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JonathanRL

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Everything posted by JonathanRL

  1. Hints: * Whatever you are flying, if you encounter a MiG 17: Run. Neither Sea Vixen nor Buccaneer has guns and the Vixens missiles will on higher difficulties not be able to track Frecos. If you are escorting, lure them away from the Bucs. If you are interceping, remember that MiGs cannot damage your carrier - The 28s can. * Destroying enemy Recce (Yak 25 Mandrake) and preventing them from scouting your Task Force is the best way to not have to protect your Task Force from bombers and torpedo bombers. Fight the battle before it has been fought, and you will prevail. You will find prevailing difficult if two ships are damaged and another sunk. That is the _least_ damage I have been able to get from a coordinated strike. * Ships are moving; your pilots are dumb. During Anti-Task Force Missions, focus at least one flight per ship to assure damage, and hopefully sink the target.
  2. View File Operation Phocidae Operation Phocidae (1962) During a very nasty World War Three, the Ark Royal and her Task Force is trapped in the Baltic. Ordered to engage the Soviet Coastline, they will have to battle the fleet, as well as the VVS and Naval Aviations assets. It is up to the pilots of her Buccaneers and Sea Vixens to win the day for the Royal Navy! Please note: This is a rule of cool campaign. That means I have not even bothered to be historical. Its about fun, so rivetcounters can spend their time finding all the little references :-). Installation: The only thing you need (AT THE MOMENT) is SF2: Europe. I made this campaign to show that SF2: NA Battles can be done without having SF2: NA. TK however has reserved the right to revoke this feature, as he seems to fear this will cause "CTDs in the future". Consider this more of a Tech Demo then a proper campaign. Do note that while Carriers cannot be sunk in the game without SF2: NA (At least not what I noticed, see if you can make it happen), I have lost Carriers on the Campaign Map when they have been "hit" by bombs. So keep that in mind! Throw it all into the mod folder, and have a good time! Nothing fancy have been edited, so you can use it in a standard installation without messing too much up. If you are merging this with TSF; install this after Midvintermörker. Credits: Aircraft Buccaneer by Ravenclaw007 Il-28T by Paulopanz SeaHawk FGA 6 by Bunyap, Baffmeister, Spillone and Paulopanz Sea Vixen by Skippybing, updated by Wrench Yak 25RV Mandrake by Pasko, updated by Flogger23 Yak 25M & K by Pasko, updated by Paulopanz Ships: ArkRoyal by Hinchinbrooke - Updated by Paulopanz Daring by Hinchinbrooke - Updated by Paulopanz Rothesay by Hinchinbrooke - Updated by WhiteBoySamurai Riga by WhiteBoySamurai Komar by WhiteBoySamurai Have fun! Submitter JonathanRL Submitted 04/10/2012 Category User Made Campaigns
  3. Version 1.0

