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Wrench

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Everything posted by Wrench

  1. I'm not flying the Gilbert XF-120 --- it almost killed William Holden, and DID kill James Garner. (yes, I know the film VERY well) Pasko's Cougar needs replacing ... it (like most others) has some minor and sometimes major issues (try activating the wingfold animation, and see what I mean). Decal bleeds and mapping issues not withstanding. Same can be said for his F9F-5 Panther. Needs replacing. As to the FJ Fury, I guess you all missed the re-mod Russ and I did of the -2/-3s ?? The only thing it lacks is folding wings. A new Cutlass would be nice -- the Beta - (minus) we have is, well, not all that great. As to the Mystere/SuperMystere is there something wrong with the stock 3W versions? Also, didn't Bobrock or someone do a 3rd Party version, iirc, with a working rocket tray? -=== I assume you're talking pure Freeware ™ models, as these 3 Hornet Attacker Swift are available from Everybody's Good Buddies ™
  2. in reality, you can't. if the pylon and/or does NOT exist on the physical model. See my post above, #4
  3. As stated in my post above...to ACTUALLY be looking at the loadout ini... Note the statement I put in BOLD One should also note the LACK ot external tanks, which were always carried, on the A-A mission profiles
  4. F-4D models, stock 3rd Wire, are already be configured for this. Extract the F-4D loadout ini from ObjectCat008, and you'll see some nation & year specific loadouts for USAF Phantoms
  5. something that we're trying to figure out.. ========= finally got the Tigercat (mostly) skinned ... the mapping on this is the most insane I've ever dealt with. Things aren't where you'd think they are (as in the odd notch near the tail -- still haven't figured out which section that goes on, or one of the main gear struts -- took 3 hours to figure out where it was hiding, cause it didn't LOOK like a gear strut) Scheme is a combination of like 3 different users; although I do like this base skin edit: added shot of belly water tank
  6. Warrior, WHICH BT2D? There's the original, based on Monty's A-1H, which has always had a prop issue. Or the newer one, based on the stock 3W A-1H, which does not
  7. I still need the "working" wildfires!! Mine don't do anything!! And firetrucks! (other than the VW ones)
  8. actually, it's the stock A-1J we have an AEW, but I thought using the stock J would be eaiser(not like all 4 3W SPADs aren't mapped the same and said skins are all called the same, ie: "A-1h_***.bmp/jpg)
  9. I wonder if it wasn't an airframe life thing? Who knows! swapped out for the helo pilot, and view of the lower belly retardant tank (old pb-1w radome ... fits just nice!)
  10. the only problem I see with the using a stock(vehicle) LOD, is there aren't any LODs available in SF2, what with them being locked away in ObjectData002.cat. However, that does not preclude them being "found" in the old 1stGen Object cat. If you follow my drift....
  11. if you look at the photos, a LOT of them wear bone-domes. Helps cut down engine noise, and eases comms between air and ground controlers. and of course, crash protection. there are, of course, helmeted pilots without 02 masks. But I wouldn't want to breath all that smoke, ash, toxic chemicals (trees cause smog!!)
  12. ok, here's one that waayyyyyyyyyyyyy off the wall, off the hook, off the chain, etc I mean, what DO you do with an aircraft that is such a heavy lifter, and the USN don't need no more?? Add a tank to belly, disable the lower dive brake, and de-militarize it. Bingo -- new SEAT I made up the 'company' Western Air Attack Services, Universal Protection (read ONLY the first letters!! -yes, another easter egg) The US registration (N numbers) are taken from the real BuNum, and "civilianized"; I know there is a real life ™ precedent, but cant find the reference just for fun, as more SEATs are needed! hopefully, in a few weeks get back to detailing the terrain (have more ideas on items to add that will help in the movements ini)
  13. did I see Chuck Norris ™ inside that helo, lifting the jeep to save a buddy???
  14. could just try speeding up the slow or idle prop RPMs in the data ini...
  15. brother, I feel the pain! Imagine trying to redo the WW2 Okinawa/Japan map ... there's NO TODs that fit the bill, and still allow proper addition of targets.
  16. Movies

    I still have that on VHS!!
  17. @ Wrench

    Excellent! Glad the move went smoothly! We're all looking forward to what you've got next!
  18. THAT is exactly the point, hence them being Easter Eggs. Please do NOT change the dates also as to cities, there would most definitely BE city tiles in 99.9% of the cities. The maps/charts I used for some of them dated to 1945 -- even to the point of including the location of Japanese barracks and aircraft factories
  19. ahhhh.... rats! another load of tourists!!!
  20. I would definitely move the fuel tanks OFF the flightline and parking ramp. Maybe replace it with the 'gas station'. You don't want something that explosive so near the parking ramp
  21. indeed, the original HFD has SERIOUS issues, many of which were/are caused by the flattening of airfields (the airbase west of Terhan come right to mind) didn't I place the terminal on that map? Or was it another one? Where I put was a 'best guess' based on the Kuwait/Iraq coastline and Falika Island, from GE views edit: on the IR2003, it's at 689083 x 377313
  22. perhaps a sensor issue? EDIT: ok, just tested mine Nord's (which are called SS.11 - don't remember where they came from, maybe Gunny Pack?) Anyways, set as WGM, the wingie didn't engage. They also didn't even try to track after launch!! So, I changed them to CGR, added the type to the data ini, and now they track and hit, and the wingie (with some prodding!) attacked and hit as well. so, maybe setting it to the (inaccurate) CGR could be a fix?
  23. that Falco looks REALLY good!! The camo almost looks like Israeli 3-tone!! for a real easy to retile terrain, as it has so few tiles, would be "The Range". I have a dedicated Terrain Editor to just that terrain; If you want it, I'll be glad to send it over!
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