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Found 41 results

  1. Featuring F-15s of the 44th Fighter Squadron, 18th Operations Group, of the Fifth Air Force
  2. View File Astore - UPEO SKIN PACK FOR STRIKE FIGHTERS 2 Hi to all, I'm Astore. Thanks for downloading my skin pack ! The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting. Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative. UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom. It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city. The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015). Main air fleet EF-2000 Typhoon II -Base plane, multirole fighter- Mig-33 Fulcrum SS -Interceptors- F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.- SU-43 Berkut -Multirole, mainly Air Supremacy.- UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. R-505U -Presidential plane of Rapresentative Gabriel William Clarkson Aces: [From Ace Combat 3] -2040- Erich Jager Fiona Chris Fitzgerald Rena Hirose Nemo [From other continents] -...- Unknown [From original SF2 Campaigns and missions] Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025- ___________________________________________________________________________________________ Skin Pack: F-15 D ACTIVE -UPEO and GR Skins- F-16A_Blk1 (Stock F-16) -UPEO skin- FA-18a (Stock F-18) -UPEO skin- FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins- Mig-29C_RUS -UPEO Skin- Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins- SU-47 -UPEO Skin- Typhoon -UPEO Skin and Typhoon ace skin- CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin- Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin. If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number. [Nation272] Name=UPEO DisplayName=UPEO Alignment=FRIENDLY PilotNameList=NamesUSN.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Link to planes and models: F-16: http://www.fxinteractive.com/it/p156/p156extras.htm F-18:http://www.fxinteractive.com/it/p156/p156extras.htm OR https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/ Typhoon: https://combatace.com/files/file/6398-ef-2000/ F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/ F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/ SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/ SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/ MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/ Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad. This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun ! Submitter Astore Submitted 03/26/2018 Category What If Skins  
  3. Version 1.0.0

