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Wrench

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Everything posted by Wrench

  1. even though I'm in the middle of 2 terrains, 3 airplanes (new bubble top Jugs!!!)-- no 4, as I just found the LF Spit 5 Cocas & I never finished- I think I can find some time. I may cheat and just reuse serial and buzz number decals. point me to the other skins, and I'll see what I can do.. PM me the links. I assume these would be the ones as seen in the Osprey "F-86 Fighter-Bomber Units in Korea" (which I have on pdf; if you don't - I can share a copy, if needed)
  2. forgot to mention, did you (re) install DX9?? Sometimes, for 7 and 8, you need to do so. May or may not help, but ??who knows??
  3. those 1stGen skins suck rocks. Why not make them all matching, by using Volker's Sabre templates, available here in the /Templates sections? http://combatace.com/files/file/15043-ravenclaw-templates-for-zurs-sabres/ iirc, ALL my layers should be intact. Then it's a simple matter to re decal them. If you need more help, give me a shout! I SWEAR I remember uploading the 3W-based AD-4NL!!! I'll look in the D/L section, and if I can't find it, put a package together. It' still for VC-3, and is pretty much identical to Montys, (right down to reusing the same decals!) but uses the 3w A-1H lod.
  4. my 33.3 cents.. There is NOTHING in that mod that uses, or NEEDS, ANYTHING from the DAT or YAP. Keep it that way. (yes, we know they both have the required straight-deck Essex -- but use what I've done, even if it's an SCB-125 Essex). Everything needed for any campaign can be found HERE at CA, without having to outsource mods unavailable to the general public. the Sabre and MiG FMs are nearly 5% (or better!) of the real world -- both done by Fubar. There is NO need to mess with them. Leave the Sabre cockpits alone; like Brain said, the F model 99.9% of the real thing. Zur's original cockpit is just fine for the A and E models (although the F cockpit could be used for late production Es) BTW, the SF2 KAW sabre skins are 100% historical ... right down to the serials of aircraft in the squadrons. There's no real need to add any1stGen junk to them. you'll probably want to recheck in the D/L section .. there's a new AD-4NL (3w) that replaces Monty's. that SF1 campaign is junk ... unless you've used it as "base starting point" nothing on MY map matches that original. "tazkiller"/Col Stafford are the same person, and had nothing to do with this mod, Nor has Charles anything to do with it. There are no pasko aircraft for that mod (as Cocas gave us a new Yak-9) and as to the map itself ... well, you know where I stand on that. That terrain is above the 95 percentile in matching the real world (given the terrain engine's limitations). Leave it alone, Please? Remember: that terrain is designed with a 100 year span -- it covers everything from 1950 to 2050. The reason there never was a campaign built, is by the time things were ready for release, there was nobody left but me, and unfortunately, I'm not a campaign builder. I think I explained that in one or another of the readmes. My suggestion is to use what is here at CA, and CA only.
  5. they're included in the E/F 3.2 pak. Follow the install instructions; they're there on mine
  6. File Name: SF2 WW2 IJN CVL Zuihio Class by Hinchbrooke File Submitter: Wrench File Submitted: 25 December 2014 File Category: Aircraft Carriers SF2 WW2 IJN CVL Zuihio Class 12/26/2014 = For SF2 (Full5 Merged RECCOMENDED!) *This mod is set up with some SF2NA coding. Use in other envrionments is "at your own risk* This is a version of Hinchbrooks IJN Zuiho class light carrier. As some have found the original 1stGen version is "faulted", I hope this will be better for you all. Mind you, it's NOT fully converted, as the "parking slots" have not been plotted. Some of the muzzle positions for the 25mm AA batteries are not near the muzzles themselves. But this will give you an operational IJN light carrier. All the "needed" files for use in the SF2NA enviroment are included (inis, "collision lod", etc). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein Click here to download this file
  7. No problem, Doc! --------- Just for shits and grins I spent 10 minutes with it last night, and got everything (to a point!) working as is should have been. Of course, I had to go through my various books, and try to figure out WHAT is should be carrying, for what mission task, and when... There are a LOT of faults with the "weapons mounting hardware", not the least of which is all the hardpoints were in a single group. So, I split them into 3 new groups, and added a 4th, just for a single 500lb bomb. Unfortunately, they didn't build in a separate centerline bomb rack, so it looks wrong, hanging off the torp rack. as you can see in the screenies below. I lightened the "Attack" loadout to 6 100 lb bombs, but -surprise!- they don't fit the racks (not without further adjustments of placement -which would effect all other bombs placed there). The original load was 6 250 pounders ... I think a bit too much for an already underpowered aircraft. the single bomb for strike and 6 60lb rockets. that hardpoint needed the CORRECT weapon's type added and, of course, with a torp also fixed the landing lights that never turned off ... by using one of my patent pending "cheats"
  8. the free one for SFGold was the F-104G; and it's a required item, as the cockpit is needed for the(now non-flyable) F-104G, the CF-104s, and the DLC F-104A an C
  9. Version

