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Everything posted by JonathanRL
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Operation Phocidae
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hints: * Whatever you are flying, if you encounter a MiG 17: Run. Neither Sea Vixen nor Buccaneer has guns and the Vixens missiles will on higher difficulties not be able to track Frecos. If you are escorting, lure them away from the Bucs. If you are interceping, remember that MiGs cannot damage your carrier - The 28s can. * Destroying enemy Recce (Yak 25 Mandrake) and preventing them from scouting your Task Force is the best way to not have to protect your Task Force from bombers and torpedo bombers. Fight the battle before it has been fought, and you will prevail. You will find prevailing difficult if two ships are damaged and another sunk. That is the _least_ damage I have been able to get from a coordinated strike. * Ships are moving; your pilots are dumb. During Anti-Task Force Missions, focus at least one flight per ship to assure damage, and hopefully sink the target. -
View File Operation Phocidae Operation Phocidae (1962) During a very nasty World War Three, the Ark Royal and her Task Force is trapped in the Baltic. Ordered to engage the Soviet Coastline, they will have to battle the fleet, as well as the VVS and Naval Aviations assets. It is up to the pilots of her Buccaneers and Sea Vixens to win the day for the Royal Navy! Please note: This is a rule of cool campaign. That means I have not even bothered to be historical. Its about fun, so rivetcounters can spend their time finding all the little references :-). Installation: The only thing you need (AT THE MOMENT) is SF2: Europe. I made this campaign to show that SF2: NA Battles can be done without having SF2: NA. TK however has reserved the right to revoke this feature, as he seems to fear this will cause "CTDs in the future". Consider this more of a Tech Demo then a proper campaign. Do note that while Carriers cannot be sunk in the game without SF2: NA (At least not what I noticed, see if you can make it happen), I have lost Carriers on the Campaign Map when they have been "hit" by bombs. So keep that in mind! Throw it all into the mod folder, and have a good time! Nothing fancy have been edited, so you can use it in a standard installation without messing too much up. If you are merging this with TSF; install this after Midvintermörker. Credits: Aircraft Buccaneer by Ravenclaw007 Il-28T by Paulopanz SeaHawk FGA 6 by Bunyap, Baffmeister, Spillone and Paulopanz Sea Vixen by Skippybing, updated by Wrench Yak 25RV Mandrake by Pasko, updated by Flogger23 Yak 25M & K by Pasko, updated by Paulopanz Ships: ArkRoyal by Hinchinbrooke - Updated by Paulopanz Daring by Hinchinbrooke - Updated by Paulopanz Rothesay by Hinchinbrooke - Updated by WhiteBoySamurai Riga by WhiteBoySamurai Komar by WhiteBoySamurai Have fun! Submitter JonathanRL Submitted 04/10/2012 Category User Made Campaigns
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Version 1.0
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Operation Phocidae (1962) During a very nasty World War Three, the Ark Royal and her Task Force is trapped in the Baltic. Ordered to engage the Soviet Coastline, they will have to battle the fleet, as well as the VVS and Naval Aviations assets. It is up to the pilots of her Buccaneers and Sea Vixens to win the day for the Royal Navy! Please note: This is a rule of cool campaign. That means I have not even bothered to be historical. Its about fun, so rivetcounters can spend their time finding all the little references :-). Installation: The only thing you need (AT THE MOMENT) is SF2: Europe. I made this campaign to show that SF2: NA Battles can be done without having SF2: NA. TK however has reserved the right to revoke this feature, as he seems to fear this will cause "CTDs in the future". Consider this more of a Tech Demo then a proper campaign. Do note that while Carriers cannot be sunk in the game without SF2: NA (At least not what I noticed, see if you can make it happen), I have lost Carriers on the Campaign Map when they have been "hit" by bombs. So keep that in mind! Throw it all into the mod folder, and have a good time! Nothing fancy have been edited, so you can use it in a standard installation without messing too much up. If you are merging this with TSF; install this after Midvintermörker. Credits: Aircraft Buccaneer by Ravenclaw007 Il-28T by Paulopanz SeaHawk FGA 6 by Bunyap, Baffmeister, Spillone and Paulopanz Sea Vixen by Skippybing, updated by Wrench Yak 25RV Mandrake by Pasko, updated by Flogger23 Yak 25M & K by Pasko, updated by Paulopanz Ships: ArkRoyal by Hinchinbrooke - Updated by Paulopanz Daring by Hinchinbrooke - Updated by Paulopanz Rothesay by Hinchinbrooke - Updated by WhiteBoySamurai Riga by WhiteBoySamurai Komar by WhiteBoySamurai Have fun! -
SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Sfi Fi Mods
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Not to forget this one -
SF2 Sfi Fi Mods
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
WBS claims his ID4 City Destroyer actually is a Aircraft Carrier Ground Object : -
SF2 Sfi Fi Mods
JonathanRL replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
The Novel clearly states that the first attack was supposed as recon attacks, to see where the City Destroyers was vulnerable. -
SF2: North Atlantic
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
How about we create a thread for SF2 Sci Fi projects? :D Said and Done: http://combatace.com/topic/71927-sf2-sfi-fi-mods/ -
SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
More testing. All this is to see exactly how far I can take SF2 NA features on a non-NA installation: -
SF2: North Atlantic
JonathanRL replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Skatezilla, WBS: You got PM :english_en: -
SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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Awesome!