    23 downloads

    Hi to all, I'm Astore. Thanks for downloading my skin pack ! The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting. Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative. UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom. It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city. The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015). Main air fleet EF-2000 Typhoon II -Base plane, multirole fighter- Mig-33 Fulcrum SS -Interceptors- F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.- SU-43 Berkut -Multirole, mainly Air Supremacy.- UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. R-505U -Presidential plane of Rapresentative Gabriel William Clarkson Aces: [From Ace Combat 3] -2040- Erich Jager Fiona Chris Fitzgerald Rena Hirose Nemo [From other continents] -...- Unknown [From original SF2 Campaigns and missions] Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025- ___________________________________________________________________________________________ Skin Pack: F-15 D ACTIVE -UPEO and GR Skins- F-16A_Blk1 (Stock F-16) -UPEO skin- FA-18a (Stock F-18) -UPEO skin- FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins- Mig-29C_RUS -UPEO Skin- Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins- SU-47 -UPEO Skin- Typhoon -UPEO Skin and Typhoon ace skin- CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin- Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin. If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number. [Nation272] Name=UPEO DisplayName=UPEO Alignment=FRIENDLY PilotNameList=NamesUSN.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Link to planes and models: F-16: http://www.fxinteractive.com/it/p156/p156extras.htm F-18:http://www.fxinteractive.com/it/p156/p156extras.htm OR https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/ Typhoon: https://combatace.com/files/file/6398-ef-2000/ F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/ F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/ SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/ SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/ MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/ Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad. This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !
  4. The F-16XL was a design named after………..a golf ball………..that being the Top Flite XL for any who ever played Golf. Harry Hillaker was also a golfer….one with a problem in that the USAF wanted to use his A-A fighter (F-16A) in an A-G role hanging lots of pods and bombs off it which was just not on! So, what did he do and why? He and his design team at General Dynamics redesigned the F-16 to be more suitable to an A-G role using such concepts as high internal fuel loads and conformal carriage of weapons to get that nasty drag and radar cross section right down. In fact when he first started going to the Air Force with plans for the XL they were so enthusiastic about it they apparently accused him of holding the design back so that they (General Dynamics) could sell the F-16 twice. Goals to improve operational effectiveness included: • Improve the A-G role without degrading A-A capability. • Increased survivability, though increased speed, manoeuvrability and low radar cross section. The idea was to replace the F-16 and remain a lower cost fighter to the high cost F-15. So, some concept demonstrators were knocked together for testing? Yes, two of the Full Scale Development (Block Zero) F-16s were converted by doing such things as stretching their fuselages, removing the ventral strakes and gluing on some new cranked delta wings or double deltas. F-16XL-1 was 75-749 and had the F100-PW-200 engine, and F-16XL-2 was 75-747 which started life as single seater but was converted to the XL as a duel seater with the higher thrust F110-GE-100 engine. Were the goals met? Most of them, the low drag weapons carriage and lots of internal fuel meant vastly improved range over the F-16A (that already had comparative long legs), carried more A-G weapons, with ability to lug along 6 x A-A missiles on top. High AoA handling and instantaneous turn was improved. Cruise speed was also improved. This is a part of a 1989 write up by General Dynamics test pilot Joe Bill Dryden: Pitch rate in all configurations was as good as to slightly better than a Block 10 A model (No slouch in itself) and the roll response was better. On several occasions, during demonstrations with VIPs, I had to remind them that we had 12 MK82s on the airplane! They would frequently forget because of the ease with which the airplane would attain high airspeed…….How high an airspeed? Mull this over for a while, you put 6 MK82s on your little airplane, plus tanks and try to get close to my radius. ill put 12 x MK82s on board with no tanks, still go further than you can and for the same fuel flow by going 60 to 80 knots faster than you. I risk going in to the classified arena, but with the right fuses on the bombs you could get well on the plus side of the Mach, all the while enjoying a much better ride. Is there a but here? Yes using the F100-PW-200 engine from the F-16A, it was a tad underpowered, more F-14A than F-16A………..so take off requirements were nowhere near and some of it’s A-A capability was a bit degraded you could say. Perhaps an example from one of the Red Eagles pilots who flew some BFM against it in a MiG-21F-13: [Red Eagle Matheny flying the MiG] “We briefed each other about our airplanes and they [Edwards F-16XL pilots] turned to me and said they would be all over me – they had a roll rate of 800 degrees per second, which was the fastest in the inventory. – I got to thinking about that and it turned out the roll rate meant nothing. The problem with that airplane[F-16XL] was that it was a big bleeder: it just bled speed like nothing else when forced to turn hard – I ate them alive in the MiG-21. The F-15E on the other hand was a pretty good performer – they resisted the urge to get slow and jump in a phone booth with a MiG. They flew around the ranges at low level trying to burn off all this gas and he still needed to burn off more when we joined up on each other”. Could they not have improved that somewhere? Potentially, the second F-16XL had higher thrust F110-GE-100 engine but unfortunately the majority of the evaluation data and the Dual Role Fighter evaluation was done with the lesser thrusted F-100-PW-200. In fact Harry Hillaker stated they were not allowed to use the GE engine in the evaluation (see below) for whatever reason. NASA later got it supercruising with a F-100-GE-129 (29,500 lbs class), and by the late 1990s both General Electric and Pratt & Whitney offered suitable engines with a potential max thrust class to 36,000lbs and 37,000 lbs respectively. Was there some competition against the F-15 at some point? There was a USAF competitive evaluation originally called the Enhanced Tactical Fighter (ETF) competition, which in 1981 was renamed to became the Dual Role Fighter (DRF) competition. Technically not really a competition because both were evaluated and flight tested to totally different sets of conditions and to different flight test plans it seems. Why did the USAF run this evaluation? It was felt by some in the USAF the F-111F was becoming a bit outdated and instead of just an upgrade they wanted something that had A-A capability and a good precision night strike role against the Soviet masses. So, they chose two short assed fighters to replace the F-111? Pretty much – they would both get LANTIRN eventually and have a good A-A capability but still lacking in range. Surely the F-16 was cheaper was it not? On unit cost and cost per flight hour yes – but the USAF considered the F-16XL a radical new airframe compared to the F-15E, which was considered just a modification, so the USAF estimated research and development cost would be higher for the F-16XL. Okay but in the end the F-15 was chosen as the winner and that was that. No – following the DRF decision that