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Everything posted by Wrench
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WIP Mega THREAD!
Wrench replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Giants are coming...(VERY much WIP at present!) -
View File SF2 NAA F2J Super Fury Pack (What If...) by Cocas & Co. SF2 NAA F2J Super Fury Pack (What If...) by Cocas & Co. 11/15/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpits from the F-100 Super Sabre, F-8 Crusader. Therefore, it's =vitally= important that your game version(s) have access to these cockpits. However, alternate cockpits have supplied.* The is the release of a new "What If..." Us Navy & Marines carrier-based fighter-bomber, the F2J "Super Fury" series. These aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified. The Standard Animation Keystrokes (tm) are used for the Caonpy (Shift/0) and wingfold (Shift/9). The F2J-3N is the only version exported, all others are USN/USMC only. This package includes 4 aircraft, with skins for their various users: F2J-1 F2J-2 F2J-3N F2J-4 The F2J-3N is an export version with skins/decals for the following users: Royal Navy, FAA (Super Fury FAW.1, 893 NAS, various ships) Royal Australian Navy (724 NAS, HMAS Melborne) Royal Canadian Navy (VF-781, HMCS Bonaventure)* *Note, there are 2 RCN skins, for pre- and post- unification of the Armed Forces (RCN ---> CAF). Also, due to game limitations, and the non-existence of "Royal Canadian Navy", the displayed Nation Name on the Loadout screen will read either "Royal Canadain Air Force" or "Canadian Armed Forces", depending on mission year chosen. All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen. As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well! Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- Submitter Wrench Submitted 11/29/2017 Category What If Hangar
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Version 1.0.0
205 downloads
SF2 NAA F2J Super Fury Pack (What If...) by Cocas & Co. 11/15/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpits from the F-100 Super Sabre, F-8 Crusader. Therefore, it's =vitally= important that your game version(s) have access to these cockpits. However, alternate cockpits have supplied.* The is the release of a new "What If..." Us Navy & Marines carrier-based fighter-bomber, the F2J "Super Fury" series. These aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified. The Standard Animation Keystrokes (tm) are used for the Caonpy (Shift/0) and wingfold (Shift/9). The F2J-3N is the only version exported, all others are USN/USMC only. This package includes 4 aircraft, with skins for their various users: F2J-1 F2J-2 F2J-3N F2J-4 The F2J-3N is an export version with skins/decals for the following users: Royal Navy, FAA (Super Fury FAW.1, 893 NAS, various ships) Royal Australian Navy (724 NAS, HMAS Melborne) Royal Canadian Navy (VF-781, HMCS Bonaventure)* *Note, there are 2 RCN skins, for pre- and post- unification of the Armed Forces (RCN ---> CAF). Also, due to game limitations, and the non-existence of "Royal Canadian Navy", the displayed Nation Name on the Loadout screen will read either "Royal Canadain Air Force" or "Canadian Armed Forces", depending on mission year chosen. All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen. As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well! Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory --- 1 review
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NAV LIGHTS
Wrench replied to RUSTYMORLEY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
shoot, we been doing it since 2004 --- and it's all kinds of easy now with Mue's Lod Viewer. like guuruu said, just follow his advice. The Lod Viewer will help you pin down the exact spot (to within a few mms!!) -
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SF2:I 3W Vautour IIA Upgrade Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2:I 3W Vautour IIA Upgrade Pack SF2:I 3W Vautour IIA Upgrade Pack 11/23/2017 = For SF2:I (or Any & All, Full-4/5 Merged Preffered) = *Can be used in any merged install that has access to the SF2I Meteor F.8, as this cockpit is referenced for this aircraft. It is the "best, closest fit" Hence, the 'Full-5 Merged' tag is applicable* Extensive modifications and upgrades to the stock 3W S.O.4050 Vautour IIA as used by the IDF/AF,and French Air Force. As seen on the CombatAce message boards, the aircraft gets the addition of the missing outboard wing pylons. These are attached via the 'fake pilot' method. The only disadvantage is, they are always present, even when not loaded. A fact that must be lived with. Also, as stated above, with the addition of a cockpit, the aircraft is now "Player Usable". Many other modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap our to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match. Even though there isn't another Vautour IIA, I've added a statement to the "displayed name", so it now reads: Vautour IIA (3W) This is just one of my usual "things", when more than one of the type exists. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 11/25/2017 Category ini File Edits -
Strike Fighters 2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
"2s up! Let's go!!" -
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A pair of dumb question...
