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Wrench

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Everything posted by Wrench

  1. Humpday Heavies

    "Hey, you can't park that animal there!!!"
  2. thank you for posting a better image!!! :) could be what Gepard said, or maybe the 'airfield zone" wasn't properly flattened??? I'd try his suggestion first, as it's super easy with the TAE (much easier they trying to flatten with the 3w terrain editor) also, which airfield is it? I can look it up on my copy of Rend's GCE
  3. could you post a brighter screen shot? All I see is an orange sky and black ground. Maybe around noontime??
  4. Had USAF F-86 Sabre camouflage?

    ah, yes they were. one of our USAFE units had an experimental 2 tone (similiar to the RAF). Don't remember which off the top of my head, but we have the skin for it in the downloads section EDIT: 461st Fighter Day Squadron, Hahn AFB, 1956
  5. High Flight (1957 RAF movie)

    Seen it before, and it's an "ok" film. Storywise. But ...It's got Hunters!!
  6. Indeed, more information is required. Also, there's NO stock player flyable airplane with a bomb bay.
  7. Yes, PLEASE use normal fonts! Also, given the fact that the GErmanyCE map does NOT have the required bits for CV operations (out of the box), it won't work. Also, given the almost total lack of 'sea room' on that map, making the required adjustments to the _water.bmp, GermanyCE.ini, etc isn't worth it. If one DOES tweek it for carrier ops, and now has NAVALMAP=TRUE, you can kiss goodbye any normal strike mission.
  8. Completely Random Thought...

    I never got the play Crimson Skies, but I've always been in love with the 'alternate history' genre. I totally buy a new version!
  9. "Well, well! The Michelin Guide was right! Asutrias Airport DOES have ample covered parking!!!!"
  10. We all wish it was so, but .... without the code (and it ain't never gonna be forthcoming) not much more we can do. Sadly
  11. Star Wars Screenshot/Vids

    Post your screenies and vids (looking at YOU JonathanRL!! ) here in this Thread I'll start if off with one from XvT, you might recognize the mission
  12. I'm sure there are a lot of us out here, that don't thank Erik enough. The man is on top of this site for us. So, let's all give him a BIG round of thanks and apprieciation!!!! Thanks Boss!!!
  13. my guess is that the Flanker mod had a crappy read me, that didn't include proper install instructions. They should go something like this .... Now, a lot of times, expecially for a first time mod installl, many of the subfulders my not exist. IF the download is properly set up, with the necessary folder (NOT within the /Objects folder), like /Effects, /Sounds, etc simply drop THOSE folders into the mod folder. You can see in the image below, the various folders WITHIN the mods folder (C:\Users\*YourName*\Saved Games\ThirdWire\StrikeFighters2) feel free to ask any other questions -- we're here to help!!
  14. I did the Saints some years back, it's in the downloads section. Save you some work
  15. Help please!!

    you just take that .fx line, and stick it in the Material section .... (this is from a different effect, you'll get the idea...) this one is form one of the millions of 20mm guns ... you can see the .fx line at the top. just copy/past that into your existing one i've done it lots of time, bringing 1stGen stuff into SF2.
  16. Help please!!

    can't speak to the aircraft issue, but check the effect statements for the guns and smoke. FE2 and SF2 use a different shader than 1st Gens something like this: [SmokeMaterial] EffectShaderName=effectLightLevel.fx <--- added new. [FireMaterial] EffectShaderName=effectFire.fx <---- DepthBufferCheck=TRUE extract a stock effect ini, and you should be able to see the differences in the statements, and do a simple copy/past of those effects Materials
  17. LOVE those harbor tiles!!! Great work!!!
  18. How about we try using English, as it IS the major language here at cA. Thank you.
  19. it's in the FLIGHT cat and after extraction goes into the /Flight folder of your mods folder. If you DON'T have it one (a /Flight folder) in you mods folder, something else is screwed up someplace other than that
  20. did you by chance edit or add a different HUDData.ini??? That's where the fonts are listed ---> this is what mine says, and it's never been touched either that, or -- "I don't want to say it was aliens, but it was aliens"
  21. racktype=BRU57, iirc There's a dual launcher rack in one of the old weapons packs (1stGen) I did it 15+ years ago for WoV; can't remember now. EDIT _-- look for "2ARM" in a late model weapons pack (maybe the gunny pak???)
  22. yes, PLEASE fix that screwed up font!!! I can't even fix (edit) it from my control panel
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