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Everything posted by Wrench
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Adjusting gun convergence
Wrench replied to Peregrine333's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
didn't baffmeitster fix those on one his data inis? maybe the "BoB" versions? edit thought so... back up the original data ini FIRST!! before changing these -
Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
yes, "noise texture" doesn't work any more in SF2 (look at stock terrain data inis) I also noticed it's listed twice, with differing values -
What If Screenshot Thread.......
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
the russian bird in question is a Yak-3RD. It's in the downloads section as to the "AST-1", that is pretty much the Vought XF5U, Unfortunately it was never (really) finished, and the author has not been around to do so. Some of us DO have it for our WW2 flying. I think my version is the "most complete" ini wise, but the model needs more work. But without 100% proof of "who done it", can't be released -
my wife sent me this link, https://www.yahoo.com/tech/your-pc-will-automatically-download-windows-10-092425005.html so, IF this is really true .. time to reset you options for automatic updates!! 10 aint for me!!
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Seat within cockpit
Wrench replied to Blackburn32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it won't, as it's not part of the airframe. open cockpit should never be used on the Rhino -- the restriction of vision is a VERY well known fact of life on the F-4s (one of the reasons there's so many and so large rear view mirrors). It should only be used on such things as bombers or transports, and only when the internal structure of the aircraft (meaning those parts of the lod are skinned and painted --and most ain't) would be "visible". Best example would be the cockpit tweeking I did for the B-66 Destroyer; used open cockpit, and a myriad of removals to show the external framing (and even then, it's far from perfect). This is completely unnecessary on the Phantom. -
Canadair Sabre Mk.6 Early (GAF) Update Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Canadair Sabre Mk.6 Early (GAF) Update Pack File Submitter: Wrench File Submitted: 15 February 2016 File Category: ini File Edits Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL: http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/ If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!! Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered: updated hit boxes/collision points added destroyed model callout new FM (ala KAW Sabres) activated squadron name display via fake "SqTail" decal decal numbers now randomized "brightened" gunsight (for us old folks!) added avionics statements, and avionics ini for radar-ranging gunsight Removed "Exported=TRUE", nationalizing to ONLY West Germany Added SF2 "short name" display These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein with special thanks to Ravenclaw and the GMG Click here to download this file -
Version
102 downloads
Canadair Sabre Mk.6 Early (GAF) Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for GMG's German Air Force Canadair Sabre Mk.6 aircraft pack available at the following URL: http://combatace.com/files/file/9456-canadair-cl-13b-mk6-sabre-early-sf2/ If you don't have it already, you'll need that mod first. It's one I heartly reccomend! Ravenclaw and the GMG did an OUTSTANDING job on this aircraft!!! Like many (ok, most) of the other Sabres available, the following items have been changed, added to, adjusted and whatevered: updated hit boxes/collision points added destroyed model callout new FM (ala KAW Sabres) activated squadron name display via fake "SqTail" decal decal numbers now randomized "brightened" gunsight (for us old folks!) added avionics statements, and avionics ini for radar-ranging gunsight Removed "Exported=TRUE", nationalizing to ONLY West Germany Added SF2 "short name" display These changes will bring this superb mod up to the latest standards, FM wise. Nothing else has been changed -- nothing else really needed to be!! See "Notes" for things I did =NOT= do. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein with special thanks to Ravenclaw and the GMG -
Seat within cockpit
Wrench replied to Blackburn32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, that more understandable! I don't think you can "turn your head far enough" to see the seat, in the stock cockpit ini. But that's easily tweeked [CockpitSeat001] ModelName=F-4E_pit Position=0.0,6.28,0.62 ViewAngles=0.0,-2.0,0.0 MaxYaw=152 <------ MinYaw=-152 <------ MaxPitch=90 MinPitchFront=-47 MinPitchRear=-35 the yaw angles would be the ones -
Is there anywhere else I can download mods from?
