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Wrench

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Everything posted by Wrench

  1. 'ad hoc' terrain my ass!! http://combatace.com...errain-for-sf2/
  2. BN - original EAW style (the originals) GCE - GermanyCE tiles sorry, my fault! should have made that MUCH more clear! thing is, the only difference between them, are the tiles. (some cities will need rebuilding for GCE, as is has 'seaport' tiles usefule for Portsmith, Dover, Southhampton, Cardiff, Lorient, Cherbourg, etc,) but in essence, all the same 'target articles' will be there I'm also NOT planning a full retargeting of the map ... either one! Of nearly 300 target areas, including the now corrected airbases, none of the cities are planned for renovation (either by me or Luftwaffe or 8th AF!). To build proper types of targets, I'd need to go page by page through the Strategic Bombing Survey, and research every single city over 50000 populaiton in Europe, that was hit by either side. To say nothing of war start in the west, the bombing campaings, DDay and the drive to Berlin....that's all a bit daunting, even for me! just letting you all know!
  3. so, I guess the detail & scale books helped!! is it just the angle, or is the wing a little 'short' in span/length? you all know that when this comes out, I'll have to drop everything and finish off the New Guinea terrain!!!
  4. ok...this is frakking bull s**t!!!! just for grins and giggles, i went back into that GCE based eaw terrain editor, fiddled a few tiles (replaced with G6s), genreated the TFD & HFD, moved the folders around (renamed to 'working' terrain to save it...) and this happens... THE TRIPLE CURSED DAMNED THING FROM FLAMING HELLS IS WORKING!!!! in the screenie, you can see the 'combination' of old and new....(road tiles, some farm, etc. now, i don't know what hte hell to do!!! Please vote in the poll that'll be appearing shortly.. thank you
  5. by EVERYONE !!!! even fng2k!!! and he built it!! expect the thing early next week; remember you asked for it!!! I'll include the latest targets ini (which most assuredly WON'T match the tiles)
  6. ini.

    outie (sorry, HAD to that !!!) flightdata cat
  7. it just won't run ... locks/freezes at between 80-100%. no idea what's causing it. its a pity, would be nice to have a 4 season version of western europe! to say nothing of having proper port tiles....and city 2 sea and etc. if you want to mess with, i'll send you the ENTIRE terrain editor,all set up for it!
  8. i was talking about the dead burning bird on the ground, as I think Raven was. But building in damaged sections (before the splat!) would be great too. as to what he's refereing to, my guess is those shown in some render shots in the ww2 forum
  9. in no particular order of re-release... catalina condor br693 pz630 b-26 marauder (after building new template and reskinning) maybe the whirlwind ... as a bonus, the Catalina pak will contain pappychksix's templates all with the same caveats as the others i've been putting out screenie: condor with new KG40 codes and 'world in a ring' badge decals
  10. there ain't none. and... but you wait a few weeks, the EAW Euro terrain will be rereleased with lots of changes (unfortunately, with the same tileset --) but changes nonetheless the BoB terrain has many faults, a majority of which I can't fix. Tiling and height field issues that 3 (and i'm talking 3 SOLID 18 hour days) could't resovle
  11. removed, as was a lot of other stuff i've reworked it, but, a kinda broke a bunch of stuff on it, and had to start over. Longs way's off for a 'remod/re-release' had things gone well, I'd have posted the screenie below with the caption " ... shall reap the Whirlwind"
  12. don't forget to put in the readme that I gave my OK ... just so the Admins are cool with it!! (there's a notification in the uploads instruction here to that effect) i'm looking forward to seeing what these changes look like close up!
  13. cool! the destroyed model is one of the most overlooked items ... nobody does them and we're a bit on the shot side of them!
  14. check the airfield inis ...and the targets.ini they should call for Desert_airfiled***.ini (numbered 1-6) [TargetArea024] Name=Clark Field 1 Position=298000.000000,785000.000000 Radius=4242.640625 ActiveYear=0 LOCATION=2 Alignment=ENEMY AirfieldDataFile=desert_airfield5.ini NumSquadrons=4 Target[001].Type=Runway5 they should match each other. that's the only thing I know that'll screwup aircraft facing edit: IJAAF use the Sentai tag yup, that looks like my latest water bmp. single missions for naval aircraft (carrierbased=true) all start on the boat?
  15. gunny's pak http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ pick and choose what ya need from it
  16. now, I don't know diddtly about campaign building, but... planes starting in the same spot means a defective airfield ini (not correct for that airfield, an/or not updated to sf2 standards) do you have the correct _water.bmp for the ww2 PI map? should generate the carrier properly (methinks) also, Essex CVs are classed as "small" airfields (check their data ini) none of those AAA units are "mobile AAA" - they're all static AAA (and placed via the "AAA" tag in the targets.ini) IJN and IJAAF squadrons didn't use the */*** tag like luftwaffe units .. they are just what they are; 251 kokutau, etc Bearcats never arrived in theatre until early 1946 as to base areas, iirc, NA generates them via the _water.bmp with the correctly color coded CV zones LOVE the "Ichikichi" detatchment!!! (somebody knows their classic 3 stooges!!) if you need an (almost!) historically correct _water.bmp, let me know!
  17. where do you think the ones in the weapons paks came from!!!
  18. Version

