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Siggi

JAGDSTAFFEL 11
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Everything posted by Siggi

  1. It's not non-existent, it's full-on in the back position (full up-elevator).
  2. There's little to choose between W7 and XP-Pro in terms of general OFF performance, but my FFB and FRAPS do not work as well in W7 as they did in XP.
  3. How weird, I used to argue this very same idea. It's the same with modelling, to a point, if the subjects look too real they lose some kind of quality that makes them attractive.
  4. They're not, it's snowing heavily and everyone is grounded.
  5. Superb footage!
  6. Much better than the last one. Looks very nice in fact. Are you sure you have the perspective length of the top wing correct? The righthand side looks a tad long to me. Just to say, for what it's worth, when I used to draw I either gridded-up an existing photo and enlarged it in my drawing, or I took a photo and did likewise (in the case of your subject I would use a plastic model for reference/photo/gridding). I wanted the shape 100% perfect, the fun for me was the freehand shading. Your shading is superb by the way.
  7. http://www.directart.co.uk/mall/geravi.htm http://www.directart.co.uk/mall/avi.htm
  8. Some nice stuff here, inc other artists. Shame they're all pokey little thumbnails though. http://www.johnjohn.co.uk/shop/art/art_print_trainers.html
  9. Here's one that looks promising. http://www.aviationprints.com/products.asp?cat=53 http://www.militaryprints.com/products.asp?cat=13
  10. That was pukka!
  11. Rgr that.
  12. Croix de Guerre? What mechanism was used to generate those? Will the Bosche be doing likewise? Where will it all end? What was the actual basis for that award? Did the French award them per kills? Did every pilot get one at a pre-determined point, or was it random? If random, was it only after a certain level of achievement (ie, what's the cut-off point?)? If it's fixed I can add that in as-is, if random I can do a die-roll once the cut-off point has been exceeded per pilot (die-roll on each update, 20-sided die). For the two you've already set in motion, I'll add smalls as and when you notify me, but any future ones should be done to a set mechanism, if one is decided upon.
  13. I have added new awards to the DiD site (in an abstract stylee). Pilots will now be awarded gongs for hours flown, based upon the following criteria: 17 hours: 01 25 hours: 02 50 hours: 03 75 hours: 04 100 hours: 05 250 hours: 06 1000 hours: 07
  14. With castor-oil smeared on them (and soot/cordite/bugs).
  15. Thanks Creag, I'm going to give the effects.xml a go (I'll keep my tracers though).
  16. Short of re-writing a lot of the CFS3 code I don't think it'll be possible. These kinds of issues are, I guess, why MS were so thoroughly slagged off over CFS3. Corner-cutting shonkiness and half-arsed attention to detail. How the hell can a plane-model consist of a small number of 'contact-points' to give it a 'physical' reality within it's virtual environment? I don't recall it being an issue in RB2, a game that came many years before CFS3. But maybe I'm wrong, and my memories of RB2 planes crash-landing properly are false. It certainly explains why MS implemented the screen blackout though...hiding the evidence of their abysmal coding. Small wonder their simulation dev team got canned.
  17. Thanks chaps. Knowing the how and why makes it a lot easier to tolerate.
  18. That makes a lot of sense BH. Would there be a contact-point on the top wing? I distinctly remember a dogfight with a D7 earlier this year where either his or my wheels hit the other's top wing, and might have lost the undercarriage. Does it have anything to do with the bits of the plane that appear vividly in thick cloud, while everything else gets misted out? In most cases the centre-section of the top wings are visible...is that a contact-point? Anyway, it does look like CFS3 limitations are responsible for these minor irritations.
  19. Spent the last hour trying to break the undercarriage off, no luck. Did plant the plane into the roofs of a few houses though. Bouncing the plane hard off the ground repeatedly does break something though, one can hear it. Did get into a few promising slides on the ground but the screen always goes black before things get really interesting. I look forward to the addon fixing that damned plane-destroyed blackout.
  20. A lot of the Dragon molds are old Trimaster ones, and Trimaster were notorious for bad fit and poor dimensional accuracy. There used to be not a lot of choice, which is why a lot of people made do with Trimaster and Dragon for certain planes, but these days Hasegawa and Tamiya have covered many more types. Personally I'd rather buy a top-notch kit and spend the extra time making it better, than getting a poor kit and spending the extra time just making it acceptable. Difficult kits foster a good discipline though.
  21. Probably roosting.
  22. Not to the standard of Hasegawa or Tamiya I'm afraid.
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