the F-15E was going into production in February 1984, the USAF announced its intention to put the Single seat F-16XL into production anyway with the designation F-16F. So, work began on the F-16F design concept and Full Scale development into 1985. So where is it then? The program was terminated in late 1985 by the USAF it later appears there was no budget for every program out there such as the ATF (F-22) and black projects such as F-117 that were unknowns to most who ran the DRF so sadly the F-16F had to take the chop - basically lack of funding finally killed it off. End of the F-16XL – not quite The two F-16XLs were given to NASA in the late 1980s for various types of flight testing and we can thank them for taking some time to research into the history of the F-16XL and providing useful information on it. But there’s more An interesting rebuttal, ten years after the DRF, written by Harry Hillaker in response to an article in Aerotech News and Review which perhaps gives a passionate and better insight into how farcical some of these things can be: As the recognized “Father of the F-16,” and Chief Project Engineer during the concept formulation and preliminary design phases of the F-16XL and Vice President and Deputy Program Director during the prototype phase, the article was of considerable interest to me. The disappointment was that only one side of the issue was presented, a highly biased, self-interest input that does not adequately, nor accurately, present the real story of the selection of the F-15E. First, it should be understood that we (General Dynamics) did not initiate the F-16XL as a competitor to the F-15E, then identified as the F-15 Strike Eagle. We stated as unequivocally as possible to the Air Force, that the Dual-Role mission should be given to the F-15: that the F-15 should complement the F-16 in ground strike missions in the same manner that the F-16 complements the F-15 in air-air missions. A fundamental tenet of the F-16, from its inception, has been as an air-air complement to the F-15—no radar missile capability, no M=2.0+ capability, no standoff capability: a multi-mission fighter whose primary mission was air-surface with backup air-air capability. We proposed the F-16XL as a logical enhancement of its air-to-surface capabilities. The F-16C represented a progressive systems enhancement and the XL would be an airframe enhancement optimized more to its air-surface mission—lower weapons carriage drag and minimum dependence on external fuel tanks. The statement that “a prototype version of the F-15E decisively beat an F-16 variant called the F-16XL,” is misinformation. I don’t know what was meant by “beat,” it is patently true that McDonnell-Douglas clearly won what was called a “competition.” However, by the Air Force’s own definition, it was, in reality, an evaluation to determine which airplane would be better suited to the dual-role mission. In a formal competition, each party is evaluated against a common set of requirements and conditions. Such was not the case for the dual-role fighter. The F-15 Strike Eagle and the F-16XL were evaluated and flight tested to different sets of conditions and to different test plans—no common basis for evaluation existed. The F-15 had only one clear advantage in the evaluation—a “paper” advantage. The weapon loading for one of the missions used in the evaluation precluded the use of external fuel tanks on the F-16XL; the F-15 could carry that particular weapon loading and still carry external fuel tanks, the F-16XL could not. That one mission was the only place the F-15 had a clear advantage. (It should be noted that a fundamental design feature of the XL was the elimination of external fuel tanks with their attendant restrictions on flight limits and their weight and drag penalty.) Further, the Air Force would not allow us to use the GE F110 engine in our proposal even though the No. 2 XL, the 2-place version, was powered by a F110 engine and provided better performance than the P&W F100 engine. And although you would expect the F-16’s clear advantage to be cost, the Air Force treated the F-15E as a simple modification to a planned production buy and the F-16XL as a totally new buy. Neither airplane used in the flight test evaluation was a “prototype” of a dual-role fighter. The F-15 was closer systems and cockpit-wise than the F-16XL and the F-16XL was closer, much closer, airframe-wise. The F-16XLs were designed to, and flew, at their maximum design gross weight of 48,000 pounds, whereas the F-15, more than once, blew its tires while taxiing at 73,000 pounds, well below its maximum design gross weight [which was 81,000 pounds], a condition not demonstrated in the flight test program. In a meeting that I attended with General Creech, then TAC CINC [Commander-in-Chief], the general stated that either air¬plane was fully satisfactory. When asked why he and his staff only mentioned the F-15 (never the F-16XL) in any dual-role fighter statement or discussion, he gave a reply that was impossible to refute, “We have to do that because the F-16 has a heart and soul of its own and we have to sell the F-15.” I’ll have to admit that I sat mute upon hearing that statement because there was no possible retort. We had no allusions as to what the outcome of the Dual-role fighter “competition” would be and debated whether to even respond to the request for information. We did submit, knowing full well that it was a lost cause and that to not submit would be an affront to the Air Force who badly needed the appearance of a competition to justify continued procurement of the F-15—they had patently been unable to sell the F-15 Strike Eagle for five years. As is the case with too much in our culture today, the Air Force was more interested in style, in appearances, than in substance. Even today, I feel that giving the F-15 a precision air-surface capability was proper and badly needed. What continues to disturb me is that the F-16XL had to be a pawn in that decision and had to be so badly denigrated to justify the decision—a selection that could have been made on its own merits. And finally The concept of retaining performance with a usable Air to Ground loadout lives on today in the form of the F-35 Lightning II.......which comes with a 43,000 lbs thrust class engine to start with. General Dynamics F-16XL (F2275) ------------------------------------------------------------------------------------------------ Sources Page 267 Red Eagles (Davies.S), Osprey publishing 2008 - Matheny flew the MiG-21F-13 against the F-16XL and F-15E concept demonstrators. Elegance in Flight (Piccirillo.AC), 2014 National Aeronautics and Space Administration (NASA) – Chapter 7: The Dual Role Fighter competition. Code One Magazine, July 1989 (General Dynamics) Vol 4 No 2 -The F-16XL flies again Code One Magazine, July 1991 (General Dynamics) Vol 6 No 2 – Interview with Harry Hillaker 1999 Aviationweek online: http://aviationweek.com/awin/pws-229a-edging-close-500-hours Pratt&Whitney's self-funded F100-PW-229A - a re-fanned F100 fighter engine that can produce as much as 37,150 lbst. - is edging close to 500 total hours of run time 1998 General Electric online: http://www.geaviation.com/press/military/military_19980907.html Designated the F110-GE-129 EFE (Enhanced Fighter Engine), the engine will be qualified at 34,000 pounds of thrust and offered initially at a thrust rating of 32,000 pounds, with demonstrated growth capability to 36,000 pounds.
  5. View File F-15C MSIP Cockpit Repaint This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone. Installation ________________________________ Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft . When prompt to overwrite existing files, choose "Yes" Credit ________________________________ Original Cockpit Texture: Kesselburt Last Repaint: Viper63 Legal Stuff ________________________________ This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent. Submitter orsin Submitted 01/06/2018 Category Jet Cockpits  
  6. Version 1.0.5

