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Wrench

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Everything posted by Wrench

  1. ok, I got it. but I seem to be doing something (or have something!) wrong. I'm not able to view a lined map (or the skin map itself as shown in some of the screenies). This is something I need for a 'secret' project I've been asked to undertake. If someone can view it, and more importantly, EXPORT it, please contact me via PM. I need it for an aircraft that is skinned, but has no panel lines or 'hinge' lines on the control surfaces.
  2. ok, dummy me can't find the download link! And, also dummy me, accidently deleted my original download and folder! (stupid, I know!), so, can someone point me to it? thanks!!
  3. Happy Birthday Enoc!

    happy birthday, you mig-master you!!!
  4. indeed, mue's tool is AWESOME of just this very thing!!
  5. shoot, I was going to go with "Sabrinas" would have been cool if TK has used the actual name!! (cause boobs isn't politicaly correct!)
  6. sounds a bit like the "air mines" deployed from Dale Brown's "MegaFortress". Or the seeking cluster mines from XWA
  7. File Name: XvT/BoP Imperial Mission Set "Fall of the Empire" File Submitter: Wrench File Submitted: 23 February 2015 File Category: Star Wars Games XvT/BoP Imperial Mission Set "Fall of the Empire" (works with original CD version and new GoG version) For XvT w/Bop Addon, or GoG version -no ship patch required These are to be used/placed into your ...Balance of Power/Combat folder. We have 3 interrelated mission sets, now combined (sort of!) into one, providing a coherent story line. The 3 sets are broken down as follows (from the original readme, circa 199-something!): ======================================================================= (This tour of duty takes place right after Enemies of the Empire in TF.) ======================================================================= Fall of the Empire: Part I -- Grand Admiral Thrawn, after crushing the traitorous Admiral Zaarin, decides to transfers a division of his best pilots from his fleet to a NL-2. Outpost NL-2 was just constructed in the remote sectors of the Pakuuni System. Currently the only personnel aboard NL-2 are a skeleton crew under the command of Commander Gaver. Grand Admiral Thrawn was also given secondary orders by the Emperor himself. As Thrawn prepares his fleet for the Unknown Regions, a battle is raging in another part of the galaxy far, far away... ------------------------------------------------------------------- Fall of the Empire: Part II -- It is a dark time for the Empire, with the loss of the second Death Star and of Emperor Palpatine. Thousands upon thousands of worlds are rebelling against the Empire. Word has spread fast of the Emperor's death, as well as the Alliance's victory at Endor. As seen in the Pakuuni Star Systems, strong Imperial Outposts are being lost. Imperial Forces in the Outer Rim are being driven back to the Core Worlds. There, the Imperials are reorganizing the Empire before it crumbles to ruins... ----------------------------------------------------------------------- Fall of the Empire Part III -- It has been several months since the Empire's defeat at Endor, and already the Empire is loosing its grip on the galaxy. Under the command of new Imperial Leader, Grand Moff Selit, the Empire may still have a chance at regain its former glory. However Selit's plans may have to remain on hold. Evidence has been found showing that the Alliance has secrets of their own... ------------------------------------------------------------ Many of these missions have additional goals, messages (which are often used as in-game hints), and various "eye candy" added. The original conversion (XvT/BoP) set required a ship patch to add some of the larger starships; it has been re-edited to use ALL stock craft. As always, =PLEASE= read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein For the Glory of The Empire!! original mission set, for TFCD, created by Zacchaeus Garcia. Click here to download this file
  8. I wasn't sure if that actually worked, so took the longer (albeit safer) way! I'm a firm believer in CYA (had it drilled into my head during my mechanic career!)
  9. rename the old mods folder for SF2 Europe (the 'damaged' one). run the SF2E.exe, allow the game to build a NEW mods folder. copy/paste ALL the folders from the old, renamed version into the new one. Should be fine after that.
  10. whatever. If you knew anything about terrains, and how to read the times stored therein, you'd see that MANY of those buildings items are taken from Gepard's Battle of Britan terrain. But, it's patently obvious that you'd rather shill for DAT, then support the mainstream community. You can believe and say whatever you want. I'm done here. And so is this thread
  11. I don't have a Hawaiian shirt (I did as a kid), so I'll need a new one. let me see if I archived the TE for Madagascar... otherwise I'll have to build a new one. I'll see what I can do..
  12. check with blaze95, he said he'd gotten the water humps out, which means he was able to fiddle the HFD with gerwin's tool. and, if I may request, please don't remove my Easter Eggs!!
  13. this is what I'm using on the new WW2 CBI map (also, remove that last section, "noise texture" mind you, this uses Stary's GH3, so the objects may be too many (alpha) do a "search and replace" of HeightMapScale=2.000000 to HeightMapScale=0.000000 (of course, FR's should already have that!)
  14. yah, used =2.0000 for those, as it was the "standard" at the time. =0.000 seem to be better I'm quite sure the data ini needs updating to the 'newer' statements :)
  15. was the fix part of the HeightMapScale= statement in the terrain's data ini??? and what of the _hm.bmps for the sea and sea/land transitions?
  16. G20: seriously? don't see the problem? I take it you haven't read MY read me for the 2012 update (or any of my terrains): now, I must admit I did make a typographical error in the legal statement. It says when it should say CANNOT be distributed even if (etc) But, on the next lines, clearly states my position. With a link back to the "conditional usage" post in the Freeware thread as to the terrain itself, trust me; I know my own work when I see it. That goes for skins and decals, too. btw, fng2k hasn't been part of the community for at LEAST 6 year, or more!
  17. unfortunately, that was posted on HIS boards, and now longer accessable
  18. I'm sure I'll get banned for saying this.....which is a pity, as ww2 modding is my MAJOR area of interest. how abut using, modifying and reposting terrain, without the permission of the guy that rebuilt it, maybe? there's more I could say, but I don't want to suffer the consequenses of being myself
  19. Version

