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ravenclaw_007

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Posts posted by ravenclaw_007


  1. Also wie is das nun mit den Waffen in der Gen 2? Dachte die wären Plug & Play? Die Mav, AIM-9B und die Startschiene für meinen Hunter Mod muss man manuell üvber den weaponseditor zufügen...

    Wie funzt das denn mit den Tanks? (speziell nun der Hunter tank)

    kann man da andere skins zufügen wie in der 1. Generation?

     

     

    also waffen lassen sich eigentlich alle einfach einfühgen man muss nur ein paar kleinigkeiten beachten auch bei deinen tanks ist das so die hunter wurde nicht so umgebaut wie die F-4 wo die tanks teil des fliegers sind wenn du andere tanks sprich camos haben willst muss du das so wie früher auch tun einfach einen neuen tank basteln mit neuem skin

    die hunter tanks findest du in der ObjectData001.cat


  2. Um nochmal auf das terrain zu sprechen zu kommen:

    Ich habe vor das ANW-seasoned Terrain rüber zu holen.

    was muss ich bis auf die cat files noch beachten?

     

     

    da ja eigentlich nichts anderes wie bäume oder so noch dazu kommen musst du eigentlich nur auf die cat ein auge haben

     

    ich habe bei meinem GeramyCE terraine die überarbeitete version von CA stary farms and forrest installiert und dannach viel mir auf das an allen flüssen sobald ich näher kam so ein böder schatten erscheint ich habe dan in der Data.ini bei allen river bezogenen einträgen das HeightMapScale gelöscht und der schatten war weg nur für den fall das jemand was ähnliches erfährt

     

    [Texture084]

    Filename=germanyG-RivS1.TGA

    HasWater=2

    HeightMap=germanyG-RivS1_hm.BMP

    HeightMapScale=

    Color=0.318889,0.368705,0.257245

    SolidObjectTexture=TEROBJECT_HOUSES1.BMP

    AlphaObjectTexture=TER_FORRESTS1.TGA

     

     

    ich habe auch die HighwayAirfield instaliert fals jemand da probleme hat ich kann die data_ini , types_ini und targets_ini zur verfühgung stellen


  3. New River Tileset for Brain32 GermanyCE Tiles


    this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look

     

    just copy the .tga files in to your GermanyCE folder and let the existing files overwrite

     

    Note!!!

    you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192

     

    thanks to:

    - Brain32 for his excellent GermanyCE tileset

     

     

    have fun

     

    ravenclaw_007


     


  4. NF-5A for -SF2- ver1.02


    this is the NF-5A from the Royal Netherland Air Force included are high res Skin-sets (2048x2048) for the 313Sqn/314Sqn/315Sqn/316sqn for each Squadron is a set of four different camos available , each camo has its own drop-tanks and chaff/flare dispenser

     

    Thanks to :

    - TK for the ThirdWire series of sims.

    - Bpao for allowing me to use the F-5A for this mod

    - Derk for his info on the NF-5A and the Squadrons

    - to all others who contributed to this project

    - if something does not work please give me a mail

     

    just copy the content from the main folder , Sounds/Effects/Aircraft/Decals/Pilots/Weapons/Guns in to the namesake of your Games mod folder , OVERWRITE IF ASK TO

     

    ver. 1.02

    corrected data.ini for the Chaff and Flare dispenser so they will show up now , thanks to AGOSTINO for his info

     

    thats it have fun

     

    ravenclaw_007


     


  5. No CWAR or HIPIR to take down and shut the whole site? At one point a version like this was created.. But currently it's working with the radars included too. Or is there a reason why you did this way.

