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ravenclaw_007

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Everything posted by ravenclaw_007

  1. Knights of the Orange Tail Squadron The Bat Squadron The "One" Squadron The "Negev" Squadron
  2. das ist das selbe mit den waffen kaum gibt man dem heini den auftrag ein ziel anzugreifen nimmt er alles was er an bord hat und schmeisst es über dem ziel ab , in der beziehung ist der AI ziemlich beschrängt um es mal höfflich auszudrücken , das abwerfen der tanks kommt wohl vom luftkampf und unser texaner hat das der einfachheit halber gleich mal beibehalten da kanst du nichts dagegen machen
  3. SPICE up your life Spice-2000 release at 40000ft and 25NM to target on short final
  4. sorry i dont have the 3ds-max file for the tomcat cockpit so this has to be fixed by TMF
  5. here are all cockpit lod´s in case you like to update each viper for yourself , Dave will update all vipers in the download section Cockpit lod.7z i hope that this is all and that there are no more errors
  6. i´m sorry i just notice this thread now the reason for this problem is a linkage error the HSI_Center should be linked to the HSI_Wheel but it was linked to the HSI_Instrument i will fix all cockpits today and send them to Dave so he can once again update all Vipers Thanks to Romflyer who found the error , all our test pilots did not find it PLEASE if you find any error that needs fixing contact the TeamViper or me so i can fix it
  7. on all Blk50/52 vipers ???? and if it works on auto i dont have a clue why it should not work on manual
  8. yes of course it is nomaly you can open and close the canopy wit CTR+1 (Strg+1 in europe ) as long as you have the weehls on the ground
  9. for the correct force feedback i think TK has to adjust the game a bit , in general the effects are good in SF1 but not in SF2 in SF2 the effects are more shallow and sometimes even none in SF1 you realy feel the effects a value to adjust the force feedback would be nice so everybody could adjust it to there liking
  10. Israeli air to air weapons , Python 3/Python 4/Python 5/Derby Python 3 Python 4 Python 5 , Derby Derby
  11. here is the ligtening-pod and the reccelite-pod and a left-sided version for the F-18 , it is BETA and just for TESTING AAQ-28__RecceLite.7z F-18 Litening-pod F-18 Reccelite-pod
  12. you have the wrong Station id on your centerline station [CenterlineStation] SystemType=WEAPON_STATION StationID=9_______________________i change this to 9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,0.20,-1.40 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 LengthLimit=3.79000 SpecificStationCode=Italy Laser/Recon AllowedWeaponClass=RCN AttachmentType=NATO,Italy ModelNodeName=CenterPylon PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterpylonRight] SystemType=WEAPON_STATION StationID=3 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.25,0.20,-1.40 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520.6 AllowedWeaponClass=BOMB,EOGB,LP AttachmentType=NATO,USAF,BRAZIL ModelNodeName=CenterPylon PylonMass=150 PylonDragArea=0.02 change your Loadout to this [Recon] Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[02].WeaponType= Loadout[02].Quantity= Loadout[09].WeaponType=RecceLite_It Loadout[09].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity= Loadout[05].WeaponType=AMX_EFT_580lts Loadout[05].Quantity=1 Loadout[06].WeaponType=AMX_EFT_580lts Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9M Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9M Loadout[08].Quantity=1
  13. i dont know if the pod that comes with the Hornet Pack is part of the model or not but if it is part of the model then a stand alone pod would not realy help
  14. is that a request for a F-18 Lightning pod :acute: for me it is very easy to move the air-inlet to the left
  15. the Reccelite pod will be part of the Israel Air Force F-16C/D pack , i have the Lightning pod and to make Reccelite pod out of it is no big deal i only have to make the skin for it and add the missing antenna on the bottom all pod´s includet in the F-16C packs will be released as stand alone laserpod´s in my upcoming Weaponspack2
  16. quit huge for a midget nice work Paulo
  17. slowly , very very slowly and yes this is for the israeli vipers
  18. you have to play with the values a bit it is for some reason not always the same result here is the F-16C canopy settings and the other importand settings is this here , you find it in the object properties
  19. nope you have to change the values in 3Ds-max
  20. is there a way to get decals on weapons ???? it looks a bit odd if all missiles have the same number
  21. when i was still wit WinXP 32bit i had the same problems with the Buccaneer and the latest Anatolia terrain on all other terrains this would not happen so check if you have an non moded terrain and try the vipers there as more ground objects and other details are added to an terrain as much more problems like this will happen with WinXP and then a downscale of the skins or changing of your game settings is the only solution check if your graphics-setting is on unlimited if so change it to high this way you could solve this problem to
  22. go to the option menu , GAMEPLAY / Simulation Difficulty and check if ti is set to normal or easy i think that this is causing it because your screenshots showing the easy-avioncs display
  23. i have realy no clue what could cause this an i dont use HD card with the Nvidia all works i only could think of that the highres skins (Fuselage and cockpit) are to big for you setup to handle in this case the only solution would be a downscaling of the skins cockpit skins are 2048x2048 and this skins are missing in your picture the same with the fuselage skin it is 4096x4096
  24. your computer may have problems with the highres fuselage skin it is 4096x4096 , you can try to downsice it to 1024x1024 but you will lose all details , but sofar nobody did encouter this in all the testing
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