-
Posts
1,732 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by kukulino
-
Oki, rgr that :yes: Can you contact Amokfloo for more info about wheels, please? And this detail: stock Mig-21MF pitot is modelled with little wings (Duas or something like that I think). But looks like I can not delete them via ini edit. They looks like pitot part (but I am not sure. Tried search with Hex editor, but I have low skill with Hex). So is it possible delete it and make new pitot without those little wings? Or can you try delete those wings via your method, please?
-
Je taký maličký update pre Horneta: http://forum.combatace.com/index.php?autoc...p;showfile=7056 Ale nerieši FM A v skin section je pár nových skinov a robí sa na hŕŕŕbe ďalších. No hold je vidieť, že je to obľúbená mašina A na Flankeroch sa už pracuje, takže si to budeš môcť s nimi onedlho rozdať
-
Drag Chute Blues
kukulino replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Whose refueling pods do you mean dwcace? -
Su-27 Family WIP
kukulino replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
We need wait for lindr2. He is on vacation I think. He knows more about Su-27 versions :yes: -
column5.us is back!
kukulino replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Congratulations :good: -
Drag Chute Blues
kukulino replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, exactly that :yes: -
Drag Chute Blues
kukulino replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sorry Fubar, but I do not understand you right I think. I wanted disable just animation, not function of that brakeschute on Su-15. I want braking effect, but without animation. This is first part - have braking function without animation. Second part is search, if it is possible make weapon with schute, which may stay on pylon for some seconds after release and with workable schute animation while weapon stays on pylon. So If I release weapon when I have 280Km/h on the ground, my schute function fixed on "S" key starts autonomly braking my plane on 280km/h (this will be defined. It will starts braking when I hit "S" and reach speed 280km/h. So It is not needed "fire" schute. This is visual function of another weaponstation on the tail, which carry "bomb breakschute"). I know that my english is not best... -
Drag Chute Blues
kukulino replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No problem, I understand :yes: Yes, it is bit curious talk about brake schute without brake effect But many things whose looked like scifi or was apriori dismissed (hope dissmissed is right word... found it in dictionary :yes: ) are workable now. Seat switching for example. Amokfloo is working on great two seater with this feature now (donno whoose idea was seat switching originally. Kesselbruts? Correct me please if I am not right). Or rear airbrake on Mig-21MF. I saw no way how to disable its animation. But Blackbird helped with his notes about deleting rear brake in LOD file and make new fixed "brake" as cover for old brake place. Plus another things which I do not want post now, becouse we want them use as new features in our WIPs. So, maybe there is way how use beaking shute as weapon with braking effect. But as first I need to know if it is possible make weapon with schute animation. Donno how. But I want find way how to make it. What is needed are usable ideas. What about dispenser with one round? Schute I can use just one time on the ground. I need round with schute, and I want fire this round on the ground and I want stay it on the weapon station position for cca 10 seconds. Is this possible? Or similar thing but with bomb (we have bombs with schutes)... Braking effect... Is there a way add fictional schute? This is from Boopidoos Su-15: [brakingchute] SystemType=AIRBRAKE DeployTime=1.1 RetractTime=0.1 AnimationID=9 ModelNodeName= DragArea=50.00 MaxDeploySpeed=150.00 //90 BlowbackSpeed=160.00 //120 DeployWhenOnGears=TRUE Is this workable without real animation for schute deploing? If there is no AnimationID=9... So if there will be no real way how add schute into stock Mig-21 for example in the game, I still see one way... New Mig-21 with schute And this is partially fixed too, becouse we have great Amokfloos Mig-21UM with schute Edit: I disabled deploy schute animation on Su-15, so no schute was deployed when I hit "S". Braking effect was the same like with workable schute animation. So we can get workable breaking effect without schute animation... Now we need workable schute -
Drag Chute Blues
kukulino replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What about this idea guys? Make new weaponstation placed on Migs tail Make new schute model with deploy animation. This is just idea, as I wrote. Schute than must be set as weapon. So there will be no braking effect I suppose, If it will be workable. Question is: is there a way make it workable? -
Drag Chute Blues
kukulino replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No, I am affraid. I wanted the same for stock Su-7BM. But if there is no schute model you can not deploy it. Maybe new "schute box" model with deploy animation placed on right place on the plane. "Mounted" on new wepostation. But I don't know which weapon kind will be this "schute box"... Just old idea -
Drag Chute Blues
