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Everything posted by Wrench
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What WW2 Ships would you like to see done?
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
they're sharp looking boats, Hinch!! -
WW2 Battle of Britain Terrain for SF2
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: WW2 Battle of Britain Terrain for SF2 File Submitter: Wrench File Submitted: 12 October 2013 File Category: Full Terrains WW2 Battle of Britain Terrain for SF2 8/16/2013 - For SF2, (Full 5 Merged REQUIRED!!!*) "The Battle of France is over; the Battle of Britain is about to begin..." This is a (nearly complete) rebuild of the Battle of Britain map by Gepard. It has been brought (as much as possible) up to SF2 standards, at the May 2013 patch level. It it designed for use in WW2 ETO mods folders built =FROM= the SF2:NA exe. The terrain has also been completely (well, nearly ~98.6%) retiled using the GermanyCE tile set. Please see the "Notes" section for more info on the tiles. There ARE some custom tiles and TODs. If you have the original version, or any updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. This is map covers western France and Southern England, from Paris to Brisol (east and west) and RAF Whittering to Breast (n/s), with the majority of the target areas in S/E England, and the French Channel Coast. For other targets further inland, and later time frames, it's reccomened you use my EAW WW2 Euro Rebuild, as it's much more detailed and covers a substantially larger area. This map makes use of the LimitedNations, AllowedDates and AllowedMission statements. There are =NO= CAS routes, ground attack missions are limited to Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains valid (expecially for the Luftwaffe!). Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. As this map is more designed for the defense of England, rather than cross-channel RAF strikes, this works well (also, vice versa for Luftwaffe bombers and fighters). For those wanting more, use the EAW Euro WW2 rebuild. OTH, since there is (nearly) enough sea room, several SF2NA "ship zones" are placed on the water bmp. This allows for the generation of Kriegsmarine Surface Action Groups, as well as CV operations for the Royal Navy. If you find these historically offensive, a second _water.bmp is provided, withOUT the zones. A simple bmp rename, and text edit of the terrain's main ini will remove this function. Instructions are in the "Notes" section. There are some new GroundObjects included; these are ALL at the latest SF2 patch level, and will replace any others. Most are Raven's new LW radars (the Natter SAM is NOT included, as it's 1945 start date is outside this maps operational life span), and some ships by Stephan1918, imported from FE2, and modifided for SF2 usage . *Geophysical Disclaimer: some rivers and other water features may NOT follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also not exist or placed in the Real Life locations due to tiling constraints.* When in-game, you'll still see "Battle of Britain" on the terrain selection dropdown window. It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read -and Obey- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! Wrench Kevin Stein Click here to download this file -
Version 2.0
487 downloads
WW2 Battle of Britain Terrain for SF2 8/16/2013 - For SF2, (Full 5 Merged REQUIRED!!!*) "The Battle of France is over; the Battle of Britain is about to begin..." This is a (nearly complete) rebuild of the Battle of Britain map by Gepard. It has been brought (as much as possible) up to SF2 standards, at the May 2013 patch level. It it designed for use in WW2 ETO mods folders built =FROM= the SF2:NA exe. The terrain has also been completely (well, nearly ~98.6%) retiled using the GermanyCE tile set. Please see the "Notes" section for more info on the tiles. There ARE some custom tiles and TODs. If you have the original version, or any updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. This is map covers western France and Southern England, from Paris to Brisol (east and west) and RAF Whittering to Breast (n/s), with the majority of the target areas in S/E England, and the French Channel Coast. For other targets further inland, and later time frames, it's reccomened you use my EAW WW2 Euro Rebuild, as it's much more detailed and covers a substantially larger area. This map makes use of the LimitedNations, AllowedDates and AllowedMission statements. There are =NO= CAS routes, ground attack missions are limited to Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains valid (expecially for the Luftwaffe!). Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides. As this map is more designed for the defense of England, rather than cross-channel RAF strikes, this works well (also, vice versa for Luftwaffe bombers and fighters). For those wanting more, use the EAW Euro WW2 rebuild. OTH, since there is (nearly) enough sea room, several SF2NA "ship zones" are placed on the water bmp. This allows for the generation of Kriegsmarine Surface Action Groups, as well as CV operations for the Royal Navy. If you find these historically offensive, a second _water.bmp is provided, withOUT the zones. A simple bmp rename, and text edit of the terrain's main ini will remove this function. Instructions are in the "Notes" section. There are some new GroundObjects included; these are ALL at the latest SF2 patch level, and will replace any others. Most are Raven's new LW radars (the Natter SAM is NOT included, as it's 1945 start date is outside this maps operational life span), and some ships by Stephan1918, imported from FE2, and modifided for SF2 usage . *Geophysical Disclaimer: some rivers and other water features may NOT follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also not exist or placed in the Real Life locations due to tiling constraints.