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Wrench

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Everything posted by Wrench

  1. Version

    338 downloads

    SF2 WW2 Gloster Gladiator Mk.2 and Sea Gladiator by Cocas -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *This mod will most likely =NOT= work in SF/Wo* 1stGen game installs, due to some of the modifications made to fit them into the SF2 environment, expecially in the case of the latest MAX exported user to create them. Users that try, do so at their own risk.* Some modification, tweeks, reskin and so forth for Cocas's fun little Gladiators; this package contains SF2 =ONLY= versions of his Gladiator Mk.2 and Sea Gladiator. Skins and decals included are... Gladiator Mk.2 112 Squadron, RAF as seen at Helwan, Egypt 1940 1 Squadron, SAAF, in East Africa 1940-ish 1ère Escardrille de Chasse, Belgian AF, 1940 Sea Gladiator, Royal Navy RN Markings are rather 'generic'; the first 18 serials are those that HMS Eagle dropped off on Malta, and eventually became the Hal Far Fighter Flight. Those 100% historicaly known to have been used on Malta are marked with a star (*). All skins are in jpg format. Decal Randomization is set to TRUE for all skins. New SF2 hangar screens are included, as is a destroyed model, pilot figure, and engine sound. You shoud have the 303 MGs in your /Guns folder already; it is not supplied herein. When 'in game', you'll see "Gladiator Mk.II (KAF)" and "Sea Gladiator (KAF)" on the drop down menu. This will differentiate it from any other Gladiators you may (or may not) have. (the KAF stands for Kermit Aircraft Factory ) The canopy opens/closes with the Standard Animation Keystroke, Shift/0. The Sea Gladiator is fully carrier qualified, and has the latest SF2NA statements for carrier basing (on those terrains that have CV Zones built into them) As an Extra Added Bonus, for use in the Med, some Regia Marina warships, Cavour Class BB Condottieri Class CL/CA Navigatori Class DD and HMS Eagle. Other Royal Navy ships (UK) can be found in the PTO ships pak. All are UPconverted for SF2NA-style usage. As with all the ships, they need more work on adding more 2ndary and AAA guns, but at least you'll have something floating around! (please note, they are now named differently from the ones used on the Westen Desert, Tunisia and WW2 Libya maps. Updates for those terrains _types inis are in 'the works' and will be relasesed in the VERY near future. I hope!!) As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. Happy Landings! wrench kevin stein
  2. that would't be hard at all .. just use the cruise missile paramters from the kitchen, but with much shorter range (10 miles? 15 miels?) ?? would have to look up the 'endurance' for the Okha. Adding it to the Betty would be quite easy
  3. cockpit ini, there intervalometer is in the cockpit ini, in the top section
  4. so it STILL works??? I recall somebody expertimentating with it some years back for SF/Wo*
  5. Version

    291 downloads

    SF2 WW2 Hawker Hurricane IID, DAF, by Raven -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed.* This is a 'rebuild' for Raven's Hurricane Mk.IV into the (slightly) earlier Mk.IID, for use in the Western Desert and North Africa. This version is essentially the same (minus the rocket stations), armed with the 2 Vickers 'S' 40mm gun pods. It is a complete aircraft pak, with pretty much everything needed. The skin included herein is for: No. 6 Squadron "Flying Tin Openers", RAF/Desert Air Force, 1942-45 This skin is still in bmp format. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other RAF squadrons that used the 2D in the MTO. A new SF2 version of my original 1stGen 'Box Art" hangar screen included. All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works). If you have them from another Hurri pak, just allow the overwrite. Note: the Vickers guns are mapped to 'fire_primary_gun', and the ranging 303s are mapped to 'fire_secondary_gun'. So, have you stick/keys set accordingly. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. In contains the 'changelog' of tweeks/modifications/and whatnots. Good Hunting! wrench kevin stein
  6. yawn dude asked the same question (ir warning) 6 months ago, got the same responses, then disappeared.
  7. the GunVal needs a new lod ... no matter which shadow lod is used, it's hosed -massive tractor beams!! (but I got all the 100/% historic serials made -all 10!!!)
  8. http://combatace.com/topic/44621-adding-objects-to-your-target-areas/ general knowledge i hope you know how to use the terrain editor; because depnding on WHERE you place it, you will definately have to reflatten the 'zone' and possibly even retile it to 'empty' tiles
  9. iirc, 1stGen can't use jpgs for screens. try converting to bmp, and see what happens
  10. 'the only good MiG...." getting closer for you all to have!!
  11. that's what the userlist and operations years spread in the aircraft data ini prevent. (not that I don't remove all the modern stuff...) but they'll never show, as your flying way before they were built. Lexx... yes, I know; we have a law here in california "use a pun, go to prison"
  12. beauty!!! i just need to do the 112 squadron decals, and it'll be ready for SF2 (got a couple of surprises ships in the pak too, for Med use!!)
  13. what, you can't extract it from the MissionData001.cat???
  14. amarani, you want to the correct, exact match serials for the code letters on you stangs, go here: http://www.littlefri...co.uk/index.php maybe you might even release them?? --- required screenie
  15. ok...these from the Top Gear UK crew, or for Red Bull's Flugtag??? i like the side car!!!
  16. the 163 should be in the 1stGen downloads. (by Pakso) however, like all of them, it's pretty well...f***ed, in SF2. fubar was doing some FM reworking for, just as a 'let's see if we can' kinda thing, but it's very low priority
  17. yes, it did. the instructions said to 'generate KAW mods folder, and leave all the stock aircraft intact', as the terrain has a 100 year spread. so, in theory, if one flys beyond a certain range, the PFs COULD show up, IF their userlist has China/NKorea in it (I"d have to check). Soviet Union is one the 'not allowed' nations. i've never encountered either the 17, 17F or 17PF when flying up to 53. Afterwards, it all depends on the userlist (we know NKPAF and PLAAF had 17s and 19s -- NK still has a bunch of 19 lying around in some farmers field)
  18. F-86D with the retractable rocket tray also, tho not in slavo, the F-89D/J/H Scorpion. But they do fire as fast as youi an push the button
  19. its not quite finished for SF2 release yet .. discoverd serials for 112 squadron, and need to make the decals. the new lod also uses DDS only (bmp and jpgs won't work without hex editiing). fixed decal placement on rudder, and missing DecalMaxLod= statements this skin is a REAL beauty!!!
  20. game shadow issue, with certain TODs; happens far too ofter. 1) in options ini, set ObectFade= to FALSE 2) from the main menu screen --> Options ---> Graphics --> set ot HIGH, not unlilmited
  21. and the Sabre's you're using are WRONG!! the correct, new one's aren't out yet the limited nations statement should* keep anything but 'region specific' users from showing up (unless the PLAAF was using Fresco-Ds in 1953 .. which I kinda doubt) *=sometimes it works, sometimes it don't. Internal coding issue, methinks
  22. no problem! i've already fixed it, and converted them to DDS for the SF2 release!! (if that's ok with Lloyd!!)
  23. I LIKE this!! however, is the G3 map missing? I'm getting an untextured vert tail
  24. it's just the models are soooooooooo frakking old, to say nothing of the mapping issue on the wing and belly pylons (as in, they ain't!!)
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