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Wrench

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Everything posted by Wrench

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  2. FE2 Bad Framerates

    emptied the p0rn folders, eh??? LOL!! now that stock effect are working, comes the hard part. remember, add one at a time. the green smoke thingy had me thinking ... perhaps there's a callout for the wrong tga is some ini somewhere, or a mis-colored tga. Running these things down is like trying to find an intermittent (un)grounding problem in wiring harness...time consuming. I'm positive you'll find it eventually!!
  3. I wouldn't say so much of "the carrier being neglected", but more of the case of the CODING ignoring carriers. Remember, before NA you could only use carriers in campaigns or scripted missions. Now, with the "NavalMap=TRUE" terrain coding, and proper water bmp, they turn up everywhere.
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  5. Version

    274 downloads

    SF2 Vought TF-8 Crusader Pack 4/8/2016 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, from several versions of the games. A Full 5 with NA is reccomended. There are many "bits" required, most notably the cockpit referenced is from the A-7E Corsair II.* This package contains a (somwhat) fictional outgrowth of the Vought F-8 Crusader. In the Real World ™, only ONE TF-8 Crusader was built (it's on display in the Naval Aviation Museum at Pensocla, FL). This assumes that Vought and the Navy chose to expand the production/refurbishment of early model Crusaders into the 2 seat variant seen here. The aircraft has expanded capabilites in both Air-to-Air and Air-to-Ground mission tasking (see Notes for more details on the factory modifications, and squadron decals used.) This package contains the following skin sets: USN, early (Gull Grey/White USMC, early (Gull Grey/White USN, Late (TPS low visibility grey) French Navy, early (Gull Grey/White) French Navy, late (Overall Blue) - both tagged for Flotille 12 The SF2 "date switch" is used for the USN and French Skins. The USMC skin stays in Grey/white for it's service life. All skins are in jpg format. Damage textures are in DDS format. All markings are decals, and with few exceptions, reference stock 3W Modex and Squadron tail markings. Decal randomization for all skins is TRUE. All weapons used are also stock items (note: the WalleyeIIIER -may- be an SF2NA only weapon; this has not been confirmed) As always, fairly easy to follow, detailed install instructions are included. So, please read them. Indeed, one would be well served by reading all the Notes section as well. Happy Landings! Wrench Kevin Stein
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  8. FE2 Bad Framerates

    if you delete the custom "effects", and you get NO stock effects, there is something very wrong with your install itself. Basic diagnostics -- common to one, or common to.all what I'd do, as a test, rename the mods folder (x-name-of-folder), let the exe rebuild at new, clean mods folder and retest with only all stock items. If the stock effects come back, you'll have to start chasing down what items were added that caused the fauilue
  9. you can make them turn on earlier, by editing the cockpit ini. in fact, TK has be using "our" fix for several years... the color is also easily changed, if one knows what the RGB value of the color is, and then converts to (iirc) hex otherwise, one would need access to the MAX files for the cockpit and adjust via (i think this is right -- somebody correct me if not) self-illuminating meshes (or tga??)
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  11. streak, this has got the be one of the most hilairous posts I've read in a looooooooooooooooooooooooooooooooooooooooooooong time!!! as to the mytai skins, a know a number of us have converted them to SF2, albeit using the standard size, stock skins. It's just a matter of screwing around with the decal positionings, cleaning up some of the decals themselves, and (well, for me) simple small adjustments Aren't they already in the downloads section? Or have they not been fully converted? below, his VF-102 (2048x jpg skin maps, all his decals)
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  13. we are very well aware of the mapping issues. It will be handled (we are working of 4 different aircraft all at the same time, so keep your shirt on! )
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  16. in ObjectData 001 cat, there's a "AircraftAIData.ini" as well, that has each level listed, plus the various ground attack profiles (including cruise missile)
  17. hmmm... the only thing I've found wrong with the lights, are the landing lights. They should both be on the right wing. Other than that... and this is from the package as it stands right now.
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  19. Vogesen 2

    those forts REALLY dress up the landscape!!
  20. indeed, individual, tailored AI resides in ONLY that one aircraft's data ini. it should have no effect whatsoever on other aircraft, or flights of aircraft. why it would effect the E/A is completely beyond reason; but like Nick said, there's some very strange shit that goes on sometimes!! Perhaps the Game Engine ™ is reading the enhanced AI of said particular aircraft, and is bumping up the others to match? That would call for some rather sophisticated programing routines, that we've never seen or experienced before.
  21. it's being (re)worked on, be patient!
  22. Version

    1,096 downloads

    SF2 Chengdu J-7 Fishbed Series Pak by Mod Mafia/TMF (v.2) 11/12/2023 = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) = An upgrade pack for the 3 J-7 Fishbeds built by The Mod Mafia/Mirage Factory. This is the full set as issued in 2012. This is EVERYTHING, all the aircraft, weapons, pilots etc. These aircraft have had their FM revised to something more SF2-ish, with all hit boxes and collision points also revised. It is designed to REPLACE, in total, all previous versions. Yes, you may just drop these over your originals. Backup copies of the data inis are all supplied as a "just in case CYA". === Some of several "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This pack contains 3 of the J-7 Fishbed series, as built and operated by the PLAAF (People's Repbulic of China), and exported to some other folks. They are: Chengdu J-7I Chengdu J-7II Chengdu J-7IIA The J-7I and II have only PLAAF skins. The J-7IIA (exported as F-7B) has skins for PLAAF Iraqi Air Force (folder called "Camo2") Islamic Republic of Iran AF (folder called "Camo1") All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions. All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones. A user list is included for all, even for the I & II, which were NOT exported All sounds, pilot figure(s), seats, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, Chinese A-A missiles are included. These come from the GunnyPak. The Canopy opens with the Standard Animation Keystroke (tm), Shift/0. The RWR.lst for the J-7IIA references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! So, I've just went ahead and included all the various RWR tgas that I had (in the /Flight folder included in this zip) When 'in game', you'll see on the Aircraft Selection Dropdown Menu, for each one... Chengdu J-7I (TMF) Chengdu J-7II (TMF) Chengdu J-7IIA (TMF) This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explainations, clarifactions, illuminations and so forth. A full listing of credits, as always, is below the Install Instructions. Good Hunting! wrench Kevin Stein -for The Mod Mafia- For Oli =Changes: updated FM (3W based) revised hitboxes changed pilot for J-7I gunsight tgas 'brightened' minor 'hardening' of components -for The Mod Mafia-
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