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Everything posted by Wrench
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Question about Desert terrain
Wrench replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
at least 3 that I know of, possibly 4 -
A question for our Vietnam Vets...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
in particular any/all of you that may have served or visited Thailand. Also, in particular, Ubon. What is the landscape like??? Meaning, is it more a grassland, with scattered farms/fields? Are the paddies near the river? So and so forth. My charts only list things as "vegetation", with the occasional "paddy" outlined. This question goes pretty much for the whole central region -- it seems more like 'open range' or veldt type terrain. As the game engine preferences the P series (paddy) tiles -- they all have to be replaced in their thousands!!! (seriously! damn auto tile!!) Sat photos, ala Google Earth are not much help. Considering the things is tits up most of the time... In game references, which tiles are the best to use in that general region? Obviously, the VietnamSEA set, at the GreenHell 3 level (cause I ain't making the extra 30 tiles to GH3.5 level!) G1 G2 G3 G4 G5 G6 G7 G8 I don't mentions the G9, as that's the farm tile with the little village/hamlet thingy. Those can be scattered around when and as necessary thanks In advance!! edit: if any of you vets want to see the chart, pm me -
A question for our Vietnam Vets...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thanks stick! -
Need experts advice on creating a template.
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and we all know HOW much fun that is!!! -
Terrain Editor crashes...
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
any time! mine also has the 'cheater' tiles -- with the painted edges for perfect alignments! -
A question for our Vietnam Vets...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
well, probably true. if the triple cursed thing would stay working (been fortunate the last 2 days) oddly, studying another chart, has "rice fields" clearly printed on it, with a vegetation symbol. so, it looks like a combo of G1/G6/G7/G8 and paddy and of course, to 'fix' certain issues, a NEW SP series of tiles (sea-to-paddy) for the Mekong. jeez ... that damn river is LONG!!! )4200+ km) -
for grins and giggles, and just to see if it works, add this line to the _types ini for the moored Zep (that is, if the mast and zep are one piece) TargetType=WINDSOCK and watch what happens
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Need experts advice on creating a template.
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it it just me, or the angle of the shot, that the lower fin is not attached to the tail boom? (we've had lots of Hughes 500s in and out of SMAP over the years) hard to see anything on the skin... -
Crazy Shadows - Anybody know of a fix?
Wrench replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
pull the pit1.ini from any of my terrains, or copy paste this into a new notepad 'sheet' [LOD001] Filename=pit1.lod Distance=6000 [shadow] CastShadow=FALSE ShadowCastDist=500 MaxVisibleDistance=2000 and "save as..." into the Desert4 terrain folder as pit1.ini known issue, reported almost 3 years ago to TK by me. -
Terrain Editor crashes...
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
if you want to try it, I'll send you my desert-centric WoE TE. You'll have to replace the tiles in the base folder, as iirc, they're not the stock ones -
Ilyushin Il-10
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
we had one started, but ... like lot's of other things, never go finished. -
Strange issue with controller causing lag
Wrench replied to ShockNAwe's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
did you set up the stick's button from in-game, off the /Options ---> controls setup?? and is it calibrated properly from the Windoze control panel? -
Terrain Editor crashes...
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
both are in this download http://combatace.com/topic/27747-terrain-editor-2-versions/ use the later dated one doh! which is the 4/21/06!! doh!! -
Now, let us begin ...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
some wip shots from French Indo-China Saigon (than shon nut in the airfield tiles, using one of my special airfields) Phnom Penh (note the Mekong is still 'in progress' -- still trying to deciede where to break it into the smaller river tiles, and how much of the 4200 km length I need to do...oi!!) and of course, the various and sundry mouths of the Mekong in the s/e corner of (not yet) vietnam. -
a mooring mast!! with docked Zep!! how cool is that! (does it blow up and have a destroyed model??)
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Terrain Editor crashes...
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no you don't!!! it don't care what tile set is being used, as long as it's TOLD what tile set is being used. The last 3 or 4 terrains I've done with 'desert-named tiles' (including your Persian gulf rebuild) were done in the WoE TE. It works just fine! Trust me brother!! -
Terrain Editor crashes...
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ok. yeah, I've seen that before. I don't know what causes it. are you using the 'desert' TE or the WoE/V/I TE?? What I did long ago, is STOPPED using the desert TE, and built a 'WOE_DEsert_TE', using the later, but with all the desert bits. maybe give that a try? Simply make a new TE folder with just the desert bmps, inis, etc, but using the later (slightly) more better one. (you can see I make separate ones for which terrain needs one. I find it less confusing, and can configure and build them exactly as I want. Also, haven't cleaned out the finished ones yet either! -- as is zipped and stored on the backup drives) -
Ilyushin Il-10
Wrench replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
it was definitely missing from KAW (and it's younger brother too) -
Need experts advice on creating a template.
