MissionChance[NAVAL_SEARCH]=0
MissionChance[NAVAL_ATTACK]=0
MissionChance[ESCORT_JAMMER]=0
MissionChance[ESCORT_DECOY]=0
MissionChance[CRUISE_MISSILE]=0
MissionChance[EARLY_WARNING]=0
This seems to be the sum of the AI Only roles for campaigns. Going to boot up TSF and see exactly how much I can get away with.
Anybody found the entries for Crusie Missiles yet btw?
Naval Attack is obviously a Strike mission, but aimed at Task Forces.
Naval Search is radar recon - they relay mission information for the Crusie Missile Attackers
Escort Jammer is obvious, but have never gotten them to show aside from Mission Editor.
Escort Decoy seem to be the fakeout - like Red Storm Rising
Early Warning is an AWACS role. We needed that one bad, and it will be most fun.
Need testing to verify, but I would hazard a guess this gives priority to the Naval Battles.
Also, Task Forces have a
ObjectivePosition=380000.0,380000.0
Wonder what happens when they reach it? Amphib Task Force have it.
NavalUnitID=2
O. M. G
This is connected to the ground unit. This means a task force can ACTUALLY DEPLOY TANKS! I just blew a exitement inhibitor.
AlwaysInSupply=TRUE = I think I am drooling. This probably means the unit cannot run out of supply and will keep advancing. Most useful!