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Everything posted by Wrench
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another sf2 question about fake pilots
Wrench replied to krgf15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
re-read my post above. your answer is there -
another sf2 question about fake pilots
Wrench replied to krgf15's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how many times do you plan on posting this, and necrothreading things from 3 years ago? -- the simple answer is, you can't. a more difficult answer would be "the aircraft parts don't move, so you have to add it via ini statements, even though the nozzeles won't move Unless you build a brand new "what i" version of it with thrust vectoring nozzeles. The movements are all set as animations in the model itself, and cannot (really) be added to aircraft that don't have them -
Fake Pilot Method?
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you can't -
Loadout doesn't appear in loadout screen
Wrench replied to leodagan76's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
actually, there's a funny story about "trying to load another aircraft", for me. not that long ago (5-6 years), if you remember we had these "A-4 Humps" for the electronics hump on the A-4E, to make them late model. They were set as a weapons station. Well, I was doing something with them, and somehow got the lod names mixed up. So, when I went to check the positioning in game, I had another A-4 sitting on top of my aircraft. The WHOLE airplane. I don't think I took a screenshot, but it was funny as all hell!! I was going to suggest the "StationSpecific" as yakarov uses that a lot, to insure proper loadings. don' forget, Mue's Lod Viewer saves a huge amount of time, as you can read the position of the hardpoint, and dial it in fairly close (as looks like you've got it) -
How to remove radar in the top-right corner
Wrench replied to Peeppu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
only on those aircraft that have them. there are NO stock aircraft with drag chutes. Check the readmes of the 3rd party mods for more information -
How to remove radar in the top-right corner
Wrench replied to Peeppu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's pretty straight forward... extract the aircraft's data ini from whichever cat file it's in place said data ini INTO the aircraft's folder.. open data ini in notepad, scroll down to the // Crew --- section take note of canopy animation id. in the case below, it's the Shahak scroll back UP to either the Fusealge or Nose section; it dosen't matter which. Add the SystemName=, following the numerical sequence scroll back down to the // Crew section and add the statement for the, in this case, manualy controlled canopy [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL MaxDeploySpeed=20 AnimationTime=3.0 CanopyNodeName=canopy_frame_rear AnimationID=7 make sure the node name and animiation ID match those from the pilot's statements. save and close the data ini. When in game, you'll have to set you manual animation keystrokes in the Options --> Controls --> Customize The input used herein, and by 99.9% of all modders, is Shift/0 (zero) it ain't that hard -
Delta-Wing Mirage Screenshots
Wrench replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
surprised nobody's posted one of these yet... -
Loadout doesn't appear in loadout screen
Wrench replied to leodagan76's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
5250 kg???? ain't that a bit on the heavy side?? 10 meters wide, by 10 meters long???? what are you trying to load, another aircraft? width should exceed the max diameter of the weapon(s) loaded by 0.10 (1 cm??). Length should exceed teh max length by approx the same amount (0.10) weight should exceed the TOTAL weight of 1) the rack itself 2) # of weapons to loaded to said rack by approx 10-20 kg not having the aircraft, and being unable to obtain it... all I can do is guess yeah, well that tends to happen when the site owner bans all the brains -
A-4 Skyhawk "Buddy" Refueling Mods
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the BDOUG pod is for the KA-3s -
Mirage F-1C doesn't start on certain maps
Wrench replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
don't know about the other issues (but I can guess perhaps a limited nations issue, with France not being in the terrains nations list??) as to appearing in the middle of a runway and exploding, is usually a fault of the ***_airfield ini for those airfield NOT being present in the terrain's folder. Which should not be the case, as GermanyCE, IsraelME and IcelandNA all have their own respective airfield inis residing in their cat files. NA, of all the main titles, seems to have it own set of problems that the other 4 don't. (like sound issues) -
SF 4.33 idea for the Admins...
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Wow. That's the first time i've ever even heard of this.... I sure would love to have that explained -
How to remove radar in the top-right corner
Wrench replied to Peeppu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
:) no problems, my friend! -
Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
"No Gurlz Allowed" -
Skinning help requested: Boeing Sea Knight
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that picture of the guy standing in the door makes me shudder -- afraid of heights I am! interesting to the note the "yagi' style antennas ... I never thought they had radar -
How to remove radar in the top-right corner
Wrench replied to Peeppu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
as to your question about canopies, one must make use of ALL SF rescources; this was covered in the 1stGen (SF/Wo*) knowledge base. A lot of information there, transfers to SF2 http://combatace.com/topic/53913-canopy-operations/ and please, don't post question in the Knowledge Base; thank you! :) -
populating carriers
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you adjust the user lists for said aircraft, adding AustralianNavy to those you want as RAN? Personally, I think it's a screwup in the engine itself, and something we have to live with. -
populating carriers
Wrench replied to Sokol's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
apparently, none. What I've been able to discover, is it's an aircraft issue. Mainly, Exported=TRUE. And... the game seemingly ignores the userlist ini, making it well, useless. an example, below as to 'being British', I assume you're flying later than the date the RAN switched from British roundels to the 'roo roundel? -
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SF 4.33 idea for the Admins...
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
they're openable, and extracable. The programer just won't release that tool until a uncontrivertible (irrevocable?) "YES" is received. Even then, there's still the piracy issue, of LODs (and other internal components) being shared without the purchase of the game (or DLC) modules required for their use -
1948 War for Independence/1956 Suez Crisis
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
have you checked the spit's cockpit ini for the correct name of the tga?? I know for a fact, all the spit pits I use, and have uploaded should be using the 'RAFMkIII_Gunsight.tga" we haven't used the P38 sight for years on the Spitfires, considering it's the wrong one even for the Lightning -
[WIP] Target Area Editor
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
told ya so!!! the TAE is da bomb!! -
Extending the drawing distance for fading objects
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
a new, better terrain engine? (not the lod-based failure one, either) -
1948 War for Independence/1956 Suez Crisis
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
just copy the gunsight tga from one cockpit folder to the other; that should fix it -
Extending the drawing distance for fading objects
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
iirc, it was only the Pit1 that cast the 'shadow beam'. the other 2 are ok -
Extending the drawing distance for fading objects
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ok, I see now. The INDIVIDUAL object's ini that would be an awful lot of work, extracting all 100 and something ini, and tweeking them. But it wold definately do the trick, as the individial ini, irrc, can take precedence over the _types entry