    66 downloads

    This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone. Installation ________________________________ Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C . When prompt to overwrite existing files, choose "Yes" Credit ________________________________ Original Cockpit Texture: Kesselburt Last Repaint: Viper63 Legal Stuff ________________________________ This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.
  7. Due to personal reasons, after a long hiatus of a year I decided to get back into video editing. Eagerly awaiting two things: GFX card prices to come down and the F-14. I hope you all enjoy, this has been a long and painful year..
  8. View File StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens By Viper This mod includes custom 1920x1080 "StrikeFighters2 Desert Storm" themed menu, pilots and Campaign screens. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are some alternate screens I have in there that you might like better. I recommend that you back up your CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders to your StrikeFighters2 Desert Storm mod folder. My StrikeFighters2 Desert Storm mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighters2 Desert Storm\ Enjoy! Submitter viper63a Submitted 05/31/2017 Category Menus  
  9. Version Version 1.1

    67 downloads

    StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens By Viper This mod includes custom 1920x1080 "StrikeFighters2 Desert Storm" themed menu, pilots and Campaign screens. You should unzip the file and preview the new screens before installing them. I recommend doing this as there are some alternate screens I have in there that you might like better. I recommend that you back up your CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup. To install, simply unzip and copy the uncompressed CAMPAIGNS, FLIGHT, MENU and PILOTDATA folders to your StrikeFighters2 Desert Storm mod folder. My StrikeFighters2 Desert Storm mod on Win97 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighters2 Desert Storm\ Enjoy!
  10. http://www.cnn.com/2016/09/02/politics/us-air-force-f-15-upgrades/ (CNN)A $12 billion makeover is underway for the US Air Force's 1980's-era F-15 fighter, a step towards upgrading an air fleet that one military official recently called the "smallest, oldest and least ready" in history. The F-15 has long been hailed as the most successful dog-fighting aircraft in US history, boasting an undefeated air-to-air combat record with more than 100 aerial combat victories, according to Boeing, the plane's primary contractor and developer. The Air Force initially planned to replace the entire F-15 fleet with the fifth-generation F-22 Raptor, but production of the stealthy aircraft was halted in 2009 and only 188 of the 749 F-22s purchased by the Pentagon were ever produced. With rival nations like China and Russia quickly closing the technology gap that has allowed the US to rule the skies for decades and fewer F-22s than expected at its disposal, the Air Force has decided to invest in a major facelift for the battle-tested F-15 to help fill the void by extending its lifespan through 2040. The upgrade will cover 435 F-15s, boosting them with new radar technology, updated mission computer systems, modern communication tools, advanced infrared search and track capabilities and electronic warfare defenses so the F-15s can work in concert with more advanced aircraft, the Air Force told CNN. Many of the upgraded F-15's will also be modified to carry 16 missiles, rather than the standard eight, giving those aircraft greater lethality, said Boeing spokesman Randy Jackson. "Our potential adversaries are keenly aware of the importance of air superiority to our nation's way of war," Air Force spokesman Maj. Robert Leese told CNN. "This is why they continue to seek ways to contest our advantage in the air through the development and proliferation of new weapon systems." "To maintain this advantage, the Air Force must not only develop new systems of our own, but continue to upgrade the capabilities of our legacy systems like the F-15," he said. While the current initiative to update the F-15 with new technology dates back to 2002 with the development of its advanced radar system, the Air Force says the process has been a gradual one, with work on the modern radio and infrared targeting programs beginning just this year. "The process to upgrade these planes is currently being evaluated and capabilities are being developed and tested," Boeing spokesman Randy Jackson told CNN. While the F-15 will still lack the stealth capability of the F-22, upgrades in radar technology, infrared search and track, and electronic warfare capabilities will significantly improve its ability to detect, target, and engage enemy aircraft at a tactical advantage, according to the Air Force. And the new high-tech mission computer and upgraded radio communication tools will not only allow the F-15 to better complement and communicate with its F-22 partner on the battlefield, but are also designed to support future technology as it is developed. "The fourth generation F-15 has an unmatched record of success in the air-to-air role, and provides the critical additional capacity needed to augment and supplement the F-22 force in support of today's air superiority mission sets," Maj. Leese told CNN. "As the Air Force continues to review our future force structure over the coming year, balancing operational effectiveness with current budget limitations, we expect the F-15 to play a critical role in the defense of our nation for the foreseeable future," he said. The various upgrades will finish installing between 2024 and 2030, according to the Air Force. By Zachary Cohen, CNN Updated 9:00 AM ET, Fri September 2, 2016
  11. I just finished another round of DCS media. This go round I focus on the Su-24 (MR variant) in a short DCS movie and a piece of screenshot art from the movie. Original can be seen here: http://ironroad.deviantart.com/art/FENCER-Fandom-604263996?ga_submit_new=10%253A1461199639
  12. Holy Crap That's Nice: Oregon ANG