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Since Pieacemeal had troubles with this, I am going to give you a checklist of what you need in order to add Task Forces in an installation without any SF2: NA assets whatsoever. WHAT TO DO: * I installed a copy of SF2 Europe on an external Hard Drive on a seperate folder. It was not connected with the main Third Wire folder in any way. * I added the GermanyCE Water Map and set Naval Map to True in the GermanyCE.ini NavalMap=TRUE * I added Paulopanz great reskins and SF2: NA updated Brittish Ships. Three frigates and a Carrier, the HMS Ark Royal. I also added the Seahawk for flying. * I extracted the Campaign and deleted everything; adding only lines for what I needed. [AirUnit001] AircraftType=SeaHawkFGA_6 Squadron=7TFS ForceID=1 Nation=RoyalNavy CarrierBased=TRUE NavalUnitID=1 ShipID=1 DefaultTexture=FAA BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Intelligence=80 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance[sTRIKE]=90 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 [RoyalNavyUnit001] Squadron=Test Unit ForceID=1 UnitID=1 StartDate=08/21/1968 DescFile=woe3Start.txt StartText=woe3Start1.txt AircraftType=SeaHawkFGA_6 I also added two AI Squadrons, one for Jammer support, one for Early Warning. * I set Naval Campaign to True in the CampaignE3_data.ini ONLY. Enabling it in the CampaignE3.ini "disabled" the Campaign, making the game unable to "see" the data files NavalCampaign=TRUE * I added the Task Force [NavalUnit001] UnitName=Lord Brittania Task Force ForceID=1 Nation=RoyalNavy RandomChance=100 MaxObjects=4 Experience=100 Morale=100 Supply=100 Intelligence= StartPosition=192727.0,758163.0 ObjectivePosition=192727.0,758163.0 HomePortPosition=200000.0,260000.0 MinFleetSpeed=10.289 Ship[01].Type=ArkRoyal Ship[01].Name=HMS Ark Royal Ship[01].Number=68 Ship[01].Texture=RNGray Ship[02].Type=Amazon Ship[02].Name=HMS Amazon Ship[02].Number=36 Ship[02].Texture=RNGray Ship[03].Type=Broadsword Ship[03].Name=HMS Broadsword Ship[03].Number=39 Ship[03].Texture=RNGray Ship[04].Type=Rothesay Ship[04].Name=HMS Rothesay Ship[04].Number=970 Ship[04].Texture=RNGray The result: So, to sum it up; Remember the following: * Use Third Party Objects. Scrips are transferred. Ships / Airplanes are not. Check your GroundObjects folder if you are unsure. * Add NavalCampaign=True to the .data.ini file only. Not the .ini. * Make sure the game and the ships are updated for use beyond March 2012 Patch (SF2: NA Standard) * Make sure your water map is adequate and works. If you have issues, here are the Campaign Files to help you out: CampaignE3.rar Enjoy!
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SF2 Screenshot Thread
JonathanRL replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