kukulino replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Agree with MigBuster :yes: Brakingchute is Su-15 model part. Stock planes have no schutes modelled, so you can not deploy schutes on them. Schute on Su-15 is working with "Airbrakes". When you hit "S" and land, schute is opening automatically when aircraft reach defined speed for schute deploy. If you haven't got airbrakes deployed on the ground, you have no schute on your Su-15 deployed too. -
A máme nový Super HORNETík F/A-18F : http://forum.combatace.com/index.php?autoc...p;showfile=7043
-
Panta rei! Veci plynú... Tento Herakleitov prastarý výrok je stále platný a aktuálny. CombatACE sa počas vekov rozrástlo na cca 30 000 členov. To je pol Trenčína Samozrejme to všetko okolo chodu CA niečo stojí... MK2 to tu udržoval finančnými injekciami a vyšlo ho to dovedna asi 11 000 dolárov, čo teda v korunách je pekný balík. Mesačne to zapýtalo nejakých 500 dolárov. Nie je možné, aby to jediný človek robil do nekonečna, preto po roku a pol podpory MK2 dochádza k zmene financovania chodu CombatACE. Každý člen môže prispieť podľa svojich možností, pričom po určitý čas môže využívať výhody plynúce z podpory komunity. Poplatok je možné zaplatiť na 1 mesiac, 6 mesiacov a 1 rok. Nie som si istý ako to bude, pokiaľ sa nezaradíme medzi platiacich členov fóra. Je však jasné, že z toho plynú určité obmedzenia. Aké konkrétne, neviem nateraz povedať (no minimálne že nemôžeme ťahat z CA do nekonečna ) Tu je článok o dôvodoch zavedenia poplatkov na CA. Je v angličtine: http://forum.combatace.com/index.php?showtopic=29675&hl= Je tam aj link na poďakovanie MK2 za jeho podporu, preto by bolo dobré, aby sme tam svoju vďačnosť aj vyjadrili. Kto by link náhodou prehliadol, nech kukne tu: http://forum.combatace.com/index.php?showtopic=29674
-
- 1
-
-
No problem. Hope we will update all Soviet weapons, whose need it. In WOI is not IR missiles effectivness so deadly :yes: Well, shoot down F-22 is not easy work. It is very advanced plane in technology and it is equiped with strong A2A missiles. So it is not correct shoot down every F-22 which you meet in WOE
-
Which game are you flying? WOI or older games? According to your words it looks like older games (SFP1/WOE/WOV). Try some missile values from this topic (post nm. 55 by gerald14): http://forum.combatace.com/index.php?showt...24967&st=40 This project is not stopped. We are waiting for patch. And you can try this too: http://forum.combatace.com/index.php?showtopic=20579 PS: you have little chance hit enemies with older Soviet missiles like R-3S or RS-2US in dogfight. They are not dogfight missiles. You have better chances with newer R-60 and R-73 in dogfight. And if you are good gunner, beat those bad guys with cannons
-
Weaponseditor problems
kukulino replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thank you Crusader for important notes too :yes: -
Weaponseditor problems
kukulino replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No problem :yes: I haven't got this problem in my installs, mmm. Your other Weapons editors works right in different SFP1/WOE etc. installs? One thing helped me sometimes in SFP1 world... Restart computer... This fixed some my troubles when I had some WOE function problems -
Weaponseditor problems
kukulino replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It is not correct version. It is old version. You need Weaponeditor which comes with Jul2006 weapons pack I think. I checked your Weapondata.ini and it looks like you have it from Jul2006 Weps pack (your 2049th weapon in order is LAU-131/A (IR Flare) Rocket Pod ----- the same like in Jul2006 Weapondata.ini, plus you have added two Trident missiles). Donno if Jul2006 weaponeditor was uploaded separately. Or unpack Weps pack Jul2006 into new folder and use its weaponeditor and guneditor. Maybe it will be better reinstall Jul2006 weps pack. I do not know what happend with your Jul2006 Weaponeditor (if I am correct and you have Jul2006 weps pack installed). PS: check your PM :yes: -
Weaponseditor problems
kukulino replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I use two ways how change values in Weapondata.ini As totally first: I suppose you have Jul2006 weps pack installed and you have set Weaponeditor compatibility for Win95/98 in its properties. What I mean with compatibility --- see this link: http://forum.combatace.com/index.php?showtopic=12210 As totally second: copy Weapondata.ini and Weapondata.dat into safe place as backup. If you will make some wrong steps in edit, you can use backupped files. Than: First way... - open Weponadata.ini (with Notepad for example) and search for needed weapon, which you want edit - when you find it, edit values you need - close Weapondata.ini and let save changes - open Weapondata.ini with weaponeditor and hit button "SAVE" - close Weaponeditor Second way: - open Weapondata.ini with Weaponeditor - find weapon which you want edit and make needed edit - hit "SAVE" button - close Weaponeditor Second way is better for editing existing weapons. First way is good for adding new weapons from new add on packs. That is all. -
There are four versions in the pack. 3xUSAF and 1xSpanish. Full pack size ---- 765mb!!! No missiles or guns Well, recce plane Can not say more. You must try :yes:
-
Horúca novinka od Mirage factory a dlhoočakávaný mod je tu!!! http://forum.combatace.com/index.php?autoc...p;showfile=7033 Kráááásnýýýý kúsok to je A toto je screenshot len jednej verzie...
