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JonathanRL

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Everything posted by JonathanRL

  1. Naval Search under Fire. I got it working, and the Recce Bird got shot down.
  2. I think the "Task Force Teleport" is the same issue that appears in the NA Campaign, only it appears sooner in OIB. Simply have to wait for the patch; but flying naval search with Catalina and S-29C is not all bad.
  3. I suppose I am about to find out how it works with two sides WITHOUT Carriers. Thanks a bunch and sorry for making you search, but I could not find it. EDIT: That was easier then expected. Now lets see if what I did actually works :D EDIT: It triggers naval action; but the Task Forces still teleport to their targets.
  4. Yea, but having your book yelling from the Book shelf "Denied Denied Denied" is not very fun! ((I am all for making stuff as close to the book as possible. I am going to make a Campaign out of a Swedish book soon, and its going to be a scriping nightmare :D. Still, the choice is of course up to you.)) Now, why would I want to do that?
  5. Fulcrums only; please. Let us keep it to the book :)
  6. I seem to be unable to find a guide to this. Could you please point me in the right direction as neither search engine or visual scan does not seem to aid me.
  7. Could this not be the not-so-rare occurrence known as a Bug?
  8. Ah, that is however not possible for me. But it seems to confirm my suspicion that the AWACSs are tied to Task Forces.
  9. How did you do that? I am trying to apply the role to another terrain, and I come up empty. I even tried copying the E-2 Radar to a new aircraft...
  10. Thats for Single Missions. Sorry, I also tought about that. Same issues. I also do not get the Early Warning Role to work properly. Tried knotting it to a naval task force, but no joy. I will check the nodes, but I doubt thats the key.
  11. "Thoose blokes over at MiG stole our engine licence! And they put it into a great fighter! Jolly good show of them! But we need to show them proper Gentlemen does not accept defeat so easily." "Break out the Bear plans. Make a copy, but a better one. That will show them. Oh, and bring me the tea. Black."
  12. TSF Lead here with some evening toughts about modding and his progress trying to apply new tech on old things. Good things: The Task Forces actually seems to move. They certainly are not where they started. Bad things: This has triggered no responce from the Air Forces who seem to keep ignoring that the Navy exists. While this is realistic, its not fun. Question: How the hell can a naval unit in the middle of Helsinki be Unidentified?
  13. Nope. Also, everybody ignores the Task Forces. Will try Daves trick once I am done with this.
  14. Currently working on implementing new campaign features in TSF. I must say; its easier then I expected. Most of the legwork is already done for OIB. Of course, now one have to see if it actually works too :D
  15. You simply add them onto the Task Force in the Campaign file. One may need to convert the Task Force itself into SF2: NA standard, but just adding the escorts is cut and paste.
  16. Thats easy. Check the screen shot a few posts up.
  17. PureBlue: What changes have been done to the terrrain_water map?
  18. Adding taskforces is simple. Making them appear where you want is a little more tricky
  19. NAVAL_STRIKE mission command works in single missions, and orders you to engage a Task Force. This has hilarious consequences on a 3rd Party Map. Not tested other TK Maps yet. In short, you are asked to go to find and destroy a Naval Task Force on Land that is not present ;-)
  20. Kelps ;-) This probably means they are not crusie missiles, just meant to draw fire from the Crusie Missiles.
  21. I dont see why not. Nothing in the .ini yet suggests that it should not be able to. When i did my testing a few days back with the older commands, a Crusie Missile Flight of Lansens used RB-04 against AA. The "CrusieMissile" weapon type ought to sort that out.
  22. From Tu-16 Mod: [CruiseMissileAI] ReleaseRange=280000.0 ReleaseAlt=10000.0 ReleaseInterval=5.0 Cruise Missiles seem to be ASMs - Thats quite glorious to say the least. Funny. Do they count as ASMs? Badger has primary role CM but can only carry ASMs.
  23. MissionChance[NAVAL_SEARCH]=0 MissionChance[NAVAL_ATTACK]=0 MissionChance[ESCORT_JAMMER]=0 MissionChance[ESCORT_DECOY]=0 MissionChance[CRUISE_MISSILE]=0 MissionChance[EARLY_WARNING]=0 This seems to be the sum of the AI Only roles for campaigns. Going to boot up TSF and see exactly how much I can get away with. Anybody found the entries for Crusie Missiles yet btw? Naval Attack is obviously a Strike mission, but aimed at Task Forces. Naval Search is radar recon - they relay mission information for the Crusie Missile Attackers Escort Jammer is obvious, but have never gotten them to show aside from Mission Editor. Escort Decoy seem to be the fakeout - like Red Storm Rising Early Warning is an AWACS role. We needed that one bad, and it will be most fun. Need testing to verify, but I would hazard a guess this gives priority to the Naval Battles. Also, Task Forces have a ObjectivePosition=380000.0,380000.0 Wonder what happens when they reach it? Amphib Task Force have it. NavalUnitID=2 O. M. G This is connected to the ground unit. This means a task force can ACTUALLY DEPLOY TANKS! I just blew a exitement inhibitor. AlwaysInSupply=TRUE = I think I am drooling. This probably means the unit cannot run out of supply and will keep advancing. Most useful!
  24. Anybody know what kind of licence you need for Aircraft Cannons?
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