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Wrench

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Everything posted by Wrench

  1. London docks already done -- on 2 different ww2 maps (EAW Euro WW2 and BoB). with MUCH more period correct terrain objects (them stock cranes are awful! and are for container lifting) ------ a rare sight over Singapore...
  2. Everything but their proprietary lods can be uploaded. As can be seen in the WW2 aircraft downloads here. of course, that's exceedingly unfair to those without DAT access. then again, anyone with a modicum of skill could add those decals to Wolf's Lightning (mind you, some data ini work to create a nation specific version would be required. )
  3. in your /Options, is the GroundObjects set to unlimited??
  4. again, and anew. With extensive thanks to Baltika for the base pallet to work from... the potential this terrain has is astonishing!!! Going to be reaching out to some of our Experts (ah, Sandesh, are you there??? LOL!!) This is one of the biggest one's I've ever taken on. Of course, I always pick someplace where hard data is not easy to come by... why would I want to make my life easy, eh??? In between the new aircraft Cocas & Co are working on, I'll be fiddling with this, too!! Months and Months away....my target date in sometime near summer's end.
  5. basic tiling done, now to start on targeting. new 'specials' for Calcutta -- King George's Docks and Kidderpore Docks (best and safest representations given the game engine...sigh...)
  6. File Name: SF2 WW2 CBI RAF Mohawk Mk.IV File Submitter: Wrench File Submitted: 07 February 2014 File Category: Other SF2 WW2 CBI RAF Mohawk Mk.IV 2/5/2014 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs; However, due to the excessive modifications made to fit them into the SF2 environment, not all things will work. End Users ™ do so at their own risk.* **Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from the Central or SouthWest Pacific areas.** This pack contains modifications/reskin/redecaling/etc of Wolf257's P-36 aircraft, and create a nation-specific version for use in the China-Burma-India Theatre by the RAF. This pak contains a skin for: No. 5 Squadron, RAF As seen in the Assam & Imphal Valleys, and Eastern Bengal in late 1941 thru 1942 (end of service approx 1944). It is finished in standard Temperate Day Scheme, with full color markings. A new (semi) compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New "box art" style hangar screen, New DDS damage textures, New (AvHistory) Engine sound, and a new 20# RAF bomb. The skin remains in BMP format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Serial numbers are also historicaly correct for th Mohawk II/III/IV, but should be considered "generic" in nature, as they represent no particular aircraft with the unit depicted. All markings are decals, making it easier for other skinners to replicate the other Mohawk units in the CBI. When in-game, you'll see Mohawk IV (W) on the aircraft selection drop down menu. The "W" is for "Wolf". This is done as a 'just in case' Raven is working on a newer version (which I believe to be the case, maybe?). As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Happy Hunting! Wrench Kevin Stein Click here to download this file
  7. SF2 WW2 CBI RAF Mohawk Mk.IV

    Version

    157 downloads

    SF2 WW2 CBI RAF Mohawk Mk.IV 2/5/2014 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs; However, due to the excessive modifications made to fit them into the SF2 environment, not all things will work. End Users ™ do so at their own risk.* **Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from the Central or SouthWest Pacific areas.** This pack contains modifications/reskin/redecaling/etc of Wolf257's P-36 aircraft, and create a nation-specific version for use in the China-Burma-India Theatre by the RAF. This pak contains a skin for: No. 5 Squadron, RAF As seen in the Assam & Imphal Valleys, and Eastern Bengal in late 1941 thru 1942 (end of service approx 1944). It is finished in standard Temperate Day Scheme, with full color markings. A new (semi) compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New "box art" style hangar screen, New DDS damage textures, New (AvHistory) Engine sound, and a new 20# RAF bomb. The skin remains in BMP format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Serial numbers are also historicaly correct for th Mohawk II/III/IV, but should be considered "generic" in nature, as they represent no particular aircraft with the unit depicted. All markings are decals, making it easier for other skinners to replicate the other Mohawk units in the CBI. When in-game, you'll see Mohawk IV (W) on the aircraft selection drop down menu. The "W" is for "Wolf". This is done as a 'just in case' Raven is working on a newer version (which I believe to be the case, maybe?). As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Happy Hunting! Wrench Kevin Stein
  8. you seem to be missing the required screenshot I'd suggest you get one uploaded as soon as possible also, might want to have the announcement in English as well.
  9. in case you hadn't noticed, it's back up. according to TK's post on FB, maintence and/or security issues repaired
  10. sure it's the fuel tanks and not the stock 3W pit1?? Known shadow ropes with those for at least 3 years. Reported to TK and never fixed, other than by extracting the pit1.ini, and turning the shadow off (hence, it's inclusion in everyone of my terrain mods. copy/paste it from one of mine, and see what happens)
  11. Could be why I've never seen it ... I just stock objects! (or stary's prebuilt TODs)
  12. I've never heard of a 'shapetype' entry for any textureset. can you post the statements??
  13. HDs should be ok if it's just the board or cpu here's hoping!!
  14. has anyone even thought of doing the metric conversion on the ranges??? thusly.... avionics ini --- data ini's DetectSystem statements.... people, you need to READ the inis!! it's a no brainer! give it a try and see what happens; at worst, you return it to stock
  15. Moved to the correct Forum watch WHERE you post .. the original was in the forum for problems with the SITE -- CombatAce itself. For specific game problems, you must post in the correct forum now, with luck, someone will SEE and answer your questions!
  16. I assumed he was asking about Deuces old 'Range' and probably the Red Range terrains. I have a new tileset, based off the IME/Desert conversions I did for the 'modern' North Africa/Eastern Med. should make the final tweeks, and upload them
  17. check the data and avionics ini... they still call out the old 3-ring statements. change this line from the data inis, DetectSystem section: HasRWR=FALSE and either comment out or delete the RWR statement from the avionics ini. easy peasy
  18. same one, and with 1 minute of editing the data ini, works just fine
  19. you'd have to start with a fresh DEM, and rebuild the entire map now, I've heard that somehow, one can expand the map; most likely in the TE - tell it its now 1500km x (assuming -oh! that word! - it's 1000km x) but there'd still be extensive retiling, and every target area will get displaced by x number of KM, and have to be reset iirc, Column5 did something like many years ago, but I don't remember the actual outcome edit: NorthCape Is already 2000k, so ....
  20. Palestine WIP

    me likes that bridge!! how long is it? how many pieces? could come in handy all over the place!! love the cavalry!! (now I have the theme from 'Lawrence of Arabia' stuck in my head!!! LOL!) If you need different port tiles with desert naming, I should have a bunch around here someplace (some even for the "corner" ie: SC25 type) with breakwaters and ship (turning) basins
  21. remember, can't share their stuff. Therefore, it's better to simply forget they exist. OTH, if someone MAKES new static aircraft, you just treat them like any other terrain object (re: ww2 terrains -- plenty in there, although most are not used anymore). One must make sure, however, their placements don't conflict with game-generated parked birds. you can convert aircraft to ground objects, but they tend to look really bad. as they're 'world center' is based upon having landing gear extended. In other words, they rest on their bellies on the ground (see OTC+ cuba map -- the Beagles on the ground. looks terrible!!) the game WILL automatically generate parked aircraft. You can always extract the relevant airfield inis, and UP the parkingchance= percentage (I use 85% for all) and yes, there's a 114 around here somewhere --- check the Veltro's SF2 Soviet Transport/AWAC Remod Pak
  22. there's not enough 'sea room' for CV zones the map edges would need at least a 250km expansion (500 would be better, as Hawkeyes radiate 200km -more of less- from the CVBGs)
  23. Off road or aviation?

    both you get the best of both worlds!!
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