-
Donno what exactly means that "F" on gunsight. But you can see it here for example: There were serial numbers painted on gunsights on our Migs too and I saw soviet star somewhere on photo too. According to this site HERE! Mig-21MA is: - based on Mig-21R version ("R" was based on PFM version) - it is original Mig-21M version - "Znamja Truda" factory specified this version as "Izdelije 96A". In aircrafts documentation were planes specified as "Mig-21M, variant A." Fact is that czechoslovak Mig-21M was called Mig-21MA. And it is still called MA. - planes were delivered with R-11F2S-300 engines - there were no cannon deflectors and no periscopes on canopies on MA version - later were all MAs upgraded on MF standard ---- installed R-13F-300 engine, cannon deflectors, pericopes - it is hard see differece between upgraded MA and MF versions in external view. But you can see different airbrakes shape. For me the best difference method (for our MAs) are their serial nums. SFP1 world: - MA is using stock Mig-21MF 3D model - cannon deflectors and periscope are not visible on our model, so this represents (together with R-11F2S-300) earlier MA - our upgraded MA to MF standard looks same like standard stock MF - serial nums are for MAs of course. Gerald made some new things in avionics and "HUD" and new FM - new MAs have new skins, as you can see in Geralds screenies - earlier MA represents standard M version for other users (need some changes in NationName and AttachmentType) New feature for Mig-21MA in SFP1 world: - our MA is equiped with aditional installation, which allows carry ECM SM SPS-141 pod, with ASO-2I dispensers. This mean that MA will be much safer in A2G attacks than standard MF model. SM SPS-141 was designed to "jame" Hawk radars. - not all MAs were eguiped with needed electric installation in Czechoslovak AF. But all our MAs can carry SPS-141 in SFP1/WOE so little advantage for us - with adiotional eletric installation were equiped some Czechoslovak Mig-21MF series too. So if you want use it on standard MF you need make some ini edits in Mig-21MF_data.ini and loadout.ini So this is short summary :yes:
-
Hallo Gerald :yes: Here is little czechoslovak Mig-21MA database: http://forum.valka.cz/index.php/f/502299 But not all MAs are with photos there. I sent you this link maybe. The dog looks smaller according photos: It is bit bigger than that "little doors" under the dog. Another MA shots with dog: http://www.abpic.co.uk/photo/1081853/ http://forum.valka.cz/attachments/10659/1112-e2_P7061984.JPG Numbers on your MA skins are older version. I sent you newer version made from Mig-21F font. But maybe you like this older version. So if you want try those newer nums and you haven't got them, let me know. On camo Mig skins (those with and without yellow strip on the tail) I miss dark strip on the nose. But I am not sure it was on real plane there. On the other hand this little dark strip was standard on many Mig-21 versions. Cockpit looks very nice Skins looks very nice All MA looks very nice So... Perfect Thank you
-
Ahoj :yes: Tu je dobry link, ako Fubar512 pridal "dzwięki" do Soundlist.ini http://forum.combatace.com/index.php?showtopic=30451&hl= Mne to pomohlo :yes:
