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Everything posted by Wrench
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Version
2,351 downloads
Mod of existing Beagle to the "T" torpedo bomber version. Still retains standard bomb capabilities. New, hi-rez natural metal skin by JSF_Aggie, repainted Blue SovTac numbers by me Pack includes full, detailed instructions for installation and addition of new RAT-52 torpedo PLEASE FOLLOW THEM!!! Also includes my Red Air pilot, and a Russian-ized Phantom cockpit. See readme for FULL credits and other important notes. Originally designed for SF & WoE, WoV users might have some issues. Good Hunting! Wrench Kevin Stein -
HUD size
Wrench replied to Blackburn32's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you can't size is fixed by the game's dlls, irrc edit: correction study an avionics ini from an aircraft with a HUD; there IS a size statement -
Coastal Range preview II
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
why would someone pitch a tent on concrete? (and HOW would they drive the stake and pegs? ) I'd suggest moving it off, and onto the grass, and "squaring" it the concrete pad. you also might want to turn on the shadows in your game settings; it helps with the "look" of things, especially when taking screen shots. -
Samurai's Shipyard
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is NO comparison .. I've looked at all three versions .. YAP DAT and this one send the other's the breaker's yards, boyos. THIS one sets the standard -
Graphic Mod !
Wrench replied to mohand777's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
could you be less specific??? what EXACTLY are you asking about? -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Somewhere off the coast of Korea, 1950..... -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Off Okinawa... WBS NEW Essex carrier launching Corsairs, and putting up a fight against the Kamikaze OUTSTANDING WORK!! -
Essex class (long-hull) aircraft carrier
Wrench replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I can't even begin to express my thanks!! For all the WW2 and KAW players, thank you!! -
SF2 HS-748/Andover CC.2 by Veltro2K
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 HS-748/Andover CC.2 by Veltro2K File Submitter: Wrench File Submitted: 24 September 2015 File Category: Other SF2 HS-748/Andover CC.2 by Veltro2K 9/23/2015 For SF2 (Full 4/5 Merged Reccomended) A remod of Veltro2k's HS-748 turbo-prop transport (Andover CC.2) & airliner for SF2 usage. This is the complete aircraft, with everything needed. All sounds, decals, etc are supplied. The data ini has had some adjustment to the FM; while not perfect, it flys quite well for a transport. The skin is in jpg format, and represents No. 32 Sqdn (TR) of the RAF. All markings are decals; 18 serial number decals are supplied. Decal randomization is TRUE. Also included is my HomeGrown template, for those that might want to create other uses skins. The included Userlist ini has the major military users, but might need further expansion. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein Click here to download this file -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
just got the new skin set for the OV-10A from Nyghtfall... man, what a great job you've done. You could be the next Sundowner!!! many thanks! -
Version
2,042 downloads
MiG-25PD Foxbat-E LARAF Mod A Stand-Alone aircraft for SF/WoV/WoE/WoI This package will create a complete 'nation specific' aircraft; the MiG-25PD as used by the Libyan Air Force. To make installation as simple as possible, EVERYTHING is included; the complete aircraft, cockpit folder (based off Paladrin's work, as included in the original Foxbat Pack), all the inis, skin, etc. New serial number decals have been created, using the best intell possible; some are speculative, but based from known sources. Included in the data ini are my lighting fixes, as seen on the CA Message Boards. It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory. If using the BunyPak, no additional work is required; unzip and fly away! For those using the TMF Pak, I've included an alternate Loadout.ini, that using the same NATO style naming conventions for the Soviet/WarPac weapons (See Install Instruction below). The data ini is already set for "WP,SOVIET", so you should encounter NO problems in that respect. As it is a complete aircraft, it also be usable in WoI, I've tested it in ALL iterations of the game, it works just fine. (See NOTES below for more) For WoI users: If you haven't added the R-40 missiles, as per the WoI Loadouts Thread at CombatAce, you WILL be adding these, so get your Weapons Editor warmed up!! Remember -- use the WoI ONLY WepEditor!!! Included are new Hangar and Loading screens; 2 Hangars actually, one is SF/WoV/WoE setup, and one for WoI. PLEASE!!! read the enclosed readme for full, detailed install instructions, and the usual Notes and Commentaries. Happy Hunting!! Wrench Kevin Stein -
I mean, really ... this could be earth shattering http://www.msn.com/en-us/news/other/decision-soon-on-listing-eels-under-endangered-species-act/ar-AAei0ZJ?ocid=ansmsnnews11
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Version
241 downloads
SF2 HS-748/Andover CC.2 by Veltro2K 9/23/2015 For SF2 (Full 4/5 Merged Reccomended) A remod of Veltro2k's HS-748 turbo-prop transport (Andover CC.2) & airliner for SF2 usage. This is the complete aircraft, with everything needed. All sounds, decals, etc are supplied. The data ini has had some adjustment to the FM; while not perfect, it flys quite well for a transport. The skin is in jpg format, and represents No. 32 Sqdn (TR) of the RAF. All markings are decals; 18 serial number decals are supplied. Decal randomization is TRUE. Also included is my HomeGrown template, for those that might want to create other uses skins. The included Userlist ini has the major military users, but might need further expansion. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, as usual, give the "Notes" section a read, too. Happy Landings! Wrench Kevin Stein -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Decieded to scrap the Guppy, and just (re)do another of the Skyraiders, so now there's 2 (H & J). A pity, as I had some nice eyeball decals to put on the radome... anyway, here's the H done up for Hemet Valley Flying Services, and a C-119 that Florian sent me the other day. The regular 119s (HVFS) are all done, too. They just don't have the top mounted J-47 -
Shrieking
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Replacing stock sounds
Wrench replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
why work so hard, when it's already been done for you?? http://combatace.com/files/file/13246-sf2-aaa-pack-redux/ folks need to start using the SEARCH function -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
true, but that can be dealt with in MAX by reshaping the meshes out to match the profiles. I have MAX, but don't know how to use it. Hopefully, after the New Year (and eye fully healed and new glasses), I'll look at the local colleges for a class on it. the lack of a proper side-by-side pit is the killer. At least with the Guppy, Del's superb pit can be reused (albeit without radar) hmmm... Great Pumpkin artwork on the dome??? .... don't tempt me! LOL!! -
Strike Fighters 2 Screenshots
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
this is what happens in high winds when you forget to REALLY cinch up those tie-down. (or drunk Russian pilots) (btw, anyone have a better fully update sf2 FM/data ini for the Colt?) -
A weird problem to say the least...
