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Everything posted by Wrench
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Dhimari P-43 Lancers
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
one wonders if they fixed the fuel leakage problem with the integral 'wet wing' tanks -
ANG Mustangs
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
also note the tailwheel doors are missing -- quite common in post-war mustangs -
My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
indeed, their world center is base off the existence of their landing gear. specificly created static lods are needed for that -
ANG Mustangs
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yeah, I was gonna say the tail serial number presentation is wrong. It should look like mine. All post-war ANG units, even into the jet age (see my ANG Sabres and T-Jets) carried teh "ANG" notation. makes me wonder about the authenticity of the checks ... what needed are actual period photos -
My next terrain project
Wrench replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
now, all we need are general aviaton (light civilian) planes to park around (ie: statics) -
F-5 mod skins don't work
Wrench replied to LaoHu's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, please. TELL us which F-5 it is, so maybe someone will come along and edit the announcement thread, and let other future downloaders KNOW exactly which one it's for. Just because it's fixed for you, dosen't mean it's fixed for everyone. -
ANG Mustangs
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
never released this one, as is basicly a overhaul of a pre-existing one. Made all new decals with the correct font and color. But the marking ARE 100% accurate (excepting serials - they're generic) -
Avia's Czech-mate to the stubborn S-199 Mule
Wrench replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Probably better than the French-built 190As!!! -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Off the US eastern seaboard ... Neutrality Patrol from USS Ranger, circa March 1940 (Nazi subs BEWARE!!!) -
Version
758 downloads
SF2 A-26C Invader Pak (Revamped) by Bobrock, Gerwin & Wrench 3/5/2023 = For SF2, Full-5 Merged (Reccommended/Preferred) = *Note: This a semi=major overhaul of the original A-26C released in 2013. Gerwin has reworked many aspects of the model, and THIS MOD WILL REPLACE ALL OTHER EARLIER VERSIONS!!! You are advised to move, remove, or delete any other versions of this you have in any/all mod folders. This new packaging covers the WW2 and post-war time frame. * *Note: (again!) In 1947, the "A" for "Attack" designation was removed from use, and the A-26 Invader renamed to B-26 Invader (for Light Bomber Squadrons). Also, with the retirement of the Martin B-26 Marauder after WW2, the number was "open for reuse". However, the displayed name on the Single Mission screen will read "A-26C Invader"; as that's what it be. BTW, this is the GLASS NOSED bomber version, with working Norden bombsight. Instructional PDF included. The revamp is supplied with 3 skins: 552nd BS, 386th BG, 9th AF ETO (1944 start date) 13th BS, 3rd BG (<1950) Korean War Era Generic NMF for any time period (10/47 start date) All skins are "natural metal", some with painted on national or squadron markings. The Generic NMF marking are ALL decals, and carries post-1947 USAF markings. The serial/Buzz numbers =ARE= correct for this aircraft, but represent no particular unit. This is true for the WW2 skins serials as well. The SF2 "Date Switch" is active, and will change from the WW2 to the post-war skin in October 1947. Weapons are =NOT= included; all stock items are used.The engine sound are included, it's been switched to the AvHistory R2600 x2 wav. Each skin has its own Hangar Screen. This aircraft is also equipped with a fully functional bombsight/bombadiar position. Included is Kesselbruts pdf on "How To Use the Bombsight". I'd suggest reading it however many times it takes, and to practice, Practice, PRACTICE!!! using it on the Bombing Range Terrain. The canopy opens with the Standard Animation Keystroke (tm), Shift/0. When 'in game', you'll see A-26C Invader (BRG) on the Aircraft Selection Drop down menu. This, also, will help to differentiate the aircraft from any other Invader you may (or may not) have. It stands for "Bobrock/Gerwin" as they did the real heavy lifting. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! Wrench Kevin Stein from the KAW Team, circa 2013 -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
While the ship is carrying Spitires to Malta....VS-72 is helping out. Departing Scapa Flow for an anti-sub patrol (still very much a WIP) -
ANG Mustangs
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
We do already have bunch of them in the d/l sections (along with ANG Jugs) by me. I can't remember where I got a lot of my info -- just had to try and run down the individual units. -
Thanking 'Logan4'(F-5E, another unfinished work, since 2020)
Wrench replied to ace888's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would most def nominate Mue as Modder of the Decade. (you forgot to list "old age brain farts" as a risk to modding, too!) -
Canadair CF-104S "Super Starfighter" (what If...) by Wrench
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
ok, yet another sign of old age ... just been informed the original upload DID NOT contain the actual aircraft! That has now been fixed. Sorry for the inconvience! Just re-download! -
