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Wrench

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Everything posted by Wrench

  1. If released, will there be a full 4 season set??? (yeah, I know, just making more work for folks!!)
  2. that reminds me ... need to call and get a haircut, too!
  3. You just run each exe (SF2.exe, SF2V.exe, etc) to create the individual Mods Floders. The game will automatically merge itself Meaning: everything from one mods folder, example, SF2I, will have access to all the aircraft, ground objects and terrains from the other 4. I've not installed the full pack,with all the DLCs, but I'm pretty sure they'll all show up in their various forms in each and every mods folder. (somebody please confirm this! --one day I may have to do a reinstall!!! LOL!) **easy way to check, is after running the exes and creating the 5 mods folders, if for instance, you can fly the IsraelME map from the SF2E folder/exe)**
  4. in the Options.ini, try this: (the last lines) it can't hurt, and it does keep them around (meaning: i don't think it increases the 'draw distance', just keep them from fading out/away)
  5. it's actually called a 'columator glass" on reflector gunsights. just to clarify <gr>
  6. JL100 is also a stock weapon, the weaponsdata ini shows it has a lod, but I"d double check the Mirage 3E/5/5E etc lods in the Viewer to see if it not built into the aircraft, like the drip tanks it loads with SNEB68 rockets, also stock (but I"m sure Ravenclaws is MUCH better looking!!!! )
  7. points accrued from targets destroyed
  8. Yup, think of PR Spits and Mustangs in WW2 "" this looks like about the right spot ... start the camera!"
  9. as yakarov said; the same as navigating -- stopwatch, compass, map, known height and ground speed
  10. i have volume 1 of the Detail & Scale (bombers and tankers) on pdf if that's any help. Don't have vol.2, but have the EA-6B D&S
  11. they look ok to me! BPAO would get it right, I'm sure ================================================= The body and paint guys are NOT gonna be happy with me! OTH, the new damage tgas work just fine!!
  12. Can you change the Coke machine to Pepsi? but seriously, that's freeking AWESOME!!!!
  13. Somebody is about to have a VERY bad day!! (TMF M3E, AN-52)
  14. View File SF2 P-51D/K Mustang by Crisis Remod Pack SF2 P-51D/K Mustang by Crisis Remod Pack 1/28/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of P-51D Mustang by crisis. Historically this was one of the first aircraft mods released for SF1 in approx 2008. While the model still has some issues (see "Notes"), it's fully functional, and has been upgraded for the SF2 environment. I believe this will be a complimentary aircraft for the stock 3W Mustang (and others). This mod is supplied with just about all the original skin sets I could find from the 1stGen SF mods section and from Marcfighters archive. Unfortunately, several were not up to snuff, with inaccurate coloration, or had painted-on markings that make it impossible to allow the use of the superb 3W decal system. Therefore several, while replicating the originals, are new builds. These were made from a new template, and it is included. These skin sets cover US Army Air Force (WW2 ETO), USAF (post-war), Korean War units for the USAF, RoKAF, SAAF, and Israeli Air Force directly post-WW2 and during the 1956 Suez Crisis.. Several of the included skins make use of decal sets I created for other mods, as you all know how I hate to waste good decals!!! :) You will find herein ... USAAF/USAF: 362nd FS,357th FG (ETO) -1944 start date (NMF) 375th FS, 361st FG (ETO) -Sept, 1944 start date (Camo/NMF/Invasion Stripes under wing/fues) "USAFSilver", Generic NMF -10/1947 start date 12th FBS, 18th FBG (Korea) -1950 start date SAAF: 2 Sqdn, SAAF "Flying Cheetahs" -1950 start date IDFAF: No.101 Sqdn (NMF) -1948 start date No.116 Sqdn Blue/Brown Camo (1956<) -Suez Crisis camo scheme RoKAF: 51st PFS* (ROKAF) -Korean War. #18 is Col. Dean Hess' aircraft, with nose art *=Provisional Fighter Squadron 98.6% of the markings are decals, with some small exceptions (see notes). Decal randomization is TRUE. While many skins had to be remade, some are still 'as issued' (un-retouched). All remain in bmp format. As is usual, serial numbers & 'plane in squadron letters' (WW2 & Korea) are as historically accurate as possible. Those fully 100% matched are marked with the star (*), those correct, but unable to match to a individual code letter are marked with the plus/cross (+), those with no mark are generic. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch' is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are also included. If you End Users (tm) have the SF2I expansion that adds the Mustang and WW2 era weapon, feel free to edit the loadout ini to use those stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. The FM test drives as fully compatable with SF2. When in-game, you'll see P-51D/K Mustang (cr) on the Aircraft Selection dropdown. This "(cr)" will differenize this one from the 3rd Wire or Wolf357's (and variations thereof). This mod DOES (sorta) cover both the D & K variants, as there's very little (actual) difference between them (one built in Inglewood, CA -D; the other in Dallas, TX -K; albeit with a different prop). Canopy acutation uses the Standard Animation Keystroke (tm), Shift/0. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 02/16/2024 Category P-51  
  15. Version 1.0.0

