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Deuces

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Everything posted by Deuces

  1. Make sure your not spelling it "Dueces" It should be Deuces
  2. Viper-yes you would install the patch first. The problems you describe as far as you crashes and such are usually caused by improper renaming of files. Check your spelling on the renamed desert.cat file that you copy over and make sure it (and any other files and folders)says deuces and not dueces, which seems to be the most popular mispelling of my callsign. As far as the campiagn...see this post http://forum.biohazcentral.com/viewtopic.php?t=2076
  3. smudger150-- --In your campaigns directory, create a new folder called Campaign2 --From your Campaign1 folder , copy the campaign1.ini and paste in the newly created Campaign2 folder --Rename the ini to Campaign2.ini --Edit the top section of the Campaign2.ini to look like this [CampaignData] CampaignName=Deuces (Fictional)<--You can name this anything you want DataFile=Campaign1_data.ini CampaignMap=DEUCES Service001=USAF Service002=USN Service003=USMC Service004=Merc
  4. smudger150..I'll post what you need to do when i get home.
  5. Dave--I thought I had scanned ya that scheme. It's not Hartmans jet but the same scheme.
  6. I was asked via an email if I could put together something to help the SF community members dabble in creating new terrain tiles. Well I had a few moments today to take some screen shots and throw together the first 2 parts of a very basic tutorial. This is a simple tutorial at best but may help anyone that might have interest. Anyway, have a look, give it a shot. I'd love to see what you guys can come up with. Read parts 1&2 HERE
  7. Here's the one I threw together. More than welcome to it. http://dzeng.ecorp.net/files/sf.zip btw..this is for the FLCS/TQS digital setup
  8. PC-It is a Sopwith 2B2 Rhino
  9. The terrain is part of the "Operation Tainted Cigar" project, Cuba. The clouds you can do in Photoshop. Give yourself a new layer, draw a white rectangleover the entire image (I used white in this case). Select that layer and choose, Filter,Render, Difference Clouds. Set your layer mode to Screen. then I just select the eraser and remove all but the clouds I want to have.
  10. Yep that's probably it. I updated the files after the patch. Jeff has the latest ver here at Biohaz.
  11. Very nice :D The ctd thing with the addon planes is odd. I've flown both without an issue. Are you having the problem in campaign or single mission mode? I'll have a look at what I may have done different when I get home.
  12. Nice pics Sith! Here's a mini of what graces my desktop
  13. How about a Sopwith Rhino.
  14. In a nut shell- In graphics, a portion of each pixel's data that is reserved for transparency information. 32-bit graphics systems contain four channels -- three 8-bit channels for red, green, and blue (RGB) and one 8-bit alpha channel. The alpha channel is really a mask -- it specifies how the pixel's colors should be merged with another pixel when the two are overlaid, one on top of the other. Once you have created your alpha channel, it works off black/white or grayscale. Any part of the graphic that is covered in black in the alpha channel will be hidden, anything cover in white will be visible. In the case of the tga files for the terrain, they do nothing to the actual tile image but rather the color or noise image that is overlayed on any tile that contains water. You could in actuality place an all black alpha channel in you shore tga's and it would work just fine. As a practice lesson you can use the same method for replacing the trees in Sfighters. Find a tree you want to use, open it and make sure the mode is set to RGB, create an alpha channel, fill the alpha with black. Turn on one of your other channels to see you image , select the alpha channel and paint the tree white. Export as a 32bit tga w/alpha to your particular terrain folder and you'll have new trees. To change back just drag out the file or delete it. Sfighters will then use the default file conatined in the .cat file. Try it out.
  15. Yes I do use Photoshop. Is there any other program? :D The only thing I had to do was take the SEA1 tile and replace my original sea layer in the Photoshop files I have from the Euro creation. They already have the alphas created from my previous work. Then save as 32bit tgas... Voila. Glad it works for you.
  16. Ok rookie--Try these files.Just unzip it to your deuces terrain. Uncheck the use folder names when you unzip it cause I didn't zip it from my terrain folder. Let me know if it works for you. http://www.max-gs.com/files/dsea.zip
  17. Hmm, can't seem to hit his site. Then again I always have problems hittin it. Anyway. is it that you guys want to use this particular shade of sea in the Euro set? If so I would be happy to release the proper tga's with this color. I have a all in layered PS format. If someone wants to send me the SEA1.tga only via email, it would be a simple task. deuces@comcast.net
  18. rookie--where did you d/l these tiles? I'll have a look at them. You are correct in that the shore tiles or any .tga in the game would be 256k which is a 32bit tga w/an alpha channel. Looks like what you have is 24bit tga's which have no alpha.
  19. He does have permission to post screens with the terrain. So it is written, so it shall be.
  20. Finding them will be a bit easier in Cuba "Operation Tainted Cigar" with the help of a new tile texture. [/img]
  21. Just so you all know the "Operation Tainted Cigar" Group is not resting on it's laurels, here's a shot of my very short lived blow over downtown Havana. Got whacked coming off target :D
  22. Finished it also....was awesome. I was completely hooked as well.
  23. It works great Chief. Only wish the animation could be seen from inside the pit.
  24. See this post SDirickson http://www.simhq.com/simhq3/sims/boards/bb...c;f=55;t=004574
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