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Crusader

+MODDER
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Everything posted by Crusader

  1. The hi-res runway textures.. I usually downsize them to 512 pixel and save them in JPG format.. and remove the original BMPs from the folder. Helps a lot on my old crate.
  2. Its also possible to directly target any targetable object by pointing the aircraft at it or look at it and use the Acquire Visual Target command ( Numpad * by default, iirc)
  3. HUD, several switches and stuff and the WCP look very much like F-15A stuff which has been "Phantomized", so to say. I wont be surprised if the HUD symbology is very similar to the F-15A symbology.
  4. None of the textures show on the HUD which means the avionics ini is missing the HUD Material section which is a SF2 feature To fix it Open the avionics ini file (with notepad , e.g.) Find the [HUD] section Add this line to the HUD section : [HUD] ... HUDMaterial=HUDMaterial and then the new HUDMaterial section : [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  5. Antennaes and the pylon arrangement and... the end/rear of the fairing from wing to fuselage where the Spirale chaff dispensers are mounted on later variants Theres also the Eclair chaff/flare dispenser box on the underside of the rear fuselage on the early variants
  6. How about a good old .bat file with DOS command lines to do all the copy/paste with one click or two ..
  7. That 100 ft or so split-s pullout... Regarding the expanded CDL tables: Ive modified a MiG-21bis (not flown yet) and the TW Mirage 5D and got a couple of flights with it fighting MiG-21's and F-15A And I do have the impression that its smoother turning at a given G and also easier to hold the desired G
  8. In the cockpit ini, the ItemNumber= refers to the AnimationID used in the data ini / aircraft lod animation In the AV-8B+, the refuel probe is using #8
  9. Cockpit ini , Probe section [Probe] Type=EXTERNAL_ANIMATION_LINK NodeName=ICP_PROBE MovementType=LIGHT ItemNumber=8
  10. int he aircrafT's data ini [FlightControl] section, look for (add if missing) RocketBoresightAngle=0 ( make avionics ini value match this value ) If you change the angle in the data, then the AI has trouble aiming .. which requires adjusting AimPitchOffset in the next section, [RocketAttackAI] ... AimPitchOffset=0.5 All that is for rockets only.. I'm still looking for my updated F-15E files...
  11. Ive fixed that problem (IIRC...) when i worked on the updated F-15E avionics Have to dig out the files and check... CCIP can be adjusted in the avionics ini for rockets, HUD section , RocketBoresightAngle= For one type or to get a usable average solution .. it also depends on another related value in the aircraft's data ini ..
  12. There is the "up to date" red side wpn pack I think the R-73 from it are better than older versions
  13. Gladiator

    LOL yep And thats the good part of SF... everyone can find "his" field of interest .. some just planes.. skins..... other cockpits .. then there are the "aerodynamists" ;D
  14. Gladiator

    But cockpits are the most important models, since they are the player's "office" .. and bad cockpits mean that the plane in quesiton is not used often or at all... If you make instruments with needles, model them with a logical position, i.e. set them to 0 value of the scale/dial or center/neutral position in case of slip balls or turn direction indicators.... that makes it easy to set them up in the cockpit ini
  15. Mirage F1C-200

    Single or dual-band Barracuda or the Barax only for French AF F1's. The Barem is the export version of the dual-band Barracuda for Jordan, used by the F1EJ.
  16. Mirage F-1C_82

    But not the "EQ7" ...
  17. Mirage F-1C_82

    Thats correct, F1C_81 is the early production F1C modified with updated radar. They were not retrofitted with the BF RWR.
  18. File Name: SF2_F-22A_New_Avionics_10 File Submitter: Crusader File Submitted: 26 October 2014 File Category: Avionics HUD and Radar update for Julhelm's F-22 cockpit which can be found here: http://combatace.com/files/file/12851-f-22-cockpit/ - New HUD which looks more like a F-22 HUD - Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now Not fully finished yet, still like to further improve a few things some day. Version 1.0 Click here to download this file
  19. Like a F-4.. energy fighter. Vertical action. hard turns only for 90° or so,. then its a brick. I flew the MIIIOFA vs a F-14A_74 , started at ~30k ft, head-on, fuel 50% both, guns only Managed to evade the numerous 20mm bursts coming from all angles fight got lower and lower at about 10k or so I got some nose position on the 14, when the 14 stalled out earlier than me and I was able to roll/slide my nose into it that got the AI driver (set to excellent) thinking (or so..) and he decided to drop his nose... which after a short time sent him into "avoid ground" and recover mode ... i used that time to dive after him and let fly with 30mm when he was busy with accelerating/extending and that was the end.
  20. [MissionData] Nation=SaudiArabia change to [MissionData] NationName=SaudiArabia Thats it....
  21. bump F1C_73 file updated
  22. Thats more like the Hurris catapulted from the CAM ships.. one-way trip Only that the T-Streak needs a even longer catapult = bigger boat ;D
  23. many moons ago... -------------- some vidcard trouble Dwcace airshow with tomcat special MP more special mp FAC mod .. modified F-4Es, one with white phos smoke rkts to mark tgts which the other player then bombed pics all from 2005 to 2008 or so
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