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Wrench

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Everything posted by Wrench

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  2. just seem odd, seeing Viggen's over the Falklands!! LOL!! keep up the work, angel --------- enoc, I remember it took half a day to figure out how to add the sig banner, and looking at the "edit signature" in my profile, found this should be the code bit: ]sharedmedia=gallery:images:32034[ (turn the brackets around, so the image shows, when you go to edit your sig EDIT: never mind! It appears, as a site Admin, I have the rights to edit members! I add the code to your signature; hope that was ok!
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  5. right click, save the image, and you'll need someplace to store it and link too or maybe try this, link to mine http://combatace.com/gallery/image/32032-post-1-0-01188100-1454270327/ you'll have to edit your profile to add the signature image and, welcome to the club!!
  6. ain't that the truth ... I remember one time at the museam in Sacremento (CA), their Mig-17 had standard, garden variety hardware store bought sheet metal screws holding down some wing panels (I'm sure even the Russian AF didn't do that!!) --- back to the subject... feature creep is a major bug-a-boo. The "just this one more thing ... just need to do ____ (fill in blank). As difficult as aircraft are, terrains are, IMO even worse. One wants to make sure it (as accurately as possible) represents location XYZ in the Real World ™. Even if we all know that's impossible, not just with this game engine, but in general. Personally, i think ALL modders - for aircraft, skins, decals, terrains, what-have-yous - are all borderline OCDs. Having crossed that line more times than I'd like to think (both in gaming mods, and in my career), I'm pretty sure where the line is. Like Martin said above, and was pounded into my head by my instructors (as a mechanic, we WERE dealing with most likely the most deadly weapon ever designed by humans - automobiles!!), "Do it Right, Do it Once. People's Lives Are On the Line. And You Don't Get Paid To Do It Twice". Things like that. Fortunately in gaming, nobody really get hurt! But yes, there comes a point where "it IS good enough", and let it go.
  7. yes. and vice versa you just need the tarrain's cat file within the terrain folder. a bit useless, though, due to their smaller scale and lack of proper airfields
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  10. dude, serioulsly? Where do you think it came from??? Nobody's (re)built one for SF2. All the SF2 mods are based on fox monter's original SF1 version
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  12. I actually only did some mods, iirc, the aircraft was by Sundowner (the skins for sure are Ant's). great idea!
  13. Holy Crap That's Nice: Oregon ANG

    sweet paint job!!
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  16. FE2 "Square" Trees

    Don't we all!! glad you got it fixed!!
  17. File Name: SF2 Dassault Epervier Upgrade Pack File Submitter: Wrench File Submitted: 08 April 2016 File Category: What If Hangar SF2 Dassault Epervier Upgrade Pack 4/5/2016 = For SF2 (Full-4/5 Merged Reccomended) = *You =MUST= have the Mystere IVA avaiable in your merged installs, as the aircraft now references THIS cockpit. SF2:E is also required, at minimum, as the BLW aircraft now reference the stock 3W decals (F-104G), as does the French AdA skins.* Some modifications and capability upgrades for Cocas's fun little "What If.." Dassault Epervier (Sparrowhawk). If you do not have the aircraft, it's available at the following URL: http://combatace.com/files/file/15963-sf2-%C3%A9pevier/ Obviously, you'll the need the aircraft to add the mod pack too! 2 new skins have been added: Natural Metal 2-tone Brown Desert Both the new skins carry French Air Force makings, and ALL skins make use of stock 3W decals. All markings are decals, making it easy for other nations/users to be created. It should be noted, the userlist ini included ONLY has France and WGermany. Others will have to be added by the End Users ™. As always, fairly easy to follow, detailed install instructions are included. So, please read them. The "Notes" section contains the full change log. Happy Landings! Wrench Kevin Stein Click here to download this file
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    SF2 Dassault Epervier Upgrade Pack 4/5/2016 = For SF2 (Full-4/5 Merged Reccomended) = *You =MUST= have the Mystere IVA avaiable in your merged installs, as the aircraft now references THIS cockpit. SF2:E is also required, at minimum, as the BLW aircraft now reference the stock 3W decals (F-104G), as does the French AdA skins.* Some modifications and capability upgrades for Cocas's fun little "What If.." Dassault Epervier (Sparrowhawk). If you do not have the aircraft, it's available at the following URL: http://combatace.com/files/file/15963-sf2-%C3%A9pevier/ Obviously, you'll the need the aircraft to add the mod pack too! 2 new skins have been added: Natural Metal 2-tone Brown Desert Both the new skins carry French Air Force makings, and ALL skins make use of stock 3W decals. All markings are decals, making it easy for other nations/users to be created. It should be noted, the userlist ini included ONLY has France and WGermany. Others will have to be added by the End Users ™. As always, fairly easy to follow, detailed install instructions are included. So, please read them. The "Notes" section contains the full change log. Happy Landings! Wrench Kevin Stein
  19. FE2 "Square" Trees

    nope, you can have multiple tgas for trees. there's one individual trees (ter_objecttrees1, and/or ter_objecttrees2, ter_newtrees1 ter_newtrees2, etc) another for "forests" (ter_foresst1, for example) it all depends on how the TOD was put together. which means either finding the exact data ini from the mod that added for forests, or changing the individual call outs on those tiles that call for them. Using SF/SF2 as an example the "J" series tiles, any with a "J" in them are forests. Same goes for individual trees. these below are the STOCK callout, taken from the Cambri data ini: SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=terobject_trees1.TGA (these are also used on ALL stock 3W terrains) what the terrain (re)engineer did, will be listed as such in the terrain data ini. It's just finding the right "shape" tga that's the time consumer
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