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russouk2004

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Everything posted by russouk2004

  1. Which model...C I gather ? looking at C and 3 of the D in lod viewer there arent any launch rails for inner pylons...only tank clamps etc...there is 2 for outer pylon but they wont be moveable\selectable on another pylon unless added as a weapon or fakepilot...afaik theres your problem looks like kfir has the rails...dunno
  2. Im confused.com launch rail refuses to load... set up pylon for 2 IRM launch raiils....they work fine,but when I try add launch rail to bottom...it will not show....tried allsorts... pics show Rightouter pylon...the ones giving trouble... Pylon is Pylon_LOW_AAM 2 rails are AAM_Pylon01 and 02 3rd is LOW_Rail (left etc) all dandy in max...but with no irms or with the rail wont show... heres for Pylon_LOW_AAM and just the LOW_Rail..... [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.91,-1.23,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1100 AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM \\DoNotDetachPylon=TRUE PylonMass=60 LaunchRailNodeName=LOW_RAIL PylonDragArea=0.02 LaunchRailHeight=0.10 LaunchRailMass=25 and for the main pylon and IRM rails.. [AAM_STATION1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.11,-1.56, 0.17 AttachmentAngles=0.0,0.0,72.153 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM DoNotDetachPylon=TRUE LaunchRailNodeName=AAM_PylonL01 PylonMass=60 PylonDragArea=0.02 Ive tried variations and no joy...im obviously missing a simple item... cheers guys.
  3. what exactly was it ? glad its sorted....its pain looking for errors in all that data eh
  4. Angel Interceptor V.1.0

    Version 1.0.0

    179 downloads

    Gerry Andersons amazing series of Animatronic kids tv programmes inspired model of the Captain Scarlett series Angel Interceptor I found freeware model online but it was crap so decided to model this one....shape of it is as accurate as I im going to do...only found some pics after I had done most of it,then reworked some bits as it is now. model is about 95% accurate anyways....its free so what you worrying about ?.lol OK... Includes... Angel Interceptor 3d model created 100% by me .. All textures by me with any borrowed,with owners consent... Normal map and speculars....attached LOD with no specular for those who might prefer that...fussy buggers lol...j\k. Female Angel pilot in Angel uniform to a degree........ based on a free pilot model that I adapted,if and when get a better 3d model then for now its what it is. AA1 Rockets The Interceptor used these which are internal in nose area Optional pylons , though the tv model didnt use any. Landing gears\skids ( G ) on tv it was able to land nose up on a launch table but this one lands\takes off conventionally. Animations... Canopy =shift and 0 stock. Flaps ( F ) Sounds..J79 I think is stock.....these are,some use F15,sounds,the rest are stock which leaves you able to put what you prefer. Decals by me. Also... Hangar and Loading screens by me.which I think are quite nice lol Squadrons and Nations... Copy these into respective ini`s .. Loadout leaves bit to be desired but its working and basic,for starters. Nations.. [NationXXX] Name=WAAF DisplayName=World Army Air Force Alignment=FRIENDLY Mercenary=FALSE PilotNameList=NamesMercs.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber= Formation.Transport= Formation.Tank= Formation.MobileAD= PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str ActiveDate=1980 Squadrons. [SquadronXXX] Name=A1 SQD "Vipers" DisplayName="Vipers" Nation=WAAF TEMPLATE to follow when ive tidied it up This model and files I created are NOT to be used outside of Strike Fighters 1 and or 2...unless by permission of myself,Not to be used for anything other than freeware,and not to be distributed for gain,or any part thereof used without consent ,by myself or any other contributor. This model is what it is,if you have a gripe,tough...make your own....unless its a reasonable issue that I overlooked.....to many people moan when they cant create a box...lol... hope you like flying it as much as I like creating it...have fun and dont get shot down. Any errors you find contact me at CA. cheers Russo Angel No Specular.7z
  5. RAF Pilots training bomb run F35