     

     

    yes , because the game engine makes it difficult to set up a network like the SA2 on the blue site and than you have to change the target.ini of your terrains as well that is a lot of work i did this with the NIKE on my game and have to set up the 4xMIM-14 as a warship (and by the way that means to include a radar into the 4xMIM-14 as well) so it will funktion the way it should but i dont know if in a campain this nike launcher will actuly appear as a warship on sea

    so the easy way was to set up the hawk as i did and dont worry they get you down if you are not careful :biggrin:

     

    this setup will be changed if there is a better way but a launchsite with the hawk-launchers and the radars means that you have to make new tarket.ini and maybe types.ini for all terrains and it can not be added to any 3d party terrain easily by your self , or at all


  6. Which F-86D? The D-45 or D-31? I requested the D-31 and F-86L be removed as I missed several things during the update. I'm working on them now.

     

    They both flew fine in SF2E. AI had no problems with them. Are you on HARD for your FM setting? I tested in both. One thing I did notice is that the AI does pull very hard when manuevering. If you are just after takeoff, low speed and/or close to the ground, they may have simply stalled and spun in.

     

     

    All F-86 are missing some values for the flaps-settings this is what i did for the Canadair Mk6 to have a better takeoff/landing of for the AI no more crash on take off or landing at NORMAL setting HARD i never tested

     

    [FlightControl]

    StallSpeed=53.83

    CruiseSpeed=405.00

    ClimbSpeed=243.2

    CornerSpeed=150.74

    MaxG=8.00

    MaxSpeedSL=317.4

    MachLimit=0.95

    PitchDamper=0.25

    RollDamper=0.0

    YawDamper=0.0

    GunBoresightAngle=0

    RocketBoresightAngle=1.6

    FlapSettingForLanding=2______________added

    FlapSettingForTakeOff=1______________added

     

    [LeftFlap]

    SystemType=HIGHLIFT_DEVICE

    CLiftdc=0.25

    CDdc=0.035

    Cmdc=0.020

    DeltaStallAlpha=-2.73

    AreaRatio=1.00

    DeploymentMethod=MANUAL_WITH_BLOWBACK________changed

    Setting[1].Angle=18.0

    Setting[1].DeployValue=95.17

    Setting[1].RetractValue=107.83_____________________added

    Setting[2].Angle=36.0

    Setting[2].DeployValue=95.17

    Setting[2].RetractValue=107.83_____________________added

    MaxDeflection=36.0

    MinDeflection=0.0

    ControlRate=0.2

    ModelNodeName=LeftFlap

    ReverseModelOrientation=FALSE

     

    [RightFlap]

    SystemType=HIGHLIFT_DEVICE

    CLiftdc=0.25

    CDdc=0.035

    Cmdc=0.020

    DeltaStallAlpha=-2.73

    AreaRatio=1.00

    DeploymentMethod=MANUAL_WITH_BLOWBACK________changed

    Setting[1].Angle=18.0

    Setting[1].DeployValue=95.17

    Setting[1].RetractValue=107.83______________________added

    Setting[2].Angle=36.0

    Setting[2].DeployValue=95.17

    Setting[2].RetractValue=107.83______________________added

    MaxDeflection=36.0

    MinDeflection=0.0

    ControlRate=0.2

    ModelNodeName=RightFlap

    ReverseModelOrientation=TRUE


  7. Canadair CL-13B Mk6 Sabre late -SF2-


    German Air Force Canadair CL-13B Mk6 Sabre late
    version 1.0

     

    for SF2/SF2V/SF2E

     

    included are

     

    - Parts added on fuselage to change from F-86 to CL-13B
    - Parts in cockpit area replaced
    - Hydraulic parts in airbrake housing added
    - Landing lights added
    - Martin Baker Mk5 Gw
    - new Aero 3B sidewinder launcher
    - MK40 FFAR Rocket Pod
    - Mk40 FFAR Rocket
    - new F-86 Bomb Rack
    - new F-86 HVAR Launcher
    - new F-86 455 Liter Drop Tank silver
    - new F-86 455 Liter Drop Tank camo
    - new F-86 455 Liter Drop Tank JG73 Red/White
    - new F-86 755 Liter Drop Tank camo
    - new F-86 755 Liter Drop Tank JG73 Red/White
    - new F-86 120Gal Drop Tank silver ________________for F-86A / F / E / D / K / L
    - new F-86 200Gal Drop Tank silver ________________for F-86A / F / E / D / K / L
    - new High Res skins 2048 x 2048 !!!
    - optional Skins 512x512 ( just in case you have problems with the high res one )