    26 downloads

    XvT/BoP Imperial Mission Set "Fall of the Empire" (works with original CD version and new GoG version) For XvT w/Bop Addon, or GoG version -no ship patch required These are to be used/placed into your ...Balance of Power/Combat folder. We have 3 interrelated mission sets, now combined (sort of!) into one, providing a coherent story line. The 3 sets are broken down as follows (from the original readme, circa 199-something!): ======================================================================= (This tour of duty takes place right after Enemies of the Empire in TF.) ======================================================================= Fall of the Empire: Part I -- Grand Admiral Thrawn, after crushing the traitorous Admiral Zaarin, decides to transfers a division of his best pilots from his fleet to a NL-2. Outpost NL-2 was just constructed in the remote sectors of the Pakuuni System. Currently the only personnel aboard NL-2 are a skeleton crew under the command of Commander Gaver. Grand Admiral Thrawn was also given secondary orders by the Emperor himself. As Thrawn prepares his fleet for the Unknown Regions, a battle is raging in another part of the galaxy far, far away... ------------------------------------------------------------------- Fall of the Empire: Part II -- It is a dark time for the Empire, with the loss of the second Death Star and of Emperor Palpatine. Thousands upon thousands of worlds are rebelling against the Empire. Word has spread fast of the Emperor's death, as well as the Alliance's victory at Endor. As seen in the Pakuuni Star Systems, strong Imperial Outposts are being lost. Imperial Forces in the Outer Rim are being driven back to the Core Worlds. There, the Imperials are reorganizing the Empire before it crumbles to ruins... ----------------------------------------------------------------------- Fall of the Empire Part III -- It has been several months since the Empire's defeat at Endor, and already the Empire is loosing its grip on the galaxy. Under the command of new Imperial Leader, Grand Moff Selit, the Empire may still have a chance at regain its former glory. However Selit's plans may have to remain on hold. Evidence has been found showing that the Alliance has secrets of their own... ------------------------------------------------------------ Many of these missions have additional goals, messages (which are often used as in-game hints), and various "eye candy" added. The original conversion (XvT/BoP) set required a ship patch to add some of the larger starships; it has been re-edited to use ALL stock craft. As always, =PLEASE= read this enclosed readme for full, detailed install instructions. Give the "Note" section a read too, for well, notes! Good luck and good flying! Wrench Kevin Stein For the Glory of The Empire!! original mission set, for TFCD, created by Zacchaeus Garcia.
  20. yes, but as it mentioned in the link provided above, anytime you patch the games, or add a DLC (in itself a type of patch), ALL modified AI planes will revert to non-flyable again.
  21. nope. they's all the stock ones the ****.ini in the core files install is only different by it's name (example: StrikeFighters2 WW2Pacific.ini). nothing's changed inside it, it's identical to it's "parent" ini, the sf2na one
  22. not a clue. the only person we might be able to ask, is no longer around oddly, in my ww2 mods folders - all built from the NA exe- the sounds are all working 'as advertised'
  23. same with prop sounds, but ONLY in the SF2NA mods folder. All the other 4 work fine
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