    even though its a training Dumb GBU watch the hit at end.and sound of it coming in.....blimey....lucky young guys...note one in RAF roundels...but the guys training using USAF one....too
  6. View File Angel Interceptor V.1.0 Gerry Andersons amazing series of Animatronic kids tv programmes inspired model of the Captain Scarlett series Angel Interceptor I found freeware model online but it was crap so decided to model this one....shape of it is as accurate as I im going to do...only found some pics after I had done most of it,then reworked some bits as it is now. model is about 95% accurate anyways....its free so what you worrying about ?.lol OK... Includes... Angel Interceptor 3d model created 100% by me .. All textures by me with any borrowed,with owners consent... Normal map and speculars....attached LOD with no specular for those who might prefer that...fussy buggers lol...j\k. Female Angel pilot in Angel uniform to a degree........ based on a free pilot model that I adapted,if and when get a better 3d model then for now its what it is. AA1 Rockets The Interceptor used these which are internal in nose area Optional pylons , though the tv model didnt use any. Landing gears\skids ( G ) on tv it was able to land nose up on a launch table but this one lands\takes off conventionally. Animations... Canopy =shift and 0 stock. Flaps ( F ) Sounds..J79 I think is stock.....these are,some use F15,sounds,the rest are stock which leaves you able to put what you prefer. Decals by me. Also... Hangar and Loading screens by me.which I think are quite nice lol Squadrons and Nations... Copy these into respective ini`s .. Loadout leaves bit to be desired but its working and basic,for starters. Nations.. [NationXXX] Name=WAAF DisplayName=World Army Air Force Alignment=FRIENDLY Mercenary=FALSE PilotNameList=NamesMercs.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber= Formation.Transport= Formation.Tank= Formation.MobileAD= PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str ActiveDate=1980 Squadrons. [SquadronXXX] Name=A1 SQD "Vipers" DisplayName="Vipers" Nation=WAAF TEMPLATE to follow when ive tidied it up This model and files I created are NOT to be used outside of Strike Fighters 1 and or 2...unless by permission of myself,Not to be used for anything other than freeware,and not to be distributed for gain,or any part thereof used without consent ,by myself or any other contributor. This model is what it is,if you have a gripe,tough...make your own....unless its a reasonable issue that I overlooked.....to many people moan when they cant create a box...lol... hope you like flying it as much as I like creating it...have fun and dont get shot down. Any errors you find contact me at CA. cheers Russo Angel No Specular.7z Submitter russouk2004 Submitted 08/27/2019 Category What If Hangar  
  7. for planes landing I think you need check collision points for deck etc...and or min max...looking at it in lod viewer deck has pivot set to deck but bounding box\collision box too high see pics of other carriers from game that work...top pic with text is the one you are doing
  8. yeah m8 I just mistyped that...names are ok...its all fine now...just as I say added the rail name as mesh name not the actual pylon its loaded on...:)
  9. Pheonix...try what I did ...made the rail a seperate station....I dont need this loadout for this model,but do for the 2 seater attack one ive got too.... TOP PIC with no weap selected for rail...2ND PIC...with weap selected. yours below... AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=inner_pylon_L rename this to missile_rail_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailNodeName=missile_rail_L <delete this //LaunchRailNodeName=missile_rail_L01 //LaunchRailNodeName=missile_rail_L02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L DoNotDetachPylon=TRUE I added this to stop pylon its attached to not showing if no weapons loaded... try this new station outboard [LeftInnerWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=3 or whatever number is not used. StationType=EXTERNAL AttachmentPosition=-2.153,-1.02,-0.837 AttachmentAngles=0.0,-3.0,5.0 LoadLimit=500 AllowedWeaponClass=BOMB,FT,RFT,LGB,ASM,IRM,SAHM,AHM AttachmentType=NATO,FRANCE,ISRAEL,S_AFRICA ModelNodeName=missile_rail_L PylonMass=40.0 PylonDragArea=0.02 LaunchRailHeight=0.16 LaunchRailMass=5.0 FuelTankName=Tank1300_Mirage FuelTankNodeName=drop_tank_1300_L THIS IS MY RAIL ENTRY [LeftStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.91,-1.23,-0.05 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1100 AllowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=LOW_RAIL DoNotDetachPylon=TRUE PylonMass=60 RailLaunched=FALSE PylonDragArea=0.02 [AAM_STATION1] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.11,-1.56, 0.17 AttachmentAngles=0.0,0.0,72.153 LoadLimit=250.0 AllowedWeaponClass=IRM AttachmentType=USAF,UK,NATO ModelNodeName=Pylon_LOW_AAM DoNotDetachPylon=TRUE LaunchRailNodeName=AAM_PylonL01 PylonMass=60 PylonDragArea=0.02D ENTRY FOR THE PYLON ITS ATTACHED TO.. ONE OF FOUR FOR THE IRMS
  10. Thnx guys...ive got 2nd pylon for other weaps...Pylon_LOW_MISC sorted...renamed meshname to rail name and works... if I leave out the donotremove statement the pylon disappears if no IRMs selected so left it in llowedWeaponClass=ARM,SAHM,IRM,ASM,AHM AttachmentType=USAF,UK,NATO ModelNodeName=LOW_RAIL DoNotDetachPylon=TRUE PylonMass=60 RailLaunched=FALSE PylonDragArea=0.02
  11. not often you see a tenth Red Arrow....those RAF\RN F35`s ?
  12. Faked or what ?

    looking again I think im in error...I was looking at something else in video...its odd tho weird stuff about
  13. Faked or what ?

    I watch steve a lot in beginning...though seeing this one...I think its been faked ...whats your thought...note my post about it..?...opinions...lots of what he films is really odd tbh...this tho to me looks faked,the cigar object..in original I think the speeding object is a bug...soon as appears seems to slightly change path as if its deciding which way to fly. see it better at 25% speed.
  14. Vickers 553 Bomber version 2 seat...got 1 seat somewhere need finish these British Mig21 copy lol
  15. Yeah on bottom of 1st WW2 sf2 other\German planes is the E on page 2 is the B.....
  16. Sukhoi Sunday

    "someone order a chinese takeaway?"
  17. Its same thing...lower effects to high.works then..ive newest drivers....its still happens if you have unlimited on effects
  18. Plenty here who can assist in the data im sure
  19. A-4 Skyhawk Walkaround

    Love the shape of the scooters....loving the blue camo...looks so better in hd vid......Bit like Our Hawk T1A....my fave jet....
  20. Unidentified

    Coincidentally....wanakahelicopters in New Zealand do heli tours etc....and have a cream coloured Airbus AS350 which from that angle is I would say what it is...I do believe however that we are being visited,but in this case I would say 100% helicopter in pic...in this image you can see the skids... javascript:;
  21. it has...on one of our fishing lakes,RSPB gave us permission to shoot some....they empty some lakes of fish that clubs have bought...Its not their fault its ours for over fishing the seas... though rather than kill them club put up poles etc....cormorants dont like restricted landing places poles put them off trying to land,and for quick escape ,they like a clear area
  22. odd...it should do...you are changing both these yes ?
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