     

    JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO

     


    Thanks to

     

    - Zurawski for his great canadair and F-86 Cockpit and allowing me to use it
    - Wrench for the excellent holes.tga
    - AmokFloo for his help in teaching me the animation in 3ds-max
    - the GMG for testing the mod
    - Dave for rescale the skins to 512x512

     

    PLEASE READ THE READ ME

     

    Thank you and have fun

     

    ravenclaw_007


     


  8. Canadair CL-13B Mk6 Sabre early -SF2-


    German Air Force Canadair CL-13B Mk6 Sabre early
    version 1.0

     

    for SF2/SF2V/SF2E

     

    included are

     

    - Parts added on fuselage to change from F-86 to CL-13B
    - Parts in cockpit area replaced
    - Hydraulic parts in airbrake housing added
    - Landing lights added
    - MK40 FFAR Rocket Pod
    - Mk40 FFAR Rocket
    - new F-86 Bomb Rack
    - new F-86 HVAR Launcher
    - new F-86 455 Liter Drop Tank silver
    - new High Res skins 2048 x 2048 !!!
    - optional Skins 512x512 ( just in case you have problems with the high res one )

     

    JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO

     


    Thanks to

     

    - Zurawski for his great canadair and F-86 Cockpit and allowing me to use it
    - Wrench for the excellent holes.tga
    - AmokFloo for his help in teaching me the animation in 3ds-max
    - the GMG for testing the mod
    - Dave for rescale the skins to 512x512

     

    Thank you and have fun

     

    ravenclaw_007


     


  9. ich habe mal zum entspannen was anderes als eine buccaneer gemacht und dem skin des ef2000 ein paar details eingehaucht ergebniss siehe bild das sind nur mal erste versuche das entgültige ergebniss sollte noch mehr zeigen skin ist original 4096x4096

    bei der buccaneer habe ich übrigens einen komplett neuen flügel gebaut und bin im moment dabei den best möglichen übergang zwischen flügel und rumpf sowie flügel und radkasten zu erstellen dauert halt alles ein bischen währe warscheinlich schneller den ganzen vogel neu zu machen :biggrin:

     

     


  10. I'm seeing the same problem, it changes with the direction of the light [sun], even when I make the whole tga the same colour as the letters/numbers.....weird stuff.

     

     

    exactly , i try to play around a little more with the anti-aliasing/transparency settings but no success so far

     

    is there a possibility of editing values for the decals like we have the TextureSet for the skin ????


  11. das ist eigentlich ganz easy.

    funzt so, wie wenn man was für CA spenden möchte.

    alos nix mit registrieren, oder meinst du bei paypal?

    du wählst dann halt nur den overkill punkt aus und es geht los.

    dann auffer paypalseite bezahlen. wenn die bestätigungsmail da ist ganz normal hier downloaden.

     

     

    das ist genau der punkt ich komme immer nur bis zu dem CA mitgliedsbeitrag und was anderes habe ich nicht zur auswahl nur den schon bezhalten CAmembership :dntknw:


  12. So, we've eliminated the background color.

    It could be a video card setting. Remember that video card settings were changed in SF2. Look at your mip map settings or your anti-aliasing/transparency settings.

     

    It would be a shame if we couldn't find a solution. That skin/decal combo is pure sweetness.

     

     

    the anti-aliasing settings and mip-map settings i have try´d but no success could it be that i use winXP and not vista ???

    are you running vista if so i send you the mod and you can try it if its the same just give me your Email-address

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