Wrench replied to Kermanint's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
C5's site, for al intents and purposes, is pretty much closed. None of the mods stored there have been updated since 2009. Those that are updated, are here at CA. It's exists mostly for historical purposes gotta love that them words, trotski!!! -
Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
yeah, that IS a bit odd, isn't it?? Note the van is sitting normally!! -
@ ravenclaw & GMG
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
since i'm on a trend of updating my Sabre packs with corrected hit boxes and stuff, I was wondering if it would be ok with all you if I had a go at your Canadair Sabres, too? Basicly, rebuilding the FM to match the E types (and my Mk. 4 & Mk.6), correcting the hit boxes and such. also, would it be ok if I used you CL13B "widgets" on my 2 birds? (that is a NEAT little item!) Might want to borrow the ejection seat too.. I just wanted to ask! thanks! -
@ ravenclaw & GMG
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
excellent! that 's what I needed. what I'd thought of doing, and rejected due to the possibility of fouling up campaigns like in NATO Fighters, was combining the Early and Late aircraft into one package, converting the skins to jpg, and using the SF2 "date switch" to turn them on when the change occurs. There's no (real) differences between the 2 aircraft, just the skins. When Sidewinders are added, that could/can be done wtih a "year & country specific loadout statement' in the loadout ini. But, I really don't want to add more (re)work to the campaign guys! So, it'll stay at 2 aircraft, the early ending in 62, and the late starting in 62! many thanks! -
Seat within cockpit
Wrench replied to Blackburn32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i'm not a all understanding what is trying to be accomplished here... if you're simply swapping out the seats (like say, replacing the stock one with ravenclaw's Martin-Baker) that's a simple text edit of the data ini. if you're trying to activate the RIO position, the cockpit has to have been built that way from the start in MAX. AFAIK, you can't do it with ini edits. Aren't there already hi-res cockpit repaints? Check the SF1 downloads sections for those -- but all may not work in SF2 for all the available Rhino versions. I absolutely would NOT use "open cockpit" setting on this bird. Just LOOK at the airframe, and how relation of where the pilot/rio sit. If you're trying to hide a node, you can also do so from inside the cockpit ini, depending on position -- which as I see them from the above screenies, is WAY off (and don't use the shift/f5 view to check things, that's all sorts for screwed up, as it sits >1 meter above the aircraft) A lot more clarity on what is being attempted is required here! -
@ ravenclaw & GMG
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok, another question, pertaining to the GAF "Late" version, the camo one. When did they change occur, from NM to camo? Both the late and early mods use the same operational year ranges (1957 - 1966), and that can't be quite right? I know they were delivered and used in the NM, then where repainted. But what year? None of my source books say anything about that. -
Chinese territorial claims
Wrench replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
that's been bothering me too, for awhile (have some drydocks on other terrains). I just left mine flooded.... the only answer I've come up with is "need a ship model that the world center is the keel, not the waterline" -
A-team's MTO package for SF2?
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
although, you should ask them directly -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
yes, but the rotary bay is set as a pylon, which is why I ALWAYS had something loaded on it. When unloaded, like any other pylon it will disappear. (like it's younger brother, the B-57, the entire assembly, preloaded, is "clipped" in.) In the movie, as i recall, it was an F-100C chase plane. Looking for wrinkles in the wing, are we??? -
Canadair Sabre Mk.6 (RCAF/AMI) Update Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Canadair Sabre Mk.6 (RCAF/AMI) Update Pack File Submitter: Wrench File Submitted: 13 February 2016 File Category: F-86 Canadair Sabre Mk.6 (RCAF/AMI) Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended)= This package contains an update kit for my "Canadair Sabre Mk.6, RCAF and AMI" aircraft pack available at the following URL: http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/ The full package above will also be getting this update pack for those that don't have it yet. However, if you =DO= have it already, you'll only need to use this kit; you don't have to download the full aircraft pack again Like several of the other Sabres, the following items have been changed, added to, adjusted and whatevered: updated hit boxes adjusted loadouts new "1" skin map, w/o A-G Panel (camo only) new "CL-13 bits" (new for this model) FM remain the same. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein Click here to download this file -
Version
112 downloads
Canadair Sabre Mk.6 (RCAF/AMI) Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended)= This package contains an update kit for my "Canadair Sabre Mk.6, RCAF and AMI" aircraft pack available at the following URL: http://combatace.com/files/file/13497-sf2-canadair-sabre-mk6-rcaf-and-ami/ The full package above will also be getting this update pack for those that don't have it yet. However, if you =DO= have it already, you'll only need to use this kit; you don't have to download the full aircraft pack again Like several of the other Sabres, the following items have been changed, added to, adjusted and whatevered: updated hit boxes adjusted loadouts new "1" skin map, w/o A-G Panel (camo only) new "CL-13 bits" (new for this model) FM remain the same. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein -
Canadair Sabre Mk.4 Update Pack
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Canadair Sabre Mk.4 Update Pack File Submitter: Wrench File Submitted: 13 February 2016 File Category: F-86 Canadair Sabre Mk.4 Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for my "RAF/RCAF Sabre Mk.4" aircraft pack available at the following URL: http://combatace.com/files/file/13488-canadair-sabre-mk4-pack-for-sf2/ The full package above will also be getting this update pack for those that don't have it yet. However, if you =DO= have it already, you'll only need to use this kit; you don't have to download the full aircraft pack again Like several of the other Sabres, the following items have been changed, added to, adjusted and whatevered: updated hit boxes adjusted loadouts new "1" skin map, w/o A-G Panel (camo only) new "CL-13 bits" (new for this model) changed _001.lod for one with bomb pylons -all other lods the same FM remain the same. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein Click here to download this file -
Version
112 downloads
Canadair Sabre Mk.4 Update Pack 2/13/2016 = For SF2, Any & All (Full-5 Merged Reccomended) = This package contains an update kit for my "RAF/RCAF Sabre Mk.4" aircraft pack available at the following URL: http://combatace.com/files/file/13488-canadair-sabre-mk4-pack-for-sf2/ The full package above will also be getting this update pack for those that don't have it yet. However, if you =DO= have it already, you'll only need to use this kit; you don't have to download the full aircraft pack again Like several of the other Sabres, the following items have been changed, added to, adjusted and whatevered: updated hit boxes adjusted loadouts new "1" skin map, w/o A-G Panel (camo only) new "CL-13 bits" (new for this model) changed _001.lod for one with bomb pylons -all other lods the same FM remain the same. As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for a more detailed change/correction list. Happy Landings! Wrench Kevin Stein -
Masquerade!
