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Wrench

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Everything posted by Wrench

  1. irrc, the ks19 did NOT network to the SON-9s. otherwise, it would have specified that ini the data ini. all the Red AAA units that would network to the Fircan, are ALL already set up for it. There is no need to fiddle with things
  2. oh yeah! that's were I get most of the squadron crests I use for the 'patch.bmp'. GREAT site!!!
  3. depends on how fond you are of the terrain! try an experiment --and this WILL be a lot of work (and that I mean!). rename & backup the original movements ini, and create a new one. keep the upper section, as that defines the 'front line' dividing red & blue exmaple (from Waterworld): [FrontLine] FriendlyBase=Levu Vana EnemyBase=Gavabutu Position[001]=467511,552932 Position[002]=545958,512183 Position[003]=587163,512770 Position[004]=600237,536868 StartShow=1 EndShow=5 delete all the other routes have at least 1 each, for both sides, shipping routes truck routes ground attack routes keep them near the middle 2/3s of the map. see if the problem persists. like I say, this is a random f***up that just been appearing (to my notice) over the last 4-5 months (or I just was too selfinvolved TO notice it before!) And it's only on 3rdparty terrains. Which leads me to belive it's in an ini somewheres, as opposed to a dying terrain engine dll or other core file.
  4. one of the biggest buggers would be the Luftwaffe.... breaking down each JG into the staffels (staffelen?) ... II/JG1, 9/JG26, etc .. best to just use the full geschwader (JG1), and let the skin 'name' show for each staffel. JG would be like the wing or group (4th FG), were the staffel are the individual squadrons (334th FS). Just soooooooooooooo much work!! don't even want to think about the Japanese (IJAAF or IJNAC) or the Regia Aeronautica!!!! Never have figured out either ww2 RA or modern AMI numbering systems!!
  5. nope. the only way I can think of to do it, is go through EVERY ww2 skin (expecially the Allied and Axis ones that actually are named) and start listing them. A lot (most) of mine are called by their squadron numbers. I know some of my AA and RAF are already activated, as they call 'modern' pre-existing squadrons from the stock 3W squadronlist.ini. then, you'll have to edit every single decals ini, adding my fake "SqTail.tga" as a Level=1 decal to some mesh not covered (I like using an aileron), to activate the squadron display on the Loadout page. I wouldn't even worry about bombers .... far too much work, and as they're reccomened for AI-only, who cares??
  6. like your stuck at one of The Walls, right?? it's happening to a LOT of terrains, and all of a sudden. same as the 'waypoint down at the lower left corner' issue. Don't know what it is, but seem releated to the movement ini (at least as my testing on the ww2 New Guinea seemed to indicate) Methinks something, in some dll when to s**t all of a sudden. Test for this on ALL terrains; preferably ones that are more geophysiclly correct than the norways
  7. could you be more specific as to the problem?? what exactly is happening? the 2 norwary terrains are, well, crap at best....black sea works ok (have to check again, been a while)
  8. read http://combatace.com/topic/77421-piracy/ and http://combatace.com...c/66613-piracy/
  9. nope iirc, this was one of the pirated models, stolen from marcfighters
  10. should be a simple drop in, although you'd need the SF1 or SF2 desert terrain cat to reference most of the terrain objects (buildings, warehouses, etc) just like my ww1 palestine terrain, (again, using the desert cat)
  11. good on you, EJ. cause if you hadn't, I would have some folks just suffer from terminal "the gimmes"
  12. stratos, try clicking on the picture...the board software crops it, and if clicked upon, expands to almost full screen
  13. no ini mods necessary.... Alt/P, F12 try it, you'll see!!
  14. conversion instructions from SF/Wo* to SF2 here: http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/
  15. for weapons ALWAYS chek the SF2 downloads section first; lots of really smart, really good people have done some amazing work! don't have the Mirage, and i'm missing the Tu-126 Moss, too. I thought I'd downloaded everything, but apparently missed SEVERAL items! as to The Purge, it was an "internal matter", and the details are 'classified' <wink>
  16. I'm sorry!!!! I must have been thinking of Stephan1918 in the FE forums, as he'd given me some cargo ships for my WW2 terrain work my SINCEREST!!! apologies!!
  17. clear out you attachments go to your profile here, "manage attachments" and remove the airplace p0rn
  18. File Name: C-141B Starlifter Replacement/Tweeks Pak File Submitter: Wrench File Submitted: 22 March 2013 File Category: Other C-141B Starlifter Replacement/Tweeks Pak = For SF2, Any and All (Full 5 RECCOMENDED!!!) = Some remods/tweeks/partial reskinning and new decals for the recently (re)released C-141B Starlifter. It is designed to totally REPLACE the C-141B in the Cargo Planes Pak, so you'll be deleting the aircraft and decals folder OF the original (re)release, and replace them with these. All the painted on markings have been removed, and new decals are used in their places. The tail flash represents the 438th AW out of McGuire AFB. Many other small changes have been effected; new avionics ini, lights moved (or removed), etc and so forth. Not a full and total rebuild, just some tweeks for minor improvements. The partial templates I created/used for this are included. Maybe someone will step up and give us a Lizard Camo. The skins supplied herein are in jpg format. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on operational usage. The Legal Statement has been changed with regards to this aircraft. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein Click here to download this file
  19. Version

    355 downloads

    C-141B Starlifter Replacement/Tweeks Pak = For SF2, Any and All (Full 5 RECCOMENDED!!!) = Some remods/tweeks/partial reskinning and new decals for the recently (re)released C-141B Starlifter. It is designed to totally REPLACE the C-141B in the Cargo Planes Pak, so you'll be deleting the aircraft and decals folder OF the original (re)release, and replace them with these. All the painted on markings have been removed, and new decals are used in their places. The tail flash represents the 438th AW out of McGuire AFB. Many other small changes have been effected; new avionics ini, lights moved (or removed), etc and so forth. Not a full and total rebuild, just some tweeks for minor improvements. The partial templates I created/used for this are included. Maybe someone will step up and give us a Lizard Camo. The skins supplied herein are in jpg format. As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, give the "Notes" section a read, in particular on operational usage. The Legal Statement has been changed with regards to this aircraft. **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**. Happy Landings! wrench kevin stein
  20. delte you p0rn or get a bigger HD ------ another load of fun heading you way from Acme Products
  21. raven's hurricane or DAT (not that it matters..they both work fine in SF2)??? russo's 109E has never had a problem - in either SF1 OR SF2. me thinks, along with all the other issues you're having with missing gunsights and such, there is SOMETHING seriously broken in your ww2 install. what I would do, is rename the mods folder. Delete the exe you used to build it. Create a NEW WW2 ETO exe from the latest version of whatever exe you want to use Let the mods folder rebuild s**tcan all but 1 each blue and red aircraft start adding the ww2 aircraft and ground objects, effects, terrains, etc, ONE AT A TIME. Test fly EACH aircraft after installing simply put, nobody else has ever experienced or reported anything like the problems you/ve been having since 2003. Which the automitive diagnostician in me says, the problem's at your end (common to one, or common to all, as my instructors taught me)
  22. yah, turn up your resolution in the case of the starlifter, painted on marking WILL do that
  23. they can be both. like your Hurri, seperate seat;, all of the player flyable stock birds (interesting to note, none of the Red Airs call for seats -- i think those are built in) advantage: looks nicer, and you can swap them around (like ravenclaws -iirc- Aces seats) disadvanage: you have to place them
  24. it's a saying I use on my wife all the time "are we there yet?", "is dinner ready yet"?, and so on
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