    http://theaviationist.com/2016/04/05/take-a-look-at-this-commemorative-f-15-eagle-eagle-for-the-75th-anniversary-of-the-oregon-ang/ Just realized I posted in the wrong forum........
  13. File Name: SF2 F-15I Hi-Rez 4096x Israeli Air Force Skins File Submitter: viper63a File Submitted: 01 April 2016 File Category: F-15 SF2 F-15I Hi-Rez 4096x Israeli Air Force Skins by Viper63a 2016/03/31 ------------------------------------------------------------- Warning! This mod includes 4096x skins and hi-rez decals. Please backup and restore the backup if you have performance issues with these skins. ------------------------------------------------------------- You will the need FastCargo's F-15 Super Pack for these skins to work. You can look for it in the Add-on Aircraft section of CombatAce or you can try this link... http://combatace.com/files/file/10443-f-15-super-pack-version-24/ Credits: Fastcargo, James Fox, Wrench, USAFMTL, Spudknocker et all for the EXCELLENT mods in CombatAce! ------------------------------------------------------------- This mod contains updated F-15I Eagle skins for the Israeli Air Force. Included are 2 variations of the Israeli 69th "Hammers" and "Sixy Niners" Jets! This mod will replace and add/or some new skins so back up! ------------------------------------------------------------- To Install, Uncompress the zip file and copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. Thats it! Enjoy! =V= Click here to download this file
  14. Version Version 1.1

    101 downloads

    SF2 F-15I Hi-Rez 4096x Israeli Air Force Skins by Viper63a 2016/03/31 ------------------------------------------------------------- Warning! This mod includes 4096x skins and hi-rez decals. Please backup and restore the backup if you have performance issues with these skins. ------------------------------------------------------------- You will the need FastCargo's F-15 Super Pack for these skins to work. You can look for it in the Add-on Aircraft section of CombatAce or you can try this link... http://combatace.com/files/file/10443-f-15-super-pack-version-24/ Credits: Fastcargo, James Fox, Wrench, USAFMTL, Spudknocker et all for the EXCELLENT mods in CombatAce! ------------------------------------------------------------- This mod contains updated F-15I Eagle skins for the Israeli Air Force. Included are 2 variations of the Israeli 69th "Hammers" and "Sixy Niners" Jets! This mod will replace and add/or some new skins so back up! ------------------------------------------------------------- To Install, Uncompress the zip file and copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. Thats it! Enjoy! =V=
  15. File Name: SF2 F-15SG Hi-Rez 4096x Republic of Singapore Air Force Skins File Submitter: viper63a File Submitted: 31 March 2016 File Category: F-15 SF2 F-15SG Hi-Rez 4096x Republic of Singapore Air Force Skins by Viper63a 2016/03/31 ------------------------------------------------------------- Warning! This mod includes 4096x skins and hi-rez decals. Please backup and restore the backup if you have performance issues with these skins. ------------------------------------------------------------- You will the need FastCargo's F-15 Super Pack for these skins to work. You can look for it in the Add-on Aircraft section of CombatAce or you can try this link... http://combatace.com/files/file/10443-f-15-super-pack-version-24/ Credits: Fastcargo, James Fox, Wrench, USAFMTL et all for the EXCELLENT mods in CombatAce! ------------------------------------------------------------- This mod contains updated F-15SG Eagle skins for the Republic of Singapore Air Force. Contains 3 variation of the RoSAF 149th Squadron: Shikra, Eagle, and the 428th Buccaneer Training Jets! This mod will replace and add/or some new skins so back up! ------------------------------------------------------------- To Install, Uncompress the zip file and copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. Thats it! Enjoy! =V= Click here to download this file
  16. Version Version 2

    58 downloads

    SF2 F-15SG Hi-Rez 4096x Republic of Singapore Air Force Skins by Viper63a 2016/03/31 ------------------------------------------------------------- Warning! This mod includes 4096x skins and hi-rez decals. Please backup and restore the backup if you have performance issues with these skins. ------------------------------------------------------------- You will the need FastCargo's F-15 Super Pack for these skins to work. You can look for it in the Add-on Aircraft section of CombatAce or you can try this link... http://combatace.com/files/file/10443-f-15-super-pack-version-24/ Credits: Fastcargo, James Fox, Wrench, USAFMTL et all for the EXCELLENT mods in CombatAce! ------------------------------------------------------------- This mod contains updated F-15SG Eagle skins for the Republic of Singapore Air Force. Contains 3 variation of the RoSAF 149th Squadron: Shikra, Eagle, and the 428th Buccaneer Training Jets! This mod will replace and add/or some new skins so back up! ------------------------------------------------------------- To Install, Uncompress the zip file and copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. Thats it! Enjoy! =V=
  17. File Name: SF2 F-15C/D/S Hi-Rez 4096x Royal Saudi Air Force Skins File Submitter: viper63a File Submitted: 21 March 2016 File Category: F-15 SF2 F-15C/D/S Hi-Rez 4096x Royal Saudi Air Force Skins by Viper63a 2016\04\01 ------------------------------------------------------------- Warning! This mod includes 4096x skins and hi-rez decals. Please backup and restore the backup if you have performance issues with these skins. ------------------------------------------------------------- You will the need FastCargo's F-15 Super Pack for these skins to work. You can look for it in the Add-on Aircraft section of CombatAce or you can try this link... http://combatace.com/files/file/10443-f-15-super-pack-version-24/ Credits: Fastcargo, James Fox, Wrench, USAFMTL et all for the EXCELLENT mods in CombatAce! ------------------------------------------------------------- This mod contains updated Hi-Rez 4096x F-15C/D/S Eagle skins for the Royal Saudi Air Force. This mod will replace and add/or some new skins so back up! ------------------------------------------------------------- To Install, Uncompress the zip file and copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. Thats it! Enjoy! =V= Click here to download this file
  18. Version Version 2

