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Wrench

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Everything posted by Wrench

  1. i'd go by what was in the D&S book; we can always edit the loadout ini later
  2. have it. archived on CD and external HDs (if it's mine built from the DAT 262)
  3. this one is set up for just plane SF2. It's easy to switch to other mods folders... unzip, drop the SF2Sqmd folder into any/all mods folders rename it's folder to match the mods folder rename the exe to match both open, and navigate to the terrain folder you want to see/use NOTE: MUST have all three planning maps extracted and inplace INSIDe each terrain Planning maps MUST be in bmp format. Important: does NOT work AT ALL on the IcelandNA terrain (must be a unicode thing and/or jpg planning maps --and, yes I've tested with bmp planning maps AND ANSI _targets.inis)
  4. must be really diffucult to change the named nation in a textureset.ini, and the pointers/pathways in a decals ini, huh? (skin maps must be extracted, however)
  5. use the WoVSqmd, the old 1stGen mission builder; it gives a GREAT x/y display on screen
  6. Full Ocean graphix! wow

    misspelling...should be "now" I must learn how to type...
  7. they left behind s**tloads of stuff after the surrender; not only in Korea, but mainland China. Both sides used ex-JAAF aircraft during the civil war (until the spares ran out) there was also (unconfirmed!) reports of ex-Soviet P-63s and A-20s too. 2 regiments of MiG-9 Fargos were stationed at Bejing, and were NOT liked by the PLAAF flyers I'd reccomend "Red Wings over the Yalu" by Xiaoming Zhang - a full history of PLAFF from it's formation thru Korea. A very large, and VERY detailed booK
  8. afaik, they are NOT player useable; mostly because they exist "beyond the rim" (ok, The Wall) designed for AI controled bombers, and maybe fighters too
  9. Full Ocean graphix! wow

    holy crap!!!! unbelievable!!! not THATs simming!
  10. ah...... HA!!! one of San Diego's finest products! (or Ford's, depending when it was built)
  11. hmmmm....little early to venture an accurate guess... but I"ll go with Mitchell
  12. yup, the 56th was the unit to field them .. and half were lost to accidents and mechanical failures
  13. and remember the order of the numbers x left/right y fore/aft z up/down
  14. exactly like the paint bucket tool in the 3W TE ... and it will also need a 'directionality' function, just like the TE. "0", "90", "180", "270" and "Randomize" otherwise you get 'checkerborading' of the tiles
  15. yup, know issue with 1stGen terrains, where there exists a _enviormentalsystem.ini statement. Remove that line from the terrain's main ini, and all will revert to "stock" sf2
  16. and then... since each airfiled is pointing the a 'germanyce' airfiled ini, you'll need to edit every single runway reference to switch them over. which terrain download EXACTLY are you using???. IIRC, the "Ostseeausgang" terrain folder for the baltic (displayed name is Baltic Sea (Denmark) ) was already converted touse the desert airfields. if it's the 'basic' Sweden map, you have 2 choices: 1) edit the targets ini, as stated above, and extract the desert airfield inis (all six), and drop them INTO the terrain folder 2) buy SF2:E, and make sure the catpointer line 'reaches around' to the GermanyCE cat. (<--- this is much easier!)
  17. that's impossible to do, and do CORRECTLY, with being able to read the TODs. You need to know WHERE exactly every single 'solid object' and 'alpha object' resides on each and every tile as to not have you terrain objects wind up inside them. the only things that can be accurately dragged/dropped are airfields, as they use (read: need) a fully 'clear zone' tile for their placement
  18. however, I recently learned that Gerwin's TFD tool WILL generate water bmps, but the "CVzone" will still need painting in
  19. MOST interestering!! thanks Eric!! Things to remember, and check over! since the ability to move "The Wall" got locked out, methinks that might be part of the problem; as you say, bases too near The Wall.
  20. this is true for all the "2" series ... they're sorta of optimized for multi-cores. You'll start seeing all kinds of cool stuff (both FE and SF!)
  21. File Name: SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen File Submitter: Wrench File Submitted: 05 October 2012 File Category: F-80 SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen (Ver.2) = For SF2, Full-5 Merged (Reccomended/Preferred) = Ammended: 36th FBS skin now has the correct national markings! This package contains 3 completly new aircraft for SF2. As there are some 1stGen versions available, you'll most likely want to delete the old Pasko versions, if you have them, from your SF2 installs. *Note: as these aircraft were built with the latest 3W exporter, they will most likely =NOT= work in SF/Wo* 1stGen Installs* Aircraft included, and skins are: F-80C: 35th FBS, 8th FBG 36th FBS, 8th FBG 80th FBS, 8th FBG - Korea, 1950/51ish 'Generic' USAF (represents 416th FG circa 1948*) RF-80C: 45th TRS, Korea T-33A: 'Generic' USAF Football City AF (a 'What If' skin for fans of "The Wingman" series*) While designed with the Korean War in mind, they are easily used in any 'early jet' scenario. All skins are in DDS format. Decal randomization is set to TRUE for all skins. The 8th FBGs 3 squadrons have 95% historicaly accurate serial numbers. The 416th skin has 'semi-hisorical' serials (meaning they ARE for F-80Cs), and all the nose arts from the original release for Pasko's F-80C. The RF-80 and T-33 have 'generic' serials, but reflect actual aircraft, though no squadron affiliation was discoverable. Drop tanks for all are 'built in' to the aircraft lod; weapons data inis included, as are the pilot figures and seat. Bombs and rockets are NOT included; they're in the GunnyPak, and the soon-to-be-released KAW Weapons pak. The canopy for all is controlled via the standard Animations Keystroke ™, Shift/0 Happy Hunting! wrench kevin stein *you all KNOW how much I hate wasting good decals!!! <grin> Updated: corrected 36th FBS skin Click here to download this file
  22. irrc, the ks19 did NOT network to the SON-9s. otherwise, it would have specified that ini the data ini. all the Red AAA units that would network to the Fircan, are ALL already set up for it. There is no need to fiddle with things
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