    231 downloads

    SF2 WW2 IJN CVL Zuihio Class 12/26/2014 = For SF2 (Full5 Merged RECCOMENDED!) *This mod is set up with some SF2NA coding. Use in other envrionments is "at your own risk* This is a version of Hinchbrooks IJN Zuiho class light carrier. As some have found the original 1stGen version is "faulted", I hope this will be better for you all. Mind you, it's NOT fully converted, as the "parking slots" have not been plotted. Some of the muzzle positions for the 25mm AA batteries are not near the muzzles themselves. But this will give you an operational IJN light carrier. All the "needed" files for use in the SF2NA enviroment are included (inis, "collision lod", etc). As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein
  10. First Eagles WW2

    Been there, done that. Twice. In fact, the "Tunisia" map has been completely retiled, it just needs --yet again!!!-- the targets rebuilt. All the ports have the new "special" tiles. Started it over 2 years ago, and walked away from it. What with most of the needed aircraft being "unavailable" at the time; a lot has been remedied, but pretty much all the Axis players either need new models (the Old Wolf Stuff), or they're still "unavailable" to most. And the fact a competing "all inclusive" NA mod was released by the DAT ... one can get quite tired of coming in second place.
  11. Thought I'd might have snuck it into one of the "GroundObject" packs I include with terrains, but I guess I didn't!! There's some "stand ins" for other IJN CVs in some of them (Phillilpines 44??? Okinawa?? -- I don't remember!!) I'll get it up loaded later tonight, or tomorrow. Hang tight folks!
  12. I know what it is!!! It's a green cylinder!!!
  13. Actually, it IS just that simple ------------------ ALL ww2 weapons have been converted for SF2 usage, and are available in the SF2 downloads section. Including NEW RN/RAF trops by Veltro (may also be found in the Cocas Beaufighters). There are 2 versions; standard "EO" type -that we'd been using since the early 2000s and the SF2NA "cruise missile" type. That one will need modification to the aircrafts data ini to add the CM AI sections. And hope for the best in operational circumstances. It's a bit "flakey" -- and that's being generous. Not knowing what YEAR is being flown (60lb RP3s don't arrive at squadron level until 1943), what map you're flying on; if said map is set up for "Naval Strike", if the aircraft itself has been set up for Naval_Strike, or if set up for torp usage in the Anti-ship loadout. Too many variable to start guessing at. I don't even have their Stringbag in my ETO install, only my MTO one. And I'm pretty sure the loadouts are a bit "too" heavy, bomb wise. Haven't flown it for years...
  14. ok, I'll have to upload mine. SG, I assume the one you're talking about is the original 1stGen?? MIne is SF2NA updated
  15. El Rey Network RULES!

    For those lucky enough for their cable company to carry the El Rey network, they're giving us a Kaiju Christmas!!!! They're playing a LOT of the classic Toho monster films, like "Godzilla Raids Again" (1955), the 1st "unofficial" sequal to the original and ... just as important, according the blurb on the on-screen cable guide, the 1954 Japanese version of Godzilla, back-to-back with the 1956 American version with Raymond Burr. I've never seen the original version, and I'm looking forward to it So, check your cable listings to see if you have it!
  16. El Rey Network RULES!

    Sorry you don't get them Falcon. I was thinking of YOU when I say the listings, and had post it. what about going to their site, and if they have them, watch online??
  17. File Name: SF2 WW2 , PTO 39th FS P-47D "Razorback" Thunderbolt Skin Pak File Submitter: Wrench File Submitted: 25 December 2014 File Category: P-47 SF2 WW2 39th FS, PTO P-47D "Razorback" Thunderbolt Skin Pak 12/22/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* **REMINDER: this pack is for PTO Razorback Jugs -only-!!! And by PTO, this means SoWesPac, NOT CBI, not the Solomons, etc!!! This would include New Guinea, points north and west, and obviously the Philipines.** This is a new skin for Cocas' PTO P-47D Razorback Thunderbolt. If you don't have it already, you can get the aircraft at the following url: http://combatace.com/files/file/15204-sf2-ww2-pto-republic-p-47d-razorback-thunderbolt-by-cocas/ The skin included is for: 39th FS, 35th FG, as seen in the Phillipines in mid-1944 (also slightly earlier) It represents the aircraft in their later scheme, up until the time the 35th converted to Mustangs. (oddly, almost all of 5th AF Jugs carried the tail stripes of one kind or another). All markings are decals, and Decal randomization is TRUE. The aircraft is finished in Overall Natural Metal, with "new style" Southwest Pacfic markings as of mid-1944. These are the pre-war style red rudder stripes, with a blue leading edge on the Rudder. Please note, SWP Theatre, Squadron and/or Group specific markings -ARE- painted on. The serials herein should be considered "generic" in nature, but ARE for the correct model variant. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division= Click here to download this file
  18. Version

