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Wrench

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Everything posted by Wrench

  1. For a test, and just for the moment, try ignoring the F-111s avionics ini, rewrite the pointer statement in the main ini to use the F-15s avionics ini. For this test, just use the stock 3W F-15A. We only want to see if the radar turns on. You wont have a ground mapping radar, just the air searches and such* You've already edited it to use the 70 dll, so try that. Don't worry about the various tgas, as they should be 'pulled' from their cat files when in game. I did something like this for another aircraft (a long time ago!) and I remember it working. So , give that a shot and see what's up. remember too, that avionics70 use "GM" for it's ground mapping statement in the avionics ini listing (use the Netz as a base) * GM can be added to the stock Eagles avionics ini too
  2. ok. I now have ALL of Daniel's MAX files ... so, all we need are volunteer(s) to work the problem.
  3. Glad you mentioned the Tu-2...made me look I think Daniel (Cocas) might have started at Tu-2 (see below). But it needs more 3d work -as can be seen by the props (or maybe it's just ini work?), and a skin of course I wonder it I can get Daniel's MAX files? Then the real trick is to get someone to actually WORK on it to finish it. (it's also be good for JRL's TSF, too)
  4. fleas? but I don't think you want those!!! honestly, I don't think I've got anything left ... We are, of course, missing the one thing we truly need ... the straight decked Essex. But, what can you?
  5. ok, since we don't know WHICH F-86F (or which Sabre in general), perhaps you could provide a link? IF it's for the A/E/F KAW pack, there IS a step left out of the instruction: I seem to have forgotten to add: "Copy/Paste the supplied Sounds folder DIRECTLY over your existing /Sounds folder. Allow the overwrite. But anyone seeing said folder should be able to figure out it needs to be added to their mods folder
  6. Kfir C7

    http://combatace.com/topic/34386-adding-a-3rd-party-aircraft-where-a-stock-one-already-exists/ perhaps, to be of some assistance?
  7. Flanders

    the zeps and sheds look VERY cool!!!
  8. What do we need?

    amending the statement above should read: -- I know the larger smoke most likely will effect frame rates, so maybe used sparingly? don't forget, you can also add destroyed objects to the terrain (like blown up vehicles, buildings, etc). All you need is to clone the objecet in the types ini, and add it as a ****d name. I've done this on several terrain, creating completely destroyed cities. Something like this:
  9. What do we need?

    ok, a couple of quick tests... since I had the particle system ini already pulled, I went down the list, testing a few likely suspects 1st picture uses the AircraftSmokeEffect (it's a bit on the large size; maybe good for burning buildings?) 2nd uses the GroundComponentSmokeEffect (a bit small methinks) now, mind you, this is in SF2, so I'd extract the particle system ini from the Flight cat, and start looking. I'm reasonably certain they should be the same for the most part edit: forgot to add the types entry, with the effects statements
  10. What do we need?

    should work "as is" in the _types ini; the statements I posted are FROM the types ini for many of my terrains (albeit for a docked boat).
  11. working fine for me! Make sure your setting are right this is a godsend for building rail yards!! I did in 2 hours what used to take 8-10!! (expecially good for India and East Asia!) blessings on you Mue!!
  12. What do we need?

    secondary effect is what happens after the main, or destroyed effect. To add a persistent smoke (or at least until the player flys away), I'd recommend the VehicleFireEffect, as it's relatively small that smoking crater idea is BRILLANT!! what about using the ship smoke?, it should be darker (don't know if the crater would need a virtual engine), but in SF/SF2, when I place docked ships, I use the following entries: ExhaustEmitterName=ShipSmoke ExhaustPosition=0.00,-16.0,9.0 <--- of course, that'll be different! ExhaustEmitterSize=1.0
  13. adding trees is done in the Terrain Editor. Both versions are (someplace!) here in the downloads section. (most likely, in SF/Wo* downloads). Look in the Tool/Utilities category There are 2, one desert only, and "WoE". The "WoE" version can be used for anything, includind desert, with very little work. It's slightly better for TOD object placement (and overall, slightly better)
  14. Version

    1,074 downloads

    Iran-Iraq 2003+ Terrain - For SF2, Full-4 Merged (Reccomended) - This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map. Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active. OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them. No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists). As always, detailed install instructions are included below. Enjoy! wrench kevin stein
  15. Version

    392 downloads

    SF2 WW2 PTO/CBI Nakajima Ki-44 Tojo by Geo = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs at any patch level. However, due to some/many of modifications made to fit them into the SF2 environment, not all features will be active.* ** Notex2: The aircraft herin have several different skins ... for the CBI, SoWesPac (ie: Dutch East Indies), (semi) Central Pacific (read: Phillipines), Home Islands defense. I've tried to tag them as best as I can. If running seperate CBI and general PTO mods folders, you may want to seperate them out, or move the texture listing around to fit your usage. ** This model seems to be either the Ki-44-Ib, Ic or IIB, as it carries the 4 12.7mm machine guns. I chose to call it the "Ic". Skins within the pack are the originals from Geo's 1stGen release. They are (as bes as I can ID them): 23 Sentai 29 Sentai (PI) 47 Sentai 50 Sentai, 1 Chutai (CBI) 85 Sentai (CBI -china mostly) 23 & 47 both carry the 'white bandage' marking that usually denote Home Islands Defense, but some units around Pelambang, NEI also carried them. New (semi)compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. A New SF2 style "box art" hangar screen, Geo's original 2 loading screens, converted to jpg, so you can switch to whichever one you like better. Weapons (drop tanks and bombs), guns, a pilot figure and engine sounds are included. All skins remain in their original bmp format, and decal randomization is set to TRUE (for the few number decals we have). As is usual, all lighting is 100% historically correct. The canopy has been switched to the Standard Animation Keystroke, Shift/0. Damage textures are new, in DDS format. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoverable from the archives) Happy Hunting! wrench kevin stein with thanks to Geo!!
  16. File Name: SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack File Submitter: Wrench File Submitted: 30 June 2015 File Category: Other SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack 1 6/21/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11/Mk.60 Export, De-navalized versions by Skippybing. This is the reason the folder is named "Sea_FuryDN_sb". The "DN" stands for de-navalized. The tail hook has been removed by the data ini trick, and the wingfold deactivated. Skins included with the set are for the following units: Egyptian AF: No. 2 Squadron, REAF Iraqi AF (aka "Iraq Single Seat"): No. 7 Squadron, RIAF All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals (Iraqi serials are from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter; the EAF serials are mine), with the exception of the fuselage ID bands on both. Canopy operates via the 'standard animation keystrokes' (shift/0 for the window). Weapons are included (excepting the 60# rockets) as are the pilot figure and AvHistory engine sound. New DDS damage textures are included. These can be used on the other Skippybing Sea Fury's too. There are no hangar screens. When in-game, on the aircraft selection menu you'll see: Sea Fury FB.11/Mk.60 [sb] This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one, AND tells you it's the de-navalized, export version. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft. Good Hunting! Wrench Kevin Stein Click here to download this file
  17. Version

    232 downloads

    SF2 Hawker Sea Fury FB.11/Mk.60 DN (SB) Export Models Pack 1 6/21/2015 = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level. End Users ™ that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* This package contains a NEW aircraft for SF2, the Hawker Sea Fury FB.11/Mk.60 Export, De-navalized versions by Skippybing. This is the reason the folder is named "Sea_FuryDN_sb". The "DN" stands for de-navalized. The tail hook has been removed by the data ini trick, and the wingfold deactivated. Skins included with the set are for the following units: Egyptian AF: No. 2 Squadron, REAF Iraqi AF (aka "Iraq Single Seat"): No. 7 Squadron, RIAF All skins are in jpg format, and Decal Randomization is TRUE. Almost all markings are decals (Iraqi serials are from PauloPanz' excellent upgrade of the orginal Sea Fury by Simon Porter; the EAF serials are mine), with the exception of the fuselage ID bands on both. Canopy operates via the 'standard animation keystrokes' (shift/0 for the window). Weapons are included (excepting the 60# rockets) as are the pilot figure and AvHistory engine sound. New DDS damage textures are included. These can be used on the other Skippybing Sea Fury's too. There are no hangar screens. When in-game, on the aircraft selection menu you'll see: Sea Fury FB.11/Mk.60 [sb] This not only tags is as "skippybing", but will diferentiate it from Simon Porter's older one, AND tells you it's the de-navalized, export version. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, take note of the "Legal and Usage Disclaimer', it's been changed for this aircraft. Good Hunting! Wrench Kevin Stein
  18. I've been using normal all time, but with one exception. When we were doing KAW, and testing the Sabres, I used hard. (but did switch back) Also, iirc, the AI only uses normal, regardless of what YOUR setting is
  19. Gladiator

    I have the mushroom yellow series book on the gladiator on pdf, if you might need it.
  20. mind you, while the instructions are for SF1, and using a different extractor tool, the procedures are the same (more or less) http://combatace.com/topic/32706-using-skypats-cat-extraction-tool/ You'll need the 3rd Wire extractor, and its available here in the SF2 Utilities section. Also located someplace on the 3rd Wire site too.
  21. Gladiator

    interesting.. on the profile, the undersides (wings and horizontal stabs) almost look likes silver dope...???
  22. Gladiator

    iirc, some at Malta were also Sea Gladiators, too.
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