    105 downloads

    SF2 F-15C/D/S Hi-Rez 4096x Royal Saudi Air Force Skins by Viper63a 2016\04\01 ------------------------------------------------------------- Warning! This mod includes 4096x skins and hi-rez decals. Please backup and restore the backup if you have performance issues with these skins. ------------------------------------------------------------- You will the need FastCargo's F-15 Super Pack for these skins to work. You can look for it in the Add-on Aircraft section of CombatAce or you can try this link... http://combatace.com/files/file/10443-f-15-super-pack-version-24/ Credits: Fastcargo, James Fox, Wrench, USAFMTL et all for the EXCELLENT mods in CombatAce! ------------------------------------------------------------- This mod contains updated Hi-Rez 4096x F-15C/D/S Eagle skins for the Royal Saudi Air Force. This mod will replace and add/or some new skins so back up! ------------------------------------------------------------- To Install, Uncompress the zip file and copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts. Thats it! Enjoy! =V=
  19. Just finished another DCS training video. This video features F-15s from the 144th Fighter wing/194th Fighter Squadron of the California Air National Guard, mixing it up with F-5E/N Tiger IIs of the Naval Reserve. The video is part of my "Go Guard" series which features each state unit that operates F-15s. And also a capture I just finished of an 144th bird taking gas http://ironroad.deviantart.com/art/Working-the-Pipe-586392067 A big thanks to Tom Weiss of Lockonfiles.com for the awesome 144th FW skin.
  20. Hi! Does anyone out there have a High Res F-15E cockpit that is better looking than the cockpit in the F-15 super pack?
  21. Hello all! I've been working on a Saudi F-15SA to share with everyone but something keeps bugging me. No matter what I do the nationality of the F-15S is always -None- in the single mission screen. I have Saudi Arabia in my nations.ini and other F-15's with Saudi skins or my Saudi F-15C_RSAF never have this strange issue anyone have any suggestions? Also I have fixed the double cockpit issue with the Singaporean F-15SG if anyone wants me to upload that fixed Data.ini just let me know.
  22. File Name: SF2 USAF Red Flag Nellis AFB Proving Grounds File Submitter: viper63a File Submitted: 22 September 2015 File Category: User Made Missions SF2 USAF Red Flag Nellis AFB Proving Grounds Viper63a This is my mod install for testing new aircrafts, objects and weapons. Once installed, I backup/zip the whole mod folder so I can reset it after testing whatever mod I am testing. It's also a Red Flag simulator. So if you want to take your favorite plane to Red Flag, here you go! Red Flag Nellis AFB is a stripped down Strikefighter2 installation based in Nellis AFB with only a handful of flyable planes against the pre-loaded USAF F-15s/16s and Navy A-4s/F-5s/F-14s Aggressors (All AIs). There are no Campaigns, only Instant Action and Single Missions. I recommend setting the Enemy AI to "Hard" to get the most out of this install. I added, tweaked, adjusted and created new items for this mod, but the lions share of this mod was created by other faithful modders on CombatAce - ALL CREDITS TO THEM! Thank you! This mod is an expansion for "Hurc's Nellis Range Mod 2.0" mod, so you will need that mod as well... http://combatace.com/files/file/12573-hurcs-nellis-range-mod/ Enjoy! ******************************************************************************* Installation for fully merge installs only...Using SF2 Europe as an example. * Creating a new "StrikeFighters2 Nellis" Mod Folder: In the "C:\...\Thirdwire\" folder.. 1) Copy "StrikeFighters2 Europe.exe" to "StrikeFighters2 Nellis.exe" 2) Copy "StrikeFighters2 Europe.ini" to "StrikeFighters2 Nellis.ini" 3) Create a short cut of "StrikeFighters2 Nellis.exe" on your desktop. 4) Run the "StrikeFighters2 Nellis.exe" short cut. Once the game starts, Exit. 5) You have now created a new "StrikeFighters2 Nellis" mod folder in \user\...\Saved Games\... Mine looks like this...Yours may/will look different. C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\ * Download and install "Hurc's Nellis Range Mod 2.0": 1) If you haven't already - download, uncompress and install "Nellis Range 2.0" into your new SF2 Nellis Mod Folder. http://combatace.com/files/file/12573-hurcs-nellis-range-mod/ 2) Run the "StrikeFighters2 Nellis" short cut to start the game. 3) In the Single Missision Menu, Ensure\Select the F-15A and the Nellis Terrain. Exit Menu to Main. 4) Optional, set up the Pilot and Options menus to your liking or do this later. Exit Menu to Main. 5) Exit from Main. * Configure and install the "Red Flag Nellis" Mod: In the "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\" folder... 1) Under the "Objects" folder, delete both "Aircraft" and "Decals" folders. 2) Uncompress "USAF RED FLAG..." zip file... 3) Copy the contents of "To_Mod_Folder" to your SF2 Nellis Mod Folder. Overwrite. * Last steps... 1) Copy the "INITNELLIS.BMP" file from the new "Red Flag Nellis" Mod folder to "C:\...\Thirdwire\Menu" folder... 2) Edit "C:\...\Thirdwire\StrikeFighters2 Nellis.ini"... a) Under [startup], change "LoadingScreen=" from "Menu\INITSCREEN.BMP" to "Menu\INITNELLIS.BMP". Save. 3) Edit "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\Options.ini" file. a) Under [instantAction], change "MissionMap=" from "GermanyCE" to "NELLIS_RANGE". Save. * Now you have completed the install of the "USAF Red Flag Nellis AFB" and "Nellis Range" mod packs. * I recommend setting the Enemy AI to "Hard" to get the most of this pack. * Install any new or your favorite plane mods to test at the Nellis AFB. ******************************************************************************* ********* Credits ******** ******************************************************************************* Hurc's Nellis Range Mod 2.0 - Steve "Hurc" Crane http://combatace.com/files/file/12573-hurcs-nellis-range-mod/ Original Bombing Range/Mescalero Proving Grounds: - Deuces - Bunyap - Wrench - ChampionsVA56 Objects & Mods used for the Nellis Range Update: - Nellis Airbase, buildings/hangars and terrain mod: Me - Static and Target versions of several vehicles or A/C: Me - BANIDOS TEAM: Aircraft Weapon Loading Set (A-10 and F-16 static models) - Amokfloo: ControlTower, ForkLift, FireExtinguisher - Ravenclaw: Fire Trucks - Pureblue and Sundowner: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, and most of the ground equipment - Factory and building Models: Wingwiner - Generic Hangars: CA_Stary - Hi-Res Desert tiles: JSF_Aggie - ChampionsVA56: Mockup AAA and radars, basic range target layout Drones and A/C included: (All downloaded from CombatAce.com) - QF-100D drone - A-4F Aggressor - F-5E Aggressor - F-16C Aggressor - F-16C Thunderbirds - QF-106A drone - BQM-34 Firebee drone ******************************************************************************* ******************************************************************************* SF2 Scooters! Vol.2 - Aggressors for TW A-4 and Fractures TA-4 Skyhawks 1.0 - Nyghtfall http://combatace.com/files/file/15560-sf2-scooters-vol2-aggressors-for-tw-a-4-and-fractures-ta-4-skyhawks/ Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Fracture, Wrench for the original TA-4J Pack and Model. - dtmdragon for his A-4 Aggressor pack, on which this is based. - RAVEN - LAU-129 missile-rail - ravenclaw_007 - ACMI-Pod - 331Killerbee - CAP-9 from his Ordnance Shop II Pack - Alejandro - Escapac seat - FastCargo - FakePilot - ???? - TopGun pilot - ???? - J52-Sound - ???? - 150gal OV-10A-tank - Nyghtfall skins, decals, loadingscreens, ini-work, modified A-4E cockpit. ******************************************************************************* ******************************************************************************* F-16C Block 30/32 Aggressors by The Viper Team 1.2 http://combatace.com/files/file/12949-f-16c-block-3032-aggressors-by-the-viper-team/ Pit by ravenclaw. (Ok now he has gone too far.....) Models by bpao, modified highly by Jat and ravenclaw. Skins templates by Migbuster and EricJ MFD panel glass by Stary Units skins by Sony Tuckson, Jat, Migbuster and EricJ ACMIs, CATM-9's and ALQ-167 by ravenclaw Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) Brain32, for FM, Avionics work. Crash test Dummy and screens, Dave CrazyhorseB34, the other dummy ******************************************************************************* ******************************************************************************* TMF F-14 Tomcat Superpack v1.21 Full - Spectre8750 http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/ Credits: Model: Flying Toaster, Oli Cockpit: Chris (original), reworked and updated by Brain32 FM: ThirdWire, Column5, Spectre8750, Caesar Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5 NATOPS Textures: HomeFries Extra Hangar, Loading and Main Screens: Dave, Spectre8750 Ejection Mod: Stary Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750 TARPS: Bunyap and Spectre8750 Weapons: Ravenclaw, wpnssgt, Bunyap and others ******************************************************************************* ******************************************************************************* TMF F-14D_96 Aggressor flanker scheme V1.01 - Blackburn32 http://combatace.com/files/file/15733-tmf-f-14d-96-aggressor-flanker-scheme/ I think someone requested an F-14 aggressor/flanker style skin for the Tomcat, so here is my effort! Keep in mind this is the first time I've attempted to skin a bird so it's a not the best possible version of this yet! ******************************************************************************* ******************************************************************************* F-15 Super Pack (Version 2.4) - FastCargo http://combatace.com/files/file/10443-f-15-super-pack-version-24/ TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. ******************************************************************************* ******************************************************************************* F-15C "Grim Reapers", 493rd TFS 48th TFW, RAF Lakenheath Version 1 - Viper63a http://combatace.com/files/file/15308-f-15c-grim-reapers-493rd-tfs-48th-tfw-raf-lakenheath/ Credits: Fastcargo, Sundowner, Dave. James Fox, Wrench et all for the EXCELLENT mods in CombatAce! ******************************************************************************* ******************************************************************************* Hollywood Explosions - Stary http://combatace.com/files/file/10391-hollywood-explosions/ What can I say...just love his effects!! ******************************************************************************* ******************************************************************************* SF2 TopGun F-14 Pilots: Maverick/Goose, Viper/Jester & Iceman/Slider! Version 2 - Viper63a http://combatace.com/files/file/15578-sf2-topgun-f-14-pilots-maverickgoose-viperjester-icemanslider/ Western Style Pilot Models (SF1/SF2) - Florian - "AmokFloo" http://combatace.com...e-pilot-models/ ******************************************************************************* ******************************************************************************* QF-16 Zombie Viper (SF1) - LeL http://combatace.com/files/file/15834-qf-16-zombie-viper/ DAVE for the F-16C Block 30 Version 1.0 RavenClaw and TEAM VIPER Original Model by Swede Additional Model Work by Wpnssgt Flight Model by Column5 Skins by Wpnssgt & USAFMTL F-16A Cockpit by ??? Briliant work Loading & Hangar Screens by LeL ******************************************************************************* ******************************************************************************* I think that about covers it. If I missed anyone, I am sincerely sorry...please let me know and I will update the Credits list... =Viper= Click here to download this file
  23. Version Version 3.5

