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Wrench

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Everything posted by Wrench

  1. do NOT mess with mass fraction -- that deals with the aircraft's weight and the energy needed to move it. Put it back where it was, as a good number of the FM parameters are based off that weight.
  2. Isreal 2 retiled (this will more match several other 'regional' terrains). Targeting enchancemts/corrections as well looking north at Port Said & Port Faud
  3. quote from an old sci-fi novel: "human engineers think in modules, don't they?" wbs, even these little bits (guns and turrets and such) look pretty damn good!!
  4. I'd say it looks pretty good. How does it compare the photos of the real one?
  5. you talking about Anson's Greece map? That thing was crap. Not even worth downloading. You might like better, the "Eastern Med" map (conversion of the ww2 North Africa) to modern times. Already sf2na compatable. Isreal2 is being rebuilt right now too. 90% retiled to 'new tiles', and the targets are getting major fixes -- many things were definitely in the wrong places and/or incomplete. Check the main screenshot thread for teasers.
  6. Madagascar is already been redone for SF2. One of Dave's (not so) secret projects. Be paitent (and yes, Lemurland is still there)
  7. one of my favorite lines from "!0 Commandments".... Into the molten wilderness of sin.... and sometimes, one pays for such arrogance (I2 retile test)
  8. as we are on the eve of getting a new, fully carrier-qualified Sea Fury for Korea, it has come to my attention that HMAS Sydney has NO escorts!! (we can't count the Darings, as they don't come online until almost 1960!!) This lead me to think about "what can be used as a stand in for the 2 Battle class DDs??" The only answer I've found is, using one of the V/W class (even with the MAJOR differences!!) as the 'best closest match'. as we are desperately short of ship building capacity (and our 2 major contractors are pretty full up with work), how would this sit with you all?? Obviously, they would be titled as "Battle class DD, SI" (for stand in). At the very least, it would give the RAN CV something to be escorted/protected by. -- next question regards the RAN Sea Furys themselves ... I've got photo evidence showing them in Korean waters with AND without the 'invasion stripes'. So... which scheme would be preferable to you End Users? 1) no stripes 2) with stripes thanks for you attention! edit: oppsy! only 2 Battles in RAN service! which makes for a 'odd' fleet!
  9. Then, perhaps you SHOULD DO SO??? Uploads policies and practices are clearly stated in this post, pinned DIRECTLY at the top of this forum Please read it http://combatace.com/topic/60088-a-reminder-before-you-upload-a-mod/
  10. Nice Osprey Video

    had 2 fly in on Tuesday to Santa Monica Airport, I got to see them hover and land. SO COOL!!!
  11. that's be totally cool! Carlo (soulfreak/7eleven) has it for final testing. I should get his report early next week. I will issue it "as is" with the Hunter pit, and if you manage to do one whenever, Stary, easily issue an updated/replacement cockpitThanks! in the meantime, I'm rebuilding israel2 with all new tiles (IME based, except for the farm and bergwald tiles), and retargeting. It's really starting to look good!
  12. test on medium setting, and see what happens?? Worth a try, at least!! :)
  13. I just remembered, there's 2 "slit trench" in Polack's Object Library 1 they are af23foxholes af24folxholes they ARE difficult to place, but usable. (I forgot I used them on a ww2 map!) I also, yesterday, finished completely retiling the Israel 2 map. It now more matches the "EasternMed" (aka NAfrica) modern terrain, but I kept the original "desert" cities and farm tiles. IME tiles blow goats, with odd angles the unfortunate side effect is, it'll need a major upgrade to the targets ini, as some things need moving and enhancements screenshot is Port Said, Port Fahd, and the northern mouth of the canal
  14. TMF F4U-1C Corsair parked "wingfold" fix open the data ini, and at the very top, in the MissionData section, make sure these 2 line are present CarrierParkSpan=6.35 CarrierParkAnimationID=8 scroll down to the Fuselage section. add this following SystemName[009]=Wingfold scrolling down,, near the Crew section where the canopy animation statement is, make sure THIS statement is there: [WingFold] SystemType=ANIMATION InputName=ANIMATION_9 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=8 scroll further down, to both the right and left wing sections (BOTH the wing, and outerwing), and look for these lines: scroll further down, to the 'wing lever statements', below the fuel tank statement, and make sure it's commented out. that fixed the -1c for me. as to the FAA Corsairs, was unable to get them to show on any RN carriers parked (even to the point of REMOVING all other FAA aircraft) with or without folded wings. Can't determine if it's a CV fault or aircraft fault, but the wings will fold with the Standard Animation Keystroke (Shift/9) As time and other factors determine, I'll try and see what can be done with them. But, it may be a lod issue, and unfixable
  15. no, it isn't. the meteor has annunciators for TWO engines, we only need one set gauges
  16. I'm very aware of what they do. taking time out for other, more important projects that REALLY need doing, to revist something from several years ago, I was able to fix the -1Cs parking wing fold. Wasted half a day between this and the Corsair II & IV. --- open the data ini, and at the very top, in the MissionData section, make sure these 2 line are present CarrierParkSpan=6.35 CarrierParkAnimationID=8 scroll down to the Fuselage section. add this following SystemName[009]=Wingfold scrolling down,, near the Crew section where the canopy animation statement is, make sure THIS statement is there: [WingFold] SystemType=ANIMATION InputName=ANIMATION_9 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=8 scroll further down, to both the right and left wing sections (BOTH the wing, and outerwing), and look for these lines: scroll further down, to the 'wing lever statements', below the fuel tank statement, and make sure it's commented out. that fixed the -1c for me. as to the FAA Corsairs, was unable to get them to show on any RN carriers parked (even to the point of REMOVING all other FAA aircraft) with or without folded wings. Can't determine if it's a CV fault or aircraft fault, but the wings will fold with the Standard Animation Keystroke (Shift/9)
  17. black objects (lods, etc) usually mean the textures are missing also, in SF2 pilots need to be in a separate, named folder within a /Pilots folder. you folder paths would be //Object /Pilots /*nameofpilot* folder in my experience, black terrains are caused by mission tiles or a wrong cat pointer line. That shouldn't be an issue, as Rends Germany replaces the stock GermanyCE, and points to that cat Just be be safe, you might want to spend time in the SF2 Knowledge Base, as things (as they set up in the mods folder) ARE slightly different. the other thing is, perhaps your comp is running out of texture memory?
  18. actually, it's using the Hunter pit. It fits better, viewpoint-wise. Even if it's missing the prop and mixture levers (which also aren't on they Wyvern, as it's a turbine). Even though it lacks the standard UK "spade grip" stick... in the screenie below, I've zoomed back a bit to give a wider angle
  19. ok, took some doing, but I finally found what I'd started. Now, it's an unfinished layout. The original, completed with M109 positions may have been in 1stGen SF: Israel, which in no longer around (even zipped archive!) the layout below was designed for Gepard's Isarel2 map, so disregard the Position = line, as it won't match anything. iirc, the 'bunker03' and "hwzsite" are from the Desert Storm map, from the USMC firebase thingy. I know the M-109s would sit in those positions. the pits all point "west" towards Egypt. I know there's maps available that show where the forts were. Translating THAT to the IsraelME map is where the talent for reading terrains vs real world maps really comes in (but I think Gerwins TFD tool now has a function for something like that. well, good luck! Let me know if you can't find the objects, and I'll shoot you the whole Israel2 terrain (already converted for SF2 usage) EDIT: ok, found a DIFFERENT version of the terrain, this one has 8 bar lev forts. Below is a screenshot of the layout. No arty, oddly! ya know, I could really fix that map up with "new" (read: renamed) tiles...hmmmmm is it worth it though?
  20. like most things around here, they wouldn't (or more accurately, COULDN'T) get done without a lot of really good folks pitching out.
  21. Version