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
look like a combination between the Q-5 and Su-17. I think it kinda cool!! -
@ ravenclaw & GMG
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'll do my best! thanks RC!! what cracks me up with this whole thing with the hit boxes and such, is we simply NEVER knew how far off they were, and that the 2 outer wing sections* have been named incorrectly in the data inis since like forever!!! below are the boxes, corrected and in their original state.. pretty weird, huh?? * = Right_Wing_Outer --> RightOuterWing Left_Wing_Outer ---> LeftOuterWing with the node names wrong, no box appears!! we must constantly thank Mue for his lod viewer tool!!! -
SF2:E F-86F-40 Sabre, USAFE Skin Pak Part 3
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2:E F-86F-40 Sabre, USAFE Skin Pak Part 3 File Submitter: Wrench File Submitted: 12 February 2016 File Category: F-86 SF2:E F-86F-40 Sabre, USAFE Skin Pak Part 3 2/11/16 -- For SF-2, FULL-5 merged, Reccomended -- This mod is third (and hopefully final) skin/decal pack represening F-86F Sabres as used by the USAFE. It can (and should) be applied to the recently uploaded "SF2:E F-86F-40 Sabre, USAFE Skin Pak available at the following url: http://combatace.com/topic/88262-sf2e-f-86f-40-sabre-usafe-skin-pak/ It is adivsed you have Part 1 & Part 2 installed in the SF2:E mods folder first. In other words, like Parts 1 & 2, this is a European-centric skin/decals package only!! In this package are skins for Sabres from the 21st FBW, USAFE, in the mid-1950s ... 72nd FDS (Red 416th FBS (Med. Blue) 531st FBS (Yellow) Almost all markings are decals, however the squadron nose & tail markings (colors & stars) are painted on. A fake "SqTail" decal is used to activate the Squadron Displayed Name on the Loadout Screen (these are stock units, listed in the game's SquadronList.ini). All skins use a "pool" of serial Serial and buzz numbers; while these should be considered 'generic' in nature, are for the variant depicted. Decal randomization is TRUE. All skins are in jpg format. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! Also, as this mod pack is specificly designed for an SF2:E (Europe) install, Just so we're clear on everything, once again, this is for use in Europe (SF2:E) ONLY!!! Happy Landings! Wrench Kevin Stein Click here to download this file- 1 reply
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Version
115 downloads
SF2:E F-86F-40 Sabre, USAFE Skin Pak Part 3 2/11/16 -- For SF-2, FULL-5 merged, Reccomended -- This mod is third (and hopefully final) skin/decal pack represening F-86F Sabres as used by the USAFE. It can (and should) be applied to the recently uploaded "SF2:E F-86F-40 Sabre, USAFE Skin Pak available at the following url: http://combatace.com/topic/88262-sf2e-f-86f-40-sabre-usafe-skin-pak/ It is adivsed you have Part 1 & Part 2 installed in the SF2:E mods folder first. In other words, like Parts 1 & 2, this is a European-centric skin/decals package only!! In this package are skins for Sabres from the 21st FBW, USAFE, in the mid-1950s ... 72nd FDS (Red 416th FBS (Med. Blue) 531st FBS (Yellow) Almost all markings are decals, however the squadron nose & tail markings (colors & stars) are painted on. A fake "SqTail" decal is used to activate the Squadron Displayed Name on the Loadout Screen (these are stock units, listed in the game's SquadronList.ini). All skins use a "pool" of serial Serial and buzz numbers; while these should be considered 'generic' in nature, are for the variant depicted. Decal randomization is TRUE. All skins are in jpg format. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them! Also, as this mod pack is specificly designed for an SF2:E (Europe) install, Just so we're clear on everything, once again, this is for use in Europe (SF2:E) ONLY!!! Happy Landings! Wrench Kevin Stein