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Everything posted by Wrench
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Define weapon launching rail
Wrench replied to shomu1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
example: Loadout[01].WeaponType=bigbomb Loadout[01].Quantity=6 Loadout[01].Racktype= <------defined here in loadout ini -
I came across something strange...
Wrench replied to Soulfreak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I doubt there'll be a response from TK, given his boards have been shut down for nearly 4 months. But still, that's in seriously BAD form to post those. I just hope FB has a pair, and stomps this monkey flat. But still, there's no real way to stop piracy. It happens all the time; even stuff that's ONLY supposed to be posted here, has shown up -without permissions for use, or even having been asked- at "other sites" edit: somebody should also inform Autodesk, makers of 3ds Max about the pirated content -
Fist of the fleet
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the skins are very old ... all for 1stGens, which means they really don't quite work in SF2. several of them have already been done by others, updating to SF2. They're in the d/l section -
just to be sure, check the internal numbering of the added missions themselves (the sequence) this is my mission.lst from the /Train folder this is my rebel.lst from the /Train folder I don't know what else it could be!
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USMC Aircraft carriers for helos.
Wrench replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
by default, the VNSEA terrain does NOT have NA style "CV Zones" defined on the _water.bmp. but it still shouldn't crash. that's got to be another problem (like USMC NOT having carriers) I would just add "CarrierBased=TRUE to the data ini of the helos, along with the required "parking span", and test on a terrain WITH the proper CV coding. CarrierBased=TRUE CarrierParkSpan= (should be rotor span, but use ???) CarrierParkAnimationID= (since no folding wings, use -1 for anim ID -
They're in the C:\GOG Games\Star Wars - XvT\BalanceOfPower folder, right? not the "up one level" for just plain jane XvT? They have to be in the Combat or Train folders of BalenceOfPower
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http://combatace.com/topic/44621-adding-objects-to-your-target-areas/
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Since I am Camo Deficient, I need a Camo Skin Expert
Wrench replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
they have pills these days to help out with that "specific" deficiency ya know. (would be nice to see the Snakes in that garb, too!) -
The first thing to figure out is the type of missions being installed. In the example(s) I'll be using are Combat mission. However, those that are Training are the same. The only thing I'm not fully clear on, is how to add them for Campaign or Battle (which are different, as the stock ones are playable from BOTH Rebel and Imperial sides) So, lets assume you've got a "single player" Combat mission set for the Rebel Alliance. We'll use the Headhunter TOD as the example. (and more Combat sets ARE coming!). As I use a 'folderized' mods add on, we'll skip the addition of the new mission folders (a simple copy/paste operation) to the main /Combat folder. I'm using the new, recently released GoG versions, but the Original CD versions file structure is 100% identical, so these would apply there as well. All mission set that I'll be uploading are for use in the BoP environment, as it added many 'new' ships to game. Go to your Star Wars - XvT / BalenceOfPower/Combat folder. Inside, you'll find 3 lst (or list) files. These are the controlers, so to speak, as they contain -in numerical, sequential order- the location(s) and names of the missions, both stock and add-on. In each of the mission type folders (Train, Combat, Battle, Campaign) are these 3 files. They are: Imperial.lst (contains listing for Imperial players) MIssion.lst (contains listing of ALL mission, for both sides) Rebel.lst (contains listing for Rebel Alliance players) Below is an example, from the stock, mission.lst You'll notice, that for some reason, the Balance of Power missions are out of sequence. They work just fine, but I believe that's because the other 2 are from XvT, and are stored "elsewhere". Don't worry about that for now. The original missions all work, so lets leave that alone. You'll also notice the "page breaks" , indicated by the double back-slash (//). That's also very important, as it tells the game engine where things start and stop Speaking of numbering sequences ... the mission.lst will ALWAYS have them in order (so to speak). Every mission set, Rebel (including New Republic), Imperial (including Imperial Remanent), or "Independent" , will follow the numerical sequence. It's ok to have breaks; you may have a set that runs 300-349, and the next set of numbers is 451-474. That's ok! The only thing that matters is that they remain in sequence. The converted sets I'll be uploading will contain the