    365 downloads

    SF2 USAF Red Flag Nellis AFB Proving Grounds Viper63a This is my mod install for testing new aircrafts, objects and weapons. Once installed, I backup/zip the whole mod folder so I can reset it after testing whatever mod I am testing. It's also a Red Flag simulator. So if you want to take your favorite plane to Red Flag, here you go! Red Flag Nellis AFB is a stripped down Strikefighter2 installation based in Nellis AFB with only a handful of flyable planes against the pre-loaded USAF F-15s/16s and Navy A-4s/F-5s/F-14s Aggressors (All AIs). There are no Campaigns, only Instant Action and Single Missions. I recommend setting the Enemy AI to "Hard" to get the most out of this install. I added, tweaked, adjusted and created new items for this mod, but the lions share of this mod was created by other faithful modders on CombatAce - ALL CREDITS TO THEM! Thank you! This mod is an expansion for "Hurc's Nellis Range Mod 2.0" mod, so you will need that mod as well... http://combatace.com/files/file/12573-hurcs-nellis-range-mod/ Enjoy! ******************************************************************************* Installation for fully merge installs only...Using SF2 Europe as an example. * Creating a new "StrikeFighters2 Nellis" Mod Folder: In the "C:\...\Thirdwire\" folder.. 1) Copy "StrikeFighters2 Europe.exe" to "StrikeFighters2 Nellis.exe" 2) Copy "StrikeFighters2 Europe.ini" to "StrikeFighters2 Nellis.ini" 3) Create a short cut of "StrikeFighters2 Nellis.exe" on your desktop. 4) Run the "StrikeFighters2 Nellis.exe" short cut. Once the game starts, Exit. 5) You have now created a new "StrikeFighters2 Nellis" mod folder in \user\...\Saved Games\... Mine looks like this...Yours may/will look different. C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\ * Download and install "Hurc's Nellis Range Mod 2.0": 1) If you haven't already - download, uncompress and install "Nellis Range 2.0" into your new SF2 Nellis Mod Folder. http://combatace.com/files/file/12573-hurcs-nellis-range-mod/ 2) Run the "StrikeFighters2 Nellis" short cut to start the game. 3) In the Single Missision Menu, Ensure\Select the F-15A and the Nellis Terrain. Exit Menu to Main. 4) Optional, set up the Pilot and Options menus to your liking or do this later. Exit Menu to Main. 5) Exit from Main. * Configure and install the "Red Flag Nellis" Mod: In the "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\" folder... 1) Under the "Objects" folder, delete both "Aircraft" and "Decals" folders. 2) Uncompress "USAF RED FLAG..." zip file... 3) Copy the contents of "To_Mod_Folder" to your SF2 Nellis Mod Folder. Overwrite. * Last steps... 1) Copy the "INITNELLIS.BMP" file from the new "Red Flag Nellis" Mod folder to "C:\...\Thirdwire\Menu" folder... 2) Edit "C:\...\Thirdwire\StrikeFighters2 Nellis.ini"... a) Under [startup], change "LoadingScreen=" from "Menu\INITSCREEN.BMP" to "Menu\INITNELLIS.BMP". Save. 3) Edit "C:\Users\<Your_Name>\Saved Games\ThirdWire\StrikeFighters2 Nellis\Options.ini" file. a) Under [instantAction], change "MissionMap=" from "GermanyCE" to "NELLIS_RANGE". Save. * Now you have completed the install of the "USAF Red Flag Nellis AFB" and "Nellis Range" mod packs. * I recommend setting the Enemy AI to "Hard" to get the most of this pack. * Install any new or your favorite plane mods to test at the Nellis AFB. ******************************************************************************* ********* Credits ******** ******************************************************************************* Hurc's Nellis Range Mod 2.0 - Steve "Hurc" Crane http://combatace.com/files/file/12573-hurcs-nellis-range-mod/ Original Bombing Range/Mescalero Proving Grounds: - Deuces - Bunyap - Wrench - ChampionsVA56 Objects & Mods used for the Nellis Range Update: - Nellis Airbase, buildings/hangars and terrain mod: Me - Static and Target versions of several vehicles or A/C: Me - BANIDOS TEAM: Aircraft Weapon Loading Set (A-10 and F-16 static models) - Amokfloo: ControlTower, ForkLift, FireExtinguisher - Ravenclaw: Fire Trucks - Pureblue and Sundowner: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, and most of the ground equipment - Factory and building Models: Wingwiner - Generic Hangars: CA_Stary - Hi-Res Desert tiles: JSF_Aggie - ChampionsVA56: Mockup AAA and radars, basic range target layout Drones and A/C included: (All downloaded from CombatAce.com) - QF-100D drone - A-4F Aggressor - F-5E Aggressor - F-16C Aggressor - F-16C Thunderbirds - QF-106A drone - BQM-34 Firebee drone ******************************************************************************* ******************************************************************************* SF2 Scooters! Vol.2 - Aggressors for TW A-4 and Fractures TA-4 Skyhawks 1.0 - Nyghtfall http://combatace.com/files/file/15560-sf2-scooters-vol2-aggressors-for-tw-a-4-and-fractures-ta-4-skyhawks/ Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Fracture, Wrench for the original TA-4J Pack and Model. - dtmdragon for his A-4 Aggressor pack, on which this is based. - RAVEN - LAU-129 missile-rail - ravenclaw_007 - ACMI-Pod - 331Killerbee - CAP-9 from his Ordnance Shop II Pack - Alejandro - Escapac seat - FastCargo - FakePilot - ???? - TopGun pilot - ???? - J52-Sound - ???? - 150gal OV-10A-tank - Nyghtfall skins, decals, loadingscreens, ini-work, modified A-4E cockpit. ******************************************************************************* ******************************************************************************* F-16C Block 30/32 Aggressors by The Viper Team 1.2 http://combatace.com/files/file/12949-f-16c-block-3032-aggressors-by-the-viper-team/ Pit by ravenclaw. (Ok now he has gone too far.....) Models by bpao, modified highly by Jat and ravenclaw. Skins templates by Migbuster and EricJ MFD panel glass by Stary Units skins by Sony Tuckson, Jat, Migbuster and EricJ ACMIs, CATM-9's and ALQ-167 by ravenclaw Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) Brain32, for FM, Avionics work. Crash test Dummy and screens, Dave CrazyhorseB34, the other dummy ******************************************************************************* ******************************************************************************* TMF F-14 Tomcat Superpack v1.21 Full - Spectre8750 http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/ Credits: Model: Flying Toaster, Oli Cockpit: Chris (original), reworked and updated by Brain32 FM: ThirdWire, Column5, Spectre8750, Caesar Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34 Pilots: Old_Diego, CrazyhorseB34 Skins: Dave, Spectre8750, Column5 