* When in-game, you'll still see "Battle of Britain" on the terrain selection dropdown window. It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read -and Obey- the New Standard Usage Discalimer, as it's been modified to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! Wrench Kevin Stein -
NEED SOME IDEAS FOR NEW TERRAIN
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
there are 2 Balkan maps already, one by Colum 5 (that I have and needs MAJOR reworking), and one by Baltika, that I don't know the status of -but that's more better than C5s (and was much further along last I saw, 18+ months ago) -
Su-15 Flagon A for SF2 [Revamp]
Wrench replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
sometimes, lowering the rolling radi REALLLY screws up ground handling. If it's moving ok now, I'd leave it alone SF2 reads the wheel's axle position differently from SF1 and can induce some awfully strange behaviours!! -
3W Textures Lists for Terrain Editor
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: 3W Textures Lists for Terrain Editor File Submitter: Wrench File Submitted: 12 October 2013 File Category: Utilities / Editors in this zip are the 4 STOCK textures lists for use with the 3rd Wire Terrain Editor (both versions) Included are lists for: Desert GermanyCE VietnamSEA IsraelME (the Isreal one was compiled by me, as one was never issued by TK) These are usable for terrain creation for BOTH SF/Wo* and SF2 (excepting the IcelandNA terrain, of course). The differences between 1stGen and SF2 are all in the data ini, so there's no change in these. It's recommended, that if doing ANY terrain work, you have a large store of asprin, and remove all sharp implements (and by inference, firearms) from you house. These are being uploaded, as several people have requested the IME list. So, Here's All Four have fun! wrench kevin stein Click here to download this file -
NEED SOME IDEAS FOR NEW TERRAIN
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Antarctica. it's be easy ... no cities, no trees, and maybe uses 10 tiles j/k!!! was thinking of the old board game 'war on the ice' -
I was able to talk Stephan1918 into modifying his First Eagles North Sea mod British Destroyer, by animating the turrets, giving them guns and so forth, for use in our WW2 mods. They are 95+% perfect for the V/W Class for both WWI, intra-war years, and WW2. but I can't seem to get the guns to work properly. So, I'm asking for help from our various Naval Engineers. I'll give you the ship, sounds, guns, inis and all the rest. Just need the Ship Guru's to look over and fix my mistakes in the ini If MAX work is needed, I'm sure Stephan will do his best! below is the boat in question. As the terrain it's used on in just about ready for (re)release -was hoping to post it this weekend-, there will be a version included. Any newer version will be a replacement for that one. Thanks In Advance!
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Ship Help Needed - Naval Engineer Wanted!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I was HOPING you'd respond!! you're one of our best shipwrights! i'll pm you the necessary files! thanks, brudda!! -
I know you're SUPER busy with all the FE stuff you've got going, but I'd like to request a few 'tweeks' to one of your ships from the North Sea. The British destroyer is REALLY close to the V & W classes, as used through WW2. Would it be possible to animate the main gun turrets and the central AAA guns? And give them guns, of course. I assume this means a new lod, but the skins are perfect. These are nearly perfect for us WW2 guys for use in Europe and the Med. thanks for all your work!
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a reminder folks, it'll be for SF2 at the latest patch level, for the NA envorinment, for my WW2 mods with many thanks to Stephan!!
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unfortunately, the ability to use that ini trick for AFR was removed from SF2 in 2012 (or maybe even earlier) by one of patches. So, back to square one on that. OTH, tankers ARE nice eye candy to have sitting on the ramps (which is why I rereleased Veltor's birds) as to revitments, see below. It's a simple bmp rename. But it remains this way for Eternity. Which is why one would need to clone the original PIt1, 8, 16, hex edit for either the sanbags or the original metal wall, and use the InActiveYear= and ActiveYear= switchs in the targets ini to them off and on, and create a new Terrain Object in the _types ini.
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What Freeware aircraft would you like to see?
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Boomerang is also DAT -
Better desert terrain for Paran/Dhimar area?
