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Wrench

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Everything posted by Wrench

  1. Bofors guns will be all over Allied territory. Did't I make a US 120mm gun??? the M-42 "start date" is 1945, but probably didn't see much service until after the war's end. Same can be said for the M19 https://en.wikipedia.org/wiki/M19_Multiple_Gun_Motor_Carriage the sad thing is, anything that's needed would need to be built (Crusader AA units, etc)
  2. would have been much simpler to just add a "EO camera" mod to the avionics, as I did for the U-2, without all this screwing around with faking it. The only other thing would be, adding the "shape" to the Rhino via fake pilot. But, in all honestly, what good what that do? and for the record, Pave Tack is a TARGETING system, that just happens to have video recorder. Some folks need to do a bit more research before posting things
  3. File Name: XvT/BoP Imperial Operation: Uprising's Ending File Submitter: Wrench File Submitted: 03 March 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Uprising's Ending 3/3/2017 This is the 11th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to after the Fall of the Empire. In this set, continuing the story from NTB10, Imperial forces have finally cornered the leaders of the Uprising. Having fought them back and forth across these Outer Rim sectors, they've been run to ground. You will be tasked with the usual missions - interception, scouting and finally, the destruction of the leaders and their command ship. Once this is accomplished, the local Fleets can return to the business of putting down that annoying "Alliance to Restore the Republic". These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 Click here to download this file
  4. Version

    14 downloads

    XvT/BoP Imperial Operation: Uprising's Ending 3/3/2017 This is the 11th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to after the Fall of the Empire. In this set, continuing the story from NTB10, Imperial forces have finally cornered the leaders of the Uprising. Having fought them back and forth across these Outer Rim sectors, they've been run to ground. You will be tasked with the usual missions - interception, scouting and finally, the destruction of the leaders and their command ship. Once this is accomplished, the local Fleets can return to the business of putting down that annoying "Alliance to Restore the Republic". These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000
  5. FE is well worth the investment. Just do it!! :)
  6. Truer words have never been spoken! It really does foul it up!
  7. yup Mitch is looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong gone
  8. the "ground platte" came with The Factory Place, circa 2005. The only name I know is "Mitch" as the creator.
  9. RIP Bill Paxton

