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Everything posted by Wrench
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T-33A Skin Pack
Wrench replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
for SF2 only -
SF2 WW2 DH Mosquito Pak
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
not unless you build me a proper LOD, with the Molin's barrel and 'breech bulge' on the belly -
F-102 Delta Dagger by Veltro2k
Wrench replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
no longer available -
T-33A SHOOTING STAR TANK PROBLEM..
Wrench replied to voulgarakis's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
designed for SF2 only. sorry, that's how it is -
Ranging "Radar"?
Wrench replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that only works for aircraft that actually HAVE Search, Track, Boresight, etc functions. apparently, the Yak has the range-only type, like the Sabre or one/several of the recently released J-7 series. Range-only's don't have a display; in the Sabre's case it was a light next to the gunsight. I'd be reasonably certain the WarPac stuff would be similiar. this is my avionics ini for the MiG-19S; i've also given it a audio-only rwr. uses avionics 60.dll [AvionicsData] Name=SRD-5M GunsightRangingOnly=TRUE RangeUnit=Meters TrackRange=1000.0 ScanBeamAngle=10.0 MinAltitude=1828.8 //Audio only RWR [RWR] Type=AUDIO_ONLY TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav ThreatLaunchSAMOnly=TRUE ThreatLaunchFlash=TRUE LockFlash=TRUE LockFlashRate=0.1 [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 if you fly in Normal mode, you'll get the yellow diamond onthe target aircraft when it' in range/locked edit: ranging works perfeclty welll with the avionics 70 ... check out the J-7IIA; everything works as advertised -
Here's the deal...
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
on the EuroWW2 map rebuild it ain't working. No matter what I do, after retiling to Germany, the damn thing locks/freezes up; not, at least, it goes to 100% before freezing. So ... I'm givng up on that one OTH, I've been closly looking at it "as is", with the single tile setup it has. I believe it may be possible to 'extend' the landmasses that are missing (see below). Now, some of the places WILL be unusable due to proximity to THe Wall, and not accessable (now that the 'expanding borders trick no works, thanks a lot there pal!) this will be a months long project, and the actual layout of the landmasses will be as close as I can make them...don't forget, I'll be filling water with land, and there WON'T be any hills/valleys/mountains/physical features except for flat land. This is expecially true for Scotland and Norway/Sweden. S/W France (Bay of Biscay) can be textured in, and 'basic' targeting implemented. anyting in the 'x' zone witll just be land, including those regions in The Med (which will not be accessable) but, on the plus side, that parts that were empty ocean, now will actually be there. possibly even an RN CVzone in the North Sea -
Is There a Key?
Wrench replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nope. just the mouse click on the shortcut/exe to restart the game. once you been booted the desktop, you have to restart the game not even a 'boss key' (see who remember THAT one!) -
Belly landings in SF?
Wrench replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
but it DO make a nice metalic grinding/crumpling/bending noise now. survivable? no -
Here's the deal...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
stiching DEMs? only once... the final hm was, well... "odd" to say the least. what I think I'm ging to do, is tile in Scotland a bit higher (latitude wise), and jus not put any targets there. Same with Denmark; maybe one or 2 small airfields in the western part of the country. to the south....I may skip the Bay of Biscay completly!! -
Arming a Cargo Ship
Wrench replied to ignacioc91's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
how many times do we have to say PLEASE DON'T POST IN THE KNOWLEDGE BASE!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---------------- guns are added to ships like any other system ... look at the data inis for any other warships, and you'll see how it's done. the real hard part is figuriing out the fore/aft, and up/down placement. hunt down my "USNCargoShip" mod of TK stock cargo ship .. it has a couple of MGs added. Not perfectly, mind you, but they DO shoot back! -
Avionic help Chengdu J-7III
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would be more than happy to send over the entire bird!! the avionics ini makes use of bits from the A-7E (iirc), all parts sould be available in a full-4 merged install (and most definatly work in a full-5 one, too. Like mine! one other thing I need to check is if the HUD is reading metric or american (speed in kmph, alt in KM) ... should be fairly easy to determine -
Avionic help Chengdu J-7III
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
"Camara" I assume this the final result we want? I "cheated" on the avionics ini; "borrowed" it from my Panama Mirage III...not perfect, but everything works (Search, SST, ACM, GM) there's no RWR gauge..if I can figure out what dial is what;, maybe reprupose one of those 2 on the left (on the front frame) to a 3ring or even TEWS this screenie is NOT the aircraft you sent me, but one I built a few weeks back when the thread was started; different skin (newest), newst data ini as well edit: forgot picture! -
Avionic help Chengdu J-7III
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
also to remember, the LOD is not in Engilsh... it's Spanish, so the node name must be in the correct language of course, that dosen't explain why no avionics70 HUD bits show up... -
Here's the deal...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