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    Operation Phocidae (1962) During a very nasty World War Three, the Ark Royal and her Task Force is trapped in the Baltic. Ordered to engage the Soviet Coastline, they will have to battle the fleet, as well as the VVS and Naval Aviations assets. It is up to the pilots of her Buccaneers and Sea Vixens to win the day for the Royal Navy! Please note: This is a rule of cool campaign. That means I have not even bothered to be historical. Its about fun, so rivetcounters can spend their time finding all the little references :-). Installation: The only thing you need (AT THE MOMENT) is SF2: Europe. I made this campaign to show that SF2: NA Battles can be done without having SF2: NA. TK however has reserved the right to revoke this feature, as he seems to fear this will cause "CTDs in the future". Consider this more of a Tech Demo then a proper campaign. Do note that while Carriers cannot be sunk in the game without SF2: NA (At least not what I noticed, see if you can make it happen), I have lost Carriers on the Campaign Map when they have been "hit" by bombs. So keep that in mind! Throw it all into the mod folder, and have a good time! Nothing fancy have been edited, so you can use it in a standard installation without messing too much up. If you are merging this with TSF; install this after Midvintermörker. Credits: Aircraft Buccaneer by Ravenclaw007 Il-28T by Paulopanz SeaHawk FGA 6 by Bunyap, Baffmeister, Spillone and Paulopanz Sea Vixen by Skippybing, updated by Wrench Yak 25RV Mandrake by Pasko, updated by Flogger23 Yak 25M & K by Pasko, updated by Paulopanz Ships: ArkRoyal by Hinchinbrooke - Updated by Paulopanz Daring by Hinchinbrooke - Updated by Paulopanz Rothesay by Hinchinbrooke - Updated by WhiteBoySamurai Riga by WhiteBoySamurai Komar by WhiteBoySamurai Have fun!
  4. Currently working on a Brittish Campaign in the Baltic. Just a few things left to fix until release :)
  5. Just some polishing left to do in the "Rule-of-Cool" Brittish Campaign I am working on.
  6. WBS claims his ID4 City Destroyer actually is a Aircraft Carrier Ground Object :
  7. http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=14&t=9060 Not sure I buy all of it. Having a hard time seeing how this could cause a CTD; the game engine is pretty solid. We shall see how he wants to alter it before starting to criticise tough ^^
  8. Anybody else then me having issues with the SeaCat on the Rothesay? It simply will not launch. Confirmed that issue is with SeaCat as other missiles launch fine.
  9. The Novel clearly states that the first attack was supposed as recon attacks, to see where the City Destroyers was vulnerable.
  10. This thread is for the general discussion of all SF2 Sci Fi Mods; whereever they be Star Trek, Stargate, Independence Day or other.
  11. How about we create a thread for SF2 Sci Fi projects? :D Said and Done: http://combatace.com/topic/71927-sf2-sfi-fi-mods/
  12. More testing. All this is to see exactly how far I can take SF2 NA features on a non-NA installation:
  13. Skatezilla, WBS: You got PM :english_en:
  14. *glares* No, it will have a Screen of Destroyers and Frigates.
  15. First test flights in my new campaign...
  16. That is what the "Check ground objects folder" line is for :). If you have it there, you can use it. This guide is mostly for people who do not wish their mod to require more then one of the games. Like me.
  17. Since Pieacemeal had troubles with this, I am going to give you a checklist of what you need in order to add Task Forces in an installation without any SF2: NA assets whatsoever. WHAT TO DO: * I installed a copy of SF2 Europe on an external Hard Drive on a seperate folder. It was not connected with the main Third Wire folder in any way. * I added the GermanyCE Water Map and set Naval Map to True in the GermanyCE.ini NavalMap=TRUE * I added Paulopanz great reskins and SF2: NA updated Brittish Ships. Three frigates and a Carrier, the HMS Ark Royal. I also added the Seahawk for flying. * I extracted the Campaign and deleted everything; adding only lines for what I needed. [AirUnit001] AircraftType=SeaHawkFGA_6 Squadron=7TFS ForceID=1 Nation=RoyalNavy CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=FAA BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=80 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 [RoyalNavyUnit001] Squadron=Test Unit ForceID=1 UnitID=1 StartDate=08/21/1968 DescFile=woe3Start.txt StartText=woe3Start1.txt AircraftType=SeaHawkFGA_6 I also added two AI Squadrons, one for Jammer support, one for Early Warning. * I set Naval Campaign to True in the CampaignE3_data.ini ONLY. Enabling it in the CampaignE3.ini "disabled" the Campaign, making the game unable to "see" the data files NavalCampaign=TRUE * I added the Task Force [NavalUnit001] UnitName=Lord Brittania Task Force ForceID=1 Nation=RoyalNavy RandomChance=100 MaxObjects=4 Experience=100 Morale=100 Supply=100 Intelligence= StartPosition=192727.0,758163.0 ObjectivePosition=192727.0,758163.0 HomePortPosition=200000.0,260000.0 MinFleetSpeed=10.289 Ship[01].Type=ArkRoyal Ship[01].Name=HMS Ark Royal Ship[01].Number=68 Ship[01].Texture=RNGray Ship[02].Type=Amazon Ship[02].Name=HMS Amazon Ship[02].Number=36 Ship[02].Texture=RNGray Ship[03].Type=Broadsword Ship[03].Name=HMS Broadsword Ship[03].Number=39 Ship[03].Texture=RNGray Ship[04].Type=Rothesay Ship[04].Name=HMS Rothesay Ship[04].Number=970 Ship[04].Texture=RNGray The result: So, to sum it up; Remember the following: * Use Third Party Objects. Scrips are transferred. Ships / Airplanes are not. Check your GroundObjects folder if you are unsure. * Add NavalCampaign=True to the .data.ini file only. Not the .ini. * Make sure the game and the ships are updated for use beyond March 2012 Patch (SF2: NA Standard) * Make sure your water map is adequate and works. If you have issues, here are the Campaign Files to help you out: CampaignE3.rar Enjoy!
  18. Myth Busted. Just got Task Forces and Carriers working in a Stand Alone SF2: E on latest patch level. Going to post a walk trough in the sticky about such things. EDIT: http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/page__st__20__gopid__565445#entry565445
  19. I have never before been so impressed by clouds...
  20. This thread is now officially about Penguins and their roles in Air Combat, Parties and Strip Clubs.
  21. If this is true, there is pretty much no reason for me to upgrade the TSF Campaigns to SF2: NA standards. Grim indeed. One would at least want a list what is included and not. I will do some testing later on, I have a stand alone SF2: E for that very purpose.
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