    328 downloads

    SF2 WW2 French Fighters Pak = For SF2 (Full4/5 Merged RECCOMENDED!) **Note: due to the extensive modifications to the cockpit and data ini, this mod will absolutely -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** *Notex2: this package is a little on the heavy side, due to the inclusion of the skin templates for both aircraft* This pak contains a reissue of Veltro2K's WW2 French Air Force (Armée de l'Air) fighter aircraft. These are the complete aircraft, with various/sundry changes. This pak contains: (Note: the D.520 has been split into AdA and Vichy "Nationalized" useaircraft, in essence, 2 different birds) Morane-Saulnier MS.406 GC 1/2 (BoF timeframe) Dewoitine D-520 (AdA) 4 CG II/7 (BoF timeframe) Dewoitine D.520 (Vichy)* GC III/3, North Africa (a bit 'generic' in nature- vichy) GC II/3, Syria 1941 (Vichy French AF -vichy1) *(This is the nationalized version. The aircraft folder is called D-520_V, and will display "Dewoitine D.520 (Vichy)" on the aircraft selection dropdown menu) **Note: the Vichy D.520 resides in a seperate folder called "z--Vichy for MTO Installs". It is structured EXACTLY like the others, but without the Sounds, Pilots, Guns sub-folders. You will have to copy these twice*** Skins are in jpg format, and were created from a (patent pending) Home Grown Template ™. Decal randomization is set to TRUE. Some new decals were created, and NO pretense of historicality is to be confered) on them (see Note below). Damage textures are in DDS format. BOTH templates are included for use by other skinners. Improvements/corrections are WELCOMED! Weapons (ok, the French guns) are included. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. Ini tweeks include (but not limited to) "newish" flight models -which, as always need some further refinments by Experten (no, seriously! they REALLY do!! Please!! somebody buld better ones!!), replacement/repainted cockpits, new gunsights, and AvHistory engine sounds. See "Changes" in the Notes section for more details. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings wrench kevin stein
  19. there is never ASAP in dealing with terrains, either! Believe me...
  20. File Name: SF2 WW2 French Fighters Pak File Submitter: Wrench File Submitted: 08 February 2013 File Category: French Origin SF2 WW2 French Fighters Pak = For SF2 (Full4/5 Merged RECCOMENDED!) **Note: due to the extensive modifications to the cockpit and data ini, this mod will absolutely -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** *Notex2: this package is a little on the heavy side, due to the inclusion of the skin templates for both aircraft* This pak contains a reissue of Veltro2K's WW2 French Air Force (Armée de l'Air) fighter aircraft. These are the complete aircraft, with various/sundry changes. This pak contains: (Note: the D.520 has been split into AdA and Vichy "Nationalized" useaircraft, in essence, 2 different birds) Morane-Saulnier MS.406 GC 1/2 (BoF timeframe) Dewoitine D-520 (AdA) 4 CG II/7 (BoF timeframe) Dewoitine D.520 (Vichy)* GC III/3, North Africa (a bit 'generic' in nature- vichy) GC II/3, Syria 1941 (Vichy French AF -vichy1) *(This is the nationalized version. The aircraft folder is called D-520_V, and will display "Dewoitine D.520 (Vichy)" on the aircraft selection dropdown menu) **Note: the Vichy D.520 resides in a seperate folder called "z--Vichy for MTO Installs". It is structured EXACTLY like the others, but without the Sounds, Pilots, Guns sub-folders. You will have to copy these twice*** Skins are in jpg format, and were created from a (patent pending) Home Grown Template ™. Decal randomization is set to TRUE. Some new decals were created, and NO pretense of historicality is to be confered) on them (see Note below). Damage textures are in DDS format. BOTH templates are included for use by other skinners. Improvements/corrections are WELCOMED! Weapons (ok, the French guns) are included. All the 1stGen Hangar and Loading screens were either rebuilt to SF2-spec, or created new for this package. Ini tweeks include (but not limited to) "newish" flight models -which, as always need some further refinments by Experten (no, seriously! they REALLY do!! Please!! somebody buld better ones!!), replacement/repainted cockpits, new gunsights, and AvHistory engine sounds. See "Changes" in the Notes section for more details. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to these aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings wrench kevin stein Click here to download this file
  21. well, I'll sell him my terrain.... the gods know i sure use the frakking money!! (have to split it with stary, of course ...they're his tiles!!)
  22. cool! I can find a use! there are some old ones in the EAW Euro WW2 map; I'll have to locate them and compare. Be nice to actually have them working (ala cruisemissle NA profiles ...hmmm......light bulb!!!!) is that Hanna Reitsch in the cockpit????
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