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
continuing on, I've decieded to to some tweeking on the IIN -- which badly needs the early skins (NMF and 2-tone). MInd you, these are still very much WIPs, as I'm having to create new templates. I've also switched out the cockpit for the F-101s, as it's got the twin engine gauges, and the radar scope. The IIN is a real unique cockpit -- the pilot's radar scope seems to be in the lower right corner!. But the Voodoo's gets it 'in the ball park' (so to speak) I'd like to thank Paulo for looking for the templates, from so long ago! -
Version 1.0.0
126 downloads
SF2:I 3W Vautour IIA Upgrade Pack 11/23/2017 = For SF2:I (or Any & All, Full-4/5 Merged Preffered) = *Can be used in any merged install that has access to the SF2I Meteor F.8, as this cockpit is referenced for this aircraft. It is the "best, closest fit" Hence, the 'Full-5 Merged' tag is applicable* Extensive modifications and upgrades to the stock 3W S.O.4050 Vautour IIA as used by the IDF/AF,and French Air Force. As seen on the CombatAce message boards, the aircraft gets the addition of the missing outboard wing pylons. These are attached via the 'fake pilot' method. The only disadvantage is, they are always present, even when not loaded. A fact that must be lived with. Also, as stated above, with the addition of a cockpit, the aircraft is now "Player Usable". Many other modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap our to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match. Even though there isn't another Vautour IIA, I've added a statement to the "displayed name", so it now reads: Vautour IIA (3W) This is just one of my usual "things", when more than one of the type exists. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Good Hunting! Wrench Kevin Stein -
SF2:I 3W Vautour IIA Upgrade Pack
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Indeed, Paulo's decals are the bomb!! I highly reccomend his skin & decal pack! however, the F-86D cockpit would be wrong for a non-radar equipped aircraft. OTH, the F-86F would work (if one dosen't have the Meatbox F.8 available). It's also missing some textures, but that's a very easy fix!! While we're talking about the other Vautours, Paulo, do you still have the template for Veltro's IIN?? It could really use an NMF and the IDF Blue/Brown camo!! I'd be glad to do them, if you don't have time. -
Battle of the Bulge aircraft
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
well, we DO have Veltro's Ju-88s. Just sayin' -
Alternate TFD Terrain Tilemap editor/viewer
Wrench replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
outstanding update!! now, you're going to make me go back and redo ALL the planning maps on my terrains!! -
A pair of dumb question...
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
when I've got it finished, I"ll upload the mod with all the inis and parts (pylons and fake pilot) needed. Since I made some many corrections on the hit boxes, and of course the modified data ini, loadout ini and etc. My version uses the stock 3W Meteor F.8's cockpit, as that's the closest we've got. I still have to add the landing/taxi lights to the front gear. And guesstimate the location for a tail light. can't help with the YAP 100F, as I don't have it. As a stop gap, maybe just paint the whole tank green and let it go at that? -
A pair of dumb question...
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
got it! -
Battle of the Bulge aircraft
Wrench replied to baffmeister's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the problem would be the "missing" 110s for those that can't access "that other place". It's a pity we don't have a nicer P-38; Wolf's is a bit long in the teeth. But, still workable Same for the 190s. Don't know when Torno and his people will be finishing and releasing the new (and beautiful!!) 190 series (A, D, 152) -
A pair of dumb question...
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm pretty sure the original pylon is in the wrong place, too!! I'm not loading fuel tanks on the "inner", so leaving the loadout as TK built it with the 1300 l tank on the outside. Like the pictures show. bombs and rocket pods seem to fit "ok" (they're close enough for gobernment work!) EDIT: so, the "new" pylon should go outboard of the stock one?? That's not a real problem -- just reposition the fake pilot's seat (the pylon) and adjust the weapons mounting position. -
A pair of dumb question...
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
now have the pylon showing ... nearly 2 hours to find a missing equals sign (=) in the system name listings. Wow, I feel dumb! but the "t28" pylon I'm using is too short in the vertical and horizontal. If one uses the stock 1300 mirage tank (as is stated in the loadout ini) it encounters the flaps. so, I might need a 3d guy to build a pylon that looks like the stock one built into the wing. But, if you don't mind not using the drop tanks, minor adjustments will make bombs and RPs fit. -
A pair of dumb question...
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gotcha! Was looking at the Wiki article myself earlier. so.. adding the hardpoints is a nothing thing. That's easy. But some some damn dumb reason, the fake pilot pylons -- that's I've used before on IJN and USAAF airplanes aren't showing!! I must have a typo someplace... (and I've found the hit boxes are a total mess ... I know it's an AI-only bird, but jeez...at least have them ON the component they're supposed to be. Like the pilot hit box 6 feet in front of the aircraft!! I"m correcting them too!) I'll keep at it until I get it right!! Or have to ask for help!! -
A pair of dumb question...
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it only has 2 wing pylons. but, you CAN add 2 more via the 'fake pilot' method and use an existing (makeshift) pylon. I've done this many times for some of our older WW2 birds, and many others, that either didn't have them, or had severe issues with their existing ones the question is, did the real IIA have 4 wing pylons? -
A pair of dumb question...
Wrench replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
are you talking about the stock 3rd Wire Vautour, or Veltro's?? -
Version
623 downloads
F-16A IIAF/IRIAF Pak -- For FULL-4 Merged SF2 (Prefered) and/or SF2:I =ONLY!!!= -- This package is an "Almost If..." aircraft, representing F-16A Falcons, had they actually been delivered to the Imperial Iranian Air Force, as orderd during the Shah's reign. It contains 2 skins (actualy the same skin used twice), created from a partial template of the Stock SF2:I F-16A Netz, and decals to replicate the speculative IIAF and Islamic Republic's AF F-16s. You =MUST= have a Full-4 Merged SF2 install, WITH SF2:I (or better yet -a stand along Iran/Iraq mods folder, built FROM a Full-4 Merged exe), otherwise you will NOT be able to access the needed aircraft lod and cockpit files. By making use of the new 'StartDate=' feature in the textureset inis, the aircraft's marking to switch from IIAF to IRIAF, based on the 1979 Islamic Revolution in Iran. The aircraft makes use of all stock, In-Game items for weapons, droptanks and whatnots, simplifying installation and reducing package size. (Of course, you still need the Full-4 Merged Install and/or SF2:I or an Iran/Iraq stand-alone, built from the aforementioned Full4 Merged. Getting the point, yet??) As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. An abreviated "Notes and Other Nonsense" section makes for interesting reading, too. Good Hunting! Wrench Kevin Stein (yes, this was yet another nearly completed mod I had sitting on my HD ... now, in you'alls hot little hands!) -
unfortunately, those would be 'terrain objects', added to a terrain's _types.ini and placed via locations in the _targets.ini. Geezer's airfield objects, and various buildings are treated the same way. BUT.. the good news is, using Mue's Target Area Editor, once added to the types ini, becomes a simple matter to place into the terrain, at the (almost) exact location wanted. The hardest part is adding the objects to the _types.ini. The objects themselves (lod, ini, bmps, etc) would be tossed into the *name of terrain* folder (like Verdun or Cambrai, etc) Heck's thread, pinned above, has many of the listing to be added to the _types ini: don't know if the airfield figures are there, but definately worth the look! Be advised, once the terrain modding (or terraforming) bug bites -- there is no cure!!!
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I think it's funny. Maybe the pilot has been watching "American Vandal" on Netflix. but overall, people are waaaaaaaaaaaaaaaaaaaay to PC about this stuff! They need to lighten up! honestly, how many of US have drawn dicks on something before?? I'll bet damn near everyone!
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SF2 DH/F Comet SR.1 (What If...) by Cocas & Co.
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File SF2 DH/F Comet SR.1 (What If...) by Cocas & Co. SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co. 11/3/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2. The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides. All markings are decals, and decal randomization is TRUE. Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- Submitter Wrench Submitted 11/18/2017 Category What If Hangar