Jump to content

Deuces

MODDER
  • Posts

    352
  • Joined

  • Last visited

Everything posted by Deuces

  1. Turn on the debug in you HUDData.ini Top line make DEBUG=TRUE
  2. Good point Dirtman. I'll see what I can find.
  3. Easy Keller....people might start talking :D Now lets consider something. Possibly a start... maybe nothing. Here's a little glimpse inside my head ..oh sorry thought I heard and echo. I was thinking one night that when you turn on the debug, you get coord's..nearest base...etc. This is text information that is pretty ugly in at the top of your screen. It's obviously pulling that info from somewhere. What if the text , well some of it, could be called, resized, even colored and displayed in the HUD. Kinda scary but completely useful no? Thoughts?
  4. Hey guys! Interesting post and something that I've pondered for awhile. Here's the dilemma. Obviously the planning map is just a bmp and not extremely accurate but close. Now the in flight map pulls from the actual tiles and gameworld loaded. So in order to see a grid, you would have to have it in the tileset. Now that would look like hell. At that point you'd havethe grid layed over you terrain and you wouldn't need the map... But I agree this is something that needs to be investigated. I'll play around w/ a few things. Oh Keller, different maps can be built but with out the terrain editor that is rumored to be released at some point, you would have to place the tiles one by one through a hex editor and I believe it's something like 250,000 tiles. Here's an image that might help some. I was bored one night a did it. http://dzeng.ecorp.net/files/planningmap_wbases.jpg
  5. Well lets hope this works. I've uploaded two zips for you guys to try. The first is a complete euro set from my patched ver. It's 13meg. To save all that have the euro already some d/l time, there is a lite ver. that has the files less the bmp's and tga's...just use the euro tiles you have.Let me know if this works. Now keep one thing in mind, if you have been having the trouble in campaign mode, the campaign.ini is different in the patched version. The squads have changed. Just copy over your campaign1.ini to a new Campaign2 folder (create it) and rename it campaign2.ini. Open it and modify this line CampaignMap=Desert to CampaignMap=Deuces. You can also name the campaignname line to whatever turns you on. Get the files here Full Eurov2 http://dzeng.ecorp.net/euro/sp1eurov2.zip Lite Eurov2 http://dzeng.ecorp.net/euro/sp1eurov2l.zip There is no readme in the lite, I assume you know what your doing by now :) Let me know how it works for you.[/url]
  6. Hmm. Well I'm a bit perplexed guys. I've flown 6 campaign missions and a dozen or so single missions without a hitch, but I'm not going to let that be the benchmark. So here's what I'll do. I'll repackage the set from my patched version and make it available for d/l. I hope this will help.
  7. Ok guys. Thanks for the feedback. I'll look into it and see what I come up with. Probably a simple fix. I tend to overlook the obvious :?
  8. PCP--Did you copy over the patched desert.cat file from your terrain/desert folder and rename it deuces.cat? The new cat file is diffierent. If you just copy over you old euro folder it acts whacky.
  9. Thanks Dagger. If you need anything from me...let me know.
  10. Bob. It's the new cat you need not the old. If your getting dumped when using the euro it's something else. Check the folder and file naming (revisit the readme in the zip) to confirm correct spelling. This is the #1 cause for the euro not to work.
  11. So far it seems that the Euro tileset plays well with the patch. One thing I did notice and just to give you guys a heads up. The patched desert.cat file is a bit larger than the unpatched. So I would suggest you copy over the new to your Deuces folder (providing your using the tiles) and rename it as usual. Please free free to email me if you have any issues. With the terrain that is a not the patch :D
  12. No problem PCP. I'll hopefully get back on it this w/e, damn thing called work keeps getting in the way :D
  13. FYI, for those wising to use the Euro tilset in MP Dogfight mode, you will have to do a couple of things: 1) copy your desert_dogfight.ini file from your terrain/desert folder and paste it to your terrain/deuces folder 2)in your deuces.ini file make the top section look like this: [Terrain] TerrainFullName=Deuces (EURO) DataFile=desert_data.ini TargetFile=desert_targets.ini TargetTypeFile=desert_types.ini NationsFile=desert_nations.ini BriefingText=desert_briefing.ini DogfightFile=desert_dogfight.INI <------(add this) DogfightOnly=FALSE <------(add this) of course w/o the "add this" comments That should do it. From what MajBlunder tells me, it seems that the clients must have these changes and the tileset for this to work or they will ctd, but mp seems to have it's own issues right now till the patch comes out. Let me know how this works out.
  14. I've had that one Denzil. Sucks hard in dogfight!
  15. ROFLMAO Dagger...you crack me up.
  16. Just in case anyone missed it. MadJeff now has the terrain file and can be downloaded. Sorry for the delays.
  17. Oh I'm awake now. Sorry for the delay. I passed the file of to Gecko6 at Skunkworks. I'm pretty confident it will be available for d/l by tomorrow. I also think that Check Six will mirror it. Hope you guys enjoy it.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..