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Everything posted by Wilches
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Gents, my Ca-3 install has the old and annoying explosion while on ground. Any fix? Regarding to the bombload, is it external or internal? I can't see any bombs... Thanks!!
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Wow, sounds good. Is there a specific default cockpit for it? Could you post a screenshot please?
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Well, I really don't know nothing about this... Shame on me! Could you explain a little bit more please?
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Gents, I have some questions regarding the Turkish Front. Hope you can help me. - Is there any dedicated terrain for that? If not, is there any way to backdated some terrain to WWI standard? - Wich planes the Turkish flown? - Who were the foes and planes? - Any good link? Thanks in advance guys!!!
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Any success, quack74?
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Try to download the "3D Object Converter 4.20" program. With this you can see all the parts and even modified (not sure about the last one). A major breakthrough indeed!! Anyway, there it goes - for the under tail fin the nodename is "Skid Base". For the skid itself "Tail Skid" and for the nose cone(spinner I assume) is "Prop Spinner". Useless to say that it's case sensitive. Cheers!!!!
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Super!!! Waiting on!!
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I mean with the Breguet 14!
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Love it ! Thanks Christian , but is there any chance to place the bombs under the lower wings like the photo?
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Can anyone make this? http://3.bp.blogspot.com/_FEcHJfaMW1o/ScAQyztZdPI/AAAAAAAAHto/I_CFUlqGa8s/s400/Breguet-14_bombas.jpg
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As we now have the late Pfalz D.IIIa, with external guns, you can fix the old D.III with the correct burried guns by adding the following to the PfalzD3_DATA.ini replacing the old lines - It only remove the guns without changing anything. [AircraftData] EmptyMass=690.0 EmptyInertia=538.38,423.0,883.26 ReferenceArea=22.14 ReferenceSpan=8.40 ReferenceChord=1.53 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.5 UseMetricUnit=TRUE DefaultArmorType=WOOD DefaultArmorThickness=25 Component[001]=Fuselage Component[002]=TopWingLeft Component[003]=TopWingRight Component[004]=TopWingMidLeft Component[005]=TopWingMidRight Component[006]=TopWingTipLeft Component[007]=TopWingTipRight Component[008]=BottomWingLeft Component[009]=BottomWingRight Component[010]=BottomWingMidLeft Component[011]=BottomWingMidRight Component[012]=BottomWingTipLeft Component[013]=BottomWingTipRight Component[014]=Tail Component[015]=LeftStab Component[016]=RightStab Component[017]=VertTail Component[018]=Nose Component[019]=Remove1 Component[020]=Remove2 Component[021]=Remove3 Component[022]=Remove4 Component[023]=Remove5 Component[024]=Remove6 Component[025]=Remove7 Component[026]=Remove8 Component[027]=Remove9 Component[028]=Remove10 Component[029]=Remove11 Component[030]=Remove12 Component[031]=Remove13 Component[032]=Remove14 Component[033]=Remove15 Component[034]=Remove16 Component[035]=Remove17 Component[036]=Remove18 Component[037]=Remove19 Component[038]=Remove20 Component[039]=Remove21 Component[040]=Remove22 [Remove1] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Spandau DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove2] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Jacket DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove3] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Sight DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove4] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Muzzle DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove5] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Magazine DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove6] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove7] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt_lever DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove8] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Drum DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove9] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove10] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever_Handle DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove11] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Ammo_L DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove12] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Spandau01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove13] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Jacket01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove14] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Sight01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove15] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Muzzle01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove16] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Magazine01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove17] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove18] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Butt_lever01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove19] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Drum01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove20] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove21] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Lever_Handle01 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [Remove22] //ParentComponentName=Fuselage ModelNodename=Empty DestroyedNodeName=Ammo_R DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE Good luck!
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New planes - most wanted! The Albatros OEF Austro-Hungarian and the Pfalz D.IIIa (late version). GREAT!!!
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Just found the Bristol Scout at Capun's! Awesome!!
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Terrific! I'll take a look on this! Thanks a lot bud!
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These are the plane/scenario wich I wish most. If know where I can get them I appreciate!! - Bristol Scout - DH-5 - Aviatik Berg - Phönix D-I/II - Rumpler C.IV - LVG C.IV - Albatros D.X - Austro-Hungarian Albatroses - Junker J-1 "Furniture Van" - North Italy terrain Thanks!
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Gents, in my install all of my Gothas G.IV explodes as the game starts. They lose the wings when touching others. When I select to fly alone to avoid the collisions, the plane doesn't reach anough speed to be airborne. Any fix for that? Thanks!!
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You made me day!! Release'm quickly!!!
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Baffin/Ripon project
Wilches replied to LloydNB's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I suppose that awesome cockpit will comes along too... -
FW-189 WIP
Wilches replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
The Rama is comming!! Second to the Fokker G-1! -
HE-177 Grief Wip
Wilches replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Need it badly to sink some ships! -
CR.42 Falco WIP
Wilches replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Awesome!!! The cowling looks perfect to me!! Congrats chap! -
dewoitine d 520 WIP
Wilches replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Second that... Have you try it in SFP1? Im my install the plane looks half burried in the tarmac and them explodes. -
It's the a new Ju 87D under WWII section! Its 3D has the two Bk.37 cannon pods innactive for a Ju 87G future release. Great!!!
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New plane available - check here!! http://cplengineeringllc.com/SFP1/
