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Everything posted by kukulino
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Great Thank you
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No problem. Glad to test it and bit participate on your great work :yes: Anytime my friend
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Congrats!!! You improved older perfect-perfect EE2 to perfect-perfect-perfect EE3 :fans: Thank you, man
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Perfect work CA_Stary Final pack is big step forward from (perfect too) EE2, I think :yes: Incredible! Nothing less Thank you
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OKi 76.IAP-Blackbird :yes: Good to know that there is way how to kill that animation. Thank you
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Zdar všetkým! CA_Stary vypustil do sveta ďalšie dva packy. Enhanced Explosions 3 effects pack: http://forum.combatace.com/index.php?autoc...p;showfile=6953 Pre SFP1/WoV/WoE/WoI A OTC 2 Cuba tree mod: http://forum.combatace.com/index.php?autoc...p;showfile=6954 Pre Operation Tainted Cigar Version 2.0 (Kubánska kríza) OTC 2 si stiahnite tu (pravda ak nemáte): http://forum.combatace.com/index.php?autoc...p;showfile=3873 http://forum.combatace.com/index.php?autoc...p;showfile=3874 Mal som možnosť testovať beta EE3 pack, a môžem ho vrelo doporučiť. Je naozaj parádny Dobrá práca Stary!!! Ako zvyčajne :good: Dzieki Przemku! ĎAKUJEME
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Thank you for typ russouk2004 :yes: I want totally stop rearairbrake function. I tried your typ. Result is that airbrake works normaly all the time. To Fubar: That PFM screeshot is from one of my test install, so I do not need nice planes. In my favourite installs I use Hi-res skins for my Migs only: This is skin from Mirage factory pack, edited for czechoslovak look.
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Yes, looks like I can not move with this problem, if "the Animation IDs are essentially hard coded" as you said. Thank you for willing help me with this problem :yes:
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Thank you for helping Fubar512 :yes: I tried both. When I used ;[RearAirbrake] ----- it works normally When I used ;AnimationID=3 it is different... When I hit "S" for deploy all three airbrakes are deploing. But when they are fully opened, rearairbrake falls into original rectract positions. So two brakes are opened, but rear is retracted. When I hit "S" for retract brakes, rearbrake "stand up" into fully deployed position and is retacting with those two brakes... So it is parcial success. I have deployed just two brakes (what I want), but animation works still on all brakes (I do not want). You understand my english I hope
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I am sorry for not clear formulation :yes: Yes, I want delete it permanently. I tried delete rearairbrake in MF_data.ini but it is still workable. [Fuselage] ... ... ... SystemName[001]=Engine SystemName[002]=CenterlineStation SystemName[003]=FuselageFuelCell SystemName[004]=RearAirbrake -------- deleted SystemName[005]=Canopy ---- canopy system renumbered to 004 so I have: [Fuselage] ... ... ... SystemName[001]=Engine SystemName[002]=CenterlineStation SystemName[003]=FuselageFuelCell SystemName[004]=Canopy Than deleted rearairbrake in airbrake "section": // Airbrakes --------------------------------------------------------- [LeftFrontAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 AnimationID=3 ModelNodeName=Airbrake_L DragArea=0.40 [RightFrontAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 AnimationID=3 ModelNodeName=Airbrake_R DragArea=0.40 [RearAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 --------------- all lines deleted AnimationID=3 ModelNodeName=Airbrake_Rear DragArea=0.68
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Hallo pilots :yes: I have this idea. Rear brake on Mig-21MF is "deployable" allways. When Mig loads fueltank or some containers, rear brake is deployed across those things which are mounted under centerline pylon: In stock Mig-21PFM rear airbrake is not deployable: So is it possible disable rear airbrake deploy animation (in Mig-21MF) via ini edit or not? I understand that PFM was projected as AI with non removeble gunpod, so she does not need rear airbrake workable. I am affraid that animation on MF is projected for all three airbrakes in the same time, so it is not possible disable parcial deploying of that single rear air brake. But I am not modder, so do not understand those thing correctly, probable. Thank you for any informations :yes:
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It is not necessary switch to digi camo schemes. Simply... Digi camo is more popular than standard schemes. Is nicer maybe... Modern... Better look for airshows. But it is camo scheme, so its role is in self defence for aircraft. If it is more efetivnes is question into discussion. Here are some photos from official introducing of our modernised Mig-29AS (we were Czechoslovakia when we get first Mig-29A from SSSR. It was in 1989. Than we were differenced into two separate but still brotherly republics: Slovak republic and Czech republic. Both used Mig-29. Czech republic sold their Migs to Polland and bought Grippens. We have still Mig-29, modernised for NATO copatibillity): http://www.1sqn.sk/fotogaleria/modernizaci...igov/index.html PS: about Mig-29... Mig-29 looks nice with or without digi. Simply Mig-29 is nice in all coloures (I do not talk about efectivnes now) I hope that Sundowner will have interest on Slovak digi camo... And than we will see Mig-29A by Mirage factory in Slovak colours in the future on our monitors too
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Joooj, chlapi, s tým novým sky modom je lietanie fakt o mnoho lepšie. No lepšie... Krajšie na pohľad Tento sa podariiiil
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Hey Wrench, APU problem is fixed by X RAY here (post nm. 8): http://forum.combatace.com/index.php?showt...mp;#entry173953
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No komu sa toto nestalo? To poznáme snáď všetci. A to horúčkovité naháňanie aby sa to fixlo... Ale predtým ten ŠOK že sa niečo "doondjelo"... A koľko krát sa nám to ešte stane...
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Nice! Very, very nice Looky forward, guys. Thank you
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Wow, Czechoslovak L-39 Albatros is famous in the world Very nice shots. Thank you :yes:
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Thaaaank you Wish you good luck too. We all need it :yes:
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allenjb42 postol skin slovenskej Mi-24: http://forum.combatace.com/index.php?autoc...p;showfile=6950
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Thank you for Slovak skin
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Ty brďo... Takto do noci na tom robíš? Pravý modder
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Me-262: http://blenderartists.org/forum/showthread.php?t=110320 I can not find right words for his models Nicer than real... About those details: We can see progres in model details and quality in general in SFP1 series. Thanx to modders. On the other hand... Most of Migs in SFP1/WOV/WOE/WOI are older models designed as AI and we can nice see it. Hi res skins can upgrade them. Mig-21MF with hi res skin looky much, much, much better than with low res skin (well hi res... I am using 512x512 usually on my Migs). 512x512 skin on WIP Mig-21R (CZ) - edited stock MF. Original skin you can get with Starfighter2s Mig-21R pack here: http://forum.combatace.com/index.php?autoc...p;showfile=6114 I do not like migs gear wheels in SFP1. Are "boxened". But of course, if I do not like them I can modell new Migs I am not modder... But I started learn some skin work, and try make those older models nicer (with more or less success ). Community still produce better and better add ons. So more and better to come
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Thanx Kh-xx position problems were fixed. Lindr2 edited needed values :yes:
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Thank you 76.IAP-Blackbird :yes: Looking forward to our cooperation My exams "age" will be finished on 16th september. So many things to do too :yes: Together with gerald14 we have all needed permisions for our Mig-21MA and R packs. R will be released after MA. Need some important work on R. So I see release date somewhere far after holidays. So we all have time for work
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Čau :yes: Jasaaaaan, nema problema :yes: To Ti je parádny nápad ten voice pack :good:
