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Wrench

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Everything posted by Wrench

  1. SF2 F-86F-40 Sabre Remod Pak

    Version

    600 downloads

    SF2 F-86F-40 Sabre Remod Pak = For SF2 ONLY, Full-4/5 Merged (Full-5 Reccomended/Preferred) = A remod/compliation of several F-86F Skin/Ini paks, now fully compliant with SF2. If you have the originals, you'll probably want to delete them, as THIS pack is designed to FULLY replace it. It is also suggested you be at the latest patch level, due to some ini 'switches' used. This pak contains the following skin/decal sets: JASDF: 1 Kokutai 3 Kokutai 6 Kokutai 8 Kokutai Imperial Iranian AF Ethiopian AF 461st FDS, 50th FBW, USAFE 1956-ish (*note: in RL, was possbily -30 or -35) and an extra 'blank' natural metal skin, that you can use for whatever. Included: NEW SF2 compliant FM (from KAW) New 'sabre specific' HVAR A-G rocket (station specific coded) NEW cockpit (from the KAW F-86F) NEW Sounds (from KAW) 'fake pilot' wing fences tweeks by Crusader for the KAW Sabres (well done Otto!!) All skins are in jpg format, and decal randomization is set to TRUE. The loadout ini uses the Year and Nation specific loadout switches for some of the export users, as defined in the enclosed Userlist.ini. Damage textures are the same DDS units as seen with the KAW Sabres. Other than the 'new' rocket, no other weapons are included, excepting the drop tank. As always, fairly easy to follow, yet semi-detailed install instructions are included. So, please read them. Also, please give the "Notes" section a read too. Happy Hunting! wrench kevin stein with thanks to PauloPanz for motivating me to finally finish this!!
  2. the US Navy did have a few B-29s
  3. iirc, MontyCZ still may have the original MAX files. also, weren't there real martime patrol/crisie missile carrier versions of the Bull?? I' KNOW I've seen pictures of them somewhere...maybe in one of Yefrim Gordon's books there's no real reason WHY the soviet airforce (ok, Tupolev) wouldn't have created a transport version. I point you to the Boeing 337 -- a civilian direviative of the B-29/B-50; and served the USAF for a long time as the KC/C-97.
  4. that's just damn weird!! talking about PIA truck routes, the ones on Korea were a frakking nightmare, as was the Iran/Iraq map!! The truck 'more or less' follow the roads ... the twisty mountain roads in Korea took about 1/2 a day, each. Iraq was easier, as I cheated when lying down the road tiles .. kept them as straight as I could. YOu all think targeting a map is hard ... laying out routes is just as difficult. Shipping is a bit easier ... you 'cheats' .. and keep the start/end point just offshore, and barely within range of land-based AD units (read: SAMs)
  5. Isn't GCE a "LimitedNations=TRUE" terrain? With USNavy NOT on the list of allowed nations? Try it with a Hun or Rhino, and see what happens ain't laying out truck routes a bitch?
  6. I think those Bulls are pretty damn slick!! ---------- curse you Paulo!!! Made me stop everything, and contiune remoding the -40 Sabres!!! Only 1, maybe 2 skin tails to redo....and minor tweeking. Still debating on the 1 Ala EDA skin.... 1 Kokutai over the frozen landscape of Kamchatka...
  7. well, the Paki and KAW sabres are 2048 jpgs... of course, we used ravenclaw's template. we just have to ask him nicely, methinks!
  8. i've been slowly reworking some fo the JASDF ones, but they're way donw o the list... was even trying to redo MY original EDA one, but can't get the cross right (Maclena told me so!! ). I"m sssooooooooooooooooooo far behind on my terrain works, and right now building the skin for Veltro's B-17F. plus all the WW2 aircraft remods.... But, someday soon! (with Fubars FM, too!) those new skins, while nice, really suffer from not having Volker's Hi-Rez template to build from. maybe we should ask Volker about that....?????
  9. i'll never download these...seriorsly, they're just too NICE LOOKING to shoot at the bad guys! OUTSTANDING work, man, really!!!
  10. That's not exactly true, Ed. Originally pioneered by ArmorDave, on the very first F-16s release a thousand years or so ago. I'd suggest looking at the Phantom Pit I used for the B-66. MASSIVE amounts of moves, use of "open cockpit' statment and lots of other unique things... Now mind you, it does use the 1stGen lod, which is stll accesable (and the SF2 lods DO use the same mesh names, btw). It it doable, via 'smoke and mirrors'
  11. How much work would it be to add a box, as shown below, to the Late WW2 cockpit 2, and a small screen (scope) posttioned, and few knobs? Bascially, adding a radar scope. It could even be bigger than my crappy drawing, just need room at the bottom for a couple of fake knobs TIA!!
  12. P-61

    no oxy bottles, stored in the booms aft of the wings for all crew members. The only AAF aircraft during the war that was pressurized was the B-29. And it still had regular bottles, as the aircraft was de-pressurezed before entering the combat zones. why use so small a font, it's like you're whispering!!!
  13. they're called "frames" or supports. The reason you don't see them from the outside, is the cockpit is a seperate LOD from the aircraft's LOD. They're not associated with each other, per se. ============ if you use the 'move mesh trick' cockpit ini edits -and one needs to know EXACTLY which meshes are specfified*-, you'll leave huge gaps in the windshield, as that framing "supports" the canopy glass tga called for in the cockpit.lod perhaps if we knew which aircraft you're working on, suggestions for other cockpits could be made as to the textures "looking bad", well, that's really a fairly simple matter of repainting the existing ones. Just like doing an aircraft skin, you create a layered template and paint what you want. Out of curiosity, which "edited" cockpit ini are we talking about? I've "moved" lots of things for lots of cockpits -- *and as we no longer have access to ANY lods, its a moot point. unless one has access to 1stGen lods, or prelocked SF2 lods, and can use a hex editor ps: your english is quite good!
  14. we can 'make do' with a very simple mod like shown above. building an entire twin-engine cockpit, let alone one with radar, is simply too much to ask. shoot, I'd even given thought of using an excessively modded Phantom pit, as I know (or can figure out) which meshes to move. but converting the jet gauges to prop is a little more than I want to do (given the aircraft and TERRAINS I'm supposed to be working on! )
  15. that's ok .. wait till you see what I'm gonna do with it! Well need the OUT file, too. (to move framing) if you want diagrams ... me gots some!!
  16. File Name: SF2 WW2 SB2C-1 Helldiver Tweeks Pak File Submitter: Wrench File Submitted: 26 January 2013 File Category: SBD / TBD / TBF / SB2C SF2 WW2 SB2C-1 Helldiver Tweeks Pak -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Some tweeks, and a new skin for Veltro2K's recently released Curtiss SB2C-1 "Helldiver" WW2 USN dive bomber. It is to be applied to the aircraft package available at the following url: http://combatace.com/files/file/13772-curtiss-sb2c-1-helldiver/ This pak contains a brand new 3-tone camo skin and 'generic' modex number decal set. The skin iteself can be also considered generic, as all units, when the Helldiver first entered service, were painted in the 3-tone. Some, including -3 & -4 models, carried it until VJ-Day. However, after late 43/early 44, the "G" system of Air Group marking came into being. This pak does NOT contain any G-system markings. They can easily be added via decals ini tweeking. And probably will be, as time permits :) . Included are Tweeked Data, loadout, and main inis as well as Sounds; weapons are NOT included. (excepting the drop tank). A brand NEW SF2-stye 'flight deck' hangar screen is. The skin is in jpg format, and decal randomization is set to TRUE. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. It contains the Change List. Good Hunting! wrench kevin stein with thanks to Veltro2K for getting these airplanes out for us to enjoy! Click here to download this file
  17. thanks brudda! I forgot to add in the readme, "G" system means "Geometric" .. all them funny dots, lightnig bolts, pinetrees, etc. In mid-summer 45, the Navy started used CVW letters like we have today
  18. Version

    156 downloads

    SF2 WW2 SB2C-1 Helldiver Tweeks Pak -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = Some tweeks, and a new skin for Veltro2K's recently released Curtiss SB2C-1 "Helldiver" WW2 USN dive bomber. It is to be applied to the aircraft package available at the following url: http://combatace.com/files/file/13772-curtiss-sb2c-1-helldiver/ This pak contains a brand new 3-tone camo skin and 'generic' modex number decal set. The skin iteself can be also considered generic, as all units, when the Helldiver first entered service, were painted in the 3-tone. Some, including -3 & -4 models, carried it until VJ-Day. However, after late 43/early 44, the "G" system of Air Group marking came into being. This pak does NOT contain any G-system markings. They can easily be added via decals ini tweeking. And probably will be, as time permits :) . Included are Tweeked Data, loadout, and main inis as well as Sounds; weapons are NOT included. (excepting the drop tank). A brand NEW SF2-stye 'flight deck' hangar screen is. The skin is in jpg format, and decal randomization is set to TRUE. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. It contains the Change List. Good Hunting! wrench kevin stein with thanks to Veltro2K for getting these airplanes out for us to enjoy!
  19. the knowledge base is your friend: http://combatace.com/topic/54856-converting-sfwo-terrains-to-sf2-usage/
  20. even better... replace the canopy statement with this: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=2.60 AnimationID=8 use Shift/0 to open and close
  21. not updated since maybe 2007... http://combatace.com/topic/21870-the-mods-thread-a-listing-of-whats-available/ the KB is your friend (but, unfortunately, things DO get lost in it!)
  22. skinning the Fort proceeds apace... although I'm going bat-s**t crazy trying to figure out WHERE each of the cowl flaps are mapped at (I know where they are on the map, just not sure which color is top or bottom of camo parting line).
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