    45 downloads

    SF2 WW2 39th FS, PTO P-47D "Razorback" Thunderbolt Skin Pak 12/22/2014 = For SF2 (Full4/5 Merged RECCOMENDED!) *This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.* **REMINDER: this pack is for PTO Razorback Jugs -only-!!! And by PTO, this means SoWesPac, NOT CBI, not the Solomons, etc!!! This would include New Guinea, points north and west, and obviously the Philipines.** This is a new skin for Cocas' PTO P-47D Razorback Thunderbolt. If you don't have it already, you can get the aircraft at the following url: http://combatace.com/files/file/15204-sf2-ww2-pto-republic-p-47d-razorback-thunderbolt-by-cocas/ The skin included is for: 39th FS, 35th FG, as seen in the Phillipines in mid-1944 (also slightly earlier) It represents the aircraft in their later scheme, up until the time the 35th converted to Mustangs. (oddly, almost all of 5th AF Jugs carried the tail stripes of one kind or another). All markings are decals, and Decal randomization is TRUE. The aircraft is finished in Overall Natural Metal, with "new style" Southwest Pacfic markings as of mid-1944. These are the pre-war style red rudder stripes, with a blue leading edge on the Rudder. Please note, SWP Theatre, Squadron and/or Group specific markings -ARE- painted on. The serials herein should be considered "generic" in nature, but ARE for the correct model variant. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! Wrench Kevin Stein =for Cocas Aircraft Factory, Prop Works Division=
  19. File Name: SF2 WW2 MTO P-47D Razorback, 64th FS Skins/Decals Pak File Submitter: Wrench File Submitted: 25 December 2014 File Category: P-47 SF2 WW2 MTO P-47D Razorback, 64th FS Skins/Decals Pak 12/24/2014 -- Something for the MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A new skin/decal set for the MTO (Theatre Specific) P-47D Razorback by Cocas & Co. The Theatre specific aircraft is available at the following url: http://combatace.com/files/file/15203-sf2-ww2-mto-republic-p-47d-razorback-thunderbolt-by-cocas/ Skin included in this pak are: 12th AF: 64th FS, 57th FG "Black Scorpions" All markings are decals, and Decal randomization is TRUE. The aircraft is finished in standard 0D/Grey, with MTO Theatre markings. Please note, MTO Theatre, Squadron and/or Group specific markings -ARE- painted on. The serials herein should be considered "generic" in nature, but ARE for the correct model variant. There are NO nose arts. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein Click here to download this file
  20. Version

    44 downloads

    SF2 WW2 MTO P-47D Razorback, 64th FS Skins/Decals Pak 12/24/2014 -- Something for the MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A new skin/decal set for the MTO (Theatre Specific) P-47D Razorback by Cocas & Co. The Theatre specific aircraft is available at the following url: http://combatace.com/files/file/15203-sf2-ww2-mto-republic-p-47d-razorback-thunderbolt-by-cocas/ Skin included in this pak are: 12th AF: 64th FS, 57th FG "Black Scorpions" All markings are decals, and Decal randomization is TRUE. The aircraft is finished in standard 0D/Grey, with MTO Theatre markings. Please note, MTO Theatre, Squadron and/or Group specific markings -ARE- painted on. The serials herein should be considered "generic" in nature, but ARE for the correct model variant. There are NO nose arts. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting! Wrench Kevin Stein
  21. First Eagles WW2

    I'd go with the high poly, higher detailed car. The game(s) can handle it!!! ------ Gepard, why don't you put together at list of what's needed, ini wise. What changes need to be made to what. Once that's available, I can create an ETO FE2 mods folder for testing. Be simple enough; just use everything in my WW2 ETO SF2 folder (objects/sounds/etc) and copy/paste. Like for SF2 WW2, I"d probably leave a couple of the WW1 birds in; at least one flyable (each side) and at least one AI (each side). With luck, that'll keep the aircraft from rewriting. But what about sea-going vessels? All our WW2 terrains have a lot of shipping routes. Anti-shipping missions are VERY important for the ETO (well, everywhere else as well).
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