    205 downloads

    SF2 KAW F2H-2 Banshee Tweeks Pak -for Razbam Banshees 7/6/2014 = For SF2, Full-5 Merged (Reccomended/Preferred) = ***PLEASE NOTE!!! You must have the original Razbam Payware Banshee set for all the necessary items!!! If you can't purchase the item from the Razbam Store, do NOT download this mod; it will do you NO good. This package =ONLY= includes those items modded by me.*** This package contains a few (partly) repainted skin maps for the 4 original skins. They now carry decals for Modex and BuNums. These are =ONLY= for the F2H-2, as used in the early 1950s, particually over Korea. Included are new decals, decal inis, number lists, userlist, etc. The repainted skin maps are: Fuselage_t Main_t Wing2_t You'll find all these items in their appropriate skin subfolders. Also, a totaly NEW skin, for VF-172 "Blue Bolts" was created and included. This was the first unit to take the Banshee into combat in Korea. Skins remain in bmp format. Decal randomization is TRUE. All aircraft use a "pool" of BuNum decals. The BuNum decals, when correct for this model, should be considered 'generic' in nature, as they represent ony the aircraft itself, not specific aircraft in any particular unit. Both USMC units also use a "pool" of Modex numbers. National insignia, and CVG code letters remain painted on, excepting for those on the VF-172 skin. All markings on that one, excepting the national insignia, are decals. A modified data, loadout, and main (F-2H2.ini) are included. A new avionics ini is included, that activates the range-only gun radar (similiar to F-86E/F models). Shadows have been turned OFF, due to 'tractor beam' issues. NEW damage tgas are supplied as well. It may be advisable for you to back up ALL the original inis, just for safety's sake. When in game, you'll see F2H-2 Banshee (Raz) on the aircraft selection drop down menu. The aircraft is carrier-capable, with all the SF2NA coding for deck 'parking'. However, as the wings do NOT fold, you will probably NOT see them parked on the boat. The Standard Animation Keystroke ™ is used for the canopy (Shift/0). No weapons, sounds, pilots, etc are included. These are Razbam copyright items, and are included in his package. Those that have NOT updated their pilot to the SF2 folderized standard, should do so soonest. OTH, the weapons used are readily available in the KAW Weapons Pak. Further work is required by those FM Gurus to bring it all the way home. I've done what I can with it. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them BEFORE installing (but after unzipping, of course). Also, give the "Notes" section a read too. Full credits are listed in the usual place, down with the "Notes". Good Hunting, and Happy Landings! Wrench Kevin Stein
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