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
panel and rivets brushes vary, again depending the template size. For a 4096 (like I'm using for Cocas' P-47C), I use a 2 pix round for the panel lines. Color is pure black for both. Opacity changes will do the rest before saving as a bmp or jpg for in game use. For the rivets, I use a 2 pix square, anti-alias OFF, spacing -again depending- anything from 400 pix to 500 pix. Best to experiment and 'see how it looks'. Most of the time, given the game scaling, it's the right size. Speaking of scaling, if one stands next to real aircraft, in the case I studied was Chino's P-47M with a camo scheme, after about 15-20 feet from the aircraft, you can't see the rivets. On natural metal, not that much further. Panel lines about the same. Don't forget, they too, sit flush on the aircraft skin surface. remember, after approx. 1940, 99.9% of all aircraft are using flush rivets. The 3d effect isn't needed, so duplicate and blurr the rivet layer, place it BELOW the 'hard' rivets and use it a collected dirt and dust. main panel and rivets I fade to 25% and then check in game, adjusting as needed. the "blurred" layer usually between 35-40%. Again, study the layers in the uploaded templates my advantage, expecially for WW2 aircraft, is many hours hands-on studying examples of them at the Chino museuams. And very rarely, when stuff showed up here at Santa Monica Airport, and sat by the Museaum of Flying. and Ant, there ain't nothing wrong with YOUR templates! -
Terrain Editor crashes...
Wrench replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's odd. I've never had a problem with autotexture, other than it never gets it right. can you outline your steps, from DEM importation to the crash?? -
Need experts advice on creating a template.
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
no different that has been explained several dozen times to many people excepting that some people actually have the gumption to try it, especially when explained in a step-by-step from those with knowledge and experience. sorta like the hex editing thread from a week or so ago, eh?? -
Need experts advice on creating a template.
Wrench replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
the way I made (ok, make) them, especially in cases like the 3w ones (or even 3rd party ones) is all the same. I keep ALL my templates in a separate folder on the /C, called oddly enough! Templates. so what you do is: extract all the skin bmps (or jpgs depending) place them in a new folder named for the aircraft. We'll use you Crud example. Call it -this is how I do my SF2s - sf2_3w_f8_crusader then, open each one in PS or whatever, blow them up to at MINIMUM!!! 2048 x 2048. Sometimes, 4096 is best, if you have worn out eyes like I do. Then, start creating the layers. One for panel lines One for Rivets One for details (but that is optional, as the eraser tool can come in hand for that later) don't worry about weathering and 'clouds' and such ... that comes much later Then, - this is cool trick part- duplicate the base background layer, and rename it to 'inverted background'. Then, INVERT the colors. this will make the panel and rivet line their opposite colors (white now, instead of faded black). Then start on which ever layer suits you. I'd download those I've done for the 3W birds; the A-7, A-6, F-16A Netz, and whatever others there are. Study those and some of the trick will become apparent. The real bitch is, you will be doing some extrapolations as to where rivets and lines begin and end. This is because of the 'noise' layer TK added. It has a tendancey to blur details badly be ready for long hours, crossed eyes, some frustration, overflowing ashtrays (if you still smoke). Keep a beverage of choice nearby, and unload all fireams, locking the ammo away. Give to the key to someone trustworthy, that won't relinquish it until you're done. good luck!! (it really isn't as hard as I've made it sound) -
Help using skins please
Wrench replied to tglad's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
as a new user, the best thing you can do is browse through the Knowledge Base(s) - there's one for each series. SF/WoE/WoV/WoI -- aka '1stGens'. While older, there's a LOT of information that's still quite valid for SF2 http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/ and, of course, the SF2 KB: http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 98.6% of all your questions will be answered therein. Also, it EXCEEDINGLY important to READ the readme enclosed with the downloads, and FOLLOW their instructions. If the mod maker has done their job correctly, it's amost (cavet!!) a no-brainer to install. It's also advisable to spend time familiarizing oneself with not only the game's folder structure (aka "the mods folder"), but the various in-game menus and drop downs. skins are selcted on the Loadout screen. -
Does anyone having a working Nike SAM?
Wrench replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yeah, they are pretty nasty!!! iirc, there's a nuke tipped version around, too (as was in Real Life ) -
SF2 WW2 Northern Europe/North Sea Terrain (v2)
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
you mean "export height map as bitmap" ?? I can send you mine if you want; mind you it's pretty buggered up what with all my screwing around with it!! (fjords, larger 'bay' ocean regions and so forth) you planning on adding The Great Glen???