missions list, with the instructions to "copy/paste into the *** and mission.lst (*** for either Rebel or Imperial) So, now you've got a mission set, and you want to install it. Still using the htod set, after unzipping it, move, copy/paste, ship by various Freighters (FRT, MTRNS, CARG, etc) the /htod folder INTO the .../BalanceOfPower/Combat folder If the image is showing, you can see that I've already done the most important thing first -- BACKED UP THE ORIGINAL IMPERIAL.LST, MISSION.LST AND REBEL.LST !!!!! (If the image is not showing, look down below) You MUST do that first, before beginning to edit !!any!! of the lst files. I can't stress that enough!. They are the only copies available, and if you mess up, can easily restore to stock and start over. So, now we're ready to add the new mission's listings... Supplied with ALL addon mission sets (if the author is polite!) is an ***.lst file with the listings Again, for example, we'll use the htod set. This listing will be found in the readme for that mission set (do NOT use the htod.lst; that's for Campaigns!! A whole different can of Sarlaccs) It should be noted at this time, all the numbering sequences for the mission sets I'll be uploading are arbitrary; simply chosen as a convenient way, by me, too keep track of things. Now that we've got the new set's list, you copy the text, incuding the 2 sets of backslashes (//), and paste it into BOTH the mission.lst and (in this case) Rebel.lst. If a set of backslashes already exists at the end of the previous listing, just paste over them. As long as those separators remain intact. So, it should look like this (rebel.lst, with htod missions) You'll note that I'm showing the last and next sets of missions header statements. You can see how the slashes separate them. Now you can "save" and close the Rebel.lst. Do the same procedure for the Mission.lst, and save it as well. (don't forget to have backed up the original lsts first!!!!) I hope I've made this understandable enough for New Players. If not, feel free to post in the main Star Wars forum below (the "Does everyone know how to add missions" thread), or drop me a PM. Fly High and Shoot Straight!! wrench Kevin Stein
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That means they've installed incorrectly. If the mission is showing on the drop down, but no briefing, it's usually a numbering problem first off, make sure the numbering sequence stays intact. Make sure you add to the BOTTOM of each of the lsts. I'll write up a turorial as soon as I can.
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I, personally, would leave them all the "Real World " size. like Stephan said, it's the TOD objects (the trees and buildings placed on the tiles via the terrain editor) that are off scale. Like him, I wouldn't worry about those
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one of the greatest fliers ever
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terrain objects are 1:1 which is why some things look off scale.
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File Name: XvT-BoP Alliance Historical Training Missions File Submitter: Wrench File Submitted: 30 January 2015 File Category: Star Wars Games Alliance Historical Training Missions = For XvT, with BoP add on (REQUIRED!!) = (Works with original XvT/BoP CD and GoG versions) This is a set of 28 Rebel Alliance Historical training missions. You may recognize them from XW CD or the recently released GoG Win7 XW versions. They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!). These are to be used/placed into your Balence of Power/Train folder. These ARE training missions, and not (really!) full combat. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As there are many items now available in XvT/BoP that were NOT in the original XW CD, I feel this will add to the experience. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein Click here to download this file
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Version
29 downloads
Alliance Historical Training Missions = For XvT, with BoP add on (REQUIRED!!) = (Works with original XvT/BoP CD and GoG versions) This is a set of 28 Rebel Alliance Historical training missions. You may recognize them from XW CD or the recently released GoG Win7 XW versions. They have been converted to run in XvT with the BoP add on, as several things have been modified from their original 1990s release, and several ships required ARE only in the BoP add on (the B-Wing being the most important!). These are to be used/placed into your Balence of Power/Train folder. These ARE training missions, and not (really!) full combat. Many of these missions have additional goals, messages (which are sometimes used as in-game hints), and "eye candy" added. As there are many items now available in XvT/BoP that were NOT in the original XW CD, I feel this will add to the experience. As always, PLEASE read this enclosed readme for full, detailed install instructions. Give the "Notes" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein -
looks a lot like the ARC-170s from Ep.3!! I like it!!
