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Everything posted by ravenclaw_007
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no mission editor i just encounter it with single mission (Create mission) i dont fly campaing simply no time for it with the addon it will take a lot of time to list them but in general all i can get if it comes to aircraft or terraine it happens on all terrains it happens with all aircraft as soon as the nation name is =Soviet i just encountered it by testing a new addon i made and to eliminate that my addon is causing it i tried other aircraft with the above result i removed my addon still the same
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i´m using SFP1 it happens with all aircraft with NationName=Soviet or a NationName considert Enemy like Lybia
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in fact if i change my F-4F from WGermany to Soviet the same thing happens
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it is with al aircraft considered "enemy" and yes i have checkt if the plane is suited for this mission
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if i try to fly a sead mission with a mig my loadout changes to air-to-air setup and in game my targets are not ground targets but aircraft´s if i change to a "friendly" aircraft all is as it should be just if i fly a "enemy" aircaft SEAD is not working any idea or hint on this
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View File AEG G4 Cockpit This is a modification of the SE-5A cockpit to have a placeholder until someone coms up with a real cockpit just drop the ini.files in the AEG G4 folder and let the existing file override thanks to Third Wire for this great aircraft Submitter ravenclaw_007 Submitted 10/31/2007 Category Add-on Cockpits
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what exactly do you mean by midget ? and since when does size matter if it is coming to somebody´s talent or do you thing that all his opponend were giants and thats wy they could not clime as fast because they needed more power come to think of it did Erich "Bubi" Hartmann not kill some p51 with more power then his me109 but maybe the pilot was a giant again
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hat jemand ein besseres bild auf der man den ganzen text lesen kann oder kennt jemand den text
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kommt im pack mit dem rest das dauert noch ein bischen da die waffen noch in canada in arbeit sind auserdem wollen wir noch einen MK. GQ 7a sitz einbauen und da ist noch viel arbeit an den skins
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as of now it will be a new aicraft including weapons (lau51/el70/tsc) and skins the templates will not be part of it i may release them later on
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Norm72/Ü über die ganze maschine anhand der beiden bilder der 23+30 beim jabo34 und den bildern als torwächter ist das alles was ich machen kann es stimmt mit sicherheit nicht 100% mit dem orginal überein aber es sollte ihm doch sehr nahe kommen zwischen den bildern vom jabo34 und den als torwächter gibt es doch erhebliche abweichungen in der bemahlung
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danke für die klarstellung
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noch nicht da mir bis jetzt noch kein bild von diesem tarnschema vorliegt oder handelt es sich um das norm72 von der luftwaffe
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F-104g in Norm76 ? gibt es da bilder dieses tarnschema kenne ich nur vom tornado
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vielen dank das hilft mir sehr für bilder und andere daten sende ich meine e-mailadresse
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are you talking of the EL-70/73 what was used in the f-104g and because off lag of space the only way to add it in the alpha-jet was the to replace the rear seat with a mounting for the el-70 and so the alpha-jet became a single seater
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Thanks a lot i changed the sound file and it works
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when i hit the escape button and the game should go back to the debriefing screen my screen go´s black and the game hangup it happens only with this two aircraft i checked the nations.ini and could not find anything wrong i changed the p-3c orion from usn to australia and it works just the F-14a iran and F-111c australia have this effect on my game any hint is welcome