NATOPS Textures: HomeFries Extra Hangar, Loading and Main Screens: Dave, Spectre8750 Ejection Mod: Stary Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750 TARPS: Bunyap and Spectre8750 Weapons: Ravenclaw, wpnssgt, Bunyap and others ******************************************************************************* ******************************************************************************* TMF F-14D_96 Aggressor flanker scheme V1.01 - Blackburn32 http://combatace.com/files/file/15733-tmf-f-14d-96-aggressor-flanker-scheme/ I think someone requested an F-14 aggressor/flanker style skin for the Tomcat, so here is my effort! Keep in mind this is the first time I've attempted to skin a bird so it's a not the best possible version of this yet! ******************************************************************************* ******************************************************************************* F-15 Super Pack (Version 2.4) - FastCargo http://combatace.com/files/file/10443-f-15-super-pack-version-24/ TK - For the ThirdWire series of sims. The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with. Kei Nagase - For the awesome skins for the F-15 ACTIVE. AleDucat - For the nice ACES II ejection seat models. Deuces - For the F-15 Afterburner and weapon effects. Diego - For the Modern USAF Pilot skins. Fubar512 - For the FM work. JimmyBib - For the F-15C cockpit flight control textures. MoonJumper - Avionics work. Sundowner - Textures. USAFMTL/Dave - Decals. Wpnssgt - Models, Textures. Kesselburt - Original F-15C cockpit. Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG. Brain32 - Improved/new textures for F-15C cockpit. Mago - F-15E Cockpit. 331KillerBee - SF2 Weapons Pack (basis for some of the weapons included). Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust JAT81500 - F-15E Cockpit avionics and HUD work. To my fellows at Combatace for helping me beta test and work out bugs. ******************************************************************************* ******************************************************************************* F-15C "Grim Reapers", 493rd TFS 48th TFW, RAF Lakenheath Version 1 - Viper63a http://combatace.com/files/file/15308-f-15c-grim-reapers-493rd-tfs-48th-tfw-raf-lakenheath/ Credits: Fastcargo, Sundowner, Dave. James Fox, Wrench et all for the EXCELLENT mods in CombatAce! ******************************************************************************* ******************************************************************************* Hollywood Explosions - Stary http://combatace.com/files/file/10391-hollywood-explosions/ What can I say...just love his effects!! ******************************************************************************* ******************************************************************************* SF2 TopGun F-14 Pilots: Maverick/Goose, Viper/Jester & Iceman/Slider! Version 2 - Viper63a http://combatace.com/files/file/15578-sf2-topgun-f-14-pilots-maverickgoose-viperjester-icemanslider/ Western Style Pilot Models (SF1/SF2) - Florian - "AmokFloo" http://combatace.com...e-pilot-models/ ******************************************************************************* ******************************************************************************* QF-16 Zombie Viper (SF1) - LeL http://combatace.com/files/file/15834-qf-16-zombie-viper/ DAVE for the F-16C Block 30 Version 1.0 RavenClaw and TEAM VIPER Original Model by Swede Additional Model Work by Wpnssgt Flight Model by Column5 Skins by Wpnssgt & USAFMTL F-16A Cockpit by ??? Briliant work Loading & Hangar Screens by LeL ******************************************************************************* ******************************************************************************* I think that about covers it. If I missed anyone, I am sincerely sorry...please let me know and I will update the Credits list... =Viper=
  24. File Name: SF2 Area 51 Test Pilot Hi-Res 1024x768 Menu Screens! File Submitter: viper63a File Submitted: 26 August 2015 File Category: Menus SF2 Area 51 Test Pilot Hi-Res 1024x768 Menu Screens! By Viper So, I do a lot of mod testing, I hate testing a new mod on an existing install I play on, so I have a dedicated install using the Nellis Terrain pack for testing new mods. This is the menu screens I use for that install. However, you can use these screens for any SF2 series if you like. 1) Creating a new mod install...First, you need to create a new Tester Mod game and folder. You can use any SF2 Series Game as a base. In your install folder (the merged Thirdwire folder), copy and renamed "StrikeFighter2 Europe" (exe and ini file) to "StrikeFighter2 Area51" (I used "StrikeFighter2 Europe" for my tester base - you don't have to). Run it to create the "Saved Game" mod folder. 2) Unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders from this package to your new StrikeFighter2 mod folder. My StrikeFighter2 mod folder on Win7 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Area51\ 3) To remove the new mod folder, just delete it and you're done. If you want to reset your tester install, rerun "StrikeFighter2 Area51" and copy the menus back into the reset mod folder. 4) Test more mods in a new clean tester install... Enjoy! Click here to download this file
  25. Version Version 1

    26 downloads

    SF2 Area 51 Test Pilot Hi-Res 1024x768 Menu Screens! By Viper So, I do a lot of mod testing, I hate testing a new mod on an existing install I play on, so I have a dedicated install using the Nellis Terrain pack for testing new mods. This is the menu screens I use for that install. However, you can use these screens for any SF2 series if you like. 1) Creating a new mod install...First, you need to create a new Tester Mod game and folder. You can use any SF2 Series Game as a base. In your install folder (the merged Thirdwire folder), copy and renamed "StrikeFighter2 Europe" (exe and ini file) to "StrikeFighter2 Area51" (I used "StrikeFighter2 Europe" for my tester base - you don't have to). Run it to create the "Saved Game" mod folder. 2) Unzip and copy the uncompressed FLIGHT, MENU and PILOTDATA folders from this package to your new StrikeFighter2 mod folder. My StrikeFighter2 mod folder on Win7 64-bit was..(yours may be different)... C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Area51\ 3) To remove the new mod folder, just delete it and you're done. If you want to reset your tester install, rerun "StrikeFighter2 Area51" and copy the menus back into the reset mod folder. 4) Test more mods in a new clean tester install... Enjoy!
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