Deuces
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Everything posted by Deuces
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I'm back, now what did I miss?
Deuces replied to Gunner V's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here's the one I threw together. More than welcome to it. http://dzeng.ecorp.net/files/sf.zip btw..this is for the FLCS/TQS digital setup -
PC-It is a Sopwith 2B2 Rhino
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The terrain is part of the "Operation Tainted Cigar" project, Cuba. The clouds you can do in Photoshop. Give yourself a new layer, draw a white rectangleover the entire image (I used white in this case). Select that layer and choose, Filter,Render, Difference Clouds. Set your layer mode to Screen. then I just select the eraser and remove all but the clouds I want to have.
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How about a Sopwith Rhino.
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In a nut shell- In graphics, a portion of each pixel's data that is reserved for transparency information. 32-bit graphics systems contain four channels -- three 8-bit channels for red, green, and blue (RGB) and one 8-bit alpha channel. The alpha channel is really a mask -- it specifies how the pixel's colors should be merged with another pixel when the two are overlaid, one on top of the other. Once you have created your alpha channel, it works off black/white or grayscale. Any part of the graphic that is covered in black in the alpha channel will be hidden, anything cover in white will be visible. In the case of the tga files for the terrain, they do nothing to the actual tile image but rather the color or noise image that is overlayed on any tile that contains water. You could in actuality place an all black alpha channel in you shore tga's and it would work just fine. As a practice lesson you can use the same method for replacing the trees in Sfighters. Find a tree you want to use, open it and make sure the mode is set to RGB, create an alpha channel, fill the alpha with black. Turn on one of your other channels to see you image , select the alpha channel and paint the tree white. Export as a 32bit tga w/alpha to your particular terrain folder and you'll have new trees. To change back just drag out the file or delete it. Sfighters will then use the default file conatined in the .cat file. Try it out.
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Yes I do use Photoshop. Is there any other program? :D The only thing I had to do was take the SEA1 tile and replace my original sea layer in the Photoshop files I have from the Euro creation. They already have the alphas created from my previous work. Then save as 32bit tgas... Voila. Glad it works for you.
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Hmm, can't seem to hit his site. Then again I always have problems hittin it. Anyway. is it that you guys want to use this particular shade of sea in the Euro set? If so I would be happy to release the proper tga's with this color. I have a all in layered PS format. If someone wants to send me the SEA1.tga only via email, it would be a simple task. deuces@comcast.net
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Vietnam Camo F-86's
Deuces replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
He does have permission to post screens with the terrain. So it is written, so it shall be. -
Finished it also....was awesome. I was completely hooked as well.
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New High Res Skins released
Deuces replied to Mitch's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
See this post SDirickson http://www.simhq.com/simhq3/sims/boards/bb...c;f=55;t=004574 -
Right there with you Dagger. I have 2 nephews in the middle of it. 1 Air Force, 1 Army.
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F-86 released
Deuces replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looking forward to the templates on this bird Danw! Till then I'm sure we can make do :D SDirickson-biosurge: I'm building the OTC website now. Progress and updates will be posted there. I'll post a link once it's up. -
F-86 released
Deuces replied to DanW's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A beautiful job Dan!! True quality. :D -
The individual cloud layer "tiles" are already 512x512. Your not going to get any better random pattern by making them larger since no matter what size you make them, the game will scale them back to 512x512. By upping the size you will only gain a higher rez in the same area. You will also have a performance hit.
