any fix for this? --> Do I have to modify the ships within the objects folder and make them 'static' and move them into my respective terrain folder? Is that the only solution? thx in advance
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..