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ok for the AH-1 you have to add this [Nose] ParentComponentName=Fuselage ModelNodeName= ShowFromCockpit=TRUE DamageRating=DAMAGED MassFraction=0.1 HasAeroCoefficients=FALSE SystemName[001]=Pilot SystemName[002]=CoPilot SystemName[003]=ChainGun SystemName[004]=LaserTag SystemName[005]=TVTag and this in the weaponstation [LaserTag] SystemType=LASER_DESIGNATOR ModelNodeName=FLIR CameraFOV=2.500000 CameraPosition=0.000000,3.5000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture=Tads_Lock.tga EODisplayFlags=268697600 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 SeekerNodeName= SearchFOV=5.000000 SearchTexture=Tads_Search.tga [TVTag] SystemType=EO_CAMERA ModelNodeName=TV CameraFOV=10.000000 CameraPosition=0.000000,3.5000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 for the Tornado the loadout as mention above and the weaponstation like this [CenterlineStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.653,-1.278 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=2050 AllowedWeaponClass=BOMB,ARM,ASM,EP,RCN,LP AttachmentType=UK,NATO ModelNodeName=pylon_center PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado MovingPylon=TRUE RotatingPylon=FALSE [LeftCenterlineStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.60,0.800,-1.278 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=4050 AllowedWeaponClass=BOMB,2BR,TER,TLR,EOGR AttachmentType=UK,NATO ModelNodeName=pylon_center_left PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado MovingPylon=TRUE RotatingPylon=FALSE [RightCenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.60,0.800,-1.278 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=4050 AllowedWeaponClass=BOMB,2BR,TER,TLR,EOGR AttachmentType=UK,NATO ModelNodeName=pylon_center_right PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado MovingPylon=TRUE RotatingPylon=FALSE [LeftCenterlineStationRear] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.60,-1.750,-1.150 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=4050 AllowedWeaponClass=BOMB,2BR,TER,TLR,EOGR AttachmentType=UK,NATO ModelNodeName=pylon_center_left PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado MovingPylon=TRUE RotatingPylon=FALSE [RightCenterlineStationRear] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.60,-1.750,-1.150 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=4050 AllowedWeaponClass=BOMB,2BR,TER,TLR,EOGR AttachmentType=UK,NATO ModelNodeName=pylon_center_right PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado MovingPylon=TRUE RotatingPylon=FALSE [LeftCenterlineStationMid] SystemType=WEAPON_STATION StationID=10 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-0.60,-1.000,-1.160 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=1000 AllowedWeaponClass=FT,ARM,ASM,LGB,EOGB AttachmentType=UK,NATO ModelNodeName=pylon_center_left PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado MovingPylon=TRUE RotatingPylon=FALSE [RightCenterlineStationMid] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.60,-1.000,-1.160 AttachmentAngles=0.0,-3.3,0.0 LoadLimit=1000 AllowedWeaponClass=FT,ARM,ASM,LGB,EOGB AttachmentType=UK,NATO ModelNodeName=pylon_center_right PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=Tank1500_Tornado MovingPylon=TRUE RotatingPylon=FALSE EODisplayFlags=268697600 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 i hope that helps
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Hallo zusammen zur Zeit arbeite ich an High-Res (2048x2048) skins für die F-104g und habe bis jetz für das MFG1/Mfg2 und JaBo34 die Taktischenkenzeichen/Seriennummern mindestens 15 pro Geschwader falls jemand eine Aufstellung hat welches TaktischeKenzeichen/Seriennummer in welchem Geschwader flog wäre ich dankbar da es unheimlich langwierig ist anhand von Bildern die Zugehörigkeit herauszufinden ich benutze zur Zeit hauptsächlich die Webseite 916-Starfighter.de da dort alle Seriennummern vermerkt sind leider aber nicht bei welchem Geschwader
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and this is how you add the brimstone to the tornado-gr1 [Attack] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornado Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornado Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=BrimStone Loadout[06].Quantity=3 Loadout[06].RackType=BrimStone3Pack Loadout[07].WeaponType=BrimStone Loadout[07].Quantity=3 Loadout[07].RackType=BrimStone3Pack Loadout[08].WeaponType=BrimStone Loadout[08].Quantity=3 Loadout[08].RackType=BrimStone3Pack Loadout[09].WeaponType=BrimStone Loadout[09].Quantity=3 Loadout[09].RackType=BrimStone3Pack Loadout[10].WeaponType= Loadout[10].Quantity= Loadout[10].RackType= Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105
