Jump to content

JonathanRL

+MODDER
  • Posts

    2,737
  • Joined

  • Last visited

  • Days Won

    24

Everything posted by JonathanRL

  1. Are you using the Crusie_Missile or the Strike Command? I think for missiles, it has to be the former and not the latter.
  2. Seriosuly, I need to pick up RSR in English. ALOT of stuff seems to have been removed or written out in the Swedish Translation.
  3. Happy Birthday Paul; the beer is on me! Paulopanz is TSF resident honorary Viking; and the main reason TSF has become the mod it is. Without him, it would be a shadow of what it is. So here is to his Birthday, and here is for many, many more!
  4. Some shots from our recent Beta testing of OIB with SF2: NA Scrips and features. We hope this will not require NA itself; but right now - task forces are bugged and we wait for patch.
  5. http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/page__p__561329__fromsearch__1#entry561329 I created the thread, WBS the fix - I think :D
  6. I am sad to see you go. The Catalina in TSF is yours; and quite a good piece too. Its also somewhat disappointing to see that you are letting the other guy win.
  7. Your message inbox is full. Thats why we type here, but thanks :)

  8. Thats too bad, Monty. Your work is outstanding; and I hope you will feel up to continuing someday. Until that day; cheers mate.
  9. No. As TSF is a project to advertise SF2 in Scandinavia, I made a point that the only requirement will be SF2: Europe; but alot of features was transferred into the other games from SF2: NA via march patch. We shall see exactly how many when I try it out on a non-NA Install. And sorry, I do not have much information about Flight Gear :/.
  10. And here I was expecting War of the Roses :D
  11. Hello Hinchinbroke.

    I was wondering if I could use the Daring Class Destroyer for TSF; as a standin for the Landskapsklass Destroyers.

    Full Credits will of course be given and the project is non-commercial.

    Hope you have a good day.

  12. Wait until you see it with the SF2: NA additions... Yes, i would to put it mildly :)
  13. Using the same .LOD works: [GroundObjectData] DamagedModel= DestroyedModel= DestroyedEffect=ShipDestroyedEffect DamageEffect=ShipFireEffect CollisionMesh=Cavalier.LOD SystemDamageEffect=ShipSystemFireEffect I used this; and the result was actually pretty nice. Not for the Swedish Navy tought! :D Time to fix up the task forces; add torpedo bombers and wait for the proper patch.
  14. ... the hell? Never experienced that one before. I have absolutely no idea what might be wrong. What is your patch level?
  15. I suggest you post that over at TKs forum; so he has a place to start. Maybe, but maybe not as I tried Dhimar/Paran map as well in my untouched installation. Hopefully, he also adds my little other suggestion but at any rate; but it must be fixed.
  16. For the ships: CollisionMesh= & WarshipClass= Are important: The first defines the way the ship takes damage. The second defines the class of the ship, positioning it in a formation in a task force. CollisionMesh= has to be a LOD file, and it does not seem like using the same LOD file as for the 3D model works.
  17. Maybe not. Naval Strikes sends us off the map, but works of AI when we are not looking; right. I think Naval Strike - at least in my case - is meant for bigger fish. I am going to try to make the Cargo Ships into something a little more important and see what happens :)
  18. Ok; I think I know why player Naval_Strike is busted; but it is only a guess. [sEAD_NAVAL] works just fine, but it targets the escort ships. On my maps, There are only destroyers and frigates - escorts; so you are sent to engage the escorts. One simply has to tag the cargo vessels / Big ships as the priority targets.
  19. Found some more interesting lines: [CAP_NAVAL] [iNTERCEPT_NAVAL] [ESCORT_NAVAL] [sTRIKE_NAVAL] [sEAD_NAVAL] Maybe Naval_Attack is simply outdated? EDIT: Seems Busted. Strike_Naval triggers a recon flight; when Naval Attack triggered assault on a Task Force. Same with CAP_NAVAL, INTERCEPT_NAVAL and ESCORT_NAVAL
  20. For Ship vs Ship Combat to happen with Task Forces, we probably need them heading on a course towards eachother and with dedicated anti-ship weapons (Anti-Ground). But that is a guess. In Theory, there is nothing that says it cannot be done.
  21. Dave: I got some progress with that. If you want, you can send me your files and I will have a look. In short; intelligence is crucial to trigger anti-ship strikes. Soviets need to know about the convoy to hit it ! In NA, you are shooting down Recce flights for that reason. If you raise the Intelligence of the convoy, the Soviets will know of it. I tested it at 100; and Task Forces was attacked on the first mission. Its either raising it or giving the Soviets A LOT of Recce flights as one is just not enought to raise the intelligence that much. If you want the abovementioned result; I would suggest a limited operation time for the bombers. After that, Ground Forces spawn. Depending on if you want other flights avalible; you can spawn squadrons that attack on land then. If you want them flyable; that part is trickier but should work with the RunCampaignBeforePlayerStart=TRUE command. This is all guesswork tought. http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/ Second post displays what I mean. However - and this is interesting; I seem to be unable to participate in Naval Strikes myself. I am simply sent off the map. An error with my water map perhaps?
  22. That is a terrific idea; and pretty easy to accomplish as well. Just use the Submerged November in task forces. The S-3s will be hunting them in a natural way with naval search, and Naval Strike will make them engage.
  23. The Intelligence command is incredibly important to trigger Naval Strikes. Just to see what happened, I put it onto 100. I had a ground battle; with air support and naval strikes by BOTH SIDES happening at the same time. If set to lower, your side may require to gather more information before they know where they are; before commiting to air strikes. I still only can get a single ship per Task Force to appear; but that is of less concern at the moment. My own Naval Strike however targeted a point inland where there was nothing to attack. Screenshots:
  24. This thread is to be a summary of all we know about Naval Warfare in SF2 Campaigns. First of all; this post by Wrench is very important. After that, you need to make your map is a NavalMap. Simply add NavalMap=TRUE into your Terrain ini file. Same for the Campaign. It must be NavalCampaign=TRUE. Add this to both the Campaign ini and Campaign Data files. The format for Task Forces is as following: They require their own part; under naval units. Relevant missions for anti-ship is: MissionChance[NAVAL_SEARCH]= MissionChance[NAVAL_ATTACK]= MissionChance[ESCORT_JAMMER]= MissionChance[ESCORT_DECOY]= MissionChance[CRUISE_MISSILE]= MissionChance[EARLY_WARNING]= It is yet not clear if this can be mixed between Naval / Land strikes. Considering the A-7 in the NA Campaign is prone to engage ground targets, I would say they are meant to be mixed. I suppose we have to wait for the patch until we know for certain. Add your own experiences here; contradict me if you feel its appropriate and always work to improve I am currently working to adding Task Forces in TSF. Naval Search is Flyable; but lacks mission text that tells you what to do. If anybody knows how to add such text, I would love to know. Also, the enemy task forces are usually just a single vessel.
  25. In current version of TSF; I dont get land strikes but I get naval search missions and such. I think this is on the right track. Sorry for OT; the topic of Task Forces and Campaigns could use its own thread... EDIT: Said and done: http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..