Deuces
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Everything posted by Deuces
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Dueces: River1 .tga is it in the game?
Deuces replied to RedRyder's topic in Mission/Campaign Building Discussion
Whoops Guess I left that one in by mistake. It serves no purpose in that terrain, possibly in a future map. -
Jag-Aside from the TM Cougar setup, what you have an opportunity to get is the next best thing IMO. I have been using the F16FLCS/TQS/RCS setup for many years now and never had a problem. With Bob Church's digital chip upgrade, it's only better. I had an F22 once but went back to my FLCS mainly because I did not like the stiffness of the F22 springs. I am running these on WinXP pro..no problem.
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Fast Eagle--While in your hanger screen hit "Print Screen"...Windows has it copied to clipboard....exit the game ...open you image proggy, PSP,PS whatever...create a new blank document and then hit CTRL+V and your screenshot will paste into the documnet.
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Galanti--It would appear the trees are placed according to a color on a tile but they are not. They are called out and placed by the TOD file. More trees can be added and will be for the Cuba map, like palms along coastal tiles and such. Here's a screen from a test , just screwin around
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what do you think about new mod possibility?
Deuces replied to Monty CZ's topic in Mods/Skinning Discussion
Yea I'm confident the frame hit was the number of a/c and the LOD file used. I was just curious if it could be done and what would happen. The airfields are just way to sterile as is. -
what do you think about new mod possibility?
Deuces replied to Monty CZ's topic in Mods/Skinning Discussion
Yea I'm confiden tthe frame hit was the number of a/c and the LOD file used. I was just curious if it could be done and what would happen. The airfields are just way to sterile as is. -
what do you think about new mod possibility?
Deuces replied to Monty CZ's topic in Mods/Skinning Discussion
Yea I'm confidentthe frame hit was the number of a/c and the LOD file used. I was just curious if it could be done and what would happen. The airfields are just way to sterile as is. -
what do you think about new mod possibility?
Deuces replied to Monty CZ's topic in Mods/Skinning Discussion
I think that's the way to go. This example ofcourse was using the game's a/c. I'm sure that's why it hit frames so hard. So some static models, lower polycount and two state...intact and destroyed might open some new strike possibilities as well as bring the bases to life. -
what do you think about new mod possibility?
Deuces replied to Monty CZ's topic in Mods/Skinning Discussion
Static a/c is possible. Just did a quick attempt and it needs some tweakin, the F100's are sunk down a bit....I obviously got carried away as you can see it's a huge framerate hit. But it's pretty easy to do. -
Now that's sweet!! :shock:
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PC- This was a response from Digital Overlord to that very topic I asked about back in January and wing tip smoke Give it a try. D.O. wrote: "Set Wingtip Vortex Emitter to 0.0 G and it will be on the Whole Time Unless you pull -G's HasVortexEmmiter=TRUE VortexEmmiterName=ContrailEmitter VortexG=0.0 Or you Can Just add 2 Dud Engines Under the Engines and Change it to ExhuastEmmiter=ContrailEmmiter. or if you want you can make a TGA and Make your own emmiter and add it to the particle system.INI."
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Thought I'd give you guys some shots of the Skunkworks Cuban Campaign terrain in it's present state. There is still alot of work to be done, but the map is complete and the terrain tiles are 95% done. So here's what you have to look forward to. Screens here
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I like it :D
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Having problems with Euro and patch?..please read
Deuces replied to Deuces's topic in General Discussion
This is how your directory structure should look. The deuces security catalog is the copied desert security catalog renamed. Once you have it setup this way you will access the terrain in you dropdown menu in the game. If you still have problems, I will upload the self installer that JerseyD sent me when I get home tonight and you can use that. -
Having problems with Euro and patch?..please read
Deuces replied to Deuces's topic in General Discussion
Not a bother Andy. When I refer to the desert.cat file, that is in fact the security catalog your seeing in the desert folder. That is the file you need to copy over and rename. Second. the campaign.zip was omitted from the euro zip...because...well I won't lie, I forgot it. JerseyD made an installer for the files but I have not uploaded it yet. In the meantime you can get the terrain in the campaign by doing this. Create a new folder in your strike fighters/campaign folder and call it Campaign2 Copy your campaign1.ini file from the Campaign1 folder to the Campaign2 folder Rename the ini to campaign2 Edit these lines to read: [CampaignData] CampaignName=Deuces (Fictional) <<--this can be any name you want DataFile=Campaign2_data.ini <<---make this change CampaignMap=DEUCES <<--make this change Service001=USAF Service002=USN Service003=USMC Service004=Merc leave the rest alone and you should be ready to go Hope this helps. -
I've gotten several emails and answered some posts to people who have had some problems with the Euro tiles and the patched version of the game. First off let me say that the cause of most of these problems is due to my haste in trying to get it updated as soon as the patched was released. I was not very clear with instructions and when the zips were created I didn't think about anyone extracting them with the "use folder names checked". Sorry I never use this feature and simply drag the stuff where I want it to go. I kinda like to see the files go in :) Sorry. JerseyD has offered to make an installer for me and that should help. Thanks JD! Anyway aside from making sure everything goes where it needs to go I would suggest you simply open winzip (or whatever you use), select all, and drag them into your .../terrain/deuces folder. The next thing that most be done, this is the biggest cause for problems, is you need to copy over your patched desert.cat file from your terrain/desert folder to your terrain/deuces folder. Delete your old deuces.cat and rename the new desert.cat to deuces.cat. I hope this helps anyone having problems and if you still need help, feel free to email me. I will answer them all.
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I noticed you liked my main screen, at least I guess you do since it's on your site. So I figured I'd give you a nice clean one to add your patches and logos to Hope it's useful.
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Sorry for not including this in the zip. I kind of rushed it out to get the patched users up to date. And ummmmm the publishers forced me to release it early. Here's what you need to do: Create a new folder in your strike fighters/campaign folder and call it Campaign2 Copy your campaign1.ini file from the Campaign1 folder to the Campaign2 folder Rename the ini to campaign2 Edit these lines to read: [CampaignData] CampaignName=Deuces (Fictional) <<--this can be any name you want DataFile=Campaign2_data.ini <<---make this change CampaignMap=DEUCES <<--make this change Service001=USAF Service002=USN Service003=USMC Service004=Merc leave the rest alone and you should be ready to go.
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Much appreciated Sal_ ! :D
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Hey Sal_, from one Flasher to another any chance at a copy of your Flash source file?
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Dirtman, He has all of the bases labeled and thier coord. Just click the targets button and zoom in. I think thats what your looking for.
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The mission planner is done by Sal_ I just happened to have the link.
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Want an easy way to setup your mission waypoints? Go here http://24.126.25.86/~webserver/mission_planner/