Wrench replied to MrGoTime's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yes. check the 1stGen downloads; should be SEVERAL different tilesets. IIRC, there's Polaks, JSF_Aggies, a rebuild by Piecemeal and prolly several others -
A question for Wrench and the other expert WW2 skinners
Wrench replied to Heck's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Believe it or not, I actually use RLM Gelb. it's the closest match I've seen to US serial number yellow RGB values: 228/164/0 spinners' is right ... some GREAT PB4Y pics there!! -
About SU-27 and other SF1's aircraft aerodynamics problem
Wrench replied to F24A's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
gents, this is the SF2 Forum.. if you don't mind, take the SF1 discussions to the proper place -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
saw this while testing another ship, and just had to take the picture! "Prowling the North Sea" -
About SU-27 and other SF1's aircraft aerodynamics problem
Wrench replied to F24A's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's called.... needing an entirely NEW Flight Model. SF2 requires aerodynamic parameters that are a bit different -
Version
215 downloads
SF2 WW2 ETO Gloster Meteor F.3 "Stand In" Pak 9/11/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged, Plus Expansion Paks (Reccomended/Preferred) = **Note: Having wichever SF2I Expansion Pak that gave us the Meteor 8 is =REQURIED=. As this mod makes use of that stock 3W Lod, you =MUST= have said Expansion Pak as part of you merged installs. Otherwise, this mod does you no good, and you shouldn't download it.** A reskinning and redecaling of the stock 3W Meteor F8 to create a "Stand-In" WW2 era Meteor 3. Yes, we all know there are =SUBSTANTIAL= physical differences between the early and later production marks, but this WILL allow you an RAF jet for anti-diver patrols and causing general mayhem in the closing months of the War. And possibly against some of the Luftwaffe jets recently released, and those still to come. The markings are all decals, representing No. 616 Squadron "South Yorkshire" circa late 1944 thru 1945. These are reused from an old 1stGen mod of mine. The serial numbers are historically correct as they ARE for the F.3 variant. Decal randomization is TRUE. Serials and Plane-in-Group letters for 26 aircraft are supplied. The canopy opens with the Standard Animations Keystroke (Shift/0). The pilot figure is included, but weapons are NOT, as they reference ALL stock 3W in-game items, with the exception of the RAF500 pound ww2 era bomb. You should already have this in you game via various WW2 weapons packs. My 1stGen 'box art' hangar screen is included, now revamped for SF2. When In Game you'll see: Meteor F.3 (SI-3W) on the aircraft selection drop down menu. This will diferentiate it for those that may (or may not) have the DAT F.3. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Good Hunting!! Wrench Kevin Stein -
WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Cocas' Mk.V Trop getting there with the camo ... the Euro is just about good to go! Now, if the MTO paint scheme used the yellow id bands... I'd be done!! -
Spitfire LF.IXC/E Post War collection
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
as TK didn't cut the mesh for the entrance door on any of his Spits,, that mod should work pretty well -
Static Aircraft
Wrench replied to flightdude's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
not really. in fact, I've removed 99.9999999999999999999999999% of all statics from my terrains. they only get used in certain applications where such items would be necessary (read: aircraft factory roll-out ramps). with the use of limited nations in the terrain inis, it keeps things 'more theatre appropriate'. as to making the jump, well that's your choice. I can't advise you there. But yes, expect a buttload of work, as 99.9% of all 1stGens need some kind of 'fixing' for sf2, especially the ww2 stuff (which some of us are constanly working on). some are quite simple and easy, some not so much. but's it's the only way to go, if you want to stay current. hell, even the DAT has finally moved to SF2-only items. -
Static Aircraft
Wrench replied to flightdude's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
no statics exist for what you want. considering the fact that 98.6% of all modders are ONLY building for SF2, the need for such things, especially in game that's, well --to put it bluntly - 1stGens are pretty much goners-- is moot. also, you cannot place decals on static lods. there's no way to do so, as they are TERRAIN objects, not real aircraft. Trust me, I'm the Terrain Guru also, it's oyster -
I need help finishing these Spitfires!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
you guys know I'm not a MAX user!!! it's just me, not figuring out the mapping -
actually, it's a simple matter of a bmp rename to reskin the arming pit lods (this has been done several times for the ww2 terrains). But the fact of the matter is, if we're speaking of MY Korea terrain, those sandbag pits will look quite a bit "off" in 1999 or 2015, as the terrain has a 100 span. oth, with cloning of the original pit LODs, judicious hex editing, and much more _types and _target work than I'm willing to perform (especially on a finish product that took 4 years to release), and using ActiveYear and InactiveYear tags, in can be done. I just ain't gonna do it. Not worth the effort. This was discussed at some length in the KAW developers forum, and the same answer was given then. as to the B-50, as the game don't have AFR, and they were all pretty much quickly convterted to tankers...??? other than eye candy, of what use would they be?