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LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Guess you haven't downloaded my AD-3. The only thing I didn't do was remove the dorsal antenna. It already has the 2 cannon removed -
LOD Viewer
Wrench replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Happy308, you NEED to clear out your attachments. You can find them by going into you Profle, and looking for the little tab or folder listing thingy. iiirc,, it's in the My Content link -
Mescerlo terrain
Wrench replied to rwatson's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
make sure you /Terrain folder named plural, as in /Terrains also, what cat file is the terrain's cat pointer, well, pointed too? [Terrain] TerrainFullName=MidWest, USA DataFile=CenUS_Data.INI TargetFile=CenUS_Targets.ini TargetTypeFile=CenUS_TYPES.INI MovementFile=CenUS_MOVEMENT.INI NationsFile=CenUS_NATIONS.INI BriefingText=CenUS_BRIEFING.INI DogfightFile=CenUS_dogfight.ini DogfightOnly=FALSE Longitude=96.01 Latitude=41.10 //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat //CatFile=..\IsraelME\IsraelME.CAT <----something like this ObjectTexture=Green I think Mesclaro requires the Desert cat, but it should work with the GermanyCE.cat as well -
I lied about the mission set ... some of the training conversions are having some "issues" (like, in Farlander's 1st Mission, the YWs don't disable the Imp Corvette, they destroy it!!)
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@ Kevin aka wrench
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
as said before, there's a myriad of height field issues. Aggie's terrain is MUCH better!!! (really!!) -
File Name: XvT-BoP "Headhunter TOD" File Submitter: Wrench File Submitted: 28 January 2015 File Category: Star Wars Games X-Wing vs Tie Fighter, Balance of Power Mission Set "Headhunter Tour of Duty" The Headhunter Tour of Duty follows the exploits of Bronze Squadron. Bronze Squadron has no permanent base and limited resources. "Living off the land" requires that they have a strong mobile core. The squadron is based around a few Old Republic Dreadnoughts and a variety of captured equipment. While Bronze Squadron has a few modern fighters, the bulk of its force is made up of older models such as the Y-Wing and Z-95 Headhunters. Help Bronze Squadron fight the Empire in the Outer Rim. A 12 mission set for use in single-mission Combat Original XW missions set (circa 1994-ish?) by Chris Shock Converted for use in XvT w/BoP addon (Or the new GOG versions) by Kevin "Wrench" Stein PLEASE read the enclosed readme BEFORE installing this mission set. There is VITAL information on "how to" and "what to do before". This is the first of what I hope to be many additional missions for XvT/BoP. Good Hunting! Wrench Kevin Stein Click here to download this file
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Version
29 downloads
X-Wing vs Tie Fighter, Balance of Power Mission Set "Headhunter Tour of Duty" The Headhunter Tour of Duty follows the exploits of Bronze Squadron. Bronze Squadron has no permanent base and limited resources. "Living off the land" requires that they have a strong mobile core. The squadron is based around a few Old Republic Dreadnoughts and a variety of captured equipment. While Bronze Squadron has a few modern fighters, the bulk of its force is made up of older models such as the Y-Wing and Z-95 Headhunters. Help Bronze Squadron fight the Empire in the Outer Rim. A 12 mission set for use in single-mission Combat Original XW missions set (circa 1994-ish?) by Chris Shock Converted for use in XvT w/BoP addon (Or the new GOG versions) by Kevin "Wrench" Stein PLEASE read the enclosed readme BEFORE installing this mission set. There is VITAL information on "how to" and "what to do before". This is the first of what I hope to be many additional missions for XvT/BoP. Good Hunting! Wrench Kevin Stein