hmmm...you're right. the more I look at it, and the more I look at it in the TE, the less I want to do that..... methinks I'm going to focus on fixing Denmark, maybe add a little of the norwegian/swedish coast, and just not do the northern uk. The map originally was just designed for the war in western europe; france, germany, etc. I'll fiddle with it, and see what come of what. definatley wanted is normandy, brittany, the low countries, etc. -
Fonts Thread
Wrench replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
for ww2, and "modern" (1950-up) I just used amrillo usaf. they're so damn small, in most cases, you need to F/12 free view to get close enough to read them! (one of these days, I'll make a small serial that reads "if you can read this, you're too damn close" or "geezz...you've got bad breath!" -
Avionic help Chengdu J-7III
Wrench replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
try this instead..... Instrument[120]=Move1 [Move1] Type=AIRSPEED_INDICATOR NodeName=Camera MovementType=POSITION_Z Set[01].Position=-100 Set[01].Value=0.0 Set[02].Position=-99 Set[02].Value=1.0 -
the Kiev hanging it out in Germany
Wrench replied to slick cowboy's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
lacking water bmp with correctly painted "CVZones" would be my first guess.. second guess..lacking of proper NA coding - i've noticed that "a majority" of the installs (mods folders)- even with full-5 merged installs, AND proper water bmps w/CVzone will generated battle groups any where it wants to, regardless of where you place them, when running SF2/2E/2I/2V OTH, if proper waterbmps, ships, etc are placed in the SF2NA mods folder, and RUN from the SF2NA.exe, things tend to work as advertised. Which led me to believe there ARE things lacking in the other exes, even with full-5; and that NA is the "correct" one to use for all with ships my opinion, of course -
Here's the deal...
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
that's the one (the rebuild) that dosen't work, yes. the one shown uses the original "BN" series tiles, with one or two new road tiles in the UK, I hope to have 'usable' area along the Edinburgh/Glasgow line. on the other side (Baltic), having some identification issues with those islands east of denmark, above Keil (the top red dot) and the drawn in island where Copenhagen should be. Gonna be calling for help from our members that reside in the area (well, and the UK and Europe in general!) the maps I work from are pretty detailed, I can attach one if anyone wants to see what I work with. it's rather LARGE! -
Ranging "Radar"?
Wrench replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
look at the avionics ini for the recently released Sabres...your answer is there. think I have one for the Mig-19, too (not sure if it actually HAD one, but...) -
new Sabre pack question
Wrench replied to redwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
opps! forgot aabot that! -
new Sabre pack question
Wrench replied to redwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
delete originals, copypaste the new ones don't get much eaiser... -
SF2 Korean War Era F-86F "GunVal" Sabre Pak
Wrench posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2 Korean War Era F-86F "GunVal" Sabre Pak File Submitter: Wrench File Submitted: 04 December 2012 File Category: F-86 SF2 Korean War Era F-86F "GunVal" Sabre Pak = For SF2, Full-5 Merged (Reccomended/Preferred) = *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the extensive modifications made to fit them into the SF2 environment. End Users that attempt it, do so at their own risk. A Full 5 Merged install is reccomened at the LATEST patch level.* The pack represents the experimental "GunVal" (Gun Evaluation) Sabres as used during the later part of the Korean War. These differ from standard, or garden variety A/E/F models in have 4 20mm cannon instead of 6 50 caliber machine guns. They were only used for a short time (53-54) before being retired, having proved the concept (the data obtained was used on building the F-86H, and possibly US Navy FJ Furys, and the gun itself went on to equip thousands of Century Series fighters). These aircraft carries the markings of the 335th Fighter Squadron, 4th FIW, where they were used. Like the other Sabres, this has a brand new skin, built from ravenclaw's beyond superb template. All skins are in jpg format, and Decal Randomization is set to TRUE. Almost all markings are decals, excepting the yellow ID stripes. New DDS damage textures are included. Serial numbers are 100% historically accurate; after all, only 10 of these aircraft were ever built, and it was no great feat to run them down. Like the other recently released Sabres, an all new, SF2-compliant FM was created for these aircraft; it flys like it should!. There are NO weapons included as everything references something stock 3W (the gun) or what you'll already have the main F-86 Pak (the drop tank). Mission tasking is limited to A-A ONLY!!! This is a pure air superiority fighter, with NO privisions for the A-G role. The aircraft also uses the same pilot figure and sounds as the KAW Sabre Pak, so be advised, you need the KAW Sabre Pak installed to get the most from THIS pak. When in-game you'll see "F-86F-2 "GUNVAL" " in the aircraft selection drop-down window. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Good Hunting! wrench kevin stein -for the KAW Team- Click here to download this file -
new Sabre pack question
Wrench replied to redwolf's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no; purely stand alone. -
Funny Stories and Stupid Questions in SF2
Wrench replied to saisran's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, they do armed recon, fer instance and prolly even SEAD -
India-Pakistan War 1965
Wrench replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
remove the divebrake statements in the data ini; and VIOLA! the landing gear comes back i'd thought we'd fixed that for Indo-Pak; i certainly remember posting the fix