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Everything posted by Wrench
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Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
no apology is necessary! :) you'll need farm (2 - straight and curved) desert (2 - straight and curved) city (2 -straight and curved) (maybe) sea (read: river mouth. quite handy at the Shatt-al-arab and "swamp" regions at the Gulf) "river fork" (large river to small river) "river y" (where streams split or join) any road tiles that cross the streams plus all the transitions farm/desert farm/city sea/desert (rivermouth again) I don't expect you'll be needing any "mountain" streams, so didn't mention them and TODs to match ALL of them -- that's the really hard part -
Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
shoot, you're talking to the guy that's built 3 maps of the region -- I KNOW exactly what you're saying. for smaller "stream" type water courses, I'd suggest using the IsrealME river tiles, suitably redone to match the tiles you have. Examples can be found in my most recent rebuilt of the Israel 2 and IsrealME maps. -
Iran-Iraq war
Wrench replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
where have I heard (said) THAT before???!!! Testify, brother!! -
We need these ?
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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"Rudder and Balls" sound like a great name for pub!!!
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SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that book might be found "elsewhere" on pdf, if one searches hard and long enough adding a gun is truly a nothing job...with mue's lod viewer, it's a very simple matter to figure out where the muzzle flash should show up -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
well, as we're NOT talking pre-production or prototypes, but "operational" ADC birds, they would have most likely used the same color schemes as the 102 and 106s in ADC service; a light grey. Yes, a few of the protos show they were black (as evidenced in photos in the Aerofax & WarbirdTech books I referenced in my original credits ). But, for things like these, I have no trust in Wiki ... but prefer the references I have; they tend to have bit more detail (and I'm sure their data is probably cut/pasted into the Wiki entries). Be happy to zip the books up and pm to either or both of you. oh, and just little advice on decals ...one doesn't need 24 ADC tail badges; just one decal set to Level=0, as they represent the 'command' (think if it like a insignia or nation name). I also would have gone to decals for the fuselage tags and wing stars. They're quite blurry when viewed in game ( sometimes are artifacts of skin size, or more likely material applied to the LOD). -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
well, just think about the designations (letter/number) and what it means... "Y" always designated a pre-production version used for proof of concept and testing. All the way back to 1930s F (obviously) for fighter 12 for McNamara's "unitized numbering convention" for all services A for first sub-variant (should actually be "B" for production models, following the logic of the time frame) the name itself, "Blackbird" was ONLY reserved for the SR-71. The name I used on the original pack, as stated in the original readme, follows pretty much exactly HOW Lockheed did/does things. One of the major questions would be... why would ADC need an all black INTERCEPTOR? The SR-71 were black due to the use of radar absorbent paint (iirc, "Iron Ball"). They've no need to hide, as the air intercept radar would give away their position as soon as it was turned on and searching for targets (think of a flashlight in a pitch black room) but, whatever. -
SF2 Lockheed YF-12A "Starduster" (Veltro2K) Redux...
Wrench replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
You should have left the AircraftFullName= exactly as how I'd originally set it up. That will make it match the stock 3w and all 3rd party naming conventions. I recommend end users change it back to AircraftFullName=F-12A Starduster AircraftShortName=F-12A -
Mirage skin request
Wrench replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TMF rules! -
yes, and not too far from The City of the Builders of Memory edit.. opps, that's the Cayman Trough --- a bit further west
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Version
404 downloads
Modern Darwin Terrain, CleanUp Pak For SF2 - Full-4 Merged Reccomended (but not fully required) (Reccomended to have the SF2:V VietnamSEA cat readily available) While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens. Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>. If you don't have the terrain already, use the following URLs to download it. The original terrain is here: http://combatace.com/files/file/6089-modern-darwintimor/ The SF2 Upgrade Pak is here: http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/ If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need. HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here: http://combatace.com/files/file/11649-green-hell-3/ NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled. Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World . New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc. Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other target areas may also fall into that classification. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for! Happy Landings! wrench kevin stein -
3ds Alphasim Aircraft models with authorization.
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
CL, I know! I saw those too. Pity, like you I'd love to have a Mariner, WillyVictor and Whale (freeware, no-strings-attached-versions) in game -
about the average depth of the Atlantic ... and that area (iirc) is an abyssal plain
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XvT/BoP - Independant Operation: Corbin Resists
Wrench posted a topic in Star Wars File Announcements
File Name: XvT/BoP - Independant Operation: Corbin Resists File Submitter: Wrench File Submitted: 31 October 2015 File Category: Star Wars Games XvT/BoP - Independant Operation: Corbin Resists 10/28/2015 (works with original CD versions and new GoG version) The story line: You are a member of the Corbin Defense Force, a people that is proud, strong, if not haughty. They have refused to join the Empire, and have in such manner been punished by the Empire. Not wanting to seek refuge in the so called Alliance, they have decide to take it up to themselves to pay back the Empire and get revenge for all the lives lost on Corbin V. All missions are in order, and it is up to your honor only to proceed to the next one only after having won the current mission. Of course, they are all fun and can be easily be played out of the story. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein original mission set by Xcrown, circa 199-something Click here to download this file -
Flyable A-6 where?
Wrench replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you do NOT need the airplane itself, especially an outdated data ini. All you need are the cockpit bits (bmps, tgas, lod, etc) cockpit ini avionics ini and make the appropriate entries in the A-6A.ini (or A-6E, E-TRAM, or EA-6B for SA2NA) -
wingman 1-4 never does anything... AI help?
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have you tried ordering flight 2 (where 1-4 is) to do something? -
Version
13 downloads
XvT/BoP - Independant Operation: Corbin Resists 10/28/2015 (works with original CD versions and new GoG version) The story line: You are a member of the Corbin Defense Force, a people that is proud, strong, if not haughty. They have refused to join the Empire, and have in such manner been punished by the Empire. Not wanting to seek refuge in the so called Alliance, they have decide to take it up to themselves to pay back the Empire and get revenge for all the lives lost on Corbin V. All missions are in order, and it is up to your honor only to proceed to the next one only after having won the current mission. Of course, they are all fun and can be easily be played out of the story. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein original mission set by Xcrown, circa 199-something -
cockpit problem
Wrench replied to one4five's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cockpit moving map displays (usually) read the terrain you're flying over planning maps. unless there's something wrong in the cockpit ini itself -
Dunois great pics!
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
my question is: why is an American MP guarding an East German MiG?? Defector, maybe??? but truth, nicely done set ups! -
F-15S Saudi Strike Eagle Nationality issue help?
Wrench replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have you checked the nation in the skin's texture set ini? does it use decals or painted on markings? can you post the relavent sections of the data ini, and texture set ini, and decals ini (if used) -
People's resistance Park
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if I could find that nat geo map, I would definitely include it!!! :) edit: I think the actual count of 'specials' for Hanoi is 11 tiles -- the river/city ones, the lake in the middle, the large lake to the n/w, etc -
People's resistance Park
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no, it would be easier to actually rebuild "a specific tile" by redoing all the TOD building on it, to create the open space wanted to place the SAM truck. This means creating (what I call) a "special" tile that's only used for that purpose (3 examples below, all of Hanoi circa 1945. there are at least -as I don't exactly recall- 5 custom specials for just Hanoi) -
Ground vehicles templates?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
unfortunately, no. which means having to make templates ourselves. Not too difficult, but time consuming. (also, one would need to expand the original skins several times -- 1024 would be a good starting point, do the coloring, redraw lines etc. then you can shrink it back to "stock" size.) -
KA52
Wrench replied to mohand777's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yup. they're just pirates and thieves. scum of the internet. wouldn't be surprised if some of capun's stuff is there as well