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russouk2004

+MODDER
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Everything posted by russouk2004

  1. well seems ok in game...just to tweak the specular etc...
  2. JPGs far less space and hold a lot of detail...my 2048x2948 jpgs for the mig29,smaller in size and better detail than a 1024x1024 bmp
  3. I think what you refer to is actually the gamma settings for 3ds max....it shouldnt affect any model. I ll post pics in bit as I had the issue screen capture and actual render....that what you are getting?
  4. File Name: Mig-29K Pak File Submitter: russouk2004 File Submitted: 02 August 2015 File Category: MiG-29 2015 update for the Mig29-K By Me Russouk2004 Now includes... new afterburner effects... some minor model adjustments some new decals. new a\c for Chines Navy "Fighting Sharks"...just like their naval cousins the SU-33 Scheme. also available for SF2 By me... Basic refuel probe... Weapons...included the Wing Tanks (Part of 3d model) and external centreline tank (external model) Just to ensure operation,use weaps editor to make sure they are installed after adding the new aircraft folders etc etc. ................................................... Requires... ................................................... Mig29A sounds... The Trooper for Pilots Red series...(Red7011,Red3201) K-36D seat Installing.................................................. I suggest you back up and or delete any existing Mig29K`s From previous release as this pack has extras (Chinese Version)and newer LOD`s...as simply replacing may corrupt the install.... ............................................................................................................... 1st copy contents of the (Copy contents) files folder to all mig29k main folders...then....... Copy Objects Folder to your Mod \Folder and allow to overwrite foe example... C:\Users\Joe Bloggs\Saved Games\ThirdWire\Test Game all files should drop into correct slots... Keys.... Canopy=shift and 9 Wingfold.=shift and 0 (uses a fake canopy2 as anim slot.....) Arrestor hook=H Refuel probe= shift and 8 SU-33 Chinese version info.....................(Removed until Su-33 released) I think ive managed to cover all....any problems or enquiries,contact me via CA Forums... Hope you enjoy flying these as I did in modding the fine Migfactory Mig29`s.. Click here to download this file
  5. Thank you and goodnight

    Try this m8...http://www.shadowexplorer.com/ it will allow you to go to the day before...and save all the files as they were before you had the mishap
  6. Mig-29K Pak

    Will post a fix asap...sorry,must have had an old persons moment...lol
  7. Mig-29K Pak

    Sorry mate,will append it ... cheers
  8. delete the software license ,and re activate
  9. Fair comment....will need you to check what im doing lol
  10. well ive managed to get proper gun for it so will add it...the rest we`ll see...for free model be grateful...lol...j/k...will fix at later date if poss
  11. I wouldnt want money for my stuff...if I had time I would make anything to order..but its not possible atm.
  12. okee dokee i ll sort them this week in the evenings after work...
  13. thanks but not my models..Ive only imported them,converted and adapted.. also added IR lenses to the T-90...will up after test
  14. anyone tried running them on a windows phone with android or kitkat emulator?
  15. What can I say,I just love migs....any migs
  16. not at present....ive ordered one and will try
  17. yeah but im limited to the existing fuselage polys as ive joined the glass,canopy and fuse to edit as one mesh...I would need to redo the fuse mesh...mebbe I ll see if i can do it another way
  18. J-7PG./J-7G / J-7EB etc front windscreen all glass variant
  19. try swapping a few about...theres plenty to try to see if they are better.. which a\c btw ?
  20. ok got it working....add these parts to the data.ini...also add Deployongears=TRUE to canopy entry also or the wings will open in flight...thats the only thing I cant stop ...is canopy opening with the wingfold as they use same slot for animationnot that you want to open canopy in mid air lol... wings fold with shift and 8 should work on E and the F Under [Nose] SystemName[018]=coPilot SystemName[019]=Canopy2 also in [Crew] [coPilot] CanopyNodeName=LeftOuterWing CanopyAnimationID=7 DeployWhenOnGears=TRUE then delete this bit below (not important , but you will have 2 animation keys otherwise) [OpeningCanopy] SystemType=ANIMATION InputName=ANIMATION_1 DeploymentMethod=MANUAL AnimationTime=5.0 AnimationID=7 DeployWhenOnGears=TRUE then add this to [LeftSidewinderStation] and [RightSidewinderStation] MovingPylon=True RotatingPylon=True
  21. yea forgot had it....im trying out summat..
  22. it took a while with the mig29k as parts in 3ds max had to be xform reset...which converts a mesh to its real world size.,when u create a mesh,unless you make the part exact measurements then it will actually be smaller or larger than real world size when its scaled to size in the model,hence the xform reset tool (info on xform reset for those that dont do 3dsmax lol) when the meshes were correct size they worked ok...as before,the pivots were wrong due to the false sizes..
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