Wrench replied to Stipe's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
wish I could be of more help .. but I'm on 7 and ain't changing!! it seems the new OS is more trouble than it's worth! -
What Freeware aircraft would you like to see?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
disregard my last on the EA-6A. I DID do an SF2 upgrade pack for it!! Old age is creepin' in .... http://combatace.com/files/file/12762-ea-6a-electric-intruder-by-the-intruders/ I agree on 121 -- be nice to have the Navy and Air Force versions (that don't come with "issues") -
A weird problem to say the least...
Wrench replied to Stipe's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes. your problem is Winblowze 10. see the other threads about SF2 & Win10 -
What Freeware aircraft would you like to see?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
CL, you're forgetting the J & H SPADs are stock 3W aircraft with SF2:V!!! the EA-6A exists as a mod of the stock Intruder, iirc for 1stGens. But it may lack the tail pod (easily added via fake pilot) -
Return the civilian mod to life?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
you can do it with a bomb -- I did so for the RAZON and TARZON bombs. But, it's just a smoke trail (like for the manual guidance system). I have a vague recollection of someone doing an "air show" type of smoke generator -- something like a gun maybe? When fired, it left a smoke trail behind (like TBirds or Blue Angels kind of thing). I don't remember where it might be now...guess we'll have to search for it. I don't know if your #1 question is doable without building specific objects, or without editing of the existing hit boxes. That's for someone that know more about that than me! Nice turcks Gepard!!! here's the Guppy I mentioned before, just a very quick and dirty paint job. The orange color looks a bit too faded, but that's pretty easy (I hope!) to fix -
Bug in Speech from "Red Crown"
Wrench replied to karpin2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
more than likely, something that was never implemented in the game engine -
File Name: SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 File Submitter: Wrench File Submitted: 16 March 2014 File Category: F-104 SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 3/15/2014 = For SF2, Full-4/5 Merged, =WITH= DLC #28 (Full-5 Reccomended/Preferred) = *DLC #28 is REQUIRED for this mod!!* The pack contains some remods of Daves skins/decals that were originally seen on Anjundair's F-104A. Now that we have a better model (DLC #28), it behooved me to update it. Included are USAF and Air National Guard skins. USAF: 56th FIS (ADC) 83rd FIS (ADC) (1st unit to recieve them, Hamilton AFB) 151st FIS (TN ANG) 157th FIS (SC ANG) 197th FIS (AZ ANG) 319th FIS 538th FIS RJAF: No 9 Squadron. This skin replaces the stock 3W with 100% hisorical serials, but is still named the same (from my 1stGen mod of Ajundairs) All markings are decals, and decal Randomization is TRUE. The inis included are: Data.ini (operable canopy, standard keystrokes, Shift/0) Loadout ini main ini Hangar screen (an SF2 revamped version of the 1stGen's F-104G) Loadout image (bmp) Avionics. ini Cockpit.ini, (with working secondary ADI and oil pressure gauges, ala F-104G) User list with corrected RJAF date. Please note, the cockpit itself is =NOT= included -- you'll have to find the F-104G's pit on your own. (these inis will replace those in the PAF F-104A skin pak. Allow the overwrite) *REMINDER!!! You =MUST= have DLC #28 to access the aircraft's LOD.* For those that have the recently uploaded PAF A-Zipper, just allow the overwrite of the inis. I've fiddled with their order, to make them more user friendly. Also included is my (patent pending) 'One Click Restore Main ini' for when the game engine rewirtes it. Also, if you have ANY of the original Ajundair F-104As ported over to SF2, you are ADIVSED to rename ALL the folders (aircraft and decals), back them up or remove them BEFORE installing this package. There is a distinct possibility that this mod may merge with them, and really and truely foul things up! The same is equally valid for the upcoming mods for the DLC F-104Cs, that are now 'in the hangar'. As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them!! Happy Landings! Wrench Kevin Stein Click here to download this file