    118 downloads

    SF2 P-51D/K Mustang by Crisis Remod Pack 1/28/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of P-51D Mustang by crisis. Historically this was one of the first aircraft mods released for SF1 in approx 2008. While the model still has some issues (see "Notes"), it's fully functional, and has been upgraded for the SF2 environment. I believe this will be a complimentary aircraft for the stock 3W Mustang (and others). This mod is supplied with just about all the original skin sets I could find from the 1stGen SF mods section and from Marcfighters archive. Unfortunately, several were not up to snuff, with inaccurate coloration, or had painted-on markings that make it impossible to allow the use of the superb 3W decal system. Therefore several, while replicating the originals, are new builds. These were made from a new template, and it is included. These skin sets cover US Army Air Force (WW2 ETO), USAF (post-war), Korean War units for the USAF, RoKAF, SAAF, and Israeli Air Force directly post-WW2 and during the 1956 Suez Crisis.. Several of the included skins make use of decal sets I created for other mods, as you all know how I hate to waste good decals!!! :) You will find herein ... USAAF/USAF: 362nd FS,357th FG (ETO) -1944 start date (NMF) 375th FS, 361st FG (ETO) -Sept, 1944 start date (Camo/NMF/Invasion Stripes under wing/fues) "USAFSilver", Generic NMF -10/1947 start date 12th FBS, 18th FBG (Korea) -1950 start date SAAF: 2 Sqdn, SAAF "Flying Cheetahs" -1950 start date IDFAF: No.101 Sqdn (NMF) -1948 start date No.116 Sqdn Blue/Brown Camo (1956<) -Suez Crisis camo scheme RoKAF: 51st PFS* (ROKAF) -Korean War. #18 is Col. Dean Hess' aircraft, with nose art *=Provisional Fighter Squadron 98.6% of the markings are decals, with some small exceptions (see notes). Decal randomization is TRUE. While many skins had to be remade, some are still 'as issued' (un-retouched). All remain in bmp format. As is usual, serial numbers & 'plane in squadron letters' (WW2 & Korea) are as historically accurate as possible. Those fully 100% matched are marked with the star (*), those correct, but unable to match to a individual code letter are marked with the plus/cross (+), those with no mark are generic. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch' is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are also included. If you End Users (tm) have the SF2I expansion that adds the Mustang and WW2 era weapon, feel free to edit the loadout ini to use those stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. The FM test drives as fully compatable with SF2. When in-game, you'll see P-51D/K Mustang (cr) on the Aircraft Selection dropdown. This "(cr)" will differenize this one from the 3rd Wire or Wolf357's (and variations thereof). This mod DOES (sorta) cover both the D & K variants, as there's very little (actual) difference between them (one built in Inglewood, CA -D; the other in Dallas, TX -K; albeit with a different prop). Canopy acutation uses the Standard Animation Keystroke (tm), Shift/0. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein
  16. shooot, I thought this was about bitcoin ... oh well... == In my assumption (oh! that word!!!) I would think that if there's no activity in a thread for one year, it should be considered dead. Removing it is actually not a real option, as sometimes these Elder Threads (tm) may have important data for someone, at sometime in their future. So, we leave them be. Unfortunately, Elder Threads (tm) are necroed all the time due folks not thinking about WHEN the thread was started and the last post therein. That's where common sense (is supposed) to come in. We all know where humanity is with common sense (not pointing at NOBODY!!). and THAT, friends, is an EXCELLENT idea. Wish more people would use that option
  17. THAT'S the kind of hangar I'm talkin' about!!!!
  18. Drumstick!!!! Excellent!!!! I'll never look at chicken the same way again!!!
  19. As some of you have probably figured out, I'm having a look-see at the 1stGen Mirage Family from TMF. We do have a good number of TMF birds here and i've downloading the following, for upgrading to SF2 (yes, I KNOW they all exist as stock 3W birds...) Mirage IIICJ, CJ2, IIICi, IIIE, IIIEA, 5BA, K'fir C2 & C7, Dagger (Argentina) (I also "built" a IIIC for the AdA by piecing together IIICi and CJ bits) What I'm missing is the Nesher. I can't find it at the downloads at C6, column5's archives aren't working (for the most part). Went though all my zip-discs and CD archives, and couldn't find it either. So, does someone have the original upload (the exe type)? And can PM or send it too me? Also, does anyone have the air superiority blue skin for the AdA Mirage IIIC?? Or a full template thereof?? So much work went into these when first released, their quality as good if not better than stock, it's a way to honor BPAO all these years later. And give End Users (tm) some extra birds for their hangars thanks in advance!!!
  20. thanks friends!! Blade, I'll certainly be glad to take that blue skin!! Good catch on the extractors; wonder why the 3w one won't/can't/don't see them. Coupi sent me the Nesher, but I'll give the Falklands mod a look see as well. Otto; thanks for the link! I'm bookmarking that!!!
  21. Ps: does anyone remember where teh RWR lists are stored?? Which cat??
  22. since one didn't exist, I made one. took the skin from the IIICI (rocket user), IIICJ data ini (adjusted for home user, of course), and 3W decals (need to adjust the tail squadron badge a bit still -- so all the other stock ones will fit properly) Mirage IIIC, French Air Force, EC 1/2 Cigognes (by TMF)
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