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Everything posted by Wrench
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Fake pilot question
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Isn't that what I said at the very, VERY beginning???? -
Fake pilot question
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
well, iirc, the "fake pilot" bits would just be dumped at the root of the objects folder in 1stGens; just like any other pilot or seat you add. SF2 requires the use of the seperate pilots folders. Although, the older method will still work It's only hard when you don't know what you're doing, or not listening to those that do. To once again explain how the fake pilot part add on works: FastCargo created the fake pilot, a 1 pixel sized LOD, that is transparent, with a transparent skin. When placed at the 0,0,0 coordinate of the aircraft, it is effectively invisible, as well as hidden from view. Now, as all pilots require a "seat" to park their butts on, the "add on parts", say a canard or the avionics hump for a Skyhawk, is used as said seat, but is placed NOT under the pilot's ass, but at whatever location is needed to get them to sit where they should be, if the aircraft model has been built with it from the start. so...in the example below, 2 wing fences are being added to the F-86F.. //fake-pilot for wingfences// [Fence1] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=-3.75,0.20,-0.410 SeatID=2 [Fence2] SystemType=Pilot_Cockpit Position=0.0,0.0,0.0 PILOTMODELNAME=FakePilot SeatModelName=F-86Fence SeatPosition=3.75,0.20,-0.410 SeatID=3 You can see the necessary SeatID numbers, the left and right locations, and the central location for the fake pilot. It really IS just that simple. -
F-16 problem
Wrench replied to strahi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
iirc, the missles max range is defined in it's individual weapons data ini, along with the various PKs -
Upgrade for ODS...calling modders new and old
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No, you can't. I've tried! (sad face) -
Fake pilot question
Wrench replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do you actually have the "FakePIlot" in you /Objects/Pilots folder??? Bet it's missing... -
true, it's wrong, but it's funny as hell!!!
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Terrain Reinstallation Problems
Wrench replied to Sheriff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that dosen't make any sense can you post a shot of the folder tree? Like mine below? -
Terrain Reinstallation Problems
Wrench replied to Sheriff's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Where did in (re)install the terrains too?? Make sure they're in the Mods folder, NOT the main game install -
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List of Files for Operation Darius 2
Wrench replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Actually, Gepard built the original terrain. I just retargeted it. OTH, it could use a better tile set (just my opinion) -
it was posted in the sf2 screenshots forum not that long ago. As to quality of the product, ?? who can say??
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Bird Dog
Wrench replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no longer functional, or for sale -
Astore - UPEO SKIN PACK FOR STRIKE FIGHTERS 2
Wrench replied to Astore's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Well, to start with, a actual description of just what's included might be a good idea.... -
Modelling Question
Wrench replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, i think that's right. I have MAX 2009, never installed the exporter simply because I've never learned to use it (sad, huh?) -
Modelling Question
Wrench replied to AJAY67's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
3DS Max is the program of choice, as the 3rd Wire exporter (to create the final LOD for in game use) only supports that program. HOWEVER... if one follows the Forums, we learn the the Inestimable Mue, is working at a 3W exporter for Blender, which is a free 3d program (and not zillions of dollars/yen/marks/francs/pounds/etc) like MAX is. IIRC poly counts for the average aircraft can be somewhere around 15-20K, for very highly detailed. IIRC, most of the stock birds are around 10K (someone please correct me if I'm wrong) -
Triple IRM rails. Why not?
Wrench replied to Bodcap8's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hell, we've been doing that sort of thing since (at least) 2005, when the first weapons editor and cat extractor became available. Nothing new. Somewhere around here is a version of Hawk Hunters' F-16XL from "The Wingman" book series, with 6 M-61s in the nose, and 12 winders on the wingtips. Accuracy and Realism (tm), to the limit of the Game Engine ARE what most of us are about. Why else would we spend uncountable (insert monetary unit of country of origin) to get even the simplest things (serial numbers, squadron coding) as close to Real Life (tm) as possible? as to the Fantasy aspect, perhaps I should just move this Thread to the "What If..." forum? Not to quash original thinking, but there is a place for such dreamery. Also, as others have said making a blanket statement as the OP did, and not back it up with the int text AND in-game screen shots, has very little meaning -
Superiority "WITHOUT LIMITS". MiG-35 Is Here.
Wrench replied to Kaiser1's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yawn- 11 replies
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- strike fighters2
- fulcrum
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(and 1 more)
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crash Game Crashing
Wrench replied to Phasers's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Moved to the proper Forum for 1stGen games ========== more information on what was happening, or you were doing, when the crash occured is required before anyone can even venture a guess as the fault- 3 replies
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- environmentsystem
- .dll
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(and 1 more)
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[WIP] Target Area Editor
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Indeed! It would be great to be able to read the LOD based terrain! Not like there's much there, really, but I could refine the target placement of the upgrade I did a few years back -
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Did you look in the /SavedGames folder??? for FE2, that's where you'll find the "mods folder". YOu'll need to create a /Terrains/***name-0f-terrain** sub folder. also, wasn't there a readme with the download? Should be, and it should have the install instructions
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ww2 pacific
Wrench replied to combatace444's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
AND... most importantly, YOU DO NOT EVER MERGE/INSTALL WW2 OBJECTS INTO A "STOCK" MODS FOLDER. You need to build a seperate, Era-specific mods folder for any and ALL WW2 gaming. Not doing so is a sure fire way to totally foul up that mods folder. See above, in the pinned posts for instructions on "How To". It should also be in the Knowledge Base.