    unbelievable!! RIP, man.
  10. Lockheed S-3B Viking by FoxMontor

    Version

    1,306 downloads

    Lockheed S-3B Viking by FoxMonter = For SF2, Any and All = This is the (hopefully) full, compiled package of FoxMonter' S-3B "Viking" Sea Control Aircraft, upgraded/updated/fiddled-to-fit the SF2 series. I've assembled all the skin/decal sets I could find into one big lump. Skins included in the pak are: VS-21 Fighting Redtails + VS-27 Sea Wolves * VS-29 Dragonfires + VS-30 Diamondcutters + VS-30DS (Desert Storm) ? VS-32 Maulers ? VS-33 Screwbirds + VS-33lo Screwbirds (Lo-Viz) + VS-35 Blue Wolves * VS-38 Red Griffins + VX-1 Pioneers + The suffix symbols designate the artist that created the skins/decals. The Key is below: *=HrntFxr +=Paul Nortness ?=IDK All decals and decal inis have been fixed and updated to SF2 standards. Several ini edits to the loadout, data and avionics also update them to SF2 standards (as of Aug, 2011). Wingfold and bombay animations have been seperated; bombay uses the standard Control/O (oh)key, and the wingfold is activated via the Shift/9 key. The cockpit is not equiped with an RWR display, so an 'audio-only' version is used. The flight model is unchanged. A new, SF2-style photographic hangar screen is also included. I've also included several sounds called for in the data ini. As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions. With thanks to all the skinners, and FoxMontor for their work! Good Hunting! wrench kevin stein
  11. we used to be able to move The Wall (I even wrote a tutorial for the KB on it) but one of the NA patches kicked that right in the nuts, and they're back locked at the 80km limit. of course, you can always redo the map and add another couple thousand kms, so those show up ... ducks and runs.....
  12. cash check (even traveler's checks) international money order credit card (use it and get points!!!)
  13. :) my pleasure! the water looks best in the NA map. I =DO= like the reflectivity
  14. Why are you using the "spoiler" link to attach images wiht? There's a button in the "full reply" screen, accessed by the "More Reply Options" located in the lower right of the standard reply window. As to why the tga's aren't showing up is you're using a SF1 avionics ini in an SF2 game. The avionics ini you posted is missing all the hud fx shader statements. (ie: hud material statement in the HUD, and the entire descirpton for the hud material iteself) Just look at the stock F-15 or F-16, and you'll see what's needed
  15. File Name: XvT/BoP Alliance Mission Set: TROJAN SQUADRON File Submitter: Wrench File Submitted: 12 December 2015 File Category: Star Wars Games XvT/BoP Alliance Mission Set: TROJAN SQUADRON 11/11/2015 (works with original CD version and new GoG version) For XvT =w/Bop= Addon, or GoG version (as the B-Wing is needed, & missions are saved in BoP format) Operating from a secure base deep in Alliance held territory, Trojan Group conducts highly specalized infiltration missions. With several ex-Imperial or Old Republic starships, it is a highly mobile force ready to strike deeper into Imperial space than any other unit. IMPORTANT NOTE: while this is a Rebel Alliance mission set (and labeled as such), because of HOW it's set up, you'll =ONLY= be able to fly this with your Imperial pilot. While I'm sure you could add these to the rebel.lst, during testing I experienced MAJOR failures of the game. So, for saftey's sake, be an Imp for these. Create a new pilot if necessary (reccomended). These missions are to be used/placed into your ...Balance of Power/Combat folder. Most of these missions have additional goals, LOTS of radio messages (which are often used as in-game hints), and "eye candy" added. They have been converted & almost completely rebuilt from their TFCD origins. Several use classic Sci-Fi Easter Eggs. See if you can find them!! As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" & "Story" sections a read too for notes and background information! Good Hunting! Wrench Kevin Stein original mission set by Eric Jensen circa 1997 Updated 2/24/2017: corrected mission listing numbering sequence // Click here to download this file
  16. BE ADVISED!! There is a mis-count on the numbering list for these missions -- I've found that one number is doubled from a previous set. So, in this case, you'll need to use the number sequence below to add to the mission and imperial lst files: I'll have to find the original zip, and update the sequence in the readme as well. For those that have downloaded it already, make the edits with the text above. Sorry for that!!
  17. I think those are called "reflections", and only seem to occur on the SF2NA IcelandNA map, due to the type of shaders used
  18. File Name: XvT/BoP Imperial Operation: Give and Take File Submitter: Wrench File Submitted: 22 February 2017 File Category: Star Wars Games XvT/BoP Imperial Operation: Give and Take 2/21/2017 This is the 10th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. In this set, the combined Uprisal/Traitor/Rebel forces have gained the upper hand, and are out to increase the size and capability of their space forces. This cannot be allowed. You'll be doing everything possible to stop them, and if they've succeed in their plans, turning the tables and destroying them. You'll be defending Imperial assets, harrassing the enemies, and eventually forcing them out of anyplace they've gained. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 We've reached the half-way point!! Click here to download this file
  19. Version

    14 downloads

    XvT/BoP Imperial Operation: Give and Take 2/21/2017 This is the 10th set of a total of 20 mission sets/TODs that cover the time from from just before the Battle of Yavin, to just after the Fall of the Empire. In this set, the combined Uprisal/Traitor/Rebel forces have gained the upper hand, and are out to increase the size and capability of their space forces. This cannot be allowed. You'll be doing everything possible to stop them, and if they've succeed in their plans, turning the tables and destroying them. You'll be defending Imperial assets, harrassing the enemies, and eventually forcing them out of anyplace they've gained. These are to be used/placed into your ...Balance of Power/Combat folder. All missions have been edited for fairness & balance (hopefully!), due the the enhanced AI and weapons effectivness in XvT/BoP. All have new briefings and descriptions. I've added LOTS of radio messages to act as "in game hints" and to further plot lines. Please pay attention to them, as some may save your life or your mission critcal craft. Also, when possible, other craft in the mission can be selected for Player use, or for multi-player. As always, =PLEASE= read the install instructions. Of course, the usual "Notes" and other nonesense. Please note that this mission set =WILL= require one or another of the available Ship/Craft Patchs. Wrench Kevin Stein original set for TFCD by Michael Raven circa 2000 We've reached the half-way point!!
  20. I build them into the larger areas. Helps prevent the "overlap" issues
  21. running out of texture memory, maybe? sound like a vid card issue?
  22. Nope. Nobody every wanted to finish building it.
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