View File Canadair CF-104S "Super Starfighter" (what If...) by Wrench Canadair CF-104S "Super Starfighter" (what If...) by Wrench 2/10/2023 -- For SF2, Full 5 Merged REQUIRED -- *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. *** This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm). CAFCamo - a 2-tone dark Euro style (no squadron affiliation) RDAF - Dark Green Overall (Esk 726) RNoAF - Light, "Air Superority Grey" Overall (Skv 331) For Other Users: Standard European 2-tone camo Standard "SEA" type 3-tone camo All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format. This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin. Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero). As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!! Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 04/07/2023 Category What If Hangar
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Canadair CF-104S "Super Starfighter" (what If...) by Wrench
Wrench commented on Wrench's file in What If Hangar
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Version 1.0.0
102 downloads
Canadair CF-104S "Super Starfighter" (what If...) by Wrench 2/10/2023 -- For SF2, Full 5 Merged REQUIRED -- *** Please note: your game's mod folder/install =MUST= have access to the stock 3rd Wire CF-104_76 Starfighter to make use of the mod. You must ALSO have access to the A-7D_75 as this mod makes use of that cockpit. Hence, the "FUll 5 Merged requirement. *** This is a modification of the stock CF-104_76 into a "What If..." CF-104S Super Starfighter of the Canadian Forces, Royal Norwegian Air Force, and Royal Danish Air Force. The mod is supplied with 5 skins, 2 of which are "generic" for Any Other Users You Can Think Of (tm). CAFCamo - a 2-tone dark Euro style (no squadron affiliation) RDAF - Dark Green Overall (Esk 726) RNoAF - Light, "Air Superority Grey" Overall (Skv 331) For Other Users: Standard European 2-tone camo Standard "SEA" type 3-tone camo All markings are decals, and the serial numbers are based off the CAF style post 1980s. 24 serials are supplied for each skin, excepting the Euro & SEA which share the same pool of 24 serials (which just happens to be historically correct CF-104 serials). Decal Randomization is TRUE. With the use of 'all decals' for markings, the 2 generic skins are easily re-badged for any other Friendly Nation (tm) that might have recieved these Super Zippers (see notes for more backstory). All skins have individual Hangar Screens. All are in jpg format. This is a "full use" aircraft; it is speced for medium range missiles (Sparrow, Aspide, Skyflash), Sidewinders, and all manner of air-to-ground weapons. THis is a full strike fighter, minus the RCAF/CAF's nuclear mission for NATO. It's cleared for use with all NATO, UK and USAF weapons. Be advised, the DRAF/CF use the same anti-ship missile, while the RNoAF uses it's own Penguin. Most weapons used are stock in-game items, excepting the "F104S pylon set". This has been edited to not conflict with the AMI or Turkish F-104S series. Other weapons are included; of these, all have had the 'end of service/export years' extended to at least 2045. All items have been included for ease of installation. Excepting those items who's LODs we can't access (cockpit!). Ini's do the trick. The canopy is also activated via the Standard Animation Keystroke (tm), Shift/0 (zero). As always, =READ= the enclosed readme for full, detailed instructions. PLEASE read it!!! Happy Landings! Wrench Kevin Stein -
yeah, git it working by simply changing compatibility to Winge7. What I get for whining, instead of looking for the obvious answers!
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normally, this would be posted in the computer/software/stuff section, but most people ignore posts there. So; as a stop-gap measure until I can afford a new machine, I plan to do the win10 upgrade from win7 on this current machine (circa 2008!!!). It's got a new, larger HD (4tb), a good solid graphics card and plenty of RAM So, what can be expectd, particually in releation to SF2 and other programs? Any and all advice, help, comments, assitance, etc is welcomed! thanks folks!
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Anyone got recomendations for a free PDF reader to replace my now nonfunctioning Adobe Acrobat Reader???
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3D Model Extraction
Wrench replied to trimmermedal833's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OK then. For personal use, fine. But don't even THINK about sharing or mentioning the availability of a ripping tool on these boards again. Violates site policy on priacy. Just a simple warning. We've known that one of our members has written an extractor, many years ago, that works on locked SF2. He just refuses to release it as it could be considered a pirating program. So, say good bye to this thread -
3D Model Extraction
Wrench replied to trimmermedal833's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No, they're lods are ALL locked away. You cannot extract ANY of them past the 2012 update. There are no tools that work past that point Also, even you could, you cannot edit the final LOD for a weapon. and why would you need to??? -
seem like the issue has something to do with TSL protocols. which also is/are causing my email (office 2007) to no longer function. made a LOT of progress, d/led some MS programs to fix the issue, and maybe try again on Thursday. Won't have time tommorrow as I"m running around (and it's my BD too, 66 years older)
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Ok, somebody wanna tell me WTF THIS means??
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I've been using photoshop 6 for a long time -- unfortunately lost the install exes, so just copy/